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Appia Vibbia
Molon Labe. General Tso's Alliance
2571
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Posted - 2014.05.24 02:21:00 -
[301] - Quote
I'd like now to give CCP Rattati the epitaph of Slayer-Logi Savior
The Duvole Focused Active Scanner has a fitting cost of 38 CPU and 18 PG... Oh wait. Sorry. -25% for Logistics. 29CPU and 14PG The Ishukone Cloak Field, to which all cloak fields are is active dampeners with some visual flare, costs 83 CPU and and 18 PG on a level 5 Scout.
Yep. That single equipment slot that has a very difficult time fitting in a suit clearly needs to be the be-all end-all of precision.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Zatara Rought
General Tso's Alliance
3181
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Posted - 2014.05.24 02:23:00 -
[302] - Quote
CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit
Down the Road:
Quote: LATER you need to give the min a base hack bonus of 1.25 so that while undetected it's still a super fast hacker and isn't outclassed by the gal when it attempts to fill it's role due to the gal being 2 modules worth of difference better when attempting to be undetectable.
e-war needs to be balanced around all scouts being feasibly damped to a point like this:
it doesn't tell you how to get there, just tells you what the end product need to be:
Minmatar scouts should take 2 complex damps to get under all but a cal scout with 3 complex precision or a dude using a regular focused scanner (2 complex 1 enhanced), and require 3 complex to get under a cal scout using 4 complex precision. Gal logi using focused scanners should be able to pick it up for the 5 second duration assuming you are in the radius and range.
Amarr should be the same except 4 complex should get you under a gal logi using a focused.
Gallente should be the same except require one less damp.
Cal should be limited by their 2 low slots and thus would only be immune to all but a regular focused, gal focused, and other cal scouts.
No real thoughts on balancing medium's using precisions except a 1 to 1 ratio vs other mediums.
I also refrained from commenting on scouts precision outside of cal scout, which is why this may all be flawed. Who knows i'm tired. Night.
I absolutely think a dude specced into gal logi for the scan bonus and using a piece of equipment that only lights you up for 5 seconds should be the end all be all at counterplay to dampening. and that it should take an arm and a leg for scouts to get under a 4 precision cal scout, and give you pause when considering if it's worth it to get under a gal logi trying to pick you up with a focused.
Only change i haven't put back in here is the idea that appia and i agreed on about min/maxing min being able to use 3 complex damps to get under a gal focused. I just has on the fence about making min not completely unscannable my gal logi focused that way it doesn't get caught in the trap of having to compete with being the best hacker while being undetectable and just let it be the best hacker period while being mostly unscannable in the endgame.
thus 3 damps by amarr and 3 damps (but perhaps a basic instead of the complex) by a gal are required to get under the min/maxing of a gal logi focused scanner.
If you don't take an arm and a leg to get this massive advantage, then everyone will do it.
ALSO, later on if we could have a discussion about how to UNCHAIN the premise that cloaking needs dampening it'd be even better and the idea Appia came up with about cloaking making your direction on chevron disappear when cloaked is absolutely brilliant and worth considering.
She just comes off like an idiot when she types I promise, but when she has a conduit who can put up with her unique personality she has a REALLY potent capacity to contribute.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Appia Vibbia
Molon Labe. General Tso's Alliance
2574
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Posted - 2014.05.24 02:34:00 -
[303] - Quote
The Amarr Assault is down a slot The Caldari and Gallente Assaults have bonuses that are ill-fitting and limiting to just racial weapons The Minmatar Assault still has the odd layout and is still CPU/PG starved.
And there is too much overlap between the role of an Assault and the role of Commando.
The Base HP between Light and Medium is not that great after multiple HP modules are added to both suits simultaneously in equal numbers.
The Gallente Scout is overly attractive because it has the highest base repair rate, much like the Logi was the most desirable frame before because it has a repair rate of 5hp/s. 1hp/s gives it flavor. 3hp/sec gives it utility.
Why, oh why, would people flock to scouts when Assault suits look so desirable.
You pointed out that Cirius Li-Moody was vocal about the changes. And for some reason you think an inconsequential 2 and 5% bonus on cloaks is a compromise.
Now you come around and say, "Gallente looks OP. They should be nerfed as well"
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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CCP Rattati
C C P C C P Alliance
1600
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Posted - 2014.05.24 02:53:00 -
[304] - Quote
Appia Vibbia wrote:The Amarr Assault is down a slot The Caldari and Gallente Assaults have bonuses that are ill-fitting and limiting to just racial weapons The Minmatar Assault still has the odd layout and is still CPU/PG starved.
And there is too much overlap between the role of an Assault and the role of Commando.
The Base HP between Light and Medium is not that great after multiple HP modules are added to both suits simultaneously in equal numbers.
The Gallente Scout is overly attractive because it has the highest base repair rate, much like the Logi was the most desirable frame before because it has a repair rate of 5hp/s. 1hp/s gives it flavor. 3hp/sec gives it utility.
Why, oh why, would people flock to scouts when Assault suits look so desirable.
You pointed out that Cirius Li-Moody was vocal about the changes. And for some reason you think an inconsequential 2 and 5% bonus on cloaks is a compromise.
Now you come around and say, "Gallente looks OP. They should be nerfed as well"
We always knew it was OP, mentioned in several threads.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Brokerib
Lone Wolves Club
1192
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Posted - 2014.05.24 03:32:00 -
[305] - Quote
My 2c, as a bandaid fix.
Reduce the Gal dampening bonus to 2% a level.
Reduce the Cal precision bonus to 2% a level.
Remove the scan radius bonus from the Gal and Cal.
Gift the Amarr with the scan radius bonus, 5% a level.
Leave Minmatar as is, until a full balance pass can be made.
With the changes to cloak, plates, and limitations on the Gal dampening, they will be more visable, and will have to give up lows to be truely passively invisible to other scouts.
Cal precision is reduced so is not all encompasing, and removal of the range bonus means that they only have a limited radius in which they are able to scan. They can still stack precision, but only over a limited range, as they lack the lows to stack range amps without being glass.
Amarr gets a meaningful bonus that plays to their strenghts (light assault) as they will be able to view all medium and heavy suits, but are unable to stack precision to find scouts.
Min is ok at the moment, as their balanced slot layout allows them to chose either passive invisibility or vision.
Knowledge is power
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Xx-VxF-xX
Void of Faction
66
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Posted - 2014.05.24 03:32:00 -
[306] - Quote
Appia Vibbia wrote:The Amarr Assault is down a slot The Caldari and Gallente Assaults have bonuses that are ill-fitting and limiting to just racial weapons The Minmatar Assault still has the odd layout and is still CPU/PG starved.
And there is too much overlap between the role of an Assault and the role of Commando.
The Base HP between Light and Medium is not that great after multiple HP modules are added to both suits simultaneously in equal numbers.
The Gallente Scout is overly attractive because it has the highest base repair rate, much like the Logi was the most desirable frame before because it has a repair rate of 5hp/s. 1hp/s gives it flavor. 3hp/sec gives it utility.
Why, oh why, would people flock to scouts when Assault suits look so desirable.
You pointed out that Cirius Li-Moody was vocal about the changes. And for some reason you think an inconsequential 2 and 5% bonus on cloaks is a compromise.
Now you come around and say, "Gallente looks OP. They should be nerfed as well"
the 2 and 5% bonus will allow amarr and gallente SPECIALIZED in dampening/cloak to beat all scans when using 4x complex dampeners. balanced vs a proto gal logi SPECIALZED in active scanners and cal scout SPECIALIZED in precision using 4x complex precision.
Now on to the removal/trade of gallente dampening bonus. Can I (LOL) have a 2% hybrid-plasma weapon range bonus so I can make my TAC-AR competitive vs the range of the rail rifle/combat rifle/scrambler rifle since i'm going to be dead in .5 sec once I start shooting in the AR range. sarcastic but real example of what I would want.
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Xx-VxF-xX
Void of Faction
66
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Posted - 2014.05.24 04:13:00 -
[307] - Quote
CCP Rattati wrote: Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
If by noone you mean NOONE (scout, logi, assault, etc) then. YES YES YES. Making cpu/pg extenders useful/needed farther balancing everything armor tanked. I think i'm starting to see how shield tanking is going to work itself out from the other tweaks. my ar is looking better and better too. Guess its time to start leveling AR optimization that was useless before. Like the way the SPECIALIZATION is being rewarded even though at great costs. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2584
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Posted - 2014.05.24 04:17:00 -
[308] - Quote
24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots.
yep. Gallente Logistics are SPECIALIZE, with capitalization even.
1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an active equipment slot that takes 87 CPU and 18 PG. Totally comparable.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
974
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Posted - 2014.05.24 04:25:00 -
[309] - Quote
CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit Suggestion: Lvl(5) Scout+ 2 Cmp damps + proto cloak (on) = unscannable
Shoot scout with yes...
- Ripley Riley
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Zatara Rought
General Tso's Alliance
3185
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Posted - 2014.05.24 04:28:00 -
[310] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit Suggestion: Lvl(5) Scout+ 2 Cmp damps + proto cloak (on) = unscannable
Completely disagree and by doing this you make Scouts OP.
This negates counterplay and allows them to accomplish 2 much with 2 little.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Xx-VxF-xX
Void of Faction
66
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Posted - 2014.05.24 04:29:00 -
[311] - Quote
Appia Vibbia wrote:24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots.
yep. Gallente Logistics are SPECIALIZE, with capitalization even.
1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an active equipment slot that takes 87 CPU and 18 PG. Totally comparable.
short scan in one direction with hefty delay vs full tac-net invisability. yeah sounds balanced to me being fully tac-net invisible should come at a greater cost because there is no counter. now if your going to argue logi with 4 scanners to produce a 360 short scan with hefty delays. and even if that don't make you happy then
Xx-VxF-xX wrote:[quote=CCP Rattati] Later fixes intend to normalize PG/CPU so noone can fit anything he wants. |
Zatara Rought
General Tso's Alliance
3185
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Posted - 2014.05.24 04:30:00 -
[312] - Quote
Appia Vibbia wrote:24CPU, 14PG, 1 EQ slot vs 215CPU, 19 PG, 1 EQ slot and 4 Low slots.
yep. Gallente Logistics are SPECIALIZE, with capitalization even.
1 low cost active modules can only be avoided by 4 low slots costing 33 CPU each and an active equipment slot that takes 87 CPU and 18 PG. Totally comparable.
So yeah let's swap to the other side of the pendulum where all scouts are now OP and not just the gal.
*facepalm*
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Oswald Rehnquist
1421
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Posted - 2014.05.24 04:38:00 -
[313] - Quote
CCP Rattati wrote:
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
The highest possible dampening fit beats the highest possible scan fit
Considering that I thought the topic was dead, its good to hear that its still in the works even after this patch. If these are the changes, I'll provide something that works with this above.
Assuming that the underline is true (except for cal which is fine, less so for min), then I will say that I am relieved for the most part. And While I am still extremely caution about changing the system, there might be something in what you guys are doing, hopefully getting it to a good place on the next patch cycle.
Obviously this does not included the cal which is fine, but I don't think the Min scout fits in with that statement though (I'll need to do the math), in which case, the min scout is going to need something, though I'll touch upon them later.
Cal Scouts
Since you mentioned range and not precision changes, your going with a high precision low range aspect for balancing the Cal scout, should be interesting to say the least.
Cal scouts aren't going to put on damps (very rarely at any rate), in which case I'm assuming you want to encourage them to run range amplifiers instead of plates, which is why you are cutting their scanning range. To really encourage that though, I'd suggest dropping it down to 15 m at least. One complex amplifier gets you something like 22 m and another one gets you around 30 m. While one range amp will be common, two will be relatively rare, but are mainly there to reveal other scouts in a particular area, and less so for scanning wide ranges.
Min Scout
I'm pretty sure the min scout isn't fitting into this quite so nicely by not being able to dodge the scan, in which case I do think they need a buff. Particularly more utility. I'm not as well versed on what the min needs in particular, I know speed used to be an extremely important scout trait (it got nerfed). But in the Min Scouts case it would help getting to points faster and catching targets faster with the knife/gun. Again, not the expect on what is needed here, I just know something is needed.
Ama Scout
Will probably be the most interesting change wise, assuming its still getting the 3 regen from the gal scout, the Amarr scout will be the premier battle scout, using its slightly better fitting options to tank, but how will that stack to with the tanking mod nerf? Again will be interesting to see.
Gal Scouts
If the gal scout damp is changing to a duration bonus, that puts extreme dependence on the cloak which is getting nerfed. I'd might consider the gal scout getting its scan range bonus increased. Assuming the cal scout is meant for specific sweeps of scouts, the gal scout could be the wider beacon for the other suits once scouts v assaults get balanced.
My $.02 at any rate, if this is what is happening.
Congrats on keeping the dialog going
Below 28 dB
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Adipem Nothi
Nos Nothi
974
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Posted - 2014.05.24 04:39:00 -
[314] - Quote
Zatara Rought wrote:Adipem Nothi wrote:CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit Suggestion: Lvl(5) Scout+ 2 Cmp damps + proto cloak (on) = unscannable Completely disagree and by doing this you make Scouts OP. This negates counterplay and allows them to accomplish 2 much with 2 little. Exceptions: *CalScout w/ 4 cmp precision *GalLogi w/ focused AS
Response: Bullish, Zatara. Build for me a single OP Scout with 2 lows dedicated to Damps. Note that cloak cycles quickly, so this beast of yours will be vulnerable to scan more often than not. Go.
Shoot scout with yes...
- Ripley Riley
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
387
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Posted - 2014.05.24 04:47:00 -
[315] - Quote
Adipem Nothi wrote:Appia Vibbia wrote:CCP Rattati wrote:We are still open to simple suggestions. Most of what I read here is "do you even PC scout bro" and "you have to completely redesign the whole ewar/scout ethos". We are not going to do that.
We already changed the proposal to have a progression in dampening: STD/ADV/PRO 0%/2.5%/5.0%.
It seems to me that reducing the dampening bonus of the GA scout, or changing it to duration can level the scouts viability.
And I want to remind you that scout use is more than 50% Gallente, meaning the others split the 50%.
Cyrius Li Moody, as the most vocal opponent, and the rest of you as well :). Do you want to contribute and propose a simple change to the scouts, which was the purpose of this thread.
In this form with fake examples.
MM f.ex. run speed % AM f.ex. ehp bonus % CA is fine GA f.ex. reduce dampening bonus % Take away Gallente bonus to dampening. Make it a Scout skill instead. Take away Caldari bonus to Range to equal the two suits out. MM Nova Knife and Hacking AM Stamina and stealth uplink deployment CA Precision Bonus GA Range Bonus Scout -15% CPU/PG per level to cloak. -5% to profile Looks really good, Appia. The only thing I'd change is AM as stealth ULS are likely not possible. Scout - Cloak + Damp MM - NK + Hack AM - Biotics CA - Precision GA - Range * 2 Cmp damp + cloaked = unscannable @ Rattati Most of those GalScouts are mercs waiting for better Assaults. The number will drop when we get a new slayer suit. ^^^^this.
give the assaults an actual slaying bonus
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
387
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Posted - 2014.05.24 04:58:00 -
[316] - Quote
hell just giving them the same slot count as logi's would be a good start.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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IgniteableAura
The Last of DusT. General Tso's Alliance
1155
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Posted - 2014.05.24 05:11:00 -
[317] - Quote
Wowzer.
Ok the main reason gal is used 50% of the time is because of its low slots, innate repair and ability to remain off the radar.; all the while maintaining a large hp pool. It's basically able to have cake and eat it too. Other scouts really have to sacrafice a great deal to perform their roles well.
If you remove the current balance there won't be an ewar battle. Having a really powerful scan range out to a max of 30m is basically useless, 30m won't give you any notice of a threat before it's too late. You won't have cal scouts running anything but hp mods again. A small nerf sure, but anything less than about 40m provides no real benefit.
Honestly the proposed changes won't do a damn thing to change the fact gal scouts as the primary scout in PC. Their ability to remain hidden is not the sole reason they are used. Again gal scouts have a lot of PROs and the other scouts are just plain outclassed by it. Zatara hit it on the head when he said people run cal to force the other team to run damp gal scouts. That's a working system in my book.
As far as the various roles of the different scouts, not all scouts should be unscannable. I think it should remain a special role for gal scouts. If you want to remain hidden that's the scout you play, want to run and knife people use the Minnie. Want to provide over watch for your team run cal.
Youtube
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Zatara Rought
General Tso's Alliance
3185
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Posted - 2014.05.24 05:14:00 -
[318] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:CCP Rattati wrote:Ok let me then put this out there,
for Hotfix Alpha, not the end of time
1) GA scout bonus from dampening to duration 2) Brick tanking should become more difficult with plate penalties and PG changes 3) Duration is shortened and has class progression 4) Dampening of cloaks is reduced and has class progression 5) Caldari passive scan range reduced
Later fixes intend to normalize PG/CPU so noone can fit anything he wants.
The highest possible dampening fit beats the highest possible scan fit Suggestion: Lvl(5) Scout+ 2 Cmp damps + proto cloak (on) = unscannable Completely disagree and by doing this you make Scouts OP. This negates counterplay and allows them to accomplish 2 much with 2 little. Exceptions: *CalScout w/ 4 cmp precision *GalLogi w/ focused AS Response: Bullish, Zatara. Build for me a single OP Scout with 2 lows dedicated to Damps. Note that cloak cycles quickly, so this beast of yours will be vulnerable to scan more often than not. Go.
see that makes a huge diff.
If you balance so a gal scout needs a 2 complex and 1 basic and min/amarr need 3 complex to get under the gal logi focused.
THEN it's gonna be way better for all, active scanner will be useful, and we all win.
But you NEED to make it an arm and a leg, scouts should give pause to the idea of choosing the diff between being highly unscannable getting below a cal, and ultimately giving a ton of pause before choosing to fit 3 damps to negate the end all be all gal logi 5 second scan.
Balancing for the min maxing is a prerequisite, and those exceptions give me hope you understand that.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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IgniteableAura
The Last of DusT. General Tso's Alliance
1155
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Posted - 2014.05.24 05:23:00 -
[319] - Quote
Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter.
Youtube
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CCP Rattati
C C P C C P Alliance
1615
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Posted - 2014.05.24 05:26:00 -
[320] - Quote
Ok, scouts, please come back to me on this problem, exactly as I word it.
Here is the premise
1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) Not let GA scouts be the only stealth scouts and use cloaks
So, I have been told, I can verify when I am back at work, that if we change the cloak to be at 10% dampening instead of 5% at PRO, at least 3 stealth scouts are viable with cloak, GA, CA and MM. I think that's fine, I don't think everyone should be equally good at everthing. Amarr will get a look soon.
Max scan precision from CA scout is 17 (if my math is correct), terrible close to 16.
Since I want the only thing to beat the 100% dedicated scout scanner to be a 100% dedicated stealth scout.
A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
That means we can reduce the GA Scout bonus to 15% to 25% and still stay under the CA scout at 15.3 or 16dB.
Thereby forcing the dedicate GA scout to sacrifice a low in most cases, so that he can't spend it on armor.
For the coup de grace, we can reduce the range of the CA passive scan a little bit because it's unnecessarily good.
Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
815
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Posted - 2014.05.24 05:26:00 -
[321] - Quote
IgniteableAura wrote:Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter. I have to agree here. Currently I will not fit damps. The sacrafice in HP/Speed/scan range/Recoverability is too high for Amarr. Why be invisible if I only have 212 armor, no reps, no range and no CPU?
TDBS
Fight heavy spam with plasma cannons!
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
815
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Posted - 2014.05.24 05:29:00 -
[322] - Quote
CCP Rattati wrote: --snip--
Hi, your proposals sounds fine, but you have to understand two slots isn't much for a suit that gets two free low slot modules worth of bonuses/innate suit properties.
This "sacrafice" is what the other scouts already have to do with their low slots if they want to avoid scans of any kind and be self sufficient.
TDBS
Fight heavy spam with plasma cannons!
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
387
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Posted - 2014.05.24 05:29:00 -
[323] - Quote
CCP Rattati wrote:
Ok, scouts, please come back to me on this problem, exactly as I word it.
Here is the premise
1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) Not let GA scouts be the only stealth scouts and use cloaks
So, I have been told, I can verify when I am back at work, that if we change the cloak to be at 10% dampening instead of 5% at PRO, at least 3 stealth scouts are viable with cloak, GA, CA and MM. I think that's fine, I don't think everyone should be equally good at everthing. Amarr will get a look soon.
Max scan precision from CA scout is 17 (if my math is correct), terrible close to 16.
Since I want the only thing to beat the 100% dedicated scout scanner to be a 100% dedicated stealth scout.
A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
That means we can reduce the GA Scout bonus to 15% to 25% and still stay under the CA scout at 15.3 or 16dB.
Thereby forcing the dedicate GA scout to sacrifice a low in most cases, so that he can't spend it on armor.
For the coup de grace, we can reduce the range of the CA passive scan a little bit because it's unnecessarily good.
Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback.
+1
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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CCP Rattati
C C P C C P Alliance
1618
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Posted - 2014.05.24 05:30:00 -
[324] - Quote
THUNDERGROOVE wrote:CCP Rattati wrote: --snip--
Hi, your proposals sounds fine, but you have to understand two slots isn't much for a suit that gets two free low slot modules worth of bonuses/innate suit properties. This "sacrafice" is what the other scouts already have to do with their low slots.
I am fine if we reduce the two free slots to one, at least to begin with.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IgniteableAura
The Last of DusT. General Tso's Alliance
1156
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Posted - 2014.05.24 05:32:00 -
[325] - Quote
Rattati read my post above yours. Basically states answers to your current changes.
Why should a scout sacrifice their ENTIRE fitting just to remain hidden from a single piece if equipment.
Youtube
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
815
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Posted - 2014.05.24 05:36:00 -
[326] - Quote
Brokerib wrote: Amarr gets a meaningful bonus that plays to their strenghts (light assault) as they will be able to view all medium and heavy suits, but are unable to stack precision to find scouts.
This is completely untrue.
The Amarr can passive scan Min/Amarr/Cal cloaked and undamped currently with one advanced precision enhancer. The suit would be nice as an EWAR suit but it doesn't have the CPU.
TDBS
Fight heavy spam with plasma cannons!
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Zatara Rought
General Tso's Alliance
3186
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Posted - 2014.05.24 05:36:00 -
[327] - Quote
IgniteableAura wrote:Zatara, if it's that difficult to stay hidden they simply won't do it. They will instead fit plates. It homogenizes the battlefield when things get to difficult to counter.
a slot is a slot is a slot, doesn't matter if it takes a complex or a basic. Three slots and a piece of equipment is too much.
Dedicating 4 slots and 4x the PG/CPU to beat a single equipment is too much,
No it'll force people to sepcialize fits. SO on the extreme end those who have a phobia will choose to fit it so it can't be scanned.
Those who want to be be mostly unscannable except to specialist like the quad cal and gal focused can do that and have more fitting space.
And those who only want to be minimum or no cloaked will do this.
But you need to choose, and not get your cake and eat it as well.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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CCP Rattati
C C P C C P Alliance
1618
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Posted - 2014.05.24 05:37:00 -
[328] - Quote
IgniteableAura wrote:Rattati read my post above yours. Basically states answers to your current changes.
Why should a scout sacrifice their ENTIRE fitting just to remain hidden from a single piece if equipment.
To not have his cake and eat it too. The CA scout decided to specialize and sacrifice their whole fit to find scouts. The GA scout decided to specialize and sacrifice their whole fit to escape all scanning.
Not to mention, it is not his entire fitting, there is a high and a low slot available if I am not mistaken.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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THUNDERGROOVE
The Last of DusT. General Tso's Alliance
815
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Posted - 2014.05.24 05:40:00 -
[329] - Quote
CCP Rattati wrote: I am fine if we reduce the two free slots to one, at least to begin with.
So removing the innate 3 hp/s?
TDBS
Fight heavy spam with plasma cannons!
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IgniteableAura
The Last of DusT. General Tso's Alliance
1156
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Posted - 2014.05.24 05:41:00 -
[330] - Quote
But a gal logi only needs to fit a single piece of equipment that costs them very little.
Honestly, you won't get any gal scouts attempting to remain hidden. They will just brick tank instead.
4 slots(3 damps and an active pro cloak) to counter a single piece of equipment. It just sounds ridiculous. Seriously, no one will do it
Youtube
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