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Author |
Thread Statistics | Show CCP posts - 25 post(s) |
DozersMouse XIII
Inner.Hell
824
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Posted - 2014.05.25 03:27:00 -
[481] - Quote
CCP Rattati wrote:In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role 4)CA scouts passive scan (fondly known as wallhacking) a tad too much 5)Cloak gameplay with dampening is a key factor in fun ewar 6)The need to specialize is enforced in a big way with power graduation 7)To not force equipment selection by having built in scout bonuses for the cloak specifically (such as duration for GA) Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak Updated Hotfix Alpha NumbersNo changes to shared group scans No changes to Gallogi FS, it is a very narrow scan with a limited steatlh counter by another role than CA scouts. I want to see how that plays out. No changes so bonuses affect modules fitted (a much bigger change) I have updated the google docs accordingly CCP Rattati you are doing an awesome ******* job!
I love what i'm seeing here.
don't harm the hamsters
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
6
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Posted - 2014.05.25 03:29:00 -
[482] - Quote
I still don't get the idea of reducing the passive scans for gal scout. I honestly don't think its an issue and that only the dampening bonus is an issue that makes the scout OP. Do you guys think the passive scans on the gallente scout is OP. If not why change it.
Blaze
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Zatara Rought
General Tso's Alliance
3258
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Posted - 2014.05.25 03:34:00 -
[483] - Quote
BlazeXYZ wrote:I still don't get the idea of reducing the passive scans for gal scout. I honestly don't think its an issue and that only the dampening bonus is an issue that makes the scout OP. Do you guys think the passive scans on the gallente scout is OP. If not why change it.
I mean...I dont think it's a major factor...but here's a question.
How does it fit in with what the gal's specialty is?
What is the gal's specialty role?
In what way does the gal scout deserve that bonus?
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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BlazeXYZ
xCosmic Voidx Ishuk-Raata Enforcement Directive
6
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Posted - 2014.05.25 03:43:00 -
[484] - Quote
Zatara Rought wrote:BlazeXYZ wrote:I still don't get the idea of reducing the passive scans for gal scout. I honestly don't think its an issue and that only the dampening bonus is an issue that makes the scout OP. Do you guys think the passive scans on the gallente scout is OP. If not why change it. I mean...I dont think it's a major factor...but here's a question. How does it fit in with what the gal's specialty is? What is the gal's specialty role? In what way does the gal scout deserve that bonus?
I agree with the role and the speciality of a gallente scout. What I really mean is that in this approach caldari scout looks more appealing to skill into. I prefer keeping the passive scan bonus to 5 or reduce to 3 and keep it same with the caldari.
Blaze
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
681
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Posted - 2014.05.25 04:04:00 -
[485] - Quote
CCP Rattati wrote: Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak
Ok, here's my issue. I'm going to ignore the fact that all of these conversations are distilling the scout role (particularly the gal scout role) into something that inherently MUST use the cloak, so all must be balanced around the cloak. I could go into detail exactly what I think of that and the cloak, but I am trying to be civil here ;)
However. 3 hp/s regen is too much? really? for the scout suit of the race that you guys, when designing and implementing your long awaited suit rebalance and update (very, very long awaited. you certainly had time to work on it) decided should have those inbuilt reps as per the lore.
Fine. 3 hp/s is too much for a scout, apparently because "it's a free adv rep module". Then, for the love of all that is holy, explain to me why the Cal scout needs its insanely high shield regen? That, btw, is also a free module, one would have to use proto energizer on a Cal assault to reach even comparable shield regen.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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DozersMouse XIII
Inner.Hell
824
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Posted - 2014.05.25 04:24:00 -
[486] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak
Ok, here's my issue. I'm going to ignore the fact that all of these conversations are distilling the scout role (particularly the gal scout role) into something that inherently MUST use the cloak, so all must be balanced around the cloak. I could go into detail exactly what I think of that and the cloak, but I am trying to be civil here ;) However. 3 hp/s regen is too much? really? for the scout suit of the race that you guys, when designing and implementing your long awaited suit rebalance and update (very, very long awaited. you certainly had time to work on it) decided should have those inbuilt reps as per the lore. Fine. 3 hp/s is too much for a scout, apparently because "it's a free adv rep module". Then, for the love of all that is holy, explain to me why the Cal scout needs its insanely high shield regen? That, btw, is also a free module, one would have to use proto energizer on a Cal assault to reach even comparable shield regen. makes a great point
don't harm the hamsters
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lithkul devant
Legions of Infinite Dominion Zero-Day
229
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Posted - 2014.05.25 04:25:00 -
[487] - Quote
While I love most of the changes, I have to say you are hitting to hard and to fast with the nerf hammer on the Gal, yes the Galente do need to be toned down, but I do not feel that the Galente should get hammered this much in all the fields that they have bonuses in, this to me feels like overkill. I would rather it be half of the proposed this time, and if it is still being that bad figure out what is going on and adjust accordingly. |
Brokerib
Lone Wolves Club
1205
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Posted - 2014.05.25 04:31:00 -
[488] - Quote
CCP Rattati wrote:In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role 4)CA scouts passive scan (fondly known as wallhacking) a tad too much 5)Cloak gameplay with dampening is a key factor in fun ewar 6)The need to specialize is enforced in a big way with power graduation 7)To not force equipment selection by having built in scout bonuses for the cloak specifically (such as duration for GA) Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak Updated Hotfix Alpha NumbersNo changes to shared group scans No changes to Gallogi FS, it is a very narrow scan with a limited steatlh counter by another role than CA scouts. I want to see how that plays out. No changes so bonuses affect modules fitted (a much bigger change) I have updated the google docs accordingly Thanks for the discussion on balancing Scouts CCP Rattati. Hopefully the Alpha patch will go some way towards reducing the abuse of the Scout frame. But it's only half of the equation.
For a complete solution, even if only as a temporary fix, the Assault frames need a buff to make them competitive.
I know you've only just gotten off the Scout train, but some suggestions below. [suggestion] Assault suit changes/medium balance
Knowledge is power
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
883
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Posted - 2014.05.25 04:36:00 -
[489] - Quote
I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see.
CCP continues to make the wrong choices, one choice at a time.
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Zatara Rought
General Tso's Alliance
3262
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Posted - 2014.05.25 04:37:00 -
[490] - Quote
Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see.
Rofl, didn't you see?
50% of scout use if gal.
Being unscannable with only 1 low slot > all.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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The dark cloud
The Rainbow Effect
3130
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Posted - 2014.05.25 05:09:00 -
[491] - Quote
Even with the new numbers caldari scouts cant see a galente scout (both not using modules). And even then galente gets the upper hand cause damps>precision enhancers. Then you add the +10% damp effect of a proto cloak on it and we are circle jerking. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
883
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Posted - 2014.05.25 06:37:00 -
[492] - Quote
Zatara Rought wrote:Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see. Rofl, didn't you see? 50% of scout use if gal. Being unscannable with only 1 low slot > all.
I have faced 10+ cal scout in a PC battle, never seen that with gal scout.
CCP continues to make the wrong choices, one choice at a time.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
884
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Posted - 2014.05.25 06:39:00 -
[493] - Quote
The dark cloud wrote:Even with the new numbers caldari scouts cant see a galente scout (both not using modules). And even then galente gets the upper hand cause damps>precision enhancers. Then you add the +10% damp effect of a proto cloak on it and we are circle jerking.
Let me say this one last time. That one cal scout will **** over the fitting of every scout on the other team that approaches the cal scouts squad. Squad vision breaks any semblance of balance because his five buddies don't need any precision while any gal scout will be severely hampered when fighting his squad.
CCP continues to make the wrong choices, one choice at a time.
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Zatara Rought
General Tso's Alliance
3265
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Posted - 2014.05.25 07:02:00 -
[494] - Quote
Ares 514 wrote:Zatara Rought wrote:Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see. Rofl, didn't you see? 50% of scout use if gal. Being unscannable with only 1 low slot > all. I have faced 10+ cal scout in a PC battle, never seen that with gal scout.
Cool beans, doesn't change the data homie.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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DozersMouse XIII
Inner.Hell
827
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Posted - 2014.05.25 07:07:00 -
[495] - Quote
completely take the scan range bonus away from the gal scout and give it to the amarr scout
don't harm the hamsters
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jerrmy12 kahoalii
Proficiency V.
1531
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Posted - 2014.05.25 07:08:00 -
[496] - Quote
Cal scout isn't as good as gal scout zatara.
Closed beta vet.
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Orion Sanjeet
The Last of DusT. General Tso's Alliance
84
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Posted - 2014.05.25 08:13:00 -
[497] - Quote
Give an e-hp reduction for each dampener used.
I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver since it has a 4 round clip, I do NOT miss). Also this isn't a second stat. FIX BEING ABLE TO SHOOT FROM CLOAK!!!! 2 seconds (minimum) after switching from cloak for any equipment or weapons to be able to be used.
Also, you get to choose 2, preferably one that the gal scout gets to keep. 1) Omnipresent (Highest non-vehicle top speed) 2) Omnipotent (Can kill a heavy in 3 shots and can roughly 3/4 the armor of one) 3) Omniscient (Can see all and be seen by none) Because the gal scout is currently all three.
I'm here to drop links and rep bitches, and I'm just about outta links.
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Orion Sanjeet
The Last of DusT. General Tso's Alliance
84
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Posted - 2014.05.25 08:14:00 -
[498] - Quote
Also 15 seconds (minimum) between the deactivation of cloak and reactivation of it.
I'm here to drop links and rep bitches, and I'm just about outta links.
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ANON Cerberus
Tiny Toons
760
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Posted - 2014.05.25 08:15:00 -
[499] - Quote
CCP Rattati wrote:In summary Overall we generally agree that 1)GA scout could fit too much because of his native dampening 2)GA scout also got a free repair module on top of that 3)GA passive scan bonus doesnt necessarily make sense for role 4)CA scouts passive scan (fondly known as wallhacking) a tad too much 5)Cloak gameplay with dampening is a key factor in fun ewar 6)The need to specialize is enforced in a big way with power graduation 7)To not force equipment selection by having built in scout bonuses for the cloak specifically (such as duration for GA) Cloak keeps dampening, and at better rates than we originally proposed, 0-5-10 instead of 0-2.5-5 *GA scout damp bonus to 3% per level instead of 5% for a maximum bonus of 15% *Reducing CA passive scan to 3% from 5% *Reducing GA passive scan to 1% from 5% (I would think this gets changed to something more fitting later) *Reducing GA regen to 1/hp from 3/hp *Duration changes stay the same as original proposal with the same recharge ratio as the old cloak Updated Hotfix Alpha NumbersNo changes to shared group scans No changes to Gallogi FS, it is a very narrow scan with a limited steatlh counter by another role than CA scouts. I want to see how that plays out. No changes so bonuses affect modules fitted (a much bigger change) I have updated the google docs accordingly
While I appreciate you taking time to work out balance here,
You have just gutted my role with the Gallente scout. The dampening level might be ok, will have to see as I have not worked it out.
However changing the rep to 1hp/sec seems a little harsh. On top of that the passive scan to 1% per level - are you joking me!? Thats way too low.
So much for my 3-4x passive scan range fits.... what the hell am I meant to do now... brick tank like everyone else?
great...... Why does the Gallente scout now get a worse passive range than the Caldari?
I always thought it was passive scan range (On the Gallente with 3 or 4 x low slots) VS Caldaris better scan resolution (Lower dB pickup) Damn I'm not happy about that CCP :( |
ANON Cerberus
Tiny Toons
762
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Posted - 2014.05.25 08:20:00 -
[500] - Quote
Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see.
I'm just annoyed because my role of long range passive scan is now dead on my Gallente scout. What options are left? Brick tanking? Dampening...? Great.
I think the passive scan range on the Gall scout is now going to be similar if not lower than it was before the 1.8 changes..... |
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Ryme Intrinseca
The Rainbow Effect
1260
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Posted - 2014.05.25 08:41:00 -
[501] - Quote
Utterly brutal quintuple nerf on the gal scout (profile, scan, regen, armour, cloak).
When is this happening? I name that day Corridor Camping Day, as it seems that i'll be trapped in my sentinel from that date forward. |
Iron Wolf Saber
Den of Swords
15186
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Posted - 2014.05.25 09:14:00 -
[502] - Quote
I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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jerrmy12 kahoalii
Proficiency V.
1531
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Posted - 2014.05.25 09:19:00 -
[503] - Quote
Iron Wolf Saber wrote:I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion. Heres the thing There needs to be a way to completely avoid wall hacks, it's juat a ******** mechanic for bad players or abusers There needs to be a way for scouts to avoid the op wall hacks, again, wall hacks are plain stupid.
Closed beta vet.
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Haerr
Legio DXIV
717
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Posted - 2014.05.25 09:20:00 -
[504] - Quote
Iron Wolf Saber wrote:*snip*this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in. Speaking of the sharpshooter skills, are there any plans on balancing them between the rifles?
Iron Wolf Saber wrote:*snip*Don't expect the thinking of absolutions to survive into Legion. Good.+1
I have Plasma Cannon Proficiency V, no jk.
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Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
686
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Posted - 2014.05.25 10:19:00 -
[505] - Quote
Orion Sanjeet wrote:Give an e-hp reduction for each dampener used.
I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver since it has a 4 round clip, I do NOT miss). Also this isn't a second stat. FIX BEING ABLE TO SHOOT FROM CLOAK!!!! 2 seconds (minimum) after switching from cloak for any equipment or weapons to be able to be used.
Also, you get to choose 2, preferably one that the gal scout gets to keep. 1) Omnipresent (Highest non-vehicle top speed) 2) Omnipotent (Can kill a heavy in 3 shots and can roughly 3/4 the armor of one) 3) Omniscient (Can see all and be seen by none) Because the gal scout is currently all three.
How on earth does it take a full clip from a mass driver to kill a scout (if you're not missing at all)? Please explain.
Also.
1) I guess the Gal scout CAN be speed tanked to be the fastest suit... at which point it will have no armour or damps in the lows. 2) That's the shotgun, not the suit. Also, with that much armour on a gal scout you have relatively slow speed and no other utilities (like damps) in the lows. 3) Can see all (ish) if high slots are used up by precision enhancers (nothing wrong with that) but that combined with dampeners to be completely under the radar does not amount to very high HP and speed, though some of either, sure.
I just don't see how you think that the gal scout can be 2 of these extremes at once, let alone all 3... Wait, do you even Gal scout, bro? ;) (BTW, don't anyone start on me how the gal scout should make those sacrifices and shouldn't be able to do all of that at once, I certainly don't think it should either, my point is it isn't all of those things at once now either)
And, further again, the shotgun =/= the gal scout, the cloak =/= the gal scout. A suit should not be balanced solely around the assumption of one weapon or one equipment that might be used on it.
But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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m621 zma
Seraphim Initiative..
125
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Posted - 2014.05.25 10:53:00 -
[506] - Quote
Zaria Min Deir wrote:But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit.
Get Gud scrub |
m621 zma
Seraphim Initiative..
128
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Posted - 2014.05.25 10:59:00 -
[507] - Quote
Iron Wolf Saber wrote:Don't expect the thinking of absolutions to survive into Legion.
*sigh*
absolutes
but you're right, we won't be forgiving you at any point in time. |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
693
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Posted - 2014.05.25 11:00:00 -
[508] - Quote
m621 zma wrote:Zaria Min Deir wrote:But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit. Get Gud scrub How's the murder taxi business going nowadays, darling, I haven't been run over by you in what feels like months
PS. Miss you <3
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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m621 zma
Seraphim Initiative..
128
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Posted - 2014.05.25 11:02:00 -
[509] - Quote
Zaria Min Deir wrote:m621 zma wrote:Zaria Min Deir wrote:But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit. Get Gud scrub How's the murder taxi business going nowadays, darling, I haven't been run over by you in what feels like months
Yeah, CCP need to fix thatGǪ oh waitGǪ
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Dalmont Legrand
427
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Posted - 2014.05.25 11:31:00 -
[510] - Quote
Cyrius Li-Moody wrote:You're going to have to change more than one stat. You pretty much have to rework every scout. This isn't just about the gallente scout. It's about ALL scouts. You have to think about how this cloaking change will effect EVERY scout.
Do not balance around pubs and general laziness. Balance around a competitive environment where people will counter something. If every scout can be countered easily then no one will run e-war. Previously scouts were practically useless in PC because the tacnet system in this game is ridiculous.
A scanned scout is a dead scout. If every scout can be scanned there is no point in running scout because it has no role.
But then there will be battles of scouts only imagine that, map is empty but all points are being re hacked every minute. XD
The best is yet to come
CPM1 Candidate
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