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Thread Statistics | Show CCP posts - 25 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1730
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Posted - 2014.05.24 09:47:00 -
[391] - Quote
CCP Rattati wrote:Ok, scouts, please come back to me on this problem, exactly as I word it.
Here is the premise
1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) Not let GA scouts be the only stealth scouts and use cloaks
Seeing as it got buried, I link it again here.
1) This will most certainly encourage higher tier cloaks to be used. 2) Gallente will be the only one passively undetectable, just like Cal are the best passive scanners, but not active scannrs. 3) Any scout can equip and use it, but for limited times.
Numbers can be changed, such as times being 20, 30 and 40
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Zatara Rought
General Tso's Alliance
3198
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Posted - 2014.05.24 09:58:00 -
[392] - Quote
Izlare Lenix wrote:I still think more players will go gal scout. Caldari can't scan gal scouts and with only two lows they will be limited on dampining. This will fade their usefulness to squad scanner only.
Min and amarr scouts will still suck so a lot of theses scouts will cross to gal or heavy. This will further reduce usefulness of cal scout cause they still can't scan gal scouts and gal Scouts with two pre enhancers can scan all heavies and all mediums that don't have three complex damps out two 37 meters.
Either way the battlefield will be litered with heavies and their logi pets and gal scouts. Assaults will still suck and amarr, min and cal scouts will have limited usefulness.
I disagree, BUT I will say I have a handy thread that advocates making min scout have a 1.25 hack speed innate instead of a 1.1 hack speed which is dumb because it doesn't give it a huge edge when the gal and min are trying to go hardcore dampened ninja hacker.
THIS I hope, will.
Amarr needs love and will get some. If you could help brainstorm that'd be awesome.
Cal scouts already couldn't scan gal scouts with 1 damp and a cloak on. If the changes make it so they need 2 damps GOOD.
They'll actually be more useful because it'll keep those pesky gal's on their toes.
In the long run perhaps maybe swap the gal logi bonus from duration of scan to radius or cooldown.
But absolutely this will help make gal logi focused WORTH USING. Atm they are simply useless. :(
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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TheD1CK
Dead Man's Game
1079
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Posted - 2014.05.24 10:08:00 -
[393] - Quote
- Gallente and Amarr being the only dampened options is lame, that gives no dampening ability to shield tankers..
Amarr Scout with 3 complex damps Minmatar Scout with 3 complex damps
Both of those should be on par with Gallente with 2 complex damps... the Cal loses out Due to 2 low slots not being enough, and is the passive scanner of scouts
- To propose leaving the Minmatar ineffectively dampening, is wrong.. It's an assassin suit focused on melee and we're expected to do that while being scanned ????
Also.. A Full proto Amarr/Minmatar with 3 damps each, both come off with little over 400hp Which is perfectly balanced in terms of HP values of a cloaked scout......
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Zatara Rought
General Tso's Alliance
3198
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Posted - 2014.05.24 10:12:00 -
[394] - Quote
TheD1CK wrote:- Gallente and Amarr being the only dampened options is lame, that gives no dampening ability to shield tankers..
Amarr Scout with 3 complex damps Minmatar Scout with 3 complex damps
Both of those should be on par with Gallente with 2 complex damps... the Cal loses out Due to 2 low slots not being enough, and is the passive scanner of scouts
- To propose leaving the Minmatar ineffectively dampening, is wrong.. It's an assassin suit focused on melee and we're expected to do that while being scanned ????
Also.. A Full proto Amarr/Minmatar with 3 damps each, both come off with little over 400hp Which is perfectly balanced in terms of HP values of a cloaked scout......
WTF...people still in here when we already established the pmemise of min being able to go full undetectable. -_-;;
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1521
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Posted - 2014.05.24 10:17:00 -
[395] - Quote
Zatara Rought wrote:TheD1CK wrote:- Gallente and Amarr being the only dampened options is lame, that gives no dampening ability to shield tankers..
Amarr Scout with 3 complex damps Minmatar Scout with 3 complex damps
Both of those should be on par with Gallente with 2 complex damps... the Cal loses out Due to 2 low slots not being enough, and is the passive scanner of scouts
- To propose leaving the Minmatar ineffectively dampening, is wrong.. It's an assassin suit focused on melee and we're expected to do that while being scanned ????
Also.. A Full proto Amarr/Minmatar with 3 damps each, both come off with little over 400hp Which is perfectly balanced in terms of HP values of a cloaked scout......
WTF...people still in here when we already established the pmemise of min being able to go full undetectable. -_-;; It's a maxed out scout, after all.
Closed beta vet.
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Arkena Wyrnspire
Fatal Absolution
13698
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Posted - 2014.05.24 10:58:00 -
[396] - Quote
The 3 HP/s on the Galscout is a nice flavour thing but it's not really necessary or effective. The scan range bonus seems unnecessary if the Galscout is to be the 'stealth' scout rather than the scanning scout.
It might alleviate concerns about the Galscout being able to scan and be unscannable if the scan range bonus were to go.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
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Adipem Nothi
Nos Nothi
978
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Posted - 2014.05.24 11:24:00 -
[397] - Quote
@ Zatara Beating scans isn't "have cake and eat it too" for a 250hp Scout; it is simply survival. A scanned Scout is a dead Scout (unless he's hp tanked).
@ Rattati The problem is a 600+ hp Scout beating scans. The proposed nerf-package is overkill. It will not permit stealth units enough free space to perform useful function. No room for Biotics, Scans, Hacks.
Suggestion: Lvl(5) Scout + 2 cmp damps + proto cloak (on) = *unscannable * Exceptions: CalScout w/4 cmp precision; max GalLogi w/duvolle focused
Reasoning: Solves the problem without creating new problems.
Shoot scout with yes...
- Ripley Riley
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The-Errorist
SVER True Blood
720
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Posted - 2014.05.24 11:26:00 -
[398] - Quote
Izlare Lenix wrote:First, an amarr scout with 4 complex damps can not get under a gal logi with pro focused. Amarr scout with 4 complex damps is 14.7 db, pro focused is 15db, which means Amarr scout will be scanned and min and cal have no chance to avoid it. ... Even more stuff It looks like you don't understand what they numbers mean. If you're profile is lower than the scan precision, you aren't scanned; if your profile is 14.7 db and the scanner has a precision of 15, you wont be scanned. Also you missed this:
CCP Rattati wrote:Ok, scouts, please come back to me on this problem, exactly as I word it.
Here is the premise
1) I want to encourage stealth players to go to proto cloak 2) GA scout will be the only scout that is completely unscannable 3) Not let GA scouts be the only stealth scouts and use cloaks
So, I have been told, I can verify when I am back at work, that if we change the cloak to be at 10% dampening instead of 5% at PRO, at least 3 stealth scouts are viable with cloak, GA, CA and MM. I think that's fine, I don't think everyone should be equally good at everthing. Amarr will get a look soon.
Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16.
Since I want the only thing to beat the 100% dedicated scout scanner to be a 100% dedicated stealth scout.
A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
That means we can reduce the GA Scout bonus to 15% from 25% and still stay under the CA scout at 15.3 or 16dB.
Thereby forcing the dedicate GA scout to sacrifice a low in most cases, so that he can't spend it on armor.
For the coup de grace, we can reduce the range of the CA passive scan a little bit because it's unnecessarily good.
Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback.
Anyway, I really like the way this is going, but one thing that needs to be done is make fitting a prototype focused active scanner harder, since a scout has to make lots of sacrifices to hide from it, so should the person trying to use it.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Zatara Rought
General Tso's Alliance
3208
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Posted - 2014.05.24 11:30:00 -
[399] - Quote
Adipem Nothi wrote:@ Zatara Beating scans isn't "have cake and eat it too" for a 250hp Scout; it is simply survival. A scanned Scout is a dead Scout (unless he's hp tanked).
@ Rattati The problem is a 600+ hp Scout beating scans. The proposed nerf-package is overkill. It will not permit stealth units enough free space to perform useful function. No room for Biotics, Scans, Hacks.
Suggestion: Lvl(5) Scout + 2 cmp damps + proto cloak (on) = *unscannable * Exceptions: CalScout w/4 cmp precision; max GalLogi w/duvolle focused
Reasoning: Solves the problem without creating new problems.
Problem is you're not seeing I agree with you. Min and amarr should be able to get under all scans except your 2 cases without a 3rd damp.
all scouts should need that 3rd damp if they want to get under gal focused or quad cal
rest of the time i'm fine if they can get under the rest with 2 complex.
What you need to understand is that in the long run:
Cloaks need to not give module bonuses.
Cloaks should be viable and useful even when you are scannable.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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jerrmy12 kahoalii
Proficiency V.
1522
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Posted - 2014.05.24 11:35:00 -
[400] - Quote
Adipem Nothi wrote:@ Zatara Beating scans isn't "have cake and eat it too" for a 250hp Scout; it is simply survival. A scanned Scout is a dead Scout (unless he's hp tanked).
@ Rattati The problem is a 600+ hp Scout beating scans. The proposed nerf-package is overkill. It will not permit stealth units enough free space to perform useful function. No room for Biotics, Scans, Hacks.
Suggestion: Lvl(5) Scout + 2 cmp damps + proto cloak (on) = *unscannable * Exceptions: CalScout w/4 cmp precision; max GalLogi w/duvolle focused
Reasoning: Solves the problem without creating new problems. I only use 1 enhancer most the timr So I'd be invisible I guess
Closed beta vet.
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Izlare Lenix
Arrogance. Dark Taboo
600
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Posted - 2014.05.24 11:46:00 -
[401] - Quote
If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus?
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Zatara Rought
General Tso's Alliance
3208
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Posted - 2014.05.24 11:57:00 -
[402] - Quote
Izlare Lenix wrote:If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus?
100% agree
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Adipem Nothi
Nos Nothi
985
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Posted - 2014.05.24 12:05:00 -
[403] - Quote
Izlare Lenix wrote:If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus? Nerf after unnecessary nerf. Removing range bonuses will make LS range extenders useless. They aren't worth using without the bonus.
Shoot scout with yes...
- Ripley Riley
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The-Errorist
SVER True Blood
720
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Posted - 2014.05.24 12:06:00 -
[404] - Quote
Lady MDK wrote:To be quite frank this is what comes of having different races 'scouts' filling different roles and having completely different bonuses.
You in effect create different ROLES within what is supposedly the same class.
So rather than having a skill tree that goes : light -> scout (but having each race having a different specialty)
What you should effectively have is one that instead of just a scout role is have scout (sig reduction or scanning bonus), computer specialist (hacking speed), infiltrator (cloak), assassin (knives) and have 4 different tier 2 light suits for each race. In fact you should probablyhave less than 4 as some of these roles cross over each other and are therefore less rounded.
Instead you have tried to shove all of these roles into one class of suit and created a disparity amoungst the races scout suits.
Just my opinion feel free to dissagree. All the scouts are scouts because they all have a bonus to use optical camouflage that can also reduce scan profile, so one can be harder detect from visually and or scanners. In addition to that, the Gal & Cal scouts have a bonus towards scanning which is information gathering which is something a scout does. The Min scout has a bonus to hacking which is also something that a generally falls into something a scout would do (you never heard of people sending in scouts to sneak in and mess things up for the enemy?): go in fast and mess up by hack enemy's tactical points which can be just hacking turret installations, CRUs, null cannons, or even killing someone to steal their vehicle by hacking it. Even the Am scouts not so useful bonus is scouty, being able to run for extended periods of time or having good stamina are vaguely scouty traits.
Even though not all of them clearly fit the definition of a scout without any gray areas, just changing how the skill tree works or even the name of the specialization would require a lot of work like localization, testing if the skills properly apply to the new roles, adding skill books, and making sure those other roles also get a bonus to fitting a cloak module.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Zatara Rought
General Tso's Alliance
3208
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Posted - 2014.05.24 12:08:00 -
[405] - Quote
Adipem Nothi wrote:Izlare Lenix wrote:If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus? Nerf after unnecessary nerf. Removing range bonuses will make LS range extenders useless. They aren't worth using without the bonus.
Rofl...how do you figure? Please tell me
also LS?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
391
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Posted - 2014.05.24 12:20:00 -
[406] - Quote
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range.
but a gall scout with 2 prec enhancers should have issues finding a dual dampened/cloaked cal scout as well. Same goes with the cal scout with 4 prec enhancers, having a problem finding a gal scout with 4 dampening/cloak
But the amar/min with 3 prec enhancers, should be able to detect the cal scout, and the cal scout find them as well.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
391
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Posted - 2014.05.24 12:21:00 -
[407] - Quote
Spartan MK420 wrote:
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range.
but a gall scout with 2 prec enhancers should have issues finding a dual dampened/cloaked cal scout as well. Same goes with the cal scout with 4 prec enhancers, having a problem finding a gal scout with 4 dampening/cloak
But the amar/min with 3 prec enhancers, should be able to detect the cal scout, and the cal scout find them as well.
ignore me, just passing by
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5740
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Posted - 2014.05.24 12:23:00 -
[408] - Quote
CCP Rattati wrote:jerrmy12 kahoalii wrote:Zatara Rought wrote:jerrmy12 kahoalii wrote: Um its called nerf focus scanner by 5 sb or buff cal db If I sacrifice all my lows for pro damps on a SCOUT, I should never be scanned, otherwise I want my respec for the unbalanced gal scout.
The whole point of scouts is to avoid scanning Yet only gallente can do it which is unbalanced.
Oh golly, listen brosef. I disagree a cal scout should be unscannable when it only has 2 low slots. I just do. For the reasons stated. Currently all 4 can get under all scans if i'm correct. and after this patch you will be able to continue getting under focused scans if you sacrifice. There are people who abuse the cal scout If a scout has all lows filled you should be unscanable It's the whole damm point of the role. I am not sure I agree that the singular purpose of all scouts is to be unscannable. There is no need to keep arguing about that here.
Agree with this. If all scouts are unscannable then their specializations start to bleed into one another. Their role is focused around cloaking devices which is a 100% guarantee that you have the opportunity to at least be able to -reduce- (note that I did not say prevent) visual detection.
Role =/= Specialization. If one scout has the ability to be unscannable, that is their specialization. If they all do, then we're right back to the same problem of trying to figure out what each of these scouts is supposed to do better than the others.
As far as the rest of the thread: /popcorn
Useful Links
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The-Errorist
SVER True Blood
721
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Posted - 2014.05.24 12:24:00 -
[409] - Quote
Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of cloak? This would also not make the gal scout have a bonus that's too similar to the Cal scout.
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Master Smurf
Nos Nothi
474
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Posted - 2014.05.24 12:25:00 -
[410] - Quote
Spartan MK420 wrote:
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range.
but a gall scout with 2 prec enhancers should have issues finding a dual dampened/cloaked cal scout as well. Same goes with the cal scout with 4 prec enhancers, having a problem finding a gal scout with 4 dampening/cloak
But the amar/min with 3 prec enhancers, should be able to detect the cal scout, and the cal scout find them as well.
This swayed me.
Also if the changes are made that they have to use damps and armor regen (if they want) then they cant use range extenders as well - tradeoffs have to be made which is good.
"Shine bright like a diamond"
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Zatara Rought
General Tso's Alliance
3208
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Posted - 2014.05.24 12:25:00 -
[411] - Quote
Spartan MK420 wrote:
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range.
but a gall scout with 2 prec enhancers should have issues finding a dual dampened/cloaked cal scout as well. Same goes with the cal scout with 4 prec enhancers, having a problem finding a gal scout with 4 dampening/cloak
But the amar/min with 3 prec enhancers, should be able to detect the cal scout, and the cal scout find them as well.
If you had to choose between a bonus that makes you uniquely adept at not being scanned by the gal
or being adept at scanning longe range as opposed to a shorter more focused precision cal which would you choose?
Both is not an answer.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Zatara Rought
General Tso's Alliance
3208
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Posted - 2014.05.24 12:27:00 -
[412] - Quote
The-Errorist wrote:Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of cloak? To me that makes more sense.
Honestly, even right now 60 seconds on the advanced begs you to have campy play.
I wanna see 45 seconds at proto in action before they implement something like that.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
392
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Posted - 2014.05.24 12:30:00 -
[413] - Quote
Zatara Rought wrote:Spartan MK420 wrote:
makes sense that a cal scout could have high end precision at close ranges (referring to the cal range amp bonus thingy possibly being reduced) and a gall has low precision over a longer range.
but a gall scout with 2 prec enhancers should have issues finding a dual dampened/cloaked cal scout as well. Same goes with the cal scout with 4 prec enhancers, having a problem finding a gal scout with 4 dampening/cloak
But the amar/min with 3 prec enhancers, should be able to detect the cal scout, and the cal scout find them as well.
If you had to choose between a bonus that makes you uniquely adept at not being scanned by the gal or being adept at scanning longe range as opposed to a shorter more focused precision cal which would you choose? Both is not an answer.
that's not ignoring me :( *cloaks and runs away*
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Zatara Rought
General Tso's Alliance
3210
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Posted - 2014.05.24 12:34:00 -
[414] - Quote
Spartan MK420 wrote:
that's not ignoring me :( *cloaks and runs away*
/me pulls out gal logi focused
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
392
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Posted - 2014.05.24 12:35:00 -
[415] - Quote
Zatara Rought wrote:Spartan MK420 wrote:
that's not ignoring me :( *cloaks and runs away*
/me pulls out gal logi focused
*doh* (homer simpson voice)
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Zatara Rought
General Tso's Alliance
3210
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Posted - 2014.05.24 12:37:00 -
[416] - Quote
all of you quickly! support my thread! <3 Help Min scouts be awesome!
https://forums.dust514.com/default.aspx?g=posts&m=2177186#post2177186
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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The-Errorist
SVER True Blood
721
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Posted - 2014.05.24 12:42:00 -
[417] - Quote
Zatara Rought wrote:The-Errorist wrote:Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of cloak? To me that makes more sense. Honestly, even right now 60 seconds on the advanced begs you to have campy play. I wanna see 45 seconds at proto in action before they implement something like that. On the hotfix alpha spreadsheet, the proposed cloak duration is 15/30/45 STD-ADV-PRO. If those were the final numbers, would you like what I'm suggesting?
MAG vet, Dust closed beta vet, and an alt of Velvet Overkill (infantry) & Agent Overkill (vehicle).
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
392
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Posted - 2014.05.24 12:43:00 -
[418] - Quote
What if I told you, that the only reason I skilled into the gk.0 scout is because that I thought the racial bonus' would apply to my dren scout? :p
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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The-Errorist
SVER True Blood
721
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Posted - 2014.05.24 12:55:00 -
[419] - Quote
Spartan MK420 wrote:What if I told you, that the only reason I skilled into the gk.0 scout is because that I thought the racial bonus' would apply to my dren scout? :p I would think that you wanted to make a high ISK efficient fitting.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
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bogeyman m
Krusual Covert Operators Minmatar Republic
213
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Posted - 2014.05.24 12:55:00 -
[420] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
Cloak should provide invisibility only. Tier invisible time for each level.
If people want dampening, they should have to fit a dampener.
(Also, reduce/remove Gal inate armour repair or reduce/remove their inate shield regen.)
Duct tape 2.0 > Have WD-40; will travel.
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