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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Chunky Munkey
Amarr Templars Amarr Empire
1886
|
Posted - 2013.10.25 09:32:00 -
[151] - Quote
More than halved lock-on range for swarms!? These vehicle balances better be exactly that. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:32:00 -
[152] - Quote
TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. What game are you playing, me and a squad mate destroy any tank in about 5 seconds, or are you stating from a swarm only view minus tactics and av grenades. wow you are a hero because you can take down low sp tank driven by bad driver with no support with proto weapons fast... congratulations for another pointless post. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:33:00 -
[153] - Quote
Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer.
And isnt the damage nerf 110 less per swarm? so marginal when twio people are taking out a tank, then add av nades and the fact Maddy's will have the same slots as somas, is it not easy enough already? |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:36:00 -
[154] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. What game are you playing, me and a squad mate destroy any tank in about 5 seconds, or are you stating from a swarm only view minus tactics and av grenades. wow you are a hero because you can take down low sp tank driven by noobs with no support with proto weapons fast... congratulations for another pointless post.
So you are incapable of debate, OK I get the picture now, no these are high end tanks, seriously you can't even debate or answer questions from someone who disagrees with you, just be quiet. |
Foundation Seldon
Gespenster Kompanie Villore Accords
131
|
Posted - 2013.10.25 09:37:00 -
[155] - Quote
Ryme Intrinseca wrote:Foundation Seldon wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. Except this won't be the case. I have to emphasize the following here : HP, Burst Tanking, and Decreased Effectiveness of Infantry Slaying Turrets 1. Tanks have lower HP than they did before 2. There's far more reliance on active modules in order to "tank" any sort of significant damage 3. Finite Ammo means Tanks have to take their focus away from infantry slaying at multiple points in order to resupply AV will still be fulfilling its role by creating areas where the Tank can't effectively pass without taking significant damage, you don't need to kill the Tank in order to ensure that its effectiveness in the match is decreased. So tanker role=massacring everything in sight. AV role=temporary inconvenience to the metal killing machine. Yep, that sounds balanced
I'm glad we're in agreement, AV can no longer easy mode a tank with 2 AV grenades and a clip of swarms and we're less effective overall at killing you. |
Bright Cloud
Namtar Elite Gallente Federation
268
|
Posted - 2013.10.25 09:38:00 -
[156] - Quote
Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules? |
Laurent Cazaderon
What The French CRONOS.
1954
|
Posted - 2013.10.25 09:39:00 -
[157] - Quote
Foundation Seldon wrote:Ryme Intrinseca wrote:Foundation Seldon wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. Except this won't be the case. I have to emphasize the following here : HP, Burst Tanking, and Decreased Effectiveness of Infantry Slaying Turrets 1. Tanks have lower HP than they did before 2. There's far more reliance on active modules in order to "tank" any sort of significant damage 3. Finite Ammo means Tanks have to take their focus away from infantry slaying at multiple points in order to resupply AV will still be fulfilling its role by creating areas where the Tank can't effectively pass without taking significant damage, you don't need to kill the Tank in order to ensure that its effectiveness in the match is decreased. So tanker role=massacring everything in sight. AV role=temporary inconvenience to the metal killing machine. Yep, that sounds balanced I'm glad we're in agreement, AV can no longer easy mode a tank with 2 AV grenades and a clip of swarms and we're less effective overall at killing you.
Which sounds good to me. Vehicles shouldnt be paper made. But shouldnt be easy kill farming sleuts |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:39:00 -
[158] - Quote
TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. And isnt the damage nerf 110 less per swarm? so marginal when twio people are taking out a tank, then add av nades and the fact Maddy's will have the same slots as somas, is it not easy enough already?
no sane tank driver rushes his tank into a position where he can get mauled by several people with AV nades + AV weaponry. this is basic tank driving knowledge.
and this is your problem, all your posts indicate that you are one of those scrubs that do not know how to drive a tank and then whine that they get killed by several people at once.
TechMechMeds wrote: So you are incapable of debate, OK I get the picture now, no these are high end tanks, seriously you can't even debate or answer questions from someone who disagrees with you, just be quiet.
you just dont know how to use a tank and all your posts are filled with misinformation. there is nothing to debate when your you put your head into your arse and suffer from tunnelvision |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3477
|
Posted - 2013.10.25 09:40:00 -
[159] - Quote
TechMechMeds wrote:Kaze Eyrou wrote:Ah yes. This post will do fine. I love how everyone disregarded the charge up time for the new rail rifle... I know right, as if the fact the guns aren't even out yet doesn't make the QQ pointless enough already, its bad QQ set in open flat plains.
It's a pointless endeavor being as the charge time is half the time it takes the human eye to blink. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:42:00 -
[160] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. What game are you playing, me and a squad mate destroy any tank in about 5 seconds, or are you stating from a swarm only view minus tactics and av grenades. wow you are a hero because you can take down low sp tank driven by bad driver with no support with proto weapons fast... congratulations for another pointless post.
I just checked your in game stats, your a complete noob, no wonder you disagree with me, I thought you was a dust uni teacher , seriously less than 3000 kills, just be quiet seriously, you don't even have enough experience to know what your on about. I should have known. |
|
Vyzion Eyri
The Southern Legion The Umbra Combine
1559
|
Posted - 2013.10.25 09:42:00 -
[161] - Quote
Vehicle turret ammunition. That is all. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:43:00 -
[162] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. And isnt the damage nerf 110 less per swarm? so marginal when twio people are taking out a tank, then add av nades and the fact Maddy's will have the same slots as somas, is it not easy enough already? you win the price for the most pointless posts done in a day. no sane tank driver rushes his tank into a position where he can get mauled by several people with AV nades + AV weaponry. and this is your problem, all your posts indicate that you are one of those scrubs that do not know how to drive a tank and then whine that they get killed by several people at once. TechMechMeds wrote: So you are incapable of debate, OK I get the picture now, no these are high end tanks, seriously you can't even debate or answer questions from someone who disagrees with you, just be quiet.
you just dont know how to use a tank and all your posts are filled with misinformation. there is nothing to debate.
Check my tanker ALTs stats, terranknight87 and then you can stfu assuming that rubbish. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:56:00 -
[163] - Quote
TechMechMeds wrote: I just checked your in game stats, your a complete noob, no wonder you disagree with me, I thought you was a dust uni teacher , seriously less than 3000 kills, just be quiet seriously, you don't even have enough experience to know what your on about. I should have known.
looks like I was right, you are a CoD kid basing his opinions around kills, so your arguments are truly null and void. now the picture is complete.
and your assumption is wrong, I have more dust experience than you, I am here since the beginning of closed beta with several characters able to use proto gear. I am just not a no life CoD kid like you
and btw, I can assure you, the same same situation will happen that we had in close beta. I can safely assume FG will get a nerf too and sooner or later people will start to cry about tanks infesting the game and the amount of effort to take one down. there will again be alot of rage and again tanks will get nerfed and we return to status quo. I am calling it now. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:57:00 -
[164] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer. And isnt the damage nerf 110 less per swarm? so marginal when twio people are taking out a tank, then add av nades and the fact Maddy's will have the same slots as somas, is it not easy enough already? no sane tank driver rushes his tank into a position where he can get mauled by several people with AV nades + AV weaponry. this is basic tank driving knowledge. and this is your problem, all your posts indicate that you are one of those scrubs that do not know how to drive a tank and then whine that they get killed by several people at once. TechMechMeds wrote: So you are incapable of debate, OK I get the picture now, no these are high end tanks, seriously you can't even debate or answer questions from someone who disagrees with you, just be quiet.
you just dont know how to use a tank and all your posts are filled with misinformation. there is nothing to debate when your you put your head into your arse and suffer from tunnelvision
And you keep editing, no I don't suffer from that, you just can't debate and clearly result to that idiotic pompous rubbish, you have answered none of my qyestions , none, I listen to reason not someone who continually tries to enforce their view by attempting to make me look dumb, anyway check my tankers stats and then stfu, what's your tankers chars name so I can see how much better a tanker you think you are, if you are then my hat goes off to you. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:58:00 -
[165] - Quote
TechMechMeds wrote: by attempting to make me look dumb,. you did that by yourself, mister CoD kid.
|
Delta 749
Kestrel Reconnaissance
2222
|
Posted - 2013.10.25 10:00:00 -
[166] - Quote
Bright Cloud wrote:Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules?
Your calculation is off, it ignores the initial layer of shield reducing damage and doesnt account for the lowered clip sizes of swarms which reduces its overall damage I also have to ask when was the last time you died from a militia swarm launcher? Because thats what these new ones will be at a PROTO level 2 shot clips like the militia and the exact same damage but only if all 6 missiles hit |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:00:00 -
[167] - Quote
Jack McReady wrote:TechMechMeds wrote: I just checked your in game stats, your a complete noob, no wonder you disagree with me, I thought you was a dust uni teacher , seriously less than 3000 kills, just be quiet seriously, you don't even have enough experience to know what your on about. I should have known.
looks like I was right, you are a CoD kid basing his opinions around kills, so your arguments are truly null and void. now the picture is complete. and your assumption is wrong, I have more dust experience than you, I am here since the beginning of closed beta with several characters able to use proto gear. I am just not a no life CoD kid like you and btw, I can assure you, the same same situation will happen that we had in close beta. I can safely assume FG will get a nerf too and sooner or later people will start to cry about tanks infesting FW and the amount of effort to take one down. there will again be alot of rage and again tanks will get nerfed and we return to status quo. I am calling it now.
So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:01:00 -
[168] - Quote
Jack McReady wrote:TechMechMeds wrote: by attempting to make me look dumb,. you did that by yourself, mister CoD kid.
And now your trying to troll me with childish bullsht, OK then lol. |
Delta 749
Kestrel Reconnaissance
2222
|
Posted - 2013.10.25 10:10:00 -
[169] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote: I just checked your in game stats, your a complete noob, no wonder you disagree with me, I thought you was a dust uni teacher , seriously less than 3000 kills, just be quiet seriously, you don't even have enough experience to know what your on about. I should have known.
looks like I was right, you are a CoD kid basing his opinions around kills, so your arguments are truly null and void. now the picture is complete. and your assumption is wrong, I have more dust experience than you, I am here since the beginning of closed beta with several characters able to use proto gear. I am just not a no life CoD kid like you and btw, I can assure you, the same same situation will happen that we had in close beta. I can safely assume FG will get a nerf too and sooner or later people will start to cry about tanks infesting FW and the amount of effort to take one down. there will again be alot of rage and again tanks will get nerfed and we return to status quo. I am calling it now. So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point. No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
Im just going to point out something that leaves a big glaring hole in what you use to judge a persons ability The logistics class exists IE kill count means less and less all based on what class a person prefers Hell even playing a class specced towards killing a persons kill count is not a good indicator of their effectiveness, lets say a guy holds an objective from the enemy for an entire match but doesnt get many kills since the guys assaulting him move back when they get low on health Just because he didnt kill them does that mean he was ineffective even though they were never able to capture that objective?
You should be old enough to release these things on your own without someone younger than you spelling them out for you in this way |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 10:12:00 -
[170] - Quote
TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks.
people even showed you how the changes will effect the gameplay doing calculations and your still in denial and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden.
in short, what you do is not disagreeing but simply talking about stuff that does not belong to dust, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
819
|
Posted - 2013.10.25 10:15:00 -
[171] - Quote
Ten-Sidhe wrote:ROF is in time interval between shots. 60 divided by the decimal will give the rounds per minute. Why they don't just write 1200 for CR and 460 for RR????
|
Heinz Doofenshertz
BetaMax.
541
|
Posted - 2013.10.25 10:15:00 -
[172] - Quote
I would love to point out that the math for the Swarms was done for you guys on page 7 with a link to go mess with it yourselves, and not argue about if you are right or not, note you are in fact wrong. |
Robert JD Niewiadomski
NULLIMPEX INC
641
|
Posted - 2013.10.25 10:17:00 -
[173] - Quote
Stephanie would never said that
Beside the above i have nothing to add to this discussion. I am not a stats freak to rage or to be turned on. I accept the battlefield the way it is After all the only constant thing in the entire universe is ...change |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:24:00 -
[174] - Quote
Jack McReady wrote:TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks. and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden. in short, what you do is not disagreeing but simply talking nonsense, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one
Different stats are relevant to different roles, for tanks I assume kills and k/d represent a tankers skill, for a logi which is what I main in its the wp ratio that matters more, No seriously that is not the case, I think it should take 2 guys to blow up a tank, if I meant what you think I meant id have just outright said 'I want my tank to own whole squads'
I roll up to any tank and let of a volley of swarms then 3 hacked av nades followed by a last volley as they try to run, this is so damn easy its just not right, when I do this with a squad mate its ridiculously laughably easy but there are two of us so it seems kind of valid but its the fact I can so easily blow up a tank that just seems wrong, that much sp and isk invested for two guys to just sneak up or even just one and blow up a tank like its nothing, come on man that's not right. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 10:25:00 -
[175] - Quote
TechMechMeds wrote: I roll up to any tank and let of a volley of swarms then 3 hacked av nades followed by a last volley as they try to run
a good tank driver never gets in such situations were a player can do that, we already covered this and you repeat that nonsense again. if you base your opinions around bad drivers we all might aswell get throwable cotton stick as AV weaponry
welcome to new eden
anyway I cant wait to try out the combat rifle. |
Bright Cloud
Namtar Elite Gallente Federation
268
|
Posted - 2013.10.25 10:25:00 -
[176] - Quote
Delta 749 wrote:Bright Cloud wrote:Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules? Your calculation is off, it ignores the initial layer of shield reducing damage and doesnt account for the lowered clip sizes of swarms which reduces its overall damage I also have to ask when was the last time you died from a militia swarm launcher? Because thats what these new ones will be at a PROTO level 2 shot clips like the militia and the exact same damage but only if all 6 missiles hit The initial shield layer usually gets wiped with the 1st volley. And the dev post did not mention reduced clip size only reduced lock on range and less damage per missile. So you are pulling rabbits out of a hat with the statement that swarms will have only 2 rounds per clip. If you have a link providing more information then share it. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:28:00 -
[177] - Quote
Jack McReady wrote:TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks. people even showed you how the changes will effect the gameplay doing calculations and your still in denial and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden. in short, what you do is not disagreeing but simply talking about stuff that does not belong to dust, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one
And what calculations where? From what if seen in dust the calculations don't account for random human behaviour and situational changes, they just account for static engagements that don't take a lot of factors of actual gameplay into account. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 10:34:00 -
[178] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks. people even showed you how the changes will effect the gameplay doing calculations and your still in denial and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden. in short, what you do is not disagreeing but simply talking about stuff that does not belong to dust, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one And what calculations where? From what if seen in dust the calculations don't account for random human behaviour and situational changes, they just account for static engagements that don't take a lot of factors of actual gameplay into account. as everyone can see you still dont get it and you now just posted something against yourself without knowing it. that is what happens when you suffer from tunnelvision syndrome.
ok, because I am nice I will repeat it for you: it will take ~23-30 seconds with a solo nerfed swarms to take out an armor tank with the announced changes (time depending on amount of damage mods) in an unrealistic combat scenario. that means in a real combat scenario it will most likely take half a minute or more of shooting to take down a tank with stacked dmg mods. you can find the post about the calculations on page 7. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
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Posted - 2013.10.25 10:37:00 -
[179] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks. people even showed you how the changes will effect the gameplay doing calculations and your still in denial and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden. in short, what you do is not disagreeing but simply talking about stuff that does not belong to dust, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one And what calculations where? From what if seen in dust the calculations don't account for random human behaviour and situational changes, they just account for static engagements that don't take a lot of factors of actual gameplay into account. as everyone can see you still dont get it and you now just posted something against yourself without knowing it. that is what happens when you suffer from tunnelvision syndrome. ok, because I am nice I will repeat it for you: announced changes show that it will take 23-30 seconds (depending on amount of damage mods) in an unrealistic combat scenario. that means in a real combat scenario it will most likely take half a minute or more of shooting to take down a tank with stacked dmg mods.
No I just didn't see that but thanks, you attitude is so rotten you have to be trolling. |
Jack McReady
DUST University Ivy League
743
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Posted - 2013.10.25 10:38:00 -
[180] - Quote
TechMechMeds wrote:No I just didn't see that but thanks, you attitude is so rotten you have to be trolling. your denial is amusing and sad at once
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