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Thread Statistics | Show CCP posts - 25 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5691
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Posted - 2014.05.22 08:02:00 -
[31] - Quote
THUNDERGROOVE wrote:Aeon Amadi wrote:I don't see a problem with it. Easily killed and the information only applies to him (no shared TacNet). Deal with the problem if it's a problem The information applies to their entire squad and it's all dependent on the situation. In most cases I don't have too much trouble with Caldari scouts on their own since they're generally terrible(musthavwallh4x). The real problem ensues when he has 5 friends in his squad, usually all lol400armor200shieldsand9metersprintGallente scouts.
Video evidence or it didn't happen, just saying - information YOU personally see on your minimap -does not get shared on TacNet- and it is, I'd call foul because it completely circumvents the benefit of the Active Scanner.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5691
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Posted - 2014.05.22 08:03:00 -
[32] - Quote
Appia Vibbia wrote:I am confused as to why Aeon Amadi thinks information is not shared through TacNet or why people would not have voice communication.
Teamwork -should- be OP but the information is genuinely not shared through TacNet, and hasn't been since the specifically made changes to TacNet to make Active Scanners more viable. Voice communication shouldn't be a problem because, again, teamwork should be OP. If one guy has to sacrifice all of his defensive capability to be a mobile radar for his bros then I don't see it as a problem, maybe communicate with your sniper to put a bullet in his dome?
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Appia Vibbia
Molon Labe. General Tso's Alliance
2493
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Posted - 2014.05.22 08:05:00 -
[33] - Quote
Aeon Amadi wrote:THUNDERGROOVE wrote:Aeon Amadi wrote:I don't see a problem with it. Easily killed and the information only applies to him (no shared TacNet). Deal with the problem if it's a problem The information applies to their entire squad and it's all dependent on the situation. In most cases I don't have too much trouble with Caldari scouts on their own since they're generally terrible(musthavwallh4x). The real problem ensues when he has 5 friends in his squad, usually all lol400armor200shieldsand9metersprintGallente scouts. Video evidence or it didn't happen, just saying - information YOU personally see on your minimap -does not get shared on TacNet- and it is, I'd call foul because it completely circumvents the benefit of the Active Scanner.
ehhem. Mr. Amadi, it may have been some time since you last logged into DUST and/or played in a squad. Scout's passive scans (Though I personally suspect it was all suits) have been shared since 1.5 at the very least.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
361
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Posted - 2014.05.22 08:05:00 -
[34] - Quote
the point of the gallante scout is not to be seen.
the point of the caldari is to have good passive scans.
there is no point to amar
there is a slight point to matari, even though 2 lows, does not let them be the effective assassin/hacker
Boost the proto dampening module to a higher percentage maybe? so other scouts could remain unseen to a certain extent? Or nerf the cal precision.
once you make ferro/reactive plates worth using, and add a drawback to the basic/enhanced plates, the brick tanked scouts will primarily cease to exist. and perhaps if you even work on the shield extenders hp, so scouts wouldn't have to rely on their low slots for hp, but could instead focus on ewar.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2493
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Posted - 2014.05.22 08:06:00 -
[35] - Quote
Would you like to log in right now, I'll gladly have you sit in a corner facing a wall as I use any of my 4 scouts to passively scan enemies for you to see.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
786
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Posted - 2014.05.22 08:06:00 -
[36] - Quote
Aeon Amadi wrote: Video evidence or it didn't happen, just saying - information YOU personally see on your minimap -does not get shared on TacNet- and it is, I'd call foul because it completely circumvents the benefit of the Active Scanner.
All passive scans are shared for your squad unless you're out of render distance of the person doing the passive scanning(~400 meters).
It's how it's always worked, passive scanning was just far too weak in the past. Try running with a Caldari scout some time in your squad, you'll be like:
Quote:Oh hey it's a cloaked scout that doesn't know I can see him. Over and over and over again.
There's a reason why any good PC team pretty much begs for a Caldari scout in every squad.
TDBS
Fight heavy spam with plasma cannons!
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Iron Wolf Saber
Den of Swords
15163
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Posted - 2014.05.22 08:07:00 -
[37] - Quote
Aeon Amadi wrote:Appia Vibbia wrote:Aeon Amadi wrote:Appia Vibbia wrote:Both would need to change. Gallente Logistics with Active Scanner and Caldari Scout with 4 complex precision enhancers needs to change. Neither should be able to get below 19dB Wanted to quoted this because I disagree, to an extent. If a Caldari Scout is fitting that many precision enhancers, he's making a severe sacrifice in order to be able to find those targets - thereby, he's a specialist with a high risk/reward playstyle. Active Scanner probably shouldn't be so powerful giving it's broad range without making sacrifices though, so I'll give you that. So you're saying Minmatar Scouts should not be able to avoid detection because they can't equally invest the same number of low slots, so they aren't making an equal sacrifice? Because currently that is how the system is working without the cloak. Base values and stacking penalties keep this from being a fair system giving the Caldari scout an advantage that's impossible to overcome. As it should be, it's the Caldari Scout's specialization. Minmatar Scout isn't meant for bypassing that, it's meant for hacking and blading people in the face. Trying to make everything viable against a specialist who goes out of his way to be able to perform said specialization just devalues it and renders it effectively useless. Why would I want to fit so many precision enhancers knowing that the entire point of fitting them in the first place is arbitrary? It's one thing if the Active Scanner is doing it because it applies to everyone in squad, but it's completely different if someone dons a tooth necklace and decides to go hunting with a Caldari Scout.
Minmatar specializes in flexibility; having options, and enough enough oumph,speed and resiliency, to overcome the general weakness of not being up to raw snuff.
Just right now minmatar is suffering a bit from fittings which should be alleviated a bit to allow the flexibility portion of the game style. If anyone should be full brick tanking should be the minmatar and if they do it they're going to be terrible at it.
Ultimately if you make specializations to similar you will wind up with a boring game. The choices people make are supposed to have weight and significance.
If there is to be a solution for the lack of parity that solution would be more specializations; in other words move the minmatar and amarr into the real scout role and place everyone else in recon. However we're not in a position to be making new classes at the moment.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5691
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Posted - 2014.05.22 08:09:00 -
[38] - Quote
Appia Vibbia wrote:Would you like to log in right now, I'll gladly have you sit in a corner facing a wall as I use any of my 4 scouts to passively scan enemies for you to see.
Yeah. Lemme get my video equipment set up. I want to see this.
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Llast 326
An Arkhos
3179
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Posted - 2014.05.22 08:14:00 -
[39] - Quote
Iron Wolf Saber wrote: Minmatar specializes in flexibility; having options, and enough enough oumph,speed and resiliency, to overcome the general weakness of not being up to raw snuff.
Just right now minmatar is suffering a bit from fittings which should be alleviated a bit to allow the flexibility portion of the game style. If anyone should be full brick tanking should be the minmatar and if they do it they're going to be terrible at it.
Didn't notice anything about increasing the Min fitting capabilities in the notes from the other thread, but I know you have brought it up with the CCPowers that be. Any more info on this? Swing by the shop if you need a shave (or don't want to derail this discussion)
KRRROOOOOOM
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Iron Wolf Saber
Den of Swords
15164
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Posted - 2014.05.22 08:25:00 -
[40] - Quote
Move the bonus to effect modules??? (caldari would follow suit as well making all scouts module based bonuses)
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5694
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Posted - 2014.05.22 08:31:00 -
[41] - Quote
Now that I've been thoroughly convinced.
Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to have overlap and the entire reason the Active Scanner was nerfed was due to it's extreme power in the 'twirling' aspect.
Active Scanners should be good for Range, Caldari Scouts for Precision. A Caldari Scout should be a good counter to a Gallente Scout but it shouldn't step on the toes of the Gallente Logistics in terms of general use.
Hate to say it Rattati, but they're right; Scouts do need another overhaul. Caldari/Gallente are very powerful, the Minmatar Scout has the potential for it and the Amarr Scout is falling short.
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Appia Vibbia
Molon Labe. General Tso's Alliance
2501
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Posted - 2014.05.22 08:34:00 -
[42] - Quote
Aeon Amadi wrote:Now that I've been thoroughly convinced.
Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to have overlap and the entire reason the Active Scanner was nerfed was due to it's extreme power in the 'twirling' aspect.
Active Scanners should be good for Range, Caldari Scouts for Precision. A Caldari Scout should be a good counter to a Gallente Scout but it shouldn't step on the toes of the Gallente Logistics in terms of general use.
Hate to say it Rattati, but they're right; Scouts do need another overhaul. Caldari/Gallente are very powerful, the Minmatar Scout has the potential for it and the Amarr Scout is falling short.
Best 2 million ISK I ever wasted, right here.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5695
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Posted - 2014.05.22 08:39:00 -
[43] - Quote
Appia Vibbia wrote:Aeon Amadi wrote:Now that I've been thoroughly convinced.
Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to have overlap and the entire reason the Active Scanner was nerfed was due to it's extreme power in the 'twirling' aspect.
Active Scanners should be good for Range, Caldari Scouts for Precision. A Caldari Scout should be a good counter to a Gallente Scout but it shouldn't step on the toes of the Gallente Logistics in terms of general use.
Hate to say it Rattati, but they're right; Scouts do need another overhaul. Caldari/Gallente are very powerful, the Minmatar Scout has the potential for it and the Amarr Scout is falling short. Best 2 million ISK I ever wasted, right here.
Wouldn't have had to waste it if we were provided accurate information from the start. TacNet is probably a prime example of lack of information to the general player-base. Can't ask someone to provide feedback/balance input on something they're not well informed of.
Suffice to say, I'm a little pissed off that even after two years I still have to learn **** about this game.
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shaman oga
Nexus Balusa Horizon
2164
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Posted - 2014.05.22 08:54:00 -
[44] - Quote
Eliminate caldari and gallente scan range bonus.
Why those 2 scouts are so effective? Because they can permascan you at almost 40 meters, that is the real advantage of these 2 scout suits. Eliminate the bonus, so they need to fit a range amp, to see so far.
I always run at least 1 complex profile dampener on my gal scout, sometime 2 if i notice that a cal scout can scan me. I usually don't tank HP, nerf dampening bonus would be the worst choice imo.
Buff active scanners instead.
PSN: ogamega
I'm here to bla bla bla...
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Oswald Rehnquist
1388
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Posted - 2014.05.22 09:04:00 -
[45] - Quote
Iron Wolf Saber wrote:Move the bonus to effect modules??? (caldari would follow suit as well making all scouts module based bonuses)
should fix both gal brick and superior stealth in the same go.
Not too bad, but it falls short, and I'll try to explain why.
Here is Haers scanning table, as you can see it was balanced along with many other factors included the gal logi.
https://docs.google.com/spreadsheet/ccc?key=0ArOdomK1wfBOdE1vUU1VLXdrN1prYVBwdkw4VlB2cmc&usp=sharing
I have my doubts you guys are going to really get the prevision/scanners v dampening game correct again with so few changes, especially when the goal is expediency more so than forethought. Not intended as an insult, but CCP had more resources the first time around. It is a rather complicated avenue, and you guys need to understand the current system, as I don't think you guys know how things were balanced previously.
1) The gallante needs to beat our the caldari in the scanning game. The reason why this is important is because a 4 precision modded cal scout will never catch a gal scout, thus its a pointless build for this purpose. This pressures the cal scout to run with less precision mods.
2) The cal scout is the counter to the other two scouts, who can't bypass his scans with his omniscience, but due to the decentives of the gal scout, the meta game then turns into running as few precision mods as possible. Enough to catch the other scouts but not too much to be wasted by getting toasted by a gal scout who you can't catch.
With module based bonuses there is no number of precision mod meta, its will always be stack as many as you can. In which case it will either be A) other scouts can't bypass it, effectively keeping the other scouts out of the game, or B) other scouts can bypass it and thus cal scouts are worthless.
And should these bonuses be cut too much to bring it to the middle, you also run the real danger of running towards an extremely boring middle, where no scout is really anything unique. I'm more inclined to maintain as much of the integrity of the well thought out system and just change the caldari racial.
TL/DR: As it stands its going to be cal or gal unless you break that cycle, and the balancing between them is not going to fit nicely if you plan on trying to recreate that cycle, which was what the entire scout v scout gameplay was based on.
Below 28 dB
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Oswald Rehnquist
1388
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Posted - 2014.05.22 09:06:00 -
[46] - Quote
Aeon Amadi wrote:Now that I've been thoroughly convinced.
Re-evaluate the Scouts entirely. There needs to be more distinction between the Caldari Scout's role and the performance of the Active Scanner, it doesn't make sense for the two to have overlap and the entire reason the Active Scanner was nerfed was due to it's extreme power in the 'twirling' aspect.
Active Scanners should be good for Range, Caldari Scouts for Precision. A Caldari Scout should be a good counter to a Gallente Scout but it shouldn't step on the toes of the Gallente Logistics in terms of general use.
Hate to say it Rattati, but they're right; Scouts do need another overhaul. Caldari/Gallente are very powerful, the Minmatar Scout has the potential for it and the Amarr Scout is falling short.
Another aspect you off on, the gal scout is the counter to the cal scout, not the other way around, I elaborated on it on my response to IWS.
Which is why changing the cal racial is the best band aid out there right now.
Below 28 dB
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5697
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Posted - 2014.05.22 09:22:00 -
[47] - Quote
shaman oga wrote:Eliminate caldari and gallente scan range bonus.
Why those 2 scouts are so effective? Because they can permascan you at almost 40 meters, that is the real advantage of these 2 scout suits. Eliminate the bonus, so they need to fit a range amp, to see so far.
I always run at least 1 complex profile dampener on my gal scout, sometime 2 if i notice that a cal scout can scan me. I usually don't tank HP, nerf dampening bonus would be the worst choice imo.
Buff active scanners instead.
Disagree. We're actually having a pretty long argument about this in Skype but I personally don't think Active Scanners should be some end-all thing against Scouts.
As I've said. Active Scanners, and by default the Gallente Logi, should be a general purpose squad-level method of information gathering. The Caldari Scout should be used for precision hunting of targets that dip below the range of the Active Scanners to create a Specialist vs Specialist niche in the game. Both are in the same field of play but with unique uses for both.
As far as the Focused Active Scanner, I personally think that it's a problem because it bleeds too much into the Caldari Scout's specialization. At Level 5 a Gallente Logi has an Active Scanner that has 15db precision, which is pretty hard for anything to overcome. I personally just think it's bad whenever a single piece of equipment is comparable a Lvl 5 Caldari Scout with four complex precision enhancers (14.91db)
I'd personally like to see the Caldari Scout's range reduced and there's a few ways to go about that: Remove the range bonus on the Cal/Gal Scout suits, change the base range, change the bonus of range amplifiers, etc. I personally prefer changes to Range Amplifiers because it's kind of stupid that a complex amplifier provides a 45% increase for only 33 CPU and 0 PG.
Precision Enhancers are also kind of cheap on the fitting costs but, like I said, range is the primary issue with the Caldari Scout, imo. Same with (some) Active Scanners. Range or Precision - one or the other. Too much overlap at the moment.
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SponkSponkSponk
The Southern Legion Final Resolution.
812
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Posted - 2014.05.22 09:23:00 -
[48] - Quote
shaman oga wrote:Eliminate caldari and gallente scan range bonus.
This would alleviate the problem a fair bit.
Dust/Eve transfers
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shaman oga
Nexus Balusa Horizon
2166
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Posted - 2014.05.22 09:30:00 -
[49] - Quote
Aeon Amadi wrote:
As far as the Focused Active Scanner, I personally think that it's a problem because it bleeds too much into the Caldari Scout's specialization. At Level 5 a Gallente Logi has an Active Scanner that has 15db precision, which is pretty hard for anything to overcome. I personally just think it's bad whenever a single piece of equipment is comparable a Lvl 5 Caldari Scout with four complex precision enhancers (14.91db)
You can't compare a scanner that can scan everything for 5 seconds and have a 40 seconds cooldown with a suit that can permascan everything (except ultradampened gal scouts).
BTW, cal and gal scouts are balanced between them, if you use 4 precision enhacers on a cal, you have to use 3 dampeners on a gal and there is no room for a lot of HP, in both the scout suits.
PSN: ogamega
I'm here to bla bla bla...
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Regis Blackbird
DUST University Ivy League
245
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Posted - 2014.05.22 09:31:00 -
[50] - Quote
They should remove the squad sharing passive scans (as was the idea in the first place), along with proposed changes. Then we can't speak about perma scans anymore since only the scout would be able to see him. If the scout wants to relay this information to his squad (even if they are right next to him), he would have to equip a active scanner to "paint" the target. |
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Garth Mandra
The Southern Legion Final Resolution.
388
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Posted - 2014.05.22 09:32:00 -
[51] - Quote
Removing the bonus from cloaks is a good change in my opinion.
This is a chance and it will shake up the meta and will undoubtedly unearth and create new unbalances but I think it's an improvement.
If you absolutely can't stand the change at the very least reduce the dampening bonus on cloaks and make them progress with tier. Something like 10% for standard, 15% for advanced and 20% for proto. |
Valko Maddog
The Awesome Gang
1
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Posted - 2014.05.22 09:35:00 -
[52] - Quote
CCP Rattati wrote:We want to stick to the dampening removal on cloaks.
How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta?
Go! all the discussions here are how to make the game from 60%scouts to 100%scouts and to remove the other classes. All scouts are still invisible to assaults even without dampeners. there is only one active scanner that goes below 21 and it costs 30K and has recharge of 40sec and scan duration of 7.5 and this only if it is in the hands of gal logi. and a logi suit cost double the scout. There are not anymore gal logies as they have the worst bonus after the scanner nerf. also scanners do not scan on 180 degree anymore. a scanned scout is a dead scout if he/she plays alone. Oh I forgot all scout players are playing alone
currently even a scanned scout scout can kill a logi or assault due to faster speed/ strafing and enough HP.
If the active scanner can scan gal scout it will give similar benefit to gal scout as the gal scout can have in his/her team also a gal logi.
cal scout cannot see a gal scout, but a gal scout cannot see a cal scout as well.
and what is the solution for min and amarr scouts?
An increase of basic scan profile to 40 could be an easy and simple solution. |
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CCP Rattati
C C P C C P Alliance
1401
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Posted - 2014.05.22 09:43:00 -
[53] - Quote
SponkSponkSponk wrote:shaman oga wrote:Eliminate caldari and gallente scan range bonus. This would alleviate the problem a fair bit.
Please elaborate
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
1401
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Posted - 2014.05.22 09:44:00 -
[54] - Quote
Regis Blackbird wrote:They should remove the squad sharing passive scans (as was the idea in the first place)
I need to follow up on this internally
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5697
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Posted - 2014.05.22 09:45:00 -
[55] - Quote
Too many people to respond to.
Anyway, as in my edit I re-evaluated some of my perspectives and while I still think that Active Scanners should focus on Range and Caldari Scouts should focus on precision, there have been some interesting suggestions.
I don't think it's necessary to remove shared passive scan, but I do think that the Caldari Scout does have too much range for it's precision. It's a mobile radar that never goes away, which is a problem. A problem that could be easily tweaked by removing the range bonus on the Caldari Scout, but if you're going to do that you might as well remove it from the Gallente Scout because it contributes nothing to it's specialization of dipping under TacNet.
You could change the base range, but then you'd be singling the Caldari Scout out and giving the Gallente Scout even more range than it does. So, there's that.
EDIT: To elaborate more for CCP Rattati, I think the general concensus is that the Caldari Scout having the capabilities of such a low precision (as low as 15db) accompanied by a high range (50-75m) is completely usurping the use of Active Scanners and by default, Gallente Logistics. By removing the scan range bonus, you reduce the maximum range by 25% and force them to focus more on their precision abilities while not extremely limiting their range capabilities.
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CCP Rattati
C C P C C P Alliance
1401
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Posted - 2014.05.22 09:46:00 -
[56] - Quote
Garth Mandra wrote:Reduce the dampening bonus on cloaks and make them progress with tier. Something like 10% for standard, 15% for advanced and 20% for proto.
This seems like a reasonable suggestion, but maybe still sticking with 0%, 5%, 10% with a zero baseline.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Spectral Clone
Dust2Dust. Top Men.
2855
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Posted - 2014.05.22 09:49:00 -
[57] - Quote
Aeon Amadi wrote:Too many people to respond to.
Anyway, as in my edit I re-evaluated some of my perspectives and while I still think that Active Scanners should focus on Range and Caldari Scouts should focus on precision, there have been some interesting suggestions.
I don't think it's necessary to remove shared passive scan, but I do think that the Caldari Scout does have too much range for it's precision. It's a mobile radar that never goes away, which is a problem. A problem that could be easily tweaked by removing the range bonus on the Caldari Scout, but if you're going to do that you might as well remove it from the Gallente Scout because it contributes nothing to it's specialization of dipping under TacNet.
You could change the base range, but then you'd be singling the Caldari Scout out and giving the Gallente Scout even more range than it does. So, there's that.
EDIT: To elaborate more for CCP Rattati, I think the general concensus is that the Caldari Scout having the capabilities of such a low precision (as low as 15db) accompanied by a high range (50-75m) is completely usurping the use of Active Scanners and by default, Gallente Logistics. By removing the scan range bonus, you reduce the maximum range by 25% and force them to focus more on their precision abilities while not extremely limiting their range capabilities.
Although, the gallente scouts are the range masters ;) 4 low slots you know. I ran 150m scan diameter when I still played the game: http://www.protofits.com/fittings/view/565/2658
This message was brought to you by the PC master race.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5703
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Posted - 2014.05.22 09:51:00 -
[58] - Quote
Spectral Clone wrote:Aeon Amadi wrote:Too many people to respond to.
Anyway, as in my edit I re-evaluated some of my perspectives and while I still think that Active Scanners should focus on Range and Caldari Scouts should focus on precision, there have been some interesting suggestions.
I don't think it's necessary to remove shared passive scan, but I do think that the Caldari Scout does have too much range for it's precision. It's a mobile radar that never goes away, which is a problem. A problem that could be easily tweaked by removing the range bonus on the Caldari Scout, but if you're going to do that you might as well remove it from the Gallente Scout because it contributes nothing to it's specialization of dipping under TacNet.
You could change the base range, but then you'd be singling the Caldari Scout out and giving the Gallente Scout even more range than it does. So, there's that.
EDIT: To elaborate more for CCP Rattati, I think the general concensus is that the Caldari Scout having the capabilities of such a low precision (as low as 15db) accompanied by a high range (50-75m) is completely usurping the use of Active Scanners and by default, Gallente Logistics. By removing the scan range bonus, you reduce the maximum range by 25% and force them to focus more on their precision abilities while not extremely limiting their range capabilities. Although, the gallente scouts are the range masters ;) 4 low slots you know. Im running 150m scan diameter: http://www.protofits.com/fittings/view/565/2658
Part of the problem >_>;
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Kosakai
Eternal Beings Proficiency V.
63
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Posted - 2014.05.22 09:52:00 -
[59] - Quote
what about armore plate negative dampening?
this eliminate bricked scouts.... somethink like 0% 5% 10% ? this can be specific only for scouts
and this fix problem with invisible scouts... they are invisible can spot you but hard to kill you if they cant wear plates....
PROUD MINMATAR <3 -- IN RUST IS TRUST
FORGE GUN LOVER -- TANK HUNTER
SCAN ATTEMPT PREVENTED .......
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Spectral Clone
Dust2Dust. Top Men.
2855
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Posted - 2014.05.22 09:52:00 -
[60] - Quote
Aeon Amadi wrote:Spectral Clone wrote:Aeon Amadi wrote:Too many people to respond to.
Anyway, as in my edit I re-evaluated some of my perspectives and while I still think that Active Scanners should focus on Range and Caldari Scouts should focus on precision, there have been some interesting suggestions.
I don't think it's necessary to remove shared passive scan, but I do think that the Caldari Scout does have too much range for it's precision. It's a mobile radar that never goes away, which is a problem. A problem that could be easily tweaked by removing the range bonus on the Caldari Scout, but if you're going to do that you might as well remove it from the Gallente Scout because it contributes nothing to it's specialization of dipping under TacNet.
You could change the base range, but then you'd be singling the Caldari Scout out and giving the Gallente Scout even more range than it does. So, there's that.
EDIT: To elaborate more for CCP Rattati, I think the general concensus is that the Caldari Scout having the capabilities of such a low precision (as low as 15db) accompanied by a high range (50-75m) is completely usurping the use of Active Scanners and by default, Gallente Logistics. By removing the scan range bonus, you reduce the maximum range by 25% and force them to focus more on their precision abilities while not extremely limiting their range capabilities. Although, the gallente scouts are the range masters ;) 4 low slots you know. Im running 150m scan diameter: http://www.protofits.com/fittings/view/565/2658 Part of the problem >_>;
No, its a scouting role that spots enemies, but dont kill as effectively as a slayer scout.
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