Cyrius Li-Moody wrote:A scanned scout is a dead scout. If every scout can be scanned there is no point in running scout because it has no role.
That is really not true; scouts aren't as squishy as they were before 1.8 and non Gallente and Amarr scouts have usefull scouty roles such as hacking, scan precision, knife damage, and scan radius.
RedPencil wrote:Alabastor 'TheBlaster' Alcar wrote:yeah there is nothing wrong with 2 of the scouts and the other 2 are garbage you dont raise the 2 garbage ones by turning the other 2 into garbage. especially now that clocks will not be giving a damping bonus, thats going to make the proto gal scout users super fukin op
True, Amarr scout is a joke but not Min cout. I'm not sure if you ever run Min or Amarr scout. Min need 2 damp to stay under pro to Active scan but still see by Cal, with their 2(3 at pro to) low slots limit them to chose to be low profile or a speed hack. I think the idea that you have to choose wisely how to fit is a basic balance.
Try to give an proper explanation not to limit down Gal and Cal scout please.
IgniteableAura wrote:First off, the number of people that lack the knowledge of game mechanics should stop suggesting advice. Not understanding how mods work, what their overall effect is to balance and overall terrible discussion is terrible.
To get back on topic of removing the damp bonus of cloaks.
Its a terrible idea, and its been said why its a terrible idea multiple times in this thread, so I am not going to rehash it, mostly because it breaks the only DECENT balance we have in this game. Without the cloak bonus I wouldn't even fit a cloak. Its the only way to remain hidden from cal scouts if you are not a gal scout.
The first thing that could be changed is the gal scouts range bonus. Why do they have it? It really doesn't correlate to the role of damping. If CCP could translate this damp bonus to your squad mates in the radius it would have a purpose, but I don't think thats something CCP can implement. This would provide a pretty good counter to the caldari.
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post #86You only need 1 damp to hide from non-precision mod using Cal scouts and normal prototype scanners that aren't being used by the Gal logi, which also has a role bonus towards scanning (passive vs active), and 2 if it is being used by a Gal logi. If you want to be able to hide from a Gal logi using a prototype focused active scanner or a cal scout using 2 precison mods with only 2 damps on a scout that does not have a bonus towards dampening, you're just asking for too much.
I also support removing shared passive scan. I would support having waves of opportunity from from cloak modules only if standard cloaks started off with a 0% dampening bonus and a higher percentage for adv and pro cloaks like Rattati suggested. This would alleviate the brick tanking scout w/ super low profile problem and still allow people to get a waves of dampening opportunity by using higher tier cloaks. Not every scout needs to be perfect hiders like the Gallente, they each should have their own roles other than dampening.
There was another point brought up about how the Gal logi's bonus shouldn't overlap with Cal scout's bonus. The thing is, there are two types of scanning and they get a bonus to one and each has their own pros and cons.
Passive scanningAlways on with no cooldown
Targets stay scanned as long as they stay in your scan radius
360 degree scans
Short range
Doesn't inform enemies of the scan attempt
Doesn't take up an equipment slot
No PG/CPU cost
Can still move/interact normally
Active scanningThere's cooldown
Targets stay scanned for at least 10s after
low degree scans
Longer range
Inform enemies of the scan attempt and whether or not it was successful
Take up an equipment slot
Costs PG/CPU to fit
Can't do anything else besides walk while scanning