Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 25 post(s) |
Haerr
Legio DXIV
703
|
Posted - 2014.05.24 12:59:00 -
[421] - Quote
CCP Rattati wrote:*snip* Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16. *snip* Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback.
Did you change the bonus to the Caldari Scout? Taking stacking penalty into account makes a Caldari Scout with 4 complex precision enhancers end up close to 14.91
Zatara Rought wrote:*snip* It's got flaws as far as what is takes to get below scans because it doesn't factor in the rounding up portion. *snip*
Rounding up portion? Please explain.
New Table: Link at the bottom of the post.
Gallente Scout 15% Profile Dampening bonus (Used to be 25%)
Columns are: N = No Cloak Field S = Standard Cloak Field (0% Dampening Bonus, used to be 25%) A = Advanced Cloak Field (5% Dampening Bonus, used to be 25%) P = Prototype Cloak Field (10% Dampening Bonus, used to be 25%)
Pale Green = 0 Complex Profile Dampeners Green = 1 Complex Profile Dampeners Cyan = 2 Complex Profile Dampeners Blue = 3 Complex Profile Dampeners Purple = 4 Complex Profile Dampeners Pink = 5 Complex Profile Dampeners
Table: LINK
I have Plasma Cannon Proficiency V, no jk.
|
Zatara Rought
General Tso's Alliance
3215
|
Posted - 2014.05.24 12:59:00 -
[422] - Quote
The-Errorist wrote:Zatara Rought wrote:The-Errorist wrote:Since Gallente scouts are mostly about not being detected, would it be a good idea to remove its scan radius bonus and add a cloak duration bonus, so it has a bonus towards dampening and duration of cloak? To me that makes more sense. Honestly, even right now 60 seconds on the advanced begs you to have campy play. I wanna see 45 seconds at proto in action before they implement something like that. On the hotfix alpha spreadsheet, the proposed cloak duration is 15/30/45 STD-ADV-PRO. If those were the final numbers, would you like what I'm suggesting?
Like i said it'll just depend on seeing how campy people end up being with the proposed changes.
1 minute with 30 seconds regen still means you can have a LONG time to camp. I wonder if we could ever play with the idea of how the longer your duration the longer the regen in the sense than it was dynamic.
Instead of hey if you have a proto cloak and it's 60 duration 30 sec recharge....instead if you cloak for 20 seconds or less recharge is 10 seconds for that 20. But if you use it for 20-40 secs it has a 30 seconds recharge for that 40 seconds you used and if you use it for more than 40 secs...say 56 seconds...then you have to wait 56 seconds for it to recharge.
Just a thought the numbers were arbitrary but you get the idea...incentivize a non campy playstyle for using the cloak.
PC is 2 fast for that kind of campy attitude it engenders.
Does that make sense?
TBH 3 days before he released these number I had been overkilling perhaps and suggesting to Appia and others the idea of proto cloaks only lasting 30 seconds.
Because that's the length of your average engagement from scan to close distance to engage to conclusion IMO.
Sustained firefights are mostly a thing of the past and passive scans + shared vision making it not worth it to be an assault or commando or logi aside from min for repping unless you're playing a point amongst a bunch of people, preferably heavies.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
Adipem Nothi
Nos Nothi
988
|
Posted - 2014.05.24 13:06:00 -
[423] - Quote
Zatara Rought wrote:Adipem Nothi wrote:Izlare Lenix wrote:If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus? Nerf after unnecessary nerf. Removing range bonuses will make LS range extenders useless. They aren't worth using without the bonus. Rofl...how do you figure? Please tell me also LS? Low Slot
Check the math w/out bonus. Compare to range of any fine rifle.
Why nerf the CalScout? It isn't the problem.
Shoot scout with yes...
- Ripley Riley
|
Zatara Rought
General Tso's Alliance
3215
|
Posted - 2014.05.24 13:11:00 -
[424] - Quote
Haerr wrote:CCP Rattati wrote:*snip* Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16. *snip* Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback. Did you change the bonus to the Caldari Scout? Taking stacking penalty into account makes a Caldari Scout with 4 complex precision enhancers end up close to 14.91 Zatara Rought wrote:*snip* It's got flaws as far as what is takes to get below scans because it doesn't factor in the rounding up portion. *snip* Rounding up portion? Please explain. New Table: Link at the bottom of the post. Gallente Scout 15% Profile Dampening bonus (Used to be 25%) Columns are: N = No Cloak Field S = Standard Cloak Field (0% Dampening Bonus, used to be 25%) A = Advanced Cloak Field (5% Dampening Bonus, used to be 25%) P = Prototype Cloak Field (10% Dampening Bonus, used to be 25%) Pale Green = 0 Complex Profile Dampeners Green = 1 Complex Profile Dampeners Cyan = 2 Complex Profile Dampeners Blue = 3 Complex Profile Dampeners Purple = 4 Complex Profile Dampeners Pink = 5 Complex Profile Dampeners Table: LINK
HEY! <3
SOmeone asked me a question. SO.
On this here scanning table for example it lists 4 complex damps on a non gal scout that is non cloaked under the section for quadprecision cal.
Whats the purpose of telling me 4 complex damps? that that 14.73 you have listed rounds up to 15 and thus is scanned by a cal quad and gal focused.
make sense?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
The-Errorist
SVER True Blood
722
|
Posted - 2014.05.24 13:12:00 -
[425] - Quote
CCP Rattati, are you still considering removing shared vision from passive scans?
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
|
Adipem Nothi
Nos Nothi
988
|
Posted - 2014.05.24 13:14:00 -
[426] - Quote
Also, what's your angle Zatara?
You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. Again.
Why?
Frack your ploys, Zatara. You've crossed my line. Accept my resignation from the corp.
- Shotty GoBang (an actual scout)
Shoot scout with yes...
- Ripley Riley
|
Arkena Wyrnspire
Fatal Absolution
13700
|
Posted - 2014.05.24 13:17:00 -
[427] - Quote
Adipem Nothi wrote:Also, what's your angle Zatara?
You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. Again.
Why?
Nerf package for all scouts? Are you referring to the cloak duration or something else?
If it's the cloak duration, it really is unnecessarily long.
You have long since made your choice. What you make now is a mistake.
Cross Atu for CPM1
|
Zatara Rought
General Tso's Alliance
3215
|
Posted - 2014.05.24 13:18:00 -
[428] - Quote
Adipem Nothi wrote:Zatara Rought wrote:Adipem Nothi wrote:Izlare Lenix wrote:If your going to reduce the cal scout passive range bonus can you remove it completely from the gal scout. Why does a scout dedicated to dampening even have a scanning bonus? Nerf after unnecessary nerf. Removing range bonuses will make LS range extenders useless. They aren't worth using without the bonus. Rofl...how do you figure? Please tell me also LS? Low Slot Check the math w/out bonus. Compare to range of any fine rifle. Why nerf the CalScout? It isn't the problem.
The cal scout needs a nerf so that the passive end all be all isn't as good as the active end all be all.
the gal focused needs to be slightly better because of it's drawbacks IMO.
I think you're overstating it when you assert that w/o the bonus it's worthless. rofl
you get 30 meters with the passive skill. a 45% bonus to that is skill going to be huge.
The range bonus from that skill is far and away better than the 6 or so meters you get from the cal's bonus. and losing it DEFINITELY does not mean the cal can't scan well...30 meters is really good compared to the what...22.5 you get with max skills on a medium?
theoretically let's say the bonus range is 7 meters and a proto range was not 45 but 50(!!!!)% increase.
you get 3.5 meters more with the cal bonus.
Personally i'm fine if the CAL keep it as they will hopefully pick others up before being picked up IF ANYTHING that's what it is...a tiny buff to see scouts if you both were scannable before he does...but the gal def shouldn't have it IMHO.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
Haerr
Legio DXIV
703
|
Posted - 2014.05.24 13:21:00 -
[429] - Quote
Zatara Rought wrote:Haerr wrote:CCP Rattati wrote:*snip* Max scan precision from CA scout is 17 (if my math is correct), terribly close to 16. *snip* Please respond to this in a civil manner, we are actively trying to listen and adapt our proposals based on your feedback. Did you change the bonus to the Caldari Scout? Taking stacking penalty into account makes a Caldari Scout with 4 complex precision enhancers end up close to 14.91 Zatara Rought wrote:*snip* It's got flaws as far as what is takes to get below scans because it doesn't factor in the rounding up portion. *snip* Rounding up portion? Please explain. New Table: Link at the bottom of the post. Gallente Scout 15% Profile Dampening bonus (Used to be 25%) Columns are: N = No Cloak Field S = Standard Cloak Field (0% Dampening Bonus, used to be 25%) A = Advanced Cloak Field (5% Dampening Bonus, used to be 25%) P = Prototype Cloak Field (10% Dampening Bonus, used to be 25%) Pale Green = 0 Complex Profile Dampeners Green = 1 Complex Profile Dampeners Cyan = 2 Complex Profile Dampeners Blue = 3 Complex Profile Dampeners Purple = 4 Complex Profile Dampeners Pink = 5 Complex Profile Dampeners Table: LINK HEY! <3 SOmeone asked me a question. SO. On this here scanning table for example it lists 4 complex damps on a non gal scout that is non cloaked under the section for quadprecision cal. Whats the purpose of telling me 4 complex damps? that that 14.73 you have listed rounds up to 15 and thus is scanned by a cal quad and gal focused. make sense?
Hmm... If you have a Caldari Scout can we jump on Dust and try it out? You can find me in #Legio or Scouts United
I have Plasma Cannon Proficiency V, no jk.
|
The-Errorist
SVER True Blood
722
|
Posted - 2014.05.24 13:22:00 -
[430] - Quote
Arkena Wyrnspire wrote:Adipem Nothi wrote:Also, what's your angle Zatara?
You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. Again.
Why? Nerf package for all scouts? Are you referring to the cloak duration or something else? If it's the cloak duration, it really is unnecessarily long. I think the nerf he's referring to the reduced dampening bonus from cloaks and by competitive I think he means HP tanking ability while being completely unscannable.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. Scanned scouts aren't dead scouts, they're +600HP scouts.
|
|
Zatara Rought
General Tso's Alliance
3219
|
Posted - 2014.05.24 13:22:00 -
[431] - Quote
Adipem Nothi wrote:Also, what's your angle Zatara?
You're parlaying an isolated OP item (bricked GalScout) into a nerf package for all Scouts. Next, we'll buff Assaults. Then Scouts will be wholly non competitive. Again.
Why?
Frack your ploys, Zatara. You've crossed my line. Accept my resignation from the corp.
- Shotty GoBang (an actual scout)
Hmm...skepticism of my motives, eh?
If that's the way you perceived my intentions my friend...then I failed...and you weren't paying attention.
I see no evidence of a ploy...merely rational...logical conclusions.
That you even agree with! <3
Perhaps we should talk on comms about this.
If you're mind is made so arbitrarily then I think you're not the man I heard the other day.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
Zatara Rought
General Tso's Alliance
3219
|
Posted - 2014.05.24 13:24:00 -
[432] - Quote
Haerr wrote:
Hmm... If you have a Caldari Scout can we jump on Dust and try it out? You can find me in #Legio or Scouts United
Alas my friend I've been up all night watching this thread like a hawk and now i'm quite sleepy.
But i'm def down to try it out soon.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
Haerr
Legio DXIV
703
|
Posted - 2014.05.24 13:29:00 -
[433] - Quote
Zatara Rought wrote:Haerr wrote:
Hmm... If you have a Caldari Scout can we jump on Dust and try it out? You can find me in #Legio or Scouts United
Alas my friend I've been up all night watching this thread like a hawk and now i'm quite sleepy. But i'm def down to try it out soon.
Sounds good! :)
I have Plasma Cannon Proficiency V, no jk.
|
WeapondigitX V7
The Exemplars Top Men.
150
|
Posted - 2014.05.24 13:36:00 -
[434] - Quote
I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts.
It would mean that armor bricked tanked scouts would be sacrificing more to have more health in firefights. They would have much less profile dampening and scan range without dampening and/or scan precision/range enhancer modules. It would be easier for the assaults suits we have today to scan those armor tanked scouts and evade those armor scouts passive scan sometimes.
It would add value to dampening mods and ewar mods for scouts while the value of armor mods may stay the same because scouts would be at an even larger disadvantage in ewar than ever before if they completely filled the slots with armor mods. (it would make light assaults(armor tanked scouts) and scouts (ewar scouts) seem even more different and unique as well). |
Joel II X
Dah Gods O Bacon
2654
|
Posted - 2014.05.24 13:37:00 -
[435] - Quote
Aeon Amadi wrote:shaman oga wrote:Eliminate caldari and gallente scan range bonus.
Why those 2 scouts are so effective? Because they can permascan you at almost 40 meters, that is the real advantage of these 2 scout suits. Eliminate the bonus, so they need to fit a range amp, to see so far.
I always run at least 1 complex profile dampener on my gal scout, sometime 2 if i notice that a cal scout can scan me. I usually don't tank HP, nerf dampening bonus would be the worst choice imo.
Buff active scanners instead. Disagree. We're actually having a pretty long argument about this in Skype but I personally don't think Active Scanners should be some end-all thing against Scouts. As I've said. Active Scanners, and by default the Gallente Logi, should be a general purpose squad-level method of information gathering. The Caldari Scout should be used for precision hunting of targets that dip below the range of the Active Scanners to create a Specialist vs Specialist niche in the game. Both are in the same field of play but with unique uses for both. As far as the Focused Active Scanner, I personally think that it's a problem because it bleeds too much into the Caldari Scout's specialization. At Level 5 a Gallente Logi has an Active Scanner that has 15db precision, which is pretty hard for anything to overcome. I personally just think it's bad whenever a single piece of equipment is comparable a Lvl 5 Caldari Scout with four complex precision enhancers (14.91db) I'd personally like to see the Caldari Scout's range reduced and there's a few ways to go about that: Remove the range bonus on the Cal/Gal Scout suits, change the base range, change the bonus of range amplifiers, etc. EDIT: Re-evaluated my argument with different perspective provided. Hitting the range amplifiers would negatively affect other playstyles, so it's not my opinion the best way to handle the situation is to kill the range bonus on the Caldari Scout because it's too powerful and the Gallente Scout because it contributes absolutely nothing to it's specialization of dipping beneath TacNet. That single piece of equipment took level 5 to get to, and level 5 in the suit to use effectively.
Active Scanners are fine as is. Well, except that the snapshots seem broken with their angles. I have to do a slight twirl to get that angle going.
|
Joel II X
Dah Gods O Bacon
2654
|
Posted - 2014.05.24 13:39:00 -
[436] - Quote
WeapondigitX V7 wrote:I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts.
It would mean that armor bricked tanked scouts would be sacrificing more to have more health in firefights. They would have much less profile dampening and scan range without dampening and/or scan precision/range enhancer modules. It would be easier for the assaults suits we have today to scan those armor tanked scouts and evade those armor scouts passive scan sometimes.
It would add value to dampening mods and ewar mods for scouts while the value of armor mods may stay the same because scouts would be at an even larger disadvantage in ewar than ever before if they completely filled the slots with armor mods. (it would make light assaults(armor tanked scouts) and scouts (ewar scouts) seem even more different and unique as well). That would require a change to the Minmatar so that they ate forced to equip code breakers and side arm damage mods, same with the Amarr and cardiac regs. |
WeapondigitX V7
The Exemplars Top Men.
150
|
Posted - 2014.05.24 13:49:00 -
[437] - Quote
Joel II X wrote:WeapondigitX V7 wrote:I feel changing the gal and caldari scouts suits bonuses to module efficacy bonuses for scan range and profile reduction are a good idea for all scouts.
It would mean that armor bricked tanked scouts would be sacrificing more to have more health in firefights. They would have much less profile dampening and scan range without dampening and/or scan precision/range enhancer modules. It would be easier for the assaults suits we have today to scan those armor tanked scouts and evade those armor scouts passive scan sometimes.
It would add value to dampening mods and ewar mods for scouts while the value of armor mods may stay the same because scouts would be at an even larger disadvantage in ewar than ever before if they completely filled the slots with armor mods. (it would make light assaults(armor tanked scouts) and scouts (ewar scouts) seem even more different and unique as well). That would require a change to the Minmatar so that they ate forced to equip code breakers and side arm damage mods, same with the Amarr and cardiac regs.
It may force them to use those mods if they want to specialize in that role. The idea is to stop brick tanked scouts stepping on the toes of ewar or hacking scouts. |
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.05.24 14:04:00 -
[438] - Quote
When will Hotfix Alpha being released
Blaze
|
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
394
|
Posted - 2014.05.24 14:08:00 -
[439] - Quote
BlazeXYZ wrote:When will Hotfix Alpha being released Well considering that they haven't even figured out what they're going to do 100% yet, I would assume soonTM
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
|
IgniteableAura
The Last of DusT. General Tso's Alliance
1164
|
Posted - 2014.05.24 14:44:00 -
[440] - Quote
I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps.
The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(active scan mechanics keep you lit up on tac net even if your profile drops due to cloaks) This sort of nerf will not allow gal scouts to be invisible. Gal logi WILL spam focused tools to create a window of opportunity that won't allow gal scouts to remain hidden. Therefore no scout will ever remain hidden.
Caldari scout could never remain invisible, this is not new. Radar invisibility is not the problem with gal scouts.
Again i think it's better off to make it so cloaks hide you from active scans of the same meta level. Allow gal scouts to hide from focused scans. It's mathematically possible and likely going to take a lot of thought. That's the only appropriate way to balance.
Lastly, I'll say it again, four slots AND use of an active mod to defeat a single piece of equipment is not balanced. The sacrifice a must take to hide is not worth the cost to do so. Therefore it won't happen because it's not guaranteed to keep them off the radar(active module)
Youtube
|
|
Appia Vibbia
Molon Labe. General Tso's Alliance
2615
|
Posted - 2014.05.24 14:49:00 -
[441] - Quote
CCP Rattati wrote:To recap and please don't derail this
Cloak Dampening 0-5-10 STD-ADV-PRO
MM, AM, GA are unscannable if PRO cloaked with additional dampeners.
what does the GA scout dampening bonus of 25% need to be reduced by so GA scouts still have an advantage as the best stealth suit, without being OP? Take into account that the 3 hp/s is also making it very OP and that may be reduced and/or eliminated as well.
Please only answer that question for the time being.
Thanks
It needs to take 2 Dampeners on a Gallente Scout to have both utility and stealth advantage without being Overpowered. While I'd like to see he Gallente Scout's passive repair rate reduced to 1hp/s (istead of removed) 1hp/s gives the suit flavor and by being a lower value than any repair modules it does not give it enough power to be considered a free slot.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Zatara Rought
General Tso's Alliance
3224
|
Posted - 2014.05.24 14:57:00 -
[442] - Quote
IgniteableAura wrote:I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps.
The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(active scan mechanics keep you lit up on tac net even if your profile drops due to cloaks) This sort of nerf will not allow gal scouts to be invisible. Gal logi WILL spam focused tools to create a window of opportunity that won't allow gal scouts to remain hidden. Therefore no scout will ever remain hidden.
Caldari scout could never remain invisible, this is not new. Radar invisibility is not the problem with gal scouts.
Again i think it's better off to make it so cloaks hide you from active scans of the same meta level. Allow gal scouts to hide from focused scans. It's mathematically possible and likely going to take a lot of thought. That's the only appropriate way to balance.
Lastly, I'll say it again, four slots AND use of an active mod to defeat a single piece of equipment is not balanced. The sacrifice a must take to hide is not worth the cost to do so. Therefore it won't happen because it's not guaranteed to keep them off the radar(active module)
a gal with 3 damps will be under enough that the cloak bonus doesn't matter.
The other scouts wil have 45 seconds to accomplish a goal and regroup.
we agree on the 4 slots.
Make it 3 slots max.
As for the underline..I can't tell if you think this is currently? cause it's not. if you think this has been proposed? I haven't seen Ratatti sign off on a nerf that would make the gal need 3 YET.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.05.24 14:58:00 -
[443] - Quote
IgniteableAura wrote:I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps.
The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(active scan mechanics keep you lit up on tac net even if your profile drops due to cloaks) This sort of nerf will not allow gal scouts to be invisible. Gal logi WILL spam focused tools to create a window of opportunity that won't allow gal scouts to remain hidden. Therefore no scout will ever remain hidden.
Caldari scout could never remain invisible, this is not new. Radar invisibility is not the problem with gal scouts.
Again i think it's better off to make it so cloaks hide you from active scans of the same meta level. Allow gal scouts to hide from focused scans. It's mathematically possible and likely going to take a lot of thought. That's the only appropriate way to balance.
Lastly, I'll say it again, four slots AND use of an active mod to defeat a single piece of equipment is not balanced. The sacrifice a must take to hide is not worth the cost to do so. Therefore it won't happen because it's not guaranteed to keep them off the radar(active module)
Problem solved by reducing the bonus for the gallente logi so that it would only scan any suits other than the scouts. I mean scouts suppose to be stealthy and invisible from radar. Only scouts can destroy other scouts through their ability to detect other scouts This a balanced approach. Spamming 4 focused scans is just outrageous. They could literally see every single dropsuit and even gallente scouts. I mean who is actaully going to sacrifice all their low slots for dampening. The only way to solve this is to use a a proto scout. I hardly even touch proto suits becuase it's 200,000 a suit. Proto stompers in pub matches is a great issue in this game. Now with this approach I can't even compete with proto people by just using my advance suit.
Blaze
|
IgniteableAura
The Last of DusT. General Tso's Alliance
1164
|
Posted - 2014.05.24 15:13:00 -
[444] - Quote
Zatara Rought wrote:IgniteableAura wrote:I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps.
The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(active scan mechanics keep you lit up on tac net even if your profile drops due to cloaks) This sort of nerf will not allow gal scouts to be invisible. Gal logi WILL spam focused tools to create a window of opportunity that won't allow gal scouts to remain hidden. Therefore no scout will ever remain hidden.
Caldari scout could never remain invisible, this is not new. Radar invisibility is not the problem with gal scouts.
Again i think it's better off to make it so cloaks hide you from active scans of the same meta level. Allow gal scouts to hide from focused scans. It's mathematically possible and likely going to take a lot of thought. That's the only appropriate way to balance.
Lastly, I'll say it again, four slots AND use of an active mod to defeat a single piece of equipment is not balanced. The sacrifice a must take to hide is not worth the cost to do so. Therefore it won't happen because it's not guaranteed to keep them off the radar(active module) a gal with 3 damps will be under enough that the cloak bonus doesn't matter. The other scouts wil have 45 seconds to accomplish a goal and regroup. we agree on the 4 slots. Make it 3 slots max. As for the underline..I can't tell if you think this is currently? cause it's not. if you think this has been proposed? I haven't seen Ratatti sign off on a nerf that would make the gal need 3 YET.
CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
14dB means under the focused radar.
Youtube
|
Brokerib
Lone Wolves Club
1195
|
Posted - 2014.05.24 15:20:00 -
[445] - Quote
IgniteableAura wrote:CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
14dB means under the focused radar. Apologies, sidebar.
Wasn't there some discussion about whether these values ended up being round up by the system, as previously getting down to 17.8 profile would still be scanned by an 18dB scan? Is that still the case, and will 13.5 round up to 14, meaning that the Gal can't get below the scanner?
Just curious, as to the best of my knowledge the exact working of the mechanism has never been confirmed by CCP, so most of our calcs are working on assumptions and field work, not the actual details.
Knowledge is power
|
BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
4
|
Posted - 2014.05.24 15:21:00 -
[446] - Quote
14dB means under the focused radar.[/quote]
Basically proves that gallente logi is the all mighty scanning machine beating the caldari scout. Is this what you call balance to the game.
Blaze
|
IgniteableAura
The Last of DusT. General Tso's Alliance
1164
|
Posted - 2014.05.24 15:25:00 -
[447] - Quote
Brokerib wrote:IgniteableAura wrote:CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
14dB means under the focused radar. Apologies, sidebar. Wasn't there some discussion about whether these values ended up being round up by the system, as previously getting down to 17.8 profile would still be scanned by an 18dB scan? Is that still the case, and will 13.5 round up to 14, meaning that the Gal can't get below the scanner? Just curious, as to the best of my knowledge the exact working of the mechanism has never been confirmed by CCP, so most of our calcs are working on assumptions and field work, not the actual details.
Correct, dB values round up and ties go to the scanner. Focused scans at 15dB so after rounding you would need to be 14 or under, or 3 slots for damps new proposal.
Other suits would need 4 complex damps and cloak..
BlazeXYZ wrote:
Basically proves that gallente logi is the all mighty scanning machine beating the caldari scout. Is this what you call balance to the game.
Cal scouts can get to 15, but requires their entire fit, as opposed to a single piece of equipment.
Youtube
|
Zatara Rought
General Tso's Alliance
3224
|
Posted - 2014.05.24 15:27:00 -
[448] - Quote
BlazeXYZ wrote:
Basically proves that gallente logi is the all mighty scanning machine beating the caldari scout. Is this what you call balance to the game.
*facepalm*
The cal gets 14.91 DB (rounded to 15)
the gal focused it 15db
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
Zatara Rought
General Tso's Alliance
3224
|
Posted - 2014.05.24 15:31:00 -
[449] - Quote
IgniteableAura wrote:Zatara Rought wrote:IgniteableAura wrote:I want to recap real quick. For a gal scout to hide from gal logi focused scans they need to be cloaked and have 3 low slots filled with damps.
The problem is, they only have 45 seconds of time to remain invisible. Once scanned it's too late(active scan mechanics keep you lit up on tac net even if your profile drops due to cloaks) This sort of nerf will not allow gal scouts to be invisible. Gal logi WILL spam focused tools to create a window of opportunity that won't allow gal scouts to remain hidden. Therefore no scout will ever remain hidden.
Caldari scout could never remain invisible, this is not new. Radar invisibility is not the problem with gal scouts.
Again i think it's better off to make it so cloaks hide you from active scans of the same meta level. Allow gal scouts to hide from focused scans. It's mathematically possible and likely going to take a lot of thought. That's the only appropriate way to balance.
Lastly, I'll say it again, four slots AND use of an active mod to defeat a single piece of equipment is not balanced. The sacrifice a must take to hide is not worth the cost to do so. Therefore it won't happen because it's not guaranteed to keep them off the radar(active module) a gal with 3 damps will be under enough that the cloak bonus doesn't matter. The other scouts wil have 45 seconds to accomplish a goal and regroup. we agree on the 4 slots. Make it 3 slots max. As for the underline..I can't tell if you think this is currently? cause it's not. if you think this has been proposed? I haven't seen Ratatti sign off on a nerf that would make the gal need 3 YET. CCP Rattati wrote: A triple complex dampened, GA scout with a cloak at the new 10% level is at 13.5 or 14 dB.
14dB means under the focused radar.
Look at the scanning table.
2 complex damps for a gal scout leaves it at 14 db. no 3rd slot.
BUT I think in the long run it SHOULD need a 3rd slot to get under the exceptions shotty mentioned.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
|
IgniteableAura
The Last of DusT. General Tso's Alliance
1164
|
Posted - 2014.05.24 15:31:00 -
[450] - Quote
Quick thought after doing some math under current proposal. 15% bonus to damps.
Three damps is all thats required for Gal to remain under gal focused scans. Pro cloak never changes any sort of meaningful change. (2 damps + cloak wont get you under) So therefore, gal likely won't ever utilize cloak for damps/stealh. The 10% bonus will only help nongal scouts remain hidden.
Haerr's table: https://googledrive.com/host/0B_YSJ6FRJlihcDhjZ3l0LVpVa3c/alpha.html
Youtube
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |