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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Mac 3030
Ultramarine Corp
1
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Posted - 2013.10.28 13:03:00 -
[631] - Quote
Well the swarm launcher Nerf and AV Nerf... It will be just like in the beta with 4 tanks and now assault drop-ships to deal with too... seems you want to have the actual infantry removed from game. With no real way to counteract these. That is without everyone in tanks and drop-ships... Sounds like a game called EVE... where is this FPS heading...
Well i guess now we will be wearing forge guns... Till they get nerfed.... |
Draco Cerberus
Hell's Gate Inc
437
|
Posted - 2013.10.28 13:14:00 -
[632] - Quote
Ryme Intrinseca wrote:CCP Wolfman wrote:Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing:
- Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m
WeGÇÖre looking forward to hearing your feedback!
CCP Wolfman My feedback on this is that the game is virtually unplayable for infantry players (i.e. 90%+ of the playerbase). The expectation was something like a 5% or at most 10% nerf to AV. I wouldn't have liked that, as I think the current tank/infantry balance is good (I see tanks going 40+/0 frequently in pubs, and good tankers are the most valuable asset in PC), but I could have lived with it. 33% nerf to damage for swarms and 31% for AV nades (at PRO) is just ridiculous. Add to that the 56% nerf to swarm launcher range and it is clear that the intention is to make that weapon (the primary AV weapon) unusable. Do you guys have such short memories that you can't remember the indestructible tanks in beta? Because that's what you will go back to with these numbers. Fixed it for you, and some very good points. |
Takahiro Kashuken
Red Star. EoN.
1537
|
Posted - 2013.10.28 13:47:00 -
[633] - Quote
Ydubbs81 RND wrote:Looks like I'm late to this party....as usual.
Anyway please CCP..consider this.....the health of logi lavs and HAVs. How could you put the hammer on AV nades and SL lock on distance? A LAV will be able to simply drive out of range before we will be able to lock on it. Even if we get one shot on it...logi lavs will eat that proto swarm launcher and keep it moving. Packed AV nades were a joke against lavs (especially logi lavs)...now you're making the proto av nade weaker than a current packed AV nade?? Where is the sense in that? I need you guys to play this game when you guys are considering nerfing things.
Have you guys played this game where a tank just sits on a hill (that you guys allow because of the design of these maps) and rails down on objectives? How will we be able to scare him off of the redline now? Now, you're making it so only heavies can attack vehicles...but what if there aren't any in the game? We will just have to die aimlessly then, huh?
I'd rather you give the tanks more health or more effective modules for survivability then to remove our only ways to defend ourselves. I mean, seriously.....proto AV nades 1000hp??? What will that do for tanks and lavs with armor and shield resistance? Some logi lavs still had shields after 3 Lai Dai Packed nades hit them....how will we defend ourselves against them now?
This is the only game where you have to go AV OR Assault. AV nades are going to be a joke against a good tank now and SLs just the same. But for assault class, the SL is our best defense and we can't even use a SL with our primary weapon....which leaves us vulnerable to infantry. It will require 3 or 4 assaults at the same time to take a tank out...and now, all the tanks have to do is run a few meters.
This is another bad idea, CCP...horrible, in fact. You guys don't ever compromise...it is always one extreme or the other. And that is terrible practice as far as balancing a game is concerned.
1. Logi LAVs are getting removed, along with assault DS and logi DS and also scout LAVs and finally enforcers 2. HAV are losing slots which means less tank and less resistances, also vehicles as a whole are losing skills/mods/weapons/slots 3. A LAV will not be able to drive 175m before you cannot lock onto it, locking on time for swarms is just over 1second, it might aswell be instant the lock onto time is that short 4. Once again Logi LAVs are being taken out 5. Packed AV nade does 1300dmg currently, frankly AV nades were being used as a main AV weapon when its support, but double standards once again when you cry about core locus grenades popping you because you are infantry yet its okay to do it to a tank for example, also if you still cant destroy a LAV with AV nades you are just bad 6. Tank can sit on a hill with rail, yet it cannot see the objective because lolrendering, i dont expect you to know this because you are a AR tryhard 7. You scare a tank off the redline by driving up to it and using your AV weapons, if you have no AV weapons that is your own fault and you deserved to be stomped on 8. Heavies you have a FG, if you dont have any again its your own fault, medium and scouts also have access to AV nades, AV stands for ANTI-VEHICLE, you also do have the swarms launcher and plasma cannon, you are not defenceless 8. If tanks got more health and resistance you would all QQ, you have done it since chromosome 9. They havnt removed anything from the game, you can still defend yourselfs with the AV weapons, its just so now you cant spam 400m away swarms while pilots cannot even see the AV'er or the missiles, you actually have to risk yourself for once and use teamwork which is an alien concept to you 10. AV nades are a support weapon not a primary AV weapon 11. If a LAV/HAV have armor and shield resistance then its because the pilots actually know how to fit up a vehicle and protect themselves from tryhards who carry AV nades and think that it should be a primary AV weapon 12. Once again Logi LAVs are being taken out 13. No it isnt, you can still go assault with AV nades, or commando with swarms and a duvolle if you really wanted, or a scout with a PC and smg back up, or a logi with AV nades, or assault with swarms and SMG back up etc, not our fault if you choose to go tryhard or AV, you made that choice yourself 14. A good tank is a good tank due to the pilot, it means no longer can you spam Lai Dai and solo a tank, it means no longer can you sit on the hill 400m away and send 9k of dmg our way in 3seconds while pilots cannot see it, it means you actually have to use teamwork again alien concept to you 15. Oh noes a choice, do i tryhard or go AV? well generally all tryhards did both and carried AV nades 16. Tanks cant run 17. Infantry crying that CCP doesnt compromise, loldouble standards
Final note - This is balancing for PC matches mainly, if you use pub matches as an example it doesnt matter because pubs is meh and lol worthy where you can fight randoms with no AV and go 40-0, PC is where the true vehicle challenge is |
aries shooter
Quafe Runners Orion Empire
0
|
Posted - 2013.10.28 14:05:00 -
[634] - Quote
Did they mess with the sharpshooter skill on the ar. |
Fizzer94
L.O.T.I.S. Public Disorder.
647
|
Posted - 2013.10.28 16:46:00 -
[635] - Quote
I lol at all these guys crying about their easy mode swarms getting nerfed. Being the easiest AV weapon to use, they should also do the least damage. Balance.
They lock on.They could do even less damage and still be balanced.
[Insert snarky remark here.]
|
Sgt Kirk
SyNergy Gaming EoN.
2421
|
Posted - 2013.10.28 18:51:00 -
[636] - Quote
Fizzer94 wrote:I lol at all these guys crying about their easy mode swarms getting nerfed. Being the easiest AV weapon to use, they should also do the least damage. Balance.
They lock on.They could do even less damage and still be balanced. I never got why the swarm launchers did 2.3x more damage than the plasma cannon which takes skill to use while you could train a monkey to fire swarm launchers.
Finally things are even, Stupid Caldari weapons.
I may have deleted DUST but I still care deeply about this game.
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
10
|
Posted - 2013.10.28 19:59:00 -
[637] - Quote
Takahiro Kashuken wrote:16. Tanks cant run
And pigs have wings.
Dude, c'mon... |
Godin Thekiller
Hellstorm Inc League of Infamy
1315
|
Posted - 2013.10.28 20:33:00 -
[638] - Quote
pegasis prime wrote:Godin Thekiller wrote:ChribbaX wrote:As someone who has recently found love in swarms... that lock nerf is a bit too much. The damage sure, will take a few more hits. But you can bet you will be wasted instantly trying to dodge a tank from 175m... and those dropships are now most of the time out of lock range. 175m is way outside of any blaster range (I use stabilized, so I know), and that's when rendering starts to **** up. Plus, before, you could keep dropships out of the battle from most objectives with the range they had. now, you can only do one. Still think 250m is better, but unless they make the rendering work so I can see you shooting at me, then 175 it is. Adapt or die yip 175m is well beyond the effective range on any blaster, if you are attacking blaster tanks closer than 50 m your doing it wrong and if your targeting any rail or missile tank beyond 100 m your doing it wrong.
I attack blaster HAv's within 50m all the time. sneak up on a parked one, hope that it's scanner didn't pick you up, RE's down, set them off, AV nades up the ass, and one swarm later, dead HAV. |
Godin Thekiller
Hellstorm Inc League of Infamy
1315
|
Posted - 2013.10.28 20:36:00 -
[639] - Quote
Atom Heart Mother wrote:touching AV is a big mistake, CCP Wolfman
lol, get good or grab a friend. |
Evane Sa'edi
Forsaken Immortals Top Men.
77
|
Posted - 2013.10.28 22:11:00 -
[640] - Quote
As a proto swarm user I find that the proposed changes are a joke and is only a gift to all users of vehicles. I have seen the damage cut from 350 per missile to 330, the removal of dumb-fireing & the internal magazine cut to 3 flights. It is shear stupidity to cut the range of an anti-armour missile launcher. swarm lanuncher already have to ambush Hav's as their guns have greater range and damage. You should try to copy current anti-armour systems which have better range and damage potential than in game weapons. |
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Fizzer94
L.O.T.I.S. Public Disorder.
648
|
Posted - 2013.10.28 23:10:00 -
[641] - Quote
Sgt Kirk wrote:Fizzer94 wrote:I lol at all these guys crying about their easy mode swarms getting nerfed. Being the easiest AV weapon to use, they should also do the least damage. Balance.
They lock on.They could do even less damage and still be balanced. I never got why the swarm launchers did 2.3x more damage than the plasma cannon which takes skill to use while you could train a monkey to fire swarm launchers. Finally things are even, Stupid Caldari weapons. IKR! The swarm does more DPS than the FG and the Placon, even though it is much easier to use, and doesn't miss. I don't think CCP understands balancing for skill very well.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
|
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.28 23:18:00 -
[642] - Quote
Ydubbs81 RND wrote:Looks like I'm late to this party....as usual.
Anyway please CCP..consider this.....the health of logi lavs and HAVs. How could you put the hammer on AV nades and SL lock on distance? A LAV will be able to simply drive out of range before we will be able to lock on it. Even if we get one shot on it...logi lavs will eat that proto swarm launcher and keep it moving. Packed AV nades were a joke against lavs (especially logi lavs)...now you're making the proto av nade weaker than a current packed AV nade?? Where is the sense in that? I need you guys to play this game when you guys are considering nerfing things.
Have you guys played this game where a tank just sits on a hill (that you guys allow because of the design of these maps) and rails down on objectives? How will we be able to scare him off of the redline now? Now, you're making it so only heavies can attack vehicles...but what if there aren't any in the game? We will just have to die aimlessly then, huh?
I'd rather you give the tanks more health or more effective modules for survivability then to remove our only ways to defend ourselves. I mean, seriously.....proto AV nades 1000hp??? What will that do for tanks and lavs with armor and shield resistance? Some logi lavs still had shields after 3 Lai Dai Packed nades hit them....how will we defend ourselves against them now?
This is the only game where you have to go AV OR Assault. AV nades are going to be a joke against a good tank now and SLs just the same. But for assault class, the SL is our best defense and we can't even use a SL with our primary weapon....which leaves us vulnerable to infantry. It will require 3 or 4 assaults at the same time to take a tank out...and now, all the tanks have to do is run a few meters.
This is another bad idea, CCP...horrible, in fact. You guys don't ever compromise...it is always one extreme or the other. And that is terrible practice as far as balancing a game is concerned. Wow, all this coming from a guy that's never before worried about vehicles, calling them an annoyance rather than a game changer. Why are you worried about tanks? You're not going to use them. You don't bring heavies into PC? You don't bring tankers into PC? And I'll mention again, Logi LAVs are being removed. You make it sound like swarm launchers are being nerfed to the level the plasma cannon is currently at. You haven't yet realized that AV is being nerfed to the level that tanks are going to be nerfed, which will basically keep the tank and AV balance the same as it is now.
Go back to your AR 514. |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.28 23:58:00 -
[643] - Quote
Fist Groinpunch wrote:Talos Vagheitan wrote:ryo sayo mio wrote:respec on av now please Tanks are getting limited ammo. Should balance out Would recalling the tank, then calling in a new one reset the ammo count? If yes, what is stopping the tanker from hightailing an empty tank to his redline and replenishing the ammo that way? Why can infantry select the same suit at a depot to get full ammo right away? |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 00:20:00 -
[644] - Quote
Delta 749 wrote:Robert Conway wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. True. But if you do have your own tanker with you, even if it poorly fit, that poorly it tank (scissors) + an av infantry (paper) should beat the other tank(rock). So av infantry can be used as leverage to help out your vehicle teammates. This is a team based game after all. :) This is a team based game but you dont need team work to drive a tank or to increase its offensive ability or defensive ability in anyway, please explain how "This is team based" holds up under that? And since the obvious thing to mention is small turrets Ill counter that right now, small turrets will be removable which is something many tank drivers have been asking for and is the first thing many plan to remove thus negating even the illusion of a good tank requiring teamwork to operate Yet your double standards are that it shouldn't take teamwork to destroy a tank. |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 00:22:00 -
[645] - Quote
Atom Heart Mother wrote:touching AV is a big mistake, CCP Wolfman But they're nerfing the total amount of HP any tank can have, plus they're getting rid of active repair modules for armor tanks.
Did you even look at all the proposed numbers? Why are you complaining? |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 00:24:00 -
[646] - Quote
Kristoff Atruin wrote:I attack tanks closer than 50m all the time. Tankers never use 3rd person, so if you come up behind them they don't know you're there unless you get scanned. Pop 3 advanced AV grenades on him once his hardeners are down and follow up with a swarm, and they start running for cover. As long as you've picked an ambush location that doesn't have cover nearby he's toast, thanks to the nearly infinite lock range.
I kill madrugars like this several times a week...with a militia swarm launcher.
All the QQ from the duvolle AR users who are upset about their favorite weapon not being the best at all ranges is pure gold. Yeah...you skilled into a close range weapon. You can't just run straight across a field anymore like you're some kind of god, big deal. Learn a thing or two from the shotgun users and get close to the rail rifle guy, he won't stand a chance. Easy tactic against Somas and Sicas that are poorly piloted. |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 01:27:00 -
[647] - Quote
Mac 3030 wrote:Well the swarm launcher Nerf and AV Nerf... It will be just like in the beta with 4 tanks and now assault drop-ships to deal with too... seems you want to have the actual infantry removed from game. With no real way to counteract these. That is without everyone in tanks and drop-ships... Sounds like a game called EVE... where is this FPS heading...
Well i guess now we will be wearing forge guns... Till they get nerfed.... You can put 16 Cal Logi suits with Duvolle TARs and Core Flaylocks on each side, but you can't put 16 tanks on each side, because vehicles are capped at 7 per team.
You all make it sound like tanking is going to become the flavor of the month, with teams somehow deploying 16 tanks at once on the field.
Assault dropships are being removed. Try again |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 02:20:00 -
[648] - Quote
Evane Sa'edi wrote:As a proto swarm user I find that the proposed changes are a joke and is only a gift to all users of vehicles. I have seen the damage cut from 350 per missile to 330, the removal of dumb-fireing & the internal magazine cut to 3 flights. It is shear stupidity to cut the range of an anti-armour missile launcher. swarm lanuncher already have to ambush Hav's as their guns have greater range and damage. You should try to copy current anti-armour systems which have better range and damage potential than in game weapons. LOL Greater range and damage? You must be playing a different game. Go away |
Delta 749
Kestrel Reconnaissance
2276
|
Posted - 2013.10.29 02:32:00 -
[649] - Quote
Spkr4theDead wrote:Delta 749 wrote:Robert Conway wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. True. But if you do have your own tanker with you, even if it poorly fit, that poorly it tank (scissors) + an av infantry (paper) should beat the other tank(rock). So av infantry can be used as leverage to help out your vehicle teammates. This is a team based game after all. :) This is a team based game but you dont need team work to drive a tank or to increase its offensive ability or defensive ability in anyway, please explain how "This is team based" holds up under that? And since the obvious thing to mention is small turrets Ill counter that right now, small turrets will be removable which is something many tank drivers have been asking for and is the first thing many plan to remove thus negating even the illusion of a good tank requiring teamwork to operate Yet your double standards are that it shouldn't take teamwork to destroy a tank.
You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Im not drunk, the planet just happens to be especially wobbly today.
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JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.29 02:49:00 -
[650] - Quote
Soraya Xel wrote:Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible and non-removable, and the same goes for sniper tanks behind redlines.
A dropship can't hurt you from such distance, why would you want to destroy it? |
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JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.29 03:10:00 -
[651] - Quote
New weapons are of course welcome.I just hope my ARs aren't being touched. I use all 4 types and im not interested in getting Caldari fashionable railthing. You guys better wait for more variations of these new weapons to come instead of wanting Gallente AR types removed.
But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
I can understand perfectly the swarm nerf tho. It's kinda made for dropships, since LAVs can outrun them easily by using terrain to their advantage, and Tanks are easier to aim at so there's no need for a lock-on against them. You can't shoot from a dropship from a very long distance, so there's a point in reducing the lock-on range in swarms. But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance? |
Templar 514
Amarr Templars Amarr Empire
17
|
Posted - 2013.10.29 03:34:00 -
[652] - Quote
JP Acuna wrote:But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance?
Just quoting the, IMO, relevant portions. Namely, a nerf to the already brokenly terrible heavy class. Seriously, as a part-time heavy, I am incredibly offended by your frothing desire to take the only useful and effective weapon that heavies currently have, and NERF INTO THE GROUND.
You sir, are an atrocious disgrace, and I fervently hope that you are Forge Gunned at least 7 times in every single match you play from now until the end of New Eden. Which will coincide with the end of the world. |
Spkr4theDead
Red Star. EoN.
1135
|
Posted - 2013.10.29 03:54:00 -
[653] - Quote
Delta 749 wrote:
You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Swarms obviously, because they lock on.
If you can't destroy tanks, you're doing it wrong. |
Godin Thekiller
Hellstorm Inc League of Infamy
1327
|
Posted - 2013.10.29 03:54:00 -
[654] - Quote
Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Our aim and hit detection plus rendering makes our range about the same, so no. Plus, the health is a non-factor when AV comes into play, in which many people has at least to adv. at this point. Plus, we lose most of our mobility for the speed, and we become giant targets, so that one doesn't count. ANd for CAldari HAV's, all you need is 3 fluxes and a breach MD, and it's gone, your're just not creative enough to think of that. There's lots more combo's that you can do too. Lastly, What bonuses do we get? WE risk several games worth of ISK for what? SO we can be the biggest and baddest things on the field. And that's what's happening. Bye bye AR514, hello Dust 514. The mixture era is about to start SOONtm, and it's all thanks to the Saint Wolfman. SUCK IT.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1327
|
Posted - 2013.10.29 03:56:00 -
[655] - Quote
Templar 514 wrote:JP Acuna wrote:But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance? Just quoting the, IMO, relevant portions. Namely, a nerf to the already brokenly terrible heavy class. Seriously, as a part-time heavy, I am incredibly offended by your frothing desire to take the only useful and effective weapon that heavies currently have, and NERF INTO THE GROUND. You sir, are an atrocious disgrace, and I fervently hope that you are Forge Gunned at least 7 times in every single match you play from now until the end of New Eden. Which will coincide with the end of the world.
That just means that the Heavy needs fixing, not to give it one single crutch and ruin everyone else's fun.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Godin Thekiller
Hellstorm Inc League of Infamy
1327
|
Posted - 2013.10.29 03:57:00 -
[656] - Quote
JP Acuna wrote:New weapons are of course welcome.I just hope my ARs aren't being touched. I use all 4 types and im not interested in getting Caldari fashionable railthing. You guys better wait for more variations of these new weapons to come instead of wanting Gallente AR types removed.
But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
I can understand perfectly the swarm nerf tho. It's kinda made for dropships, since LAVs can outrun them easily by using terrain to their advantage, and Tanks are easier to aim at so there's no need for a lock-on against them. You can't shoot from a dropship from a very long distance, so there's a point in reducing the lock-on range in swarms. But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance?
They are doing Forge Guns. Learn to read the fine print.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Delta 749
Kestrel Reconnaissance
2276
|
Posted - 2013.10.29 04:02:00 -
[657] - Quote
Godin Thekiller wrote:Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Our aim and hit detection plus rendering makes our range about the same, so no. Plus, the health is a non-factor when AV comes into play, in which many people has at least to adv. at this point. Plus, we lose most of our mobility for the speed, and we become giant targets, so that one doesn't count. ANd for CAldari HAV's, all you need is 3 fluxes and a breach MD, and it's gone, your're just not creative enough to think of that. There's lots more combo's that you can do too. Lastly, What bonuses do we get? WE risk several games worth of ISK for what? SO we can be the biggest and baddest things on the field. And that's what's happening. Bye bye AR514, hello Dust 514. The mixture era is about to start SOONtm, and it's all thanks to the Saint Wolfman. SUCK IT.
Prove your ranges are worse, pull up the stats of a blaster and compare its optimal and effective ranges to infantry weapons, you beat everything but sniper rifles forges and swarms, that and tanks hiding in the red line with rail guns kills your "We dont have better range" Speed is speed so it still counts even if you arent turning on a dime, grasp those straws Also read the word "practical" can a tank be taken out with grenades and a MD yes but its not practical due to how squishy a suit is and the range of the engagement, its like saying a normal guy can enter a body building competition, doable but not practical so there goes that counter
As for all your last stuff it just sounds like a defense of the pay to win model to me, if thats what you want there are plenty of other games that will let you throw money at them to overcome your lack of ability, you wont even need 6 months of tears
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2276
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Posted - 2013.10.29 04:08:00 -
[658] - Quote
Spkr4theDead wrote:Delta 749 wrote:
You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Swarms obviously, because they lock on. If you can't destroy tanks, you're doing it wrong.
We should call you ostrich with all that time you spend with your head in the sand, also you should petition for dumb fire swarms since you cry about them so much Hell I would even sign that since if you give me direct fire I wont have to worry about them hitting the ground or rocks or walls and what have you and could get you to cry even more about them
And since I know its coming because you also cry about guys on roof tops, if you were actually a decent tanker you would be shooting down dropships at the start of a match and then you wouldnt have to worry about them, hell if they are desperate to get up there you could be farming dropships for a match I know Ive done it myself a few times and no more worrying about forge gunners on rooftops
Honestly Im surprised most tank drivers havent figured that out since even including the angle limitations on the turrets there are a lot of areas that let you angle up by driving on them
Im not drunk, the planet just happens to be especially wobbly today.
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Fizzer94
L.O.T.I.S. Public Disorder.
659
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Posted - 2013.10.29 04:31:00 -
[659] - Quote
Templar 514 wrote:JP Acuna wrote:But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance? the only useful and effective weapon that heavies currently have Just quoting the stupid part.
I didn't realize Heavies couldn't use ARs.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
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Spkr4theDead
Red Star. EoN.
1135
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Posted - 2013.10.29 04:32:00 -
[660] - Quote
Delta 749 wrote:Godin Thekiller wrote:Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Our aim and hit detection plus rendering makes our range about the same, so no. Plus, the health is a non-factor when AV comes into play, in which many people has at least to adv. at this point. Plus, we lose most of our mobility for the speed, and we become giant targets, so that one doesn't count. ANd for CAldari HAV's, all you need is 3 fluxes and a breach MD, and it's gone, your're just not creative enough to think of that. There's lots more combo's that you can do too. Lastly, What bonuses do we get? WE risk several games worth of ISK for what? SO we can be the biggest and baddest things on the field. And that's what's happening. Bye bye AR514, hello Dust 514. The mixture era is about to start SOONtm, and it's all thanks to the Saint Wolfman. SUCK IT. Prove your ranges are worse, pull up the stats of a blaster and compare its optimal and effective ranges to infantry weapons, you beat everything but sniper rifles forges and swarms, that and tanks hiding in the red line with rail guns kills your "We dont have better range" Speed is speed so it still counts even if you arent turning on a dime, grasp those straws Also read the word "practical" can a tank be taken out with grenades and a MD yes but its not practical due to how squishy a suit is and the range of the engagement, its like saying a normal guy can enter a body building competition, doable but not practical so there goes that counter As for all your last stuff it just sounds like a defense of the pay to win model to me, if thats what you want there are plenty of other games that will let you throw money at them to overcome your lack of ability, you wont even need 6 months of tears What part about "terrible rendering" don't you understand? You obviously have no idea what it's like to tank. |
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