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Thread Statistics | Show CCP posts - 25 post(s) |
ANON Cerberus
Tiny Toons
765
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Posted - 2014.05.25 11:39:00 -
[511] - Quote
Zaria Min Deir wrote:Orion Sanjeet wrote:Give an e-hp reduction for each dampener used.
I am fine with the invisibility however to require an entire clip from a mass driver to kill one scout is to much (I have been using a mass driver since it has a 4 round clip, I do NOT miss). Also this isn't a second stat. FIX BEING ABLE TO SHOOT FROM CLOAK!!!! 2 seconds (minimum) after switching from cloak for any equipment or weapons to be able to be used.
Also, you get to choose 2, preferably one that the gal scout gets to keep. 1) Omnipresent (Highest non-vehicle top speed) 2) Omnipotent (Can kill a heavy in 3 shots and can roughly 3/4 the armor of one) 3) Omniscient (Can see all and be seen by none) Because the gal scout is currently all three.
How on earth does it take a full clip from a mass driver to kill a scout (if you're not missing at all)? Please explain. Also. 1) I guess the Gal scout CAN be speed tanked to be the fastest suit... at which point it will have no armour or damps in the lows. 2) That's the shotgun, not the suit. Also, with that much armour on a gal scout you have relatively slow speed and no other utilities (like damps) in the lows. 3) Can see all (ish) if high slots are used up by precision enhancers (nothing wrong with that) but that combined with dampeners to be completely under the radar does not amount to very high HP and speed, though some of either, sure. I just don't see how you think that the gal scout can be 2 of these extremes at once, let alone all 3... Wait, do you even Gal scout, bro? ;) (BTW, don't anyone start on me how the gal scout should make those sacrifices and shouldn't be able to do all of that at once, I certainly don't think it should either, my point is it isn't all of those things at once now either) And, further again, the shotgun =/= the gal scout, the cloak =/= the gal scout. A suit should not be balanced solely around the assumption of one weapon or one equipment that might be used on it. But, yes, being able to shoot from cloak and then, even better, being able to instantly recloak is utter bullshit.
This - I'm fed up of my roles being nerfed into the ground because of what a few do with items I use.
CCP need to keep every role a suit has in mind. The longer this goes on the more pigeonholed the roles are starting to feel. Granted the shooting from cloak is too fast and I understand tweaks need to be made but damn what is going to be left for the Gallente scout!?
1st - way back when in Beta I tanked, I unlocked that lovely Surya then shortly after it was removed - my tanks got nerfed, so I tried out the Tac AR before it was 'the thing' and that got nerfed.
I kept using my Caldari assault / logi (Before it was considered op) then they got nerfed. I switched over to scouting and thought - this could NEVER be nerfed in the state its in! [How wrong was I]
I ran Minmatar and Gallente scouts, then we got another dropsuit respec recently so I decided to just stick with the Gallente scout as the Minmatar scout looked weak and lacking and it was a toss up for me between Caldari scout or Gallente. I thought I would stick with what I know.
Now after all that my passive scan fit is being nerfed by default! CCP is even talking about working on Sentinel stats, I hope to god they dont nerf my shield fit forge gun Caldari sentinel as well cuz this really is taking the **** now lol. How unlucky can one guy get in this game?
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1030
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Posted - 2014.05.25 13:44:00 -
[512] - Quote
About the Gal scouts:
*Auto repair nerf: The Auto-Repair for the Gallente Scout was too powerful,.Like the old Logi suits, it gave the Gal scout a free slot. This change was completely warranted.
*Scan Range bonus nerf: The passive scanning of the current scout suits is too powerful, so I agree that it had to be balanced somehow. The scan range nerf to the Gallente scout could have been lower, but it needed one. The Gal Scout is the stealth specialist, not the detection specialist.
*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise.
-Caldari and Minmatar Scout can't evade it at all. Amarr has to use its 4 low slots, and Gallente has to use 3. So half the scouts are unable to evade it at all, and the rest have to compromise their fittings completely to do it. -On the other hand, a Gallente Logi will be able to permascan the entire enemy team just using equipment slots, which don't compromise his suit fitting at all.
This is Dust. If something can be abused to permascan the enemy team, it will be used. If you don't believe me, just take a look at this:
http://www.youtube.com/watch?v=EFKg_0D3Rm0&t=16m20s
Nerf the Duvolle Focused Active Scanner so Minmatar and Caldari Scouts have a chance to evade it if they sacrifice all their low slots, and with the rest of the changes, E-war will be balanced.
Otherwise, just be ready for another season of permascan 514. |
Zaria Min Deir
Escrow Removal and Acquisition Negative-Feedback
699
|
Posted - 2014.05.25 14:18:00 -
[513] - Quote
Flyingconejo wrote:About the Gal scouts:
*Auto repair nerf: The Auto-Repair for the Gallente Scout was too powerful,.Like the old Logi suits, it gave the Gal scout a free slot. This change was completely warranted. So, where's the nerf to the Caldari scout's shield regen rate, it is ridiculouly high and gives them a free slot by saving them from using a recharger/energizer.
Flyingconejo wrote:*Scan Range bonus nerf: The passive scanning of the current scout suits is too powerful, so I agree that it had to be balanced somehow. The scan range nerf to the Gallente scout may be too big (1%? lol), but it needed one. The Gal Scout is the stealth specialist, not the detection specialist. You're right, the Caldari is the detection specialist, thus the bonus to scan precision... However, the Gallente scout's scan range is an integral part of being able to take advantage of that stealthiness. Being able to detect most enemies at a reasonable range helps in avoiding visual detection. And having a blind spot to other dampened scouts is the trade off.
Flyingconejo wrote:*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise. I don't really agree that the small change to the Caldari scout's scan range balances out all the nerfs to the Gallente scout here. Making Caldari scout the most viable scout isn't balance either.
Now, my question is, why would ALL scouts need to be able to evade something as niche and low utility as the Duvolle Focused scanner? Hey, Gallente is supposed to be the stealth specialist, right? ;)
The scan radius is small, the visibility duration pathetic, and the cooldown absolutely ridiculous.
If some Gal Logi wants to use up equipment slots to use it to very briefly detect scouts that would escape other scans... Well, I honestly find it difficult to see a problem with that.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1031
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Posted - 2014.05.25 15:24:00 -
[514] - Quote
Zaria Min Deir wrote:So, where's the nerf to the Caldari scout's shield regen rate, it is ridiculouly high and gives them a free slot by saving them from using a recharger/energizer.
That would go in the Caldari Scout thread, surely? Just to be in the clear, I have been a Gallente Scout since 1.5. I'm not happy about the nerfs, but it was easy to see them coming. Maybe I'm not so worried about these changes because, even with the nerfs, the Gal scout will still be better than it was prior to 1.8.
Yes, the Caldari scout regen is great, and it's one of the reasons that it makes it such a good combat scout. But I think the trend for CCP is to increase the regen of shield based suits, as seen in the Caldari Scout and Heavy. So probably the assault and logi will get a regen buff SoonTM. On the other hand, Caldari Scouts are only good as combat/scan suits. They lack the flexibility of the Gallente suits to be good dampened/speed/stealth hacker suits.
It has to be mentioned that the Gallente Scout also has a great shield regen itself. If you nerf the shield regen of the Caldari suit, you would have to nerf the Gallente regen as well. No thanks.
Zaria Min Deir wrote:You're right, the Caldari is the detection specialist, thus the bonus to scan precision... However, the Gallente scout's scan range is an integral part of being able to take advantage of that stealthiness. Being able to detect most enemies at a reasonable range helps in avoiding visual detection. And having a blind spot to other dampened scouts is the trade off.
Yes, it helps in avoid visual detection. To the point of making it really easy. Passive scanning, and scanning in general, is just too easy in this game.
Even after the nerf, I will still have a 31.5m (20*1.5*1.05) passive scan range (at max skills), which is almost the same to the range we had prior to 1.8. It was more than enough then, it will be more than enough now.
Zaria Min Deir wrote:Flyingconejo wrote:*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise. I don't really agree that the small change to the Caldari scout's scan range balances out all the nerfs to the Gallente scout here. Making Caldari scout the most viable scout isn't balance either.
I quote myself just to make sure you notice that when I said scouts were balanced after these changes, I was talking only about E-war.
To avoid detection, the Gallente scout needs to match in dampeners the number of enhancers that a Caldari scout has fit. That's balance.
Zaria Min Deir wrote:Now, my question is, why would ALL scouts need to be able to evade something as niche and low utility as the Duvolle Focused scanner? Hey, Gallente is supposed to be the stealth specialist, right? ;)
The scan radius is small, the visibility duration pathetic, and the cooldown absolutely ridiculous.
If some Gal Logi wants to use up equipment slots to use it to very briefly detect scouts that would escape other scans... Well, I honestly find it difficult to see a problem with that.
I admit being biased here in that I hate all manners of scanning (passive and active), since they simplify the game too much in my opinion. I prefer a game where no one can scan anyone over a game where everyone is 24/7 scanned, but I have resigned myself to be in the minority on that. I only mention this so you understand that's the reason I choose Gallente Scout way back.
The Gallente scout IS the stealth specialist, and it should be easier for it to avoid detection than for the rest of the scouts. However, avoiding detection is part of the job description of all scouts and I think it should be possible for all of them, even if they have to sacrifice all their low slots to do it. I would accept the Caldari Scout being unable to avoid a focused scanner, since it has great scanning abilities itself.
Also, all the drawbacks you mentioned about the focused scanner can be softened greatly if you cycle through 3-4 of them. It only takes one guy, and the other team is permascanned for an entire squad.
So yes, for me this is the only nerf to the Gal Scout that I don't support, since it goes entirely against the spirit of the suit, which is being the best at avoiding detection.
tl;dr
The Gallente scout will still be a great suit, still much better than it was prior to 1.8. More modules, great shield regen (30hp), 1hp armor regen for free that you can combine with reactive plates (cheaper now) or reppers, more slots, more equipment.
The only thing that is worse than before, and that should not have been nerfed at all is the dampening bonus. The problem was the cloak dampening bonus, and that one has been solved already. Lowering the suit bonus as well is overnerfing.
PD: Gallente scout user since 1.5. Less than a lot of people, but still more than most. Will continue to use it.
PPD: Caldari scout is also OP, by the way. But that's for another thread.
PPPD: I almost don't play anymore, so do what you want. |
Ryme Intrinseca
The Rainbow Effect
1263
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Posted - 2014.05.25 15:32:00 -
[515] - Quote
Zaria Min Deir wrote:Flyingconejo wrote:About the Gal scouts:
*Auto repair nerf: The Auto-Repair for the Gallente Scout was too powerful,.Like the old Logi suits, it gave the Gal scout a free slot. This change was completely warranted. So, where's the nerf to the Caldari scout's shield regen rate, it is ridiculouly high and gives them a free slot by saving them from using a recharger/energizer. Flyingconejo wrote:*Scan Range bonus nerf: The passive scanning of the current scout suits is too powerful, so I agree that it had to be balanced somehow. The scan range nerf to the Gallente scout may be too big (1%? lol), but it needed one. The Gal Scout is the stealth specialist, not the detection specialist. You're right, the Caldari is the detection specialist, thus the bonus to scan precision... However, the Gallente scout's scan range is an integral part of being able to take advantage of that stealthiness. Being able to detect most enemies at a reasonable range helps in avoiding visual detection. And having a blind spot to other dampened scouts is the trade off. Flyingconejo wrote:*Dampening bonus nerf: In regard to the E-war between scouts, and with the changes made to the Cal scout, it might seem that E-war will be more balanced. Balanced between scouts. The problem comes when you consider the other big side of E-war, the active scanners. The Duvolle Focused Active Scanner, to be precise. I don't really agree that the small change to the Caldari scout's scan range balances out all the nerfs to the Gallente scout here. Making Caldari scout the most viable scout isn't balance either. Now, my question is, why would ALL scouts need to be able to evade something as niche and low utility as the Duvolle Focused scanner? Hey, Gallente is supposed to be the stealth specialist, right? ;) The scan radius is small, the visibility duration pathetic, and the cooldown absolutely ridiculous. If some Gal Logi wants to use up equipment slots to use it to very briefly detect scouts that would escape other scans... Well, I honestly find it difficult to see a problem with that. This post is full of win. I will add:
1. Gallente not being passive scan specialist is ok i guess, whats not ok is it being a nothing specialist. 1% radius bonus per level is laughable - you get 45% bonus with one module ffs. Even the 3% dampening is pretty poor given you get 25% from a module. Seems ccp's solution to the amarr scout issue is to make another scout that has no purpose. Gud job guiz .
2. Active scanner functionality is so pathetic compared to passive that it shouldnt really be in this discussion. You would have to carry four duvolle focused scanners and have them out almost constantly, making you highly vulnerable, to even get close to caldari scout scan coverage. Not to mention your suit is then severely compromised in other respects and costs around 250k isk. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
1033
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Posted - 2014.05.25 15:40:00 -
[516] - Quote
Ryme Intrinseca wrote:This post is full of win. I will add: 1. Gallente not being passive scan specialist is ok i guess, whats not ok is it being a nothing specialist. 1% radius bonus per level is laughable - you get 45% bonus with one module ffs. Even the 3% dampening is pretty poor given you get 25% from a module. Seems ccp's solution to the amarr scout issue is to make another scout that has no purpose. Gud job guiz .
We are saying the same thing. I agree with you.
Ryme Intrinseca wrote:2. Active scanner functionality is so pathetic compared to passive that it shouldnt really be in this discussion. You would have to carry four duvolle focused scanners and have them out almost constantly, making you highly vulnerable, to even get close to caldari scout scan coverage. Not to mention your suit is then severely compromised in other respects and costs around 250k isk.
http://www.youtube.com/watch?v=EFKg_0D3Rm0&t=16m20s
And cost does not matter in PC. But that's ok. I will just run my 3 dampeners suit and get on with it. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
885
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Posted - 2014.05.25 16:07:00 -
[517] - Quote
Iron Wolf Saber wrote:I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion.
Who cares about legion?!
CCP continues to make the wrong choices, one choice at a time.
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Sleepy Shadow
L.O.T.I.S. D.E.F.I.A.N.C.E
176
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Posted - 2014.05.25 16:38:00 -
[518] - Quote
Can we change all the Gallente suits and armour repair modules please? Stop the silly Gallente and Caldari mirroring thing you have going on, it doesnGÇÖt make any sense. You need to mirror Gallente and Amarr, one tanks repair and the other plates.
Armour repair modules need to be moved to high slots and the slot layout of all Gallente suits changed as well as the Amarr:
Gallente assault slots 5/2, Amarr assault slots 2/5 Gallente scout 4/2, Amarr scout 2/4 Gallente heavy 4/1, Amarr heavy 1/4
But, with these changes, the Amarr should not have higher HP than the other suits. The changes would promote GallenteGÇÖs use as repair king, it would stop brick tanking and make the Amarr scout a little better in comparison.
Now, give back Gals their range and regen. CCPGÇÖs proposed nerfs are ridiculous.
I have never proto stomped but now that DUST 514 is dead I can do it without remorse!! 263 million ISK to go.
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Tamori Orn
Nos Nothi
36
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Posted - 2014.05.25 17:01:00 -
[519] - Quote
Zatara Rought wrote:Ares 514 wrote:I hate having the suit you skill into get changed so much. Wish I was cal scout now like the majority of PC scouts I see. Rofl, didn't you see? 50% of scout use if gal. Being unscannable with only 1 low slot > all.
50% Gal scouts, but you never actually see them. They stay under the radar! (ba-dum-tish)
I'll show myself out.
I am the "Great King" of the Semites.
I am King of Kish, Lagash, Umma, Uruk, overlord of Sumer, Elam, Mari, and Yarmuti
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DozersMouse XIII
Inner.Hell
830
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Posted - 2014.05.25 17:37:00 -
[520] - Quote
regen should stay at 3 for the gal scout
scan radius bonus should be removed from the gal and moved to the amarr scout
with the gal's dampening bonus being reduced so should the cal's precision (4 % per level or 3 % since passives are staying)
I love what you guys are doing here but trimming every aspect of the gal is NOT the way to balance I really think the cal scout needs a reduced number on the precision bonus
don't harm the hamsters
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Sylwester Dziewiecki
Interregnum.
305
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Posted - 2014.05.25 18:12:00 -
[521] - Quote
CCP Rattati wrote:We want to stick to the dampening removal on cloaks.
How, and you only have one stat to change, do we do that while not making Gallente scout the only viable (PC) meta?
Go! I want to be inform when my Gallente Scout is being detected by passive scan.
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Tweaksz
Kang Lo Directorate Gallente Federation
106
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Posted - 2014.05.25 18:51:00 -
[522] - Quote
CCP Rattati for the love of all that is the Galscout please do not reduce the armor reps, if you are going to ***** slap all other aspects of the Galscout at least give us our survivabilty.
Pill Popping Madness!
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Vordred Knight
Dark Pheonix Armada
189
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Posted - 2014.05.25 18:52:00 -
[523] - Quote
This is what ccp does lol
Markdown:
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Iron Wolf Saber
Den of Swords
15195
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Posted - 2014.05.25 19:03:00 -
[524] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:I am going to say this now and most of you are not going to like it.
The idea of a mechanic invulnerability through ingame things should not or ever been a thing. The game of absolutions is not eve themed for the universe enough to warrant such gimmicks. While you can point to the cloak being this way in eve; you have to remember this is a long time problem along with local in null that has turned into a deadlocked feature planning on resolution.
Just because you got 0.001+ over another players counter number shouldn't account for this slight margin of error; this is the whole reason why sharpshooter was removed in the first place and weapon falloff was brought in.
Scanners and Detection should follow a similar route to eve's lock system. Greater the differences in scan vs stealth the longer it takes for one to appear on that target's radar; this will ultimately require a rebranding work on acceptable detection rates at various sizes/roles as well as sensor falloff strength for those sizes/roles as well as detection speeds expected. A heavy could be blind as a bat but if a scout stays behind him for a minute he may just get noticed. Throw damps on and you will not get seen as quickly as someone who is in the nude. Perform an action and mayhaps increase the rate of detection (firing your gun/ activating your ability) While this type of idea is likely impossible for dust 514. Don't expect the thinking of absolutions to survive into Legion. Heres the thing There needs to be a way to completely avoid wall hacks, it's juat a ******** mechanic for bad players or abusers There needs to be a way for scouts to avoid the op wall hacks, again, wall hacks are plain stupid.
Those are not excuses for the need of a game of absolution; thats a poor mechanic that needs refinement.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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thecoolest guy
Ancient Exiles. General Tso's Alliance
28
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Posted - 2014.05.25 19:06:00 -
[525] - Quote
Seriously, you're swinging the nerf hammer pretty hard at Gal Scouts. What happened to your policy of not nerfing more than one thing at a time and making minor tweaks to see how it goes? You're slamming Gal Scouts with:
Scan range decrease from 5% - 1% per level. (Why even give it at all?) Dampening per level from 5% to 3% And regen from 3hp to 1hp on top of that cloak dampening changes.
Pick 3 of the 4 - but adjust as you go. You're adjusting too much at once.
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Zatara Rought
General Tso's Alliance
3281
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Posted - 2014.05.25 19:07:00 -
[526] - Quote
Someone say Absolution?!
:D
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1034
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Posted - 2014.05.25 19:53:00 -
[527] - Quote
Zatara Rought wrote:Someone say Absolution?!
:D
IWS said that you guys will have no place in Legion.
I don't know what you did, but CCP must be pretty pissed about it. |
Zatara Rought
General Tso's Alliance
3282
|
Posted - 2014.05.25 20:09:00 -
[528] - Quote
Flyingconejo wrote:
IWS said that you guys will have no place in Legion.
I don't know what you did, but CCP must be pretty pissed about it.
D:
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Flyingconejo
KILL-EM-QUICK RISE of LEGION
1034
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Posted - 2014.05.25 20:17:00 -
[529] - Quote
Zatara Rought wrote:Flyingconejo wrote:
IWS said that you guys will have no place in Legion.
I don't know what you did, but CCP must be pretty pissed about it.
D:
It probably was those questions you asked at fanfest. Sorry bro. |
Iron Wolf Saber
Den of Swords
15196
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Posted - 2014.05.25 21:14:00 -
[530] - Quote
I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone.
If you want to be undetected it should be sourced from player skills not because you shoved on a harry potter cloak and some sneakers on.
It should be because you poked the other guys eyes out; threw sand in their face and darted around like a wild illusioned shadow.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Adipem Nothi
Nos Nothi
1019
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Posted - 2014.05.25 22:03:00 -
[531] - Quote
thecoolest guy wrote:Seriously, you're swinging the nerf hammer pretty hard at Gal Scouts. What happened to your policy of not nerfing more than one thing at a time and making minor tweaks to see how it goes? You're slamming Gal Scouts with:
Scan range decrease from 5% - 1% per level. (Why even give it at all?) Dampening per level from 5% to 3% And regen from 3hp to 1hp on top of that cloak dampening changes.
Pick 3 of the 4 - but adjust as you go. You're adjusting too much at once.
Compounded nerfs are dangerous, but this could've been a lot worse. Rattati did well. Scouts should be fine, Gal included.
Unless I'm missing something.
o7
Shoot scout with yes...
- Ripley Riley
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Grimmiers
566
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Posted - 2014.05.25 22:38:00 -
[532] - Quote
Iron Wolf Saber wrote:I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone.
If you want to be undetected it should be sourced from player skills not because you shoved on a harry potter cloak and some sneakers on.
It should be because you poked the other guys eyes out; threw sand in their face and darted around like a wild illusioned shadow.
I had a post where shooting your gun and sprinting would increase your profile. I mean what if all suits had closer base profiles, but based on your frame and type of weapon you're using your profile would vary.
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Jaceon Pale-eye
DUST University Ivy League
30
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Posted - 2014.05.25 22:41:00 -
[533] - Quote
Iron Wolf Saber wrote:I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone.
If you want to be undetected it should be sourced from player skills not because you shoved on a harry potter cloak and some sneakers on.
It should be because you poked the other guys eyes out; threw sand in their face and darted around like a wild illusioned shadow. In a game featuring cloned mercs hermetically sealed into suits that operate entirely via electronic sensor systems.... you sound like a moron right now. How the **** did you get voted into a white tag?
I'm with you on the idea of some kind of sensor strength/falloff, some mechanism for attenuation. You know. Your previous post. But this little sperg I quoted? No. Just no. I just went 3/1 with 2 obj hacks and half a dozen CRU hacks with a badic damp on a standard minja suit. No cloak. 2 of those kills with basic knives. I'm practicing for the cloak nerf. If I have not even the efficacy of damps to blind the enemy, scouting as a role is entirely over.
Nerf the cloak damp bonus into the ground and add the decloak->attack delay. We can handle that. Adjust the plates. Gal scouts will figure out how to survive. Leave the Galscout otherwise alone. Half of the stuff being discussed for nerf isn't even part of an existing issue here except for the people who find themselves unable to surmount the ewar advantage inherent to a class of suits intended to handle the bulk of the ewar load.
Even the whinging about tacnet, squads sharing passive scans and "wallhacks" are silly. We're not playing CS:Source. We're playing space mercs with space guns and space sensors. It's 2014 and first world police forces have thermal scanners that wall hack criminal hideouts for their swat teams. CCP's games take place some 34,000 years into the future in a galaxy on the other side ofa wormhole. I can be picked up on scan through an alloyed tritanium wall laced through with mexallon rebar. THAT'S AWESOME!! Love the sci-fi edge. Stop whining because your 2,000 hp heavy can't see me stalking it or find a friend to protect you from me. The trade off is if you DO see me, your standard HMG instakills me.
That's fair even though I can't kill your heavy in one hit. Medium suits also have an advantage if I lose the element of surprise, which happens as soon as I attack. That's fair too. |
IRON PATRIOT 1
Proficiency V.
148
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Posted - 2014.05.25 23:18:00 -
[534] - Quote
My opinion is removing the dampening bonus from cloak field will definitely make the gal scout the go to scout for stealth. On the other hand the only scout that I see suffering from the cloak nerf would be the amaar. Right now the gal and the amaar share the same amount of slots, but the gal will only need to sacrifice 1 low and the amaar 2 in order to be undetectable. This takes away from the amaar scout's total ehp. With the armor plates nerf coming the amaar scout will not only be sacrificing ehp but speed as well just to be effectively damped.
The best thing about being a scout is being fast and stealthy and the amaar scout will only have the benefit of being 1. With that being said the min and cal scout can still compete if the nerf does come. With two damps on a cal scout you still have over 450 shields and sprint 8 m/s that's great for a scout. The min with two damps will have over 340 shields with one low slot still accessible to stack a amor plate and still run faster than the base 8 m/s for a scout.
With that being said the nerf to the cloaks dampening bonus is bad for the amaar scout and all the other scouts will still remain competitive with the gal scout being king of stealth.
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Master Smurf
Nos Nothi
480
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Posted - 2014.05.25 23:33:00 -
[535] - Quote
Adipem Nothi wrote:thecoolest guy wrote:Seriously, you're swinging the nerf hammer pretty hard at Gal Scouts. What happened to your policy of not nerfing more than one thing at a time and making minor tweaks to see how it goes? You're slamming Gal Scouts with:
Scan range decrease from 5% - 1% per level. (Why even give it at all?) Dampening per level from 5% to 3% And regen from 3hp to 1hp on top of that cloak dampening changes.
Pick 3 of the 4 - but adjust as you go. You're adjusting too much at once.
Compounded nerfs have a consistent history of breaking things, but this one might work. It could've been a lot worse. In the end, Rattati did well. Scouts should be fine, Gal included. Unless, of course, I'm missing something.
Shotty please continue to lead them. Gallente users were just too comfortable with what they had. If they played on the other side they would would see these arent as drastic as they think.
Gallente will still be able to be unscannable, will have the second best range and still have some regen where no other suit has any.
Gal can be most damped or fastest sprinter or have the most scan range. They also have the ability to use their low slots to hack well, cover much distance at speed or armor tank with better regen than any other scout.
The Gal scout will most likely still be the best all-round scout, just not head and shoulders above.
"Shine bright like a diamond"
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Brokerib
Lone Wolves Club
1210
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Posted - 2014.05.26 00:14:00 -
[536] - Quote
Iron Wolf Saber wrote:I just simply do not believe in having stats and numbers equating to immunity; if there is any sort of immunity to be gained it should be from player skills and player skills alone.
If you want to be undetected it should be sourced from player skills not because you shoved on a harry potter cloak and some sneakers on.
It should be because you poked the other guys eyes out; threw sand in their face and darted around like a wild illusioned shadow. It doesn't really matter what you believe, we're playing a game that is based on stats and numbers. As such, regardless of my skill, I can be detected even while at distance and concealed and there's no options for what ever the hell it was you wrote there.
Quote:If you want to detect players it should be sourced form player skill, not because you shoved on a magical scanning wand and waved it in the air.
It should be because you keep your head on a stick, watch your back, and check the points.
Invalid arguement is invalid.
Knowledge is power
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JP Acuna
Pendejitos Zero-Day
167
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Posted - 2014.05.26 01:42:00 -
[537] - Quote
Completely ruined the Gallente scout scan radius. Now we could say the dampening skill is balanced, but you had to nerf it too?!! without nerfing Caldari scout precision skill.
Terrible idea, this is not looking good.
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JP Acuna
Pendejitos Zero-Day
167
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Posted - 2014.05.26 01:56:00 -
[538] - Quote
Master Smurf wrote:
Gallente will still be able to be unscannable, will have the second best range and still have some regen where no other suit has any.
Gal can be most damped or fastest sprinter or have the most scan range. They also have the ability to use their low slots to hack well, cover much distance at speed or armor tank with better regen than any other scout.
The Gal scout will most likely still be the best all-round scout, just not head and shoulders above.
Then the Gallente logistics can be the best all-round medium suit, because it can have better precision than the Gal-scout, it can run faster speed-tanked, can be dampened in crazy ways, hack the fastest, tank over 800 armor, best reps, best scan radius, best stamina, etc...
...But it can only have ONE of those things at once and it will be a terrible suit. A sensible scout won't wear any of the fits you suggest for competitive play. Trying to be the "fastest" in a Gal-scout is at least naive.
It is versatile, yes, but won't be the "best" or have the "most" at any of those things except for dampening, in an effective and serious fitting, that is. |
Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.05.26 03:40:00 -
[539] - Quote
why the hell would you nerf the scan radius of the gall scout below the cal? we're suppose to be their polor counter, just makes sense.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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Spartan MK420
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
405
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Posted - 2014.05.26 03:46:00 -
[540] - Quote
cal scout should scan more precise, gall scout should scan further
as of now my ewar fit will be 2 complex dampeners 2 complex range amps and 1 complex ferro plate.....sounds useless with having to waste an extra slot for range amps.
Official Unofficial D.A.R.K L.E.G.I.O.N team mascot.
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