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Thread Statistics | Show CCP posts - 25 post(s) |
Zatara Rought
General Tso's Alliance
3187
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Posted - 2014.05.24 06:42:00 -
[361] - Quote
Rattati, if there is one thing I can ask you to add in hotix alpha, could you entertain the idea of giving the min scout a base hack speed of 1.25? (this is not the hack bonus)
It currently has a 1.1 according to the sheet released in the devblog back in March.
Somehow the min logi in comparison has a 1.2 hack speed base.
It really needs to have a 1.25 base hack speed if you could to give it an edge when it's trying to min max stealth, or the gal scout and min scout will compete, I think it's worth giving it a defined role.
Just my opinion.
Does that make sense?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:44:00 -
[362] - Quote
jerrmy12 kahoalii wrote:Zatara Rought wrote:Which is what we're saying will happen...are you drunk? O_O
Aside from cal scout (which sacrificed the ability to be COMPLETELY unscannable) all the rest will be able to avoid every scan. I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam. Another thing How is making 3 scouts that can have low db via precision enhancers not scan able but the cal gets screwed and will only be used to scan? I seriously want a respec so I can get a gallente scout, so im not a gimped scout A scanned scout is a dead scout.
Closed beta vet.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1591
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Posted - 2014.05.24 06:45:00 -
[363] - Quote
I'm wondering why the Gal scouts have a passive scan range bonus. Cal it makes sense because they're the designated scanners. Removing this could possibly reduce they're efficacy as slayers.
Also what IWS said in #40.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
388
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Posted - 2014.05.24 06:46:00 -
[364] - Quote
CCP Rattati wrote:THUNDERGROOVE wrote:CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with.
So removing the innate 3 hp/s? or reducing it. -2
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
388
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Posted - 2014.05.24 06:49:00 -
[365] - Quote
put the nerf hammer down before someone gets hurt
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:50:00 -
[366] - Quote
Spartan MK420 wrote:put the nerf mjinor down before someone gets hurt Fixed.
Closed beta vet.
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CCP Rattati
C C P C C P Alliance
1627
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Posted - 2014.05.24 06:51:00 -
[367] - Quote
To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
817
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Posted - 2014.05.24 06:53:00 -
[368] - Quote
jerrmy12 kahoalii wrote: I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam.
You don't understand do you? If you went into the Caldari scout thinking you'd be unscannable then that's your fault. If you really think every single scout should be able to be unscannable then go do us a favor and go biomass.
Let me just put this TheD1CK wrote: Many valid points here, I don't care for buff threads... I'm not claiming Amarr in general are whiners Thats all four races, and players in general wanting EZ mode... the forums tend to be waves of HEY!!CCP!!BUFF ME!!!!
The biggest part of giving feedback is not being biased.Zatara, Moody and a fair amount of other players who play DUST at a competitive level want everything to be useable in competitive environment.
You have no idea how much of a drag it is to play PC every day. Against the same 3-4 corps. All using the same 3-4 suits. If everything was usable in a competitive environment we wouldn't see this. We'd have variety and along with that much more fun. This is why so many people loved 1.8 despite the many broken things that came along with it. We saw so much more variety on the field. So please, when you think about giving feedback in the future, forget about every single thing you're specced into it helps a lot.
TDBS
Fight heavy spam with plasma cannons!
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:54:00 -
[369] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
Max of 20%, reduce by 5% or 8% Cal maybe needs less precision as it scans too good atm Btw, a maxed out scout should be unscanable, I can't stress this enough, gallente should get stealth easier but the point of scouts is to avoid scanning A scanned scout is a dead scout Cal is a dead scout.
Cal shouldn't be the only scout that can't avoid scans.
Btw those numbers look good.
Closed beta vet.
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Xx-VxF-xX
Void of Faction
67
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Posted - 2014.05.24 07:00:00 -
[370] - Quote
CCP Rattati wrote:ok, I should have worded the first premise "at least one scout is unscannable", not "just one" Then you need to remove the gallente dampening bonus and give the cloak the bonus. only way to make the cloak needed and it will make the gallente and amarr 100% undetectable from all tac-net. -10 dampening on the cloak with 3x complex 1x enhanced 14.14 = 14 or rounded up 15. if rounded up -11 dampening on the cloak with 3x complex 1x enhanced 13.99 = 14 need to know how rounding works because only 3x complex at -11 = 14.11 forcing 4x complex only needs dampeing bonus of -5 on cloak for even 14 |
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Zatara Rought
General Tso's Alliance
3191
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Posted - 2014.05.24 07:01:00 -
[371] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
in the meantime? nothing. MAYBE 5%
For the moment until a proper rebalance to e-war occurs I am fine if gal only require 2 damps while the rest take 3 in addition to a reduction to the innate repair.
In the future rebalancing so that the cal bonus get you to say...16db with quad (this assumes my assumptions based off that scanning table were correct) and the gal logi focused was say..stayed 15.
Then allow the gal to get to 16 db with 2 complex damps, but only 2 complex not 1 complex 1 enhanced.
and then allow the gal to require 2 complex and perhaps an enhanced or something...but 3 slots and a ton of pause...in order to get under 14 db and thus beat the focused.
the #'s for slots were the ones I care about..the db **** was arbitrary.
Maybe nerf the cal bonus as well by a limited amount so that passive end all be all specialists get 16 db and not 15? or would that **** everything up?
thoughts?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:01:00 -
[372] - Quote
THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam.
You don't understand do you? If you went into the Caldari scout thinking you'd be unscannable then that's your fault. If you really think every single scout should be able to be unscannable then go do us a favor and go biomass. Let me just put this TheD1CK wrote: Many valid points here, I don't care for buff threads... I'm not claiming Amarr in general are whiners Thats all four races, and players in general wanting EZ mode... the forums tend to be waves of HEY!!CCP!!BUFF ME!!!!
The biggest part of giving feedback is not being biased.Zatara, Moody and a fair amount of other players who play DUST at a competitive level want everything to be useable in competitive environment. You have no idea how much of a drag it is to play PC every day. Against the same 3-4 corps. All using the same 3-4 suits. If everything was usable in a competitive environment we wouldn't see this. We'd have variety and along with that much more fun. This is why so many people loved 1.8 despite the many broken things that came along with it. We saw so much more variety on the field. So please, when you think about giving feedback in the future, forget about every single thing you're specced into it helps a lot. Um hes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
Closed beta vet.
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
820
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Posted - 2014.05.24 07:11:00 -
[373] - Quote
jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about.
TDBS
Fight heavy spam with plasma cannons!
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Zatara Rought
General Tso's Alliance
3194
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Posted - 2014.05.24 07:12:00 -
[374] - Quote
Thunder just give up.
I promise you it's gonna go nowhere that ends up productive my friend.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:12:00 -
[375] - Quote
THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about. Everybody wants to butcher every scout but gallente Which is my problem
And wow you are stupid I was replying to your post about me.
Closed beta vet.
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Xx-VxF-xX
Void of Faction
67
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Posted - 2014.05.24 07:17:00 -
[376] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
assuming the 3x complex dampeners and -10 on the pro cloak = 14.27 rounds down. reduce the gallente to 15% forcing 2x complex dampeners.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
388
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Posted - 2014.05.24 07:19:00 -
[377] - Quote
jerrmy12 kahoalii wrote:THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about. Everybody wants to butcher every scout but gallente Which is my problem And wow you are stupid I was replying to your post about me.
pretty sure this thread was explicitly made to butcher the gall scout.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 07:27:00 -
[378] - Quote
Spartan MK420 wrote:jerrmy12 kahoalii wrote:THUNDERGROOVE wrote:jerrmy12 kahoalii wrote: Um yes cal should be unscanable when maxed with all damps The whole point of specing scout is to avoid scans Otherwise I want my respec so I can bet the overpowered scout since scouts are meant to be scanned. Unless you dump millions more sp
*Sigh* A scout isn't necessarily about never being seen and if you're seen by a scout than so be it, you likely see him. I'm done replying to you as you completely skipped over any meaningful part of my post in order to find the one thing you can form the slightest opinion about. Everybody wants to butcher every scout but gallente Which is my problem And wow you are stupid I was replying to your post about me. pretty sure this thread was explicitly made to butcher the gall scout. It wasn't It was made to tweak the gal and screw everyone elses 3 mil sp over.
Closed beta vet.
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Lady MDK
Kameira Lodge Amarr Empire
94
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Posted - 2014.05.24 07:27:00 -
[379] - Quote
To be quite frank this is what comes of having different races 'scouts' filling different roles and having completely different bonuses.
You in effect create different ROLES within what is supposedly the same class.
So rather than having a skill tree that goes : light -> scout (but having each race having a different specialty)
What you should effectively have is one that instead of just a scout role is have scout (sig reduction or scanning bonus), computer specialist (hacking speed), infiltrator (cloak), assassin (knives) and have 4 different tier 2 light suits for each race.
Instead you have tried to shove all of these roles into one class of suit and created a disparity amoungst the races scout suits.
Just my opinion feel free to dissagree.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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George Moros
Balkan Express Squad
400
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Posted - 2014.05.24 07:32:00 -
[380] - Quote
Just to give my 2 cents about the whole scanning vs dampening debate...
IMHO the problem with current detection mechanics in general (meaning, not just relating to scouts) is that the detection system works like an on/off switch without any "gray" areas. The whole scanning vs dampening meta resolves to "how low my profile has to be in order to remain undetectable to this-and-that?" As a result of this, the balance between profile and precision will always have issues. Either you will have a meta with perma-"you have been scanned" for everyone, or noone will bother with scanners because they know that a significant portion of enemies will be unaffected by them. This pretty much sums up the difference in meta pre and post 1.8.
What needs to be done (and I know that it can't be done by simply tweaking a few numbers - the whole system has to be reworked), is to introduce the "gray" area for detection. A gal scout with very low profile simply cannot expect to win every "profile vs detection duel" no matter how low his profile is. In the same manner, a cal scout or a gal logi cannot expect to detect anyone no matter how good his detection is. I suppose there are a number of ways to implement this, so I'll try to propose one possible method...
For passive scanning: current mechanics works by simply checking whether your scan precision beats your enemy's scan profile while he's inside your scan radius. If it is, you see his marker on your "radar". What could be done is to introduce another variable into the formula - his relative distance to you dynamically increases his scan profile. Since the whole detection mechanic resolves around how much noise someone makes (scan related numbers represent decibels), this even makes perfect sense reality-check-wise. If your enemy is just inside your scan radius he should be less visible (heardable?) than if he's standing just behind you. In other words, your enemy's marker should be made more and more transparent (or in any other way harder to detect) if your scan precision beats his scan profile by just a tiny amount. As he moves closer, the difference between your scan precision vs his profile increases, making him more and more visible on your radar. This way, even a heavy could potentially see a scout on his radar, if the scout is standing just behind him.
For active scanning: by using similar math as in the example above, the difference in the amount your scan detection beats your enemy's profile determines his visibility duration. If you win by just a tiny amount, you'll see him just for a split second, if you win big, you see him for longer duration.
So, by making scanning mechanics work as just proposed, you'd (hopefully) get the following:
- Your scan profile/precision rating becomes a relevant stat no matter what dropsuit you use. Of course, it still remains more relevant to dropsuits relying on stealth than to those which do not. With this mechanic, even a heavy profits from having a lower scan profile or precision - it does help his survivability, although not as much as having more EHP - just as it should.
- Your scan profile/precision rating has utility at any level. It's not just "I gotta have profile lower that X, and I'm cool". Having a profile smaller or greater than X becomes cool too - it depends on player's playstlye/preference/requirements rather than some fixed value to determine which value of X is cool, and which is not.
- Most importantly - you get the mechanics with which it's much easier to create a balanced EWAR meta.
Pulvereus ergo queritor.
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ANON Cerberus
Tiny Toons
751
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Posted - 2014.05.24 07:47:00 -
[381] - Quote
CCP please remember some of us DO NOT BRICK TANK out Gallente scout.
I love to run FULL EWAR!
highs - 2 complex precision enhancers, lows - 2 to 3 passive scan range enhancers, with either damps or speed mods.
Yes I can gather tons of intel, and with the cloak I can sneek into enemy positions - however my suit has like 180 armour n a almost non-exsistant level of shields. Its a paper tiger. I do not consider it OP as it dies often and gets caught out easily. However if I play smart, if I play cautiously, it can be devastating to unsuspecting victims with the shotgun.
I am also under the impression that specifically the Amarr scout and Minmatar scout are not in the best positions at the minute. I am not sure what the answer would be. |
ANON Cerberus
Tiny Toons
751
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Posted - 2014.05.24 07:57:00 -
[382] - Quote
Cyrius Li-Moody wrote:CCP Rattati wrote:
Since it is so elegantly balanced, why are gallente scouts predominant [no troll].
Because you can fit 2 damps and maintain 500+ hp. You can have 200 shields plus 300 plus armor. It can be the tankiest and still maintain it's role as a scout. There's no reason not to put two shield extenders in your highs and no reason not to fill the rest of your unused low slots with tank. It also has an innate armor regen. Armor also has insanely low fitting costs so while you equip all of this you can also equip the best weapons, a good cloak, and an RE or an uplink while also maintaining good mobility. Every other scout has to make sacrifices while the gallente does not. It is a combination of many things as to why the gallente is king. Not just a single issue.
This I have to agree with.
But I feel sad because I run full ewar with 0 tank mods or damage mods. I do hope I can continue the EWAR role in DUST. Its very eve and I love it.
Fast - minimal tank - high ewar capability.
The Gallente does not scarifice enough if he wants that massively increased tank. It should have to pick ewar, tank , or a balance of the two, not "Well I still have great ewar and I can get good tank if I slap armour plates here, shields there..." The innate reps also seems to help I feel.
Amarr scout - unsure the changes needed but I read a lot that it needs a little help.
Caldari scout - I dont have this but really would like to try it, people say its pretty good.
Minmatar scout - really needs more speed at least, others like Moody know better than I in this case. |
ANON Cerberus
Tiny Toons
751
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Posted - 2014.05.24 08:09:00 -
[383] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
Rattati, thankyou so much for the feedback in this thread. I for one, really really appreciate the TIME you are putting in. Some of us remain focused and calm.
People get a little 'heated' because this is a subject close to a lot of scout players hearts.... (Hey you made a game that does this :p)
Damn sorry for the triple post :( |
medomai grey
WarRavens Final Resolution.
782
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Posted - 2014.05.24 08:13:00 -
[384] - Quote
jerrmy12 kahoalii wrote:I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam. Please do the anti-thesis of whatever he just said. I really want to see em biomass over something so silly. Threatening CCP that you'll biomass if you don't get your way, LOL!
Silliness aside, should all scouts have the capacity to be immune from all forms of detection? Is it good for balance? Keep in mind that scouts are not ninjas, they're "a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements." There might be a good reasoning for doing it, but I haven't seen it yet. Please direct me to a good supporting argument if you know of one.
Currently scouts have the best base stats for detection and evading detection. Perhaps we should change the base stats so that we have 2 scouts good at evading scans and the other 2 scouts good at detection? Just a brain fart.
I would also like to take the time to remind CCP Rattati that balance and making people happy are two separate things. Keep up the good work, I'm loving the interaction between players and DEVs.
Medium frame EHP is not medium
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 08:21:00 -
[385] - Quote
medomai grey wrote:jerrmy12 kahoalii wrote:I want my cal SCOUT unscanable As if no then im biomassing Only having 1 role is booring My cal SCOUT Will be an underpowered SCOUT, so it's not a scout but a scanner that can never be used for stealth because ccp wants to make useless for a SCOUT. Inb4 gal scout spam. Please do the anti-thesis of whatever he just said. I really want to see em biomass over something so silly. Threatening CCP that you'll biomass if you don't get your way, LOL! Silliness aside, should all scouts have the capacity to be immune from all forms of detection? Is it good for balance? Keep in mind that scouts are not ninjas, they're " a soldier or other person sent out ahead of a main force so as to gather information about the enemy's position, strength, or movements." There might be a good reasoning for doing it, but I haven't seen it yet. Please direct me to a good supporting argument if you know of one. Currently scouts have the best base stats for detection and evading detection. Perhaps we should change the base stats so that we have 2 scouts good at evading scans and the other 2 scouts good at detection? Just a brain fart. I would also like to take the time to remind CCP Rattati that balance and making people happy are two separate things. Keep up the good work, I'm loving the interaction between players and DEVs. It's balanced because of lower hp when brick tanking is fix And this game needs less gay wallhax.
Closed beta vet.
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Izlare Lenix
Arrogance. Dark Taboo
594
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Posted - 2014.05.24 08:46:00 -
[386] - Quote
This is another terrible CCP idea.
The removal of the cloak dampening will shift the meta to more gal logis with multiple pro focused scanners, especially in PC. This will force the phasing out of min, cal and amarr scouts since the gal will be the only one to get under focused scanners now.
More slayers will go to gal scout or sentinel with hmg and some commandos.
Heavies will be everywhere, sitting on armor hives with logi reps forcing more players into heavies especially since assaults suck azz and so will three out of four scout suits.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Zatara Rought
General Tso's Alliance
3196
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Posted - 2014.05.24 08:55:00 -
[387] - Quote
Izlare Lenix wrote:This is another terrible CCP idea.
The removal of the cloak dampening will shift the meta to more gal logis with multiple pro focused scanners, especially in PC. This will force the phasing out of min, cal and amarr scouts since the gal will be the only one to get under focused scanners now.
More slayers will go to gal scout or sentinel with hmg and some commandos.
Heavies will be everywhere, sitting on armor hives with logi reps forcing more players into heavies especially since assaults suck azz and so will three out of four scout suits.
YOu must have missed this.
WIth his proposed changes all but the cal scout will be able to choose to be unscannable.
The active scanners are NEVER used in PC...meanwhile in 1.7 they WERE used to find everyone dampening except gal scouts with a lot of damps.
The focused was a bit 2 OP but was much closer to balance then as opposed to now.
Make it a choice and not an afterthought
Even as a gal logi who could get under all scans BUT the focused I didn't abandon my damp suit just because someone could scan me for 5 seconds. I could have...but I didn't because being unscannable by all else except 5 seconds was fine for my playstyle.
Again, make it a choice. Not an afterthought.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Izlare Lenix
Arrogance. Dark Taboo
594
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Posted - 2014.05.24 09:16:00 -
[388] - Quote
Zatara Rought wrote:Izlare Lenix wrote:This is another terrible CCP idea.
The removal of the cloak dampening will shift the meta to more gal logis with multiple pro focused scanners, especially in PC. This will force the phasing out of min, cal and amarr scouts since the gal will be the only one to get under focused scanners now.
More slayers will go to gal scout or sentinel with hmg and some commandos.
Heavies will be everywhere, sitting on armor hives with logi reps forcing more players into heavies especially since assaults suck azz and so will three out of four scout suits. YOu must have missed this. WIth his proposed changes all but the cal scout will be able to choose to be unscannable. The active scanners are NEVER used in PC...meanwhile in 1.7 they WERE used to find everyone dampening except gal scouts with a lot of damps. The focused was a bit 2 OP but was much closer to balance then as opposed to now. Make it a choice and not an afterthought Even as a gal logi who could get under all scans BUT the focused I didn't abandon my damp suit just because someone could scan me for 5 seconds. I could have...but I didn't because being unscannable by all else except 5 seconds was fine for my playstyle. Again, make it a choice. Not an afterthought.
First, an amarr scout with 4 complex damps can not get under a gal logi with pro focused. Amarr scout with 4 complex damps is 14.7 db, pro focused is 15db, which means Amarr scout will be scanned and min and cal have no chance to avoid it.
Second, gal logi recieves bonus to duration so it's longer than five seconds. Also players stack multiple scanners on a logi suit so they can scan even longer and multiple directions.
Third, since damping an amarr, cal and min scout will be almost pointless and cloak time is being cut in half more scout players will brick tank which means any suit with a pro active scanner will pick these brick tanked scouts up.
Scanning will become more prevalent, "you have been scanned" will be burned into all our tvs again and more players will switch to gal scouts or heavies.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Zatara Rought
General Tso's Alliance
3197
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Posted - 2014.05.24 09:27:00 -
[389] - Quote
Izlare Lenix wrote:
First, an amarr scout with 4 complex damps can not get under a gal logi with pro focused. Amarr scout with 4 complex damps is 14.7 db, pro focused is 15db, which means Amarr scout will be scanned and min and cal have no chance to avoid it.
Second, gal logi recieves bonus to duration so it's longer than five seconds. Also players stack multiple scanners on a logi suit so they can scan even longer and multiple directions.
Third, since damping an amarr, cal and min scout will be almost pointless and cloak time is being cut in half more scout players will brick tank which means any suit with a pro active scanner will pick these brick tanked scouts up.
Scanning will become more prevalent, "you have been scanned" will be burned into all our tvs again and more players will switch to gal scouts or heavies.
No it can currently get under with a cloak and 2 damps I think and next build based off his changes with be able to get under with 4 damps and the proposed 10% bonus to proto cloaks.
Sure he can spam 4 focused on you, so what? He contributes scans 25 seconds out of the minute? and each scan can miss with the tiny radius? and the 3 scouts can still beat it?
Come now man and we can reason together.
In 1.7 PC you could scan all except gal with what 4 damps? DId we stop wearing double damped logi's? Nope.
Why? 5 seconds. Did I run 4 focused? Nope, still needed to do my logi duty, so i had 1 focused 1 duvolle and maybe one other person on the team used one for HP.
I might just run focused if I was a gal logi and let the cal be the passive scans until everyone forms a consensus that active scanning should be the only squad shared scans..but other than that yeah i think i've explained this a little more.
Hopefully it all makes sense to you brochacho. o7
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Izlare Lenix
Arrogance. Dark Taboo
597
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Posted - 2014.05.24 09:45:00 -
[390] - Quote
I still think more players will go gal scout. Caldari can't scan gal scouts and with only two lows they will be limited on dampining. This will fade their usefulness to squad scanner only.
Min and amarr scouts will still suck so a lot of theses scouts will cross to gal or heavy. This will further reduce usefulness of cal scout cause they still can't scan gal scouts and gal Scouts with two pre enhancers can scan all heavies and all mediums that don't have three complex damps out two 37 meters.
Either way the battlefield will be litered with heavies and their logi pets and gal scouts. Assaults will still suck and amarr, min and cal scouts will have limited usefulness.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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