WhataguyTTU
0uter.Heaven
296
|
Posted - 2014.05.22 21:57:00 -
[1] - Quote
Cyrius Li-Moody wrote:The only way they'll make dampening less important is if they nerf the hell out of the tacnet. Meaning no more chevron wallhacks. No more showing what direction you're facing.
Getting scanned is the worst thing that can happen to you. Good players know how to use and abuse the tacnet system because it is OP as hell.
Getting scanned is a death sentence.
I agree it is unnecessary to have the power of seeing enemy direction and through walls. I'd be happy with it just being a red dot as it was before, but CCP "can't" prevent seeing chevrons through walls (atleast I dont think they can). I believe this is something that scanners should be capable of.
Dropping scan radius is definitely a great idea as well and range amps mods would be further used, but this doesn't stop it from being used as a slayer still.
However all scouts should have potential to not be scanned.
I'm trying to see scouts getting fixed while bringing assault suits back into the game. It all comes down to 2 factors why people pick scouts other than assualt, speed and eHP. (equipment is negligible as scouts always pack a cloak nowadays).
Gallente scouts still have it too easy to become invisible with Alpha hotfix currently. Can still tank close to 700eHP at the loss of a kin cat, now the real test is to see how bad the armor changes will weigh scouts down. Untill then, you can't really know how effective brick tanking will be. From how effective scans and passives are against anything not a scout, I feel like the idea of plates/extenders increasing profile is a most excellent idea. It will keep scouts from tanking too much eHP at the risk of becoming a tac-net target. (I haven't calculated numbers) Regardless it would give people a reason to move away from scout if it was very tough to achieve over 350-400eHP while being invisible.
Amaar scouts still need some love and added scan profile with plates/extenders doesn't help them. Amaar still needs racial abilities reworked, I personally would like them to be the brick tank of scouts, so something along the lines of how they don't get slowed by plates/extenders and have increase bonus from them.
Also long as there is a hacking bonus on Min, it is still a nice asset to bring along to PCs. However, it's almost better currently to run a Gal scout with damps and code breakers to speed hack points (This should not a better way). It would be nice for teams to be afraid of a min scout going anywhere next to a point, that said, they should have an increase in hack speed bonus. This still gives them a chance to become some what invisible with double damps.
Well work is about to get out and its time to go home. Please other feedback posters **** on my ideas so I can better see the holes in my logic. |