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1. PC scenario: 2 bricked Heavies, 1 Logi, 1 Super Strafing Cal Assault... - in Rookie Training Grounds [original thread]
Medical Crash wrote: Templar, Slugs are relevant. They require you to aim before every shot, and you have less than a second to get your aiming right- or your enemies kill you. I pointed that out, because if I can be accurate with that-one of...
- by Templar 514 - at 2014.04.28 23:45:00
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2. PC scenario: 2 bricked Heavies, 1 Logi, 1 Super Strafing Cal Assault... - in Rookie Training Grounds [original thread]
Medical Crash wrote: When players strafe too much, AA gets disabled, putting you in manual aiming. I don't know what is up with DUSTs aiming, but I can't keep my reticule on enemies when this happens. Even with AA off in any other game, I don't...
- by Templar 514 - at 2014.04.28 13:13:00
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3. PC scenario: 2 bricked Heavies, 1 Logi, 1 Super Strafing Cal Assault... - in Rookie Training Grounds [original thread]
As someone who actually uses a KB/M setup for DUST, I can tell you straight up that any halfway competent DS3 player will be able to whip any of those builds so named in a 1v1. So all you need are some acceptable skill level DS3 players with soli...
- by Templar 514 - at 2014.04.28 04:18:00
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4. Rifle Types - in Rookie Training Grounds [original thread]
Artificer Ghost wrote: Combat Rifle - Damage Type: Projectile (-10% VS. Shield / +10% VS. Armor) Scrambler Rifle - The Scrambler Series, specifically, is built for headshots. The Pistol and Rifle both have insane Headshot Damage bonuses ...
- by Templar 514 - at 2014.03.01 02:13:00
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5. The Solution to Protostomping Is.... - in General Discussions [original thread]
....To prevent squads from joining public matches. Discuss, agree, act like a muppet and disagree.
- by Templar 514 - at 2014.02.27 01:49:00
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6. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Thrydwulf Khodan wrote: 2E slots on the new Scouts place the current Logi suits into a difficult position. Scouts will now have as many Equipment slots as Basic and Advanced Caldari Logi and Amarr Logi suits. Addressing the bolded section:...
- by Templar 514 - at 2014.02.03 19:16:00
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7. [Request/Feedback] Amarr light weapons punishment system - in Feedback/Requests [original thread]
Ulysses Knapse wrote: The Caldari dropsuit is "notoriously uncomfortable" in the dev blogs, but the Amarr dropsuits have no such mention. You've never read the item description for the Amarr Assault suit, have you.
- by Templar 514 - at 2013.12.24 00:07:00
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8. Extra Ammo Skill - in General Discussions [original thread]
Rynoceros wrote: Actually, I'm pretty sure this is how that Skill currently works. It doesn't affect the carried amount of ammo, but how much ammo is in the clip. Seems like I tried it on a HMG and it just resulted in more overheating. I know ...
- by Templar 514 - at 2013.12.23 23:55:00
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9. What BPOs benefit from racial and weapon skills? - in Rookie Training Grounds [original thread]
AFAIK: BPO weapons have pretty much always been assumed as benefiting from the relevant skill trees. Similarly, the Dren and Templar dropsuit sets are also generally assumed to gain the benefits from the relevant skills. I believe that the Covena...
- by Templar 514 - at 2013.12.23 21:02:00
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10. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
Vicious Minotaur wrote: Wrong on the Caldari Logistics. The Caldari simply trades an equipment slot and some CPU for an extra low. Compared to Gallente and Minmatar Logi suits. I was referring to the difference of CalSalt vs CalLogi, where ...
- by Templar 514 - at 2013.12.20 06:06:00
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11. Discussion: Is there an issue with nanohives? - in General Discussions [original thread]
abarkrishna wrote: You do realize all logi suits has 4 equipment slots. But hey lets hate on Gallente specifically. I have never seen more than 4 sets of repping hives near an objective either. a¦á_a¦á /can't tell if stupid or just ignorant....
- by Templar 514 - at 2013.12.20 05:07:00
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12. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Kazu Fujiwara wrote: If you can do that while someone is driving it, I would congratulate you and give you a cookie. Ulysses Knapse wrote: But it doesn't count as 1-clipping something if it's already been heavily damaged... Also, getting ...
- by Templar 514 - at 2013.12.16 19:44:00
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13. [Request] Remove light/heavy weapon penalty vs Vehicles. - in Feedback/Requests [original thread]
Well, it's actually possible to 1-clip an unshielded Saga LAV with an ADV-level RR. Of course, that's the catch- you've got to drop the shields first, and be really close up. But it is a good way to horde the delicious warpoints.
- by Templar 514 - at 2013.12.16 18:39:00
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14. ISK Differences between EVE supported players and Dust exclusive players - in Feedback/Requests [original thread]
I'm honestly unsure of the ability of a fleet of Goons to take over a bombardment sat. Half of this is because I doubt even higher-up Goon FCs who actually do know what their doing even understand FW mechanics. The other half is because EVE-side ...
- by Templar 514 - at 2013.12.09 03:00:00
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15. ISK Differences between EVE supported players and Dust exclusive players - in Feedback/Requests [original thread]
Ultimately the issue is actually closed/open beta vets sitting on enormous piles of ISK from the Chromosome-to-Uprising asset refund. Believe me, I've tried to transfer ISK to my DUST character from my EVE character, and it doesn't work. Not in a...
- by Templar 514 - at 2013.12.09 02:51:00
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16. [Feedback] Commando suit has too few gains compared to the trade-offs, compared ... - in Feedback/Requests [original thread]
As someone who is slightly knowledgeable about the Commando suit, I can say with authority that the Commando ak.0 has 2 high slots, not one. That said, it's still very UP.
- by Templar 514 - at 2013.12.04 19:15:00
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17. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
vilstan wrote: My primary complaint about orbital strikes (echoed in the above quote) is that they only ever seem to get called in when one team is rofl stomping the other team, and it just helps the winning team win even more. Stuff like that ...
- by Templar 514 - at 2013.12.04 19:14:00
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18. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
To finish up, because lolcharacterlimits: vilstan wrote: *Salvage, The Cost of Death, Game Modes, Map Design, Competitiveness* Salvage in public matches are based on loot tables. Think of it like the drops/spawns from belt ratting- sometime...
- by Templar 514 - at 2013.12.04 19:00:00
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19. As a new player, this game is brutally unwelcoming. I also think it lacks soul. - in General Discussions [original thread]
I'm going to at least try to address all of your points. I will firstly note that I will snip the text because yes, character limits are somewhat small. vilstan wrote: *NPE concerns, Spawn camping, Orbital Strikes* So first off, NPE is wide...
- by Templar 514 - at 2013.12.04 18:34:00
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20. Matchmaking - The simple fix we need - in Feedback/Requests [original thread]
I think that you make good points, but I also disagree with what should be done to 'fix' matchmaking at present. It's a semi-known fact that part of the reason the MM is broken right now is due to a lack of players; we pretty much don't have enoug...
- by Templar 514 - at 2013.12.04 17:54:00
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