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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Cyrius Li-Moody
0uter.Heaven
5391
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Posted - 2014.05.22 06:59:00 -
[1] - Quote
You're going to have to change more than one stat. You pretty much have to rework every scout. This isn't just about the gallente scout. It's about ALL scouts.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5391
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Posted - 2014.05.22 07:07:00 -
[2] - Quote
You're going to have to change the Caldari bonus and the gal logi bonus as well.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5396
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Posted - 2014.05.22 07:25:00 -
[3] - Quote
Spectral Clone wrote:To be honest, CCP Rattati: Apply the changes, but be very ready to reverse them if it fails. This is how you do lean development right? :)
No, they should definitely not do that. They balance things all willy nilly and random as hell with what seems to be as little thought as possible as it is.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5412
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Posted - 2014.05.22 18:38:00 -
[4] - Quote
Alabastor 'TheBlaster' Alcar wrote:explain to me how the gal scout is better, i dont understand. the cal scout is just as good as the gal. its the min and amar that suk
The Gallente is the true infiltrator which make's it the best at the "scout" role that has existed in Dust for a long time. The Gallente are the best at close quarters, at flanking, at ninja hacking, at dropping uplinks, at solo point defense, etc etc. They're the best for nearly everything because they are ghosts. They only have to give up 2 slots (a damp and a cloak) as opposed to 3 slots (2 damps and cloak) to become ghosts.
Caldari is at a close second because it forces Gallente and other scouts to lose a low slot for a damp to continue scouting. This is a fact that CCP should consider. A precision tanked Caldari is the norm in a competitive environment because THAT is the best counter to someone attempting to infiltrate
Arguably the BEST feature of a scout that should never be taken away from ANY of them is their ability to avoid detection. That's why you run a scout. To get behind enemy lines and hit them from where they least expect it.
If a scout fails to avoid detection they are a worthless on the battlefield because they cannot fulfill their role as a stealth unit. A scout who is constantly getting scanned via passive or active is better off in an entirely different suit or simply ehp tanking and playing the role of an assault because that's all they'll be good for.
Removing the ability for every scout to easily avoid detection is like removing a sentinel's ability to easily tank ehp.
Honestly it seems to me like they're not even sure how their game is currently played and why. I don't mean that to be rude. It just seems like they're out of touch with their own mechanics and player base.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5416
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Posted - 2014.05.22 19:17:00 -
[5] - Quote
The only way they'll make dampening less important is if they nerf the hell out of the tacnet. Meaning no more chevron wallhacks. No more showing what direction you're facing.
Getting scanned is the worst thing that can happen to you. Good players know how to use and abuse the tacnet system because it is OP as hell.
Getting scanned is a death sentence.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5424
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Posted - 2014.05.22 19:48:00 -
[6] - Quote
Starfire Revo wrote:Cyrius Li-Moody wrote:The only way they'll make dampening less important is if they nerf the hell out of the tacnet. Meaning no more chevron wallhacks. No more showing what direction you're facing.
Getting scanned is the worst thing that can happen to you. Good players know how to use and abuse the tacnet system because it is OP as hell. What would your thoughts be on these changes if they removed passive shared squad vision?
Honestly after much much playing I'd rather no scout get the nova knife bonus. It's not a universally effective bonus. It's awesome but outside of pubmatches you can't knife people. Knifing skilled players is ridiculously hard even for people who run them all the time. They're unreliable (hit detection / narrow FOV) and too easily countered (back pedaling and bunny hopping counters knives and breaks hit detection). Though the bonus is fun you're still bringing a knife to a gunfight. That's just my opinion though. I love the knife bonus but the knives themselves are simply just "fun" and not practical in their current form.
I'd like to see a minor tweak to myrofibrils so running one is more worth it if this was the case. Not sure what the math would work out to if Minnies got a bonus to hand to hand. ~400 ehp is about the minimum amount of a health a scout should have in my opinion. Anything less than 300 shields plus the 80 armor on a proto suit just makes it an expensive casket because you'll just get instapopped by everything otherwise. There needs to be a happy medium of both fun and practical.
As for the amarr suit really that's usefulness comes down to how useful reactive and ferro's are after their tweaks.
You are right about PC being a very narrow pool of players but it is the only mode we have a team deploy on. Full team modes where people are more likely to coordinate and play tactically are where they should be gathering relevant data.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5432
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Posted - 2014.05.22 20:04:00 -
[7] - Quote
Regis Blackbird wrote:CCP Rattati wrote:Regis Blackbird wrote:They should remove the squad sharing passive scans (as was the idea in the first place) I need to follow up on this internally This was removed in 1.4 https://forums.dust514.com/default.aspx?g=posts&t=104023&find=unreadUprising 1.4 Patch Notes wrote: HUD * Added squad leader icon for player tags * Added RDV drop off location icon for HUD * Shared passive scanner vision for squads disabled (results of active scanners are still shared with squads) * Team member chevrons now only visible when they are in line of sight. Squad chevrons remain visible and will still stick to the edge of the screen * HP bars and name tag visible only for what you are aiming/firing at * Hit indication from allied sources when friendly fire is disabled * Updated name tags displayed while in the War Barge
I have not seen any post, blog, twitter feed etc that this should still be enabled, or even reactivated for scouts alone. I there are, please link it. Otherwise I consider it a bug.
Pretty sure they logged this wrong. Shared line of sight was the only thing that was nerfed in that patch not passive scans. Everyone currently shares passives, not just scouts. Scouts just have the best passive scans so they're the most noticeable.
I play with logi's who e-war tank and you can see their passives just as good as a scout's.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5458
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Posted - 2014.05.23 02:41:00 -
[8] - Quote
Speaking of scanners. They should set a turn cap because I still see people 360 scanning. I see that k2dert or whatever his name is doing these insanely fast 360 spins when he scans. Kind of ridiculous.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5516
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Posted - 2014.05.24 00:39:00 -
[9] - Quote
CCP Rattati wrote:We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that.
We already changed the proposal to have a progression in dampening: STD/ADV/PRO 0%/2.5%/5.0%.
It seems to me that reducing the dampening bonus of the GA scout, or changing it to duration can level the scouts viability.
And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%.
Cyrius Li Moody, as the most vocal opponent, and the rest of you as well :). Do you want to contribute and propose a simple change to the scouts, which was the purpose of this thread.
In this form with fake examples.
MM f.ex. run speed % AM f.ex. ehp bonus % CA is fine GA f.ex. reduce dampening bonus %
My problem is by changing this one thing you have change so many other things. There's no magic bullet for this. It seems like you're making this far more complicated than it should be because "this is the way it's going to be." I really don't understand this mindset. However--
The most simple way: You'll need to change all scout suits base precisions so that with a max of 2 complex damps (caldari only has 2 lows) and a proto cloak active every scout can get under a gal focus scanner. You'll have to adjust the Gal's bonus for this accordingly so it doesn't get too low when it scales with all it's skills applied.
As for the Gal and Cal, move their bonuses to modules but have them at the same effectiveness as they do now so players have to equip them to use the bonuses.
Also you'll need to buff the Minmatar's PG because you are not going to fit a proto cloak on that thing.
You guys are making this way too hard on yourselves. There are a lot of things you're going to need to rebalance and a lot of numbers to crunch. I definitely feel as if you guys are taking the wrong approach to fix this problem and are going to cause more by taking this route.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Cyrius Li-Moody
0uter.Heaven
5516
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Posted - 2014.05.24 00:52:00 -
[10] - Quote
CCP Rattati wrote:
Since it is so elegantly balanced, why are gallente scouts predominant [no troll].
Because you can fit 2 damps and maintain 500+ hp. You can have 200 shields plus 300 plus armor. It can be the tankiest and still maintain it's role as a scout. There's no reason not to put two shield extenders in your highs and no reason not to fill the rest of your unused low slots with tank. It also has an innate armor regen.
Armor also has insanely low fitting costs so while you equip all of this you can also equip the best weapons, a good cloak, and an RE or an uplink while also maintaining good mobility.
Every other scout has to make sacrifices while the gallente does not. It is a combination of many things as to why the gallente is king. Not just a single issue.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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