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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
342
|
Posted - 2013.10.25 08:49:00 -
[121] - Quote
OK now about the Swarms... if they are goign to be broken to the point where they can't lock a dropship we need dumbfire missiles to come back.
Sincerely,
Caldari trademark Inc. |
TechMechMeds
Swamp Marines Kleenex Inc.
906
|
Posted - 2013.10.25 08:49:00 -
[122] - Quote
Iron Wolf Saber wrote:well... at 175 meters you should be able to see the guy shooting swarms at you now.
Yes exactly, its obviously a temporary fix until rendering issues. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 08:49:00 -
[123] - Quote
TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid.
for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6675
|
Posted - 2013.10.25 08:50:00 -
[124] - Quote
Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. |
TechMechMeds
Swamp Marines Kleenex Inc.
906
|
Posted - 2013.10.25 08:53:00 -
[125] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid. for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago.
No, you just don't like that I disagree with you. Also assuming I'm stupid based on an altercation in a game demonstrates your intellect. |
Monkey MAC
killer taxi company General Tso's Alliance
870
|
Posted - 2013.10.25 08:55:00 -
[126] - Quote
40m on the standard assault?
[Hangs up suit] Ill be back in a year!
|
TechMechMeds
Swamp Marines Kleenex Inc.
906
|
Posted - 2013.10.25 08:57:00 -
[127] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid. for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago.
I really couldn't care any less what rubbish you spout, you can state your opinion as fact all you want sunshine. |
wripple
WarRavens League of Infamy
95
|
Posted - 2013.10.25 08:58:00 -
[128] - Quote
And sadly still no change to the assault forge. I'm retiring from dropships. |
Iron Wolf Saber
Den of Swords
9661
|
Posted - 2013.10.25 09:00:00 -
[129] - Quote
KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise.
The guy who made that promise is no longer with CCP. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:01:00 -
[130] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid. for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago. No, you just don't like that I disagree with you. Also assuming I'm stupid based on an altercation in a game demonstrates your intellect. I would not say that spreading around nonsense is disagreeing. nonsense is simply nonsense I and am glad that you are not responsible for the game.
and I bet you will be one of the first people crying about tanks |
|
Ghural
The Southern Legion The Umbra Combine
163
|
Posted - 2013.10.25 09:02:00 -
[131] - Quote
Whilst you're at it. Can you fix the invisible swarm bug? |
gbghg
L.O.T.I.S. Public Disorder.
3758
|
Posted - 2013.10.25 09:03:00 -
[132] - Quote
so AV nades are getting their damage nerfed by roughly a third? funny that, i've been saying that for months. glad that it finally happened though, those things were ridiculous. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1137
|
Posted - 2013.10.25 09:03:00 -
[133] - Quote
Aeon Amadi wrote:This is somewhat alarming, actually... The Assault Rail Rifle outperforms -EVERYTHING- else in terms of Damage and Range. I don't see any reason to continue using the Assault Rifle when it doesn't even do what it's supposed to anymore: High damage in close quarters combat
I feel that the Assault rail rifle will be much like the laser rifle in terms of effectiveness at close range, being that it won't do very much damage at all. It could also be like the sniper rifle with a high kick/recoil so that the DPS on paper might not actually relate to the practical damage output of the gun (the HMG is a classic example of this)
However, this does mean that the laser rifle might be put even more out of use because of this, or it could be used more as players will switch to long range combat instead of just using an AR for all ranges. The new AR range will hopefully make players get closer to their targets...giving heavies and scouts an actual chance at taking them on.
I'd honestly like to see a video of all the new weapon variants so that we know how they shoot, what the rate of fire is like, and what the kick/dispersion is like, before we jump to any conclusions. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6675
|
Posted - 2013.10.25 09:05:00 -
[134] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. Did not know that, thanks for telling me.
Does that mean its no longer planned? I would really love a confirmation or at least a denial. The plan made a lot of sense. |
Iron Wolf Saber
Den of Swords
9661
|
Posted - 2013.10.25 09:07:00 -
[135] - Quote
KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. Did not know that, thanks for telling me. Does that mean its no longer planned? I would really love a confirmation or at least a denial. The plan made a lot of sense.
There was a massive disruption in plans, Im surprised you didn't keep up on these things. Head on over to the counselors chambers and read the AMA that should give a more or less the situation up until now.
I mean it was not the best kept secret the last EP departed and we now have a replacement one CCP Rouge. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6675
|
Posted - 2013.10.25 09:08:00 -
[136] - Quote
Damn, edited too slow. |
Cosgar
ParagonX
6461
|
Posted - 2013.10.25 09:08:00 -
[137] - Quote
Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. If Remnant is gone, who's in charge of dropsuits? |
Foundation Seldon
Gespenster Kompanie Villore Accords
131
|
Posted - 2013.10.25 09:09:00 -
[138] - Quote
wripple wrote:And sadly still no change to the assault forge. I'm retiring from dropships.
Just because it isn't listed doesn't mean it isn't going to be addressed. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:11:00 -
[139] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid. for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago. No, you just don't like that I disagree with you. Also assuming I'm stupid based on an altercation in a game demonstrates your intellect. I would not say that spreading around nonsense is disagreeing. nonsense is simply nonsense I and am glad that you are not responsible for the game. and I bet you will be one of the first people crying about tanks
It takes less than 10 seconds working with a squad mate to blow up a tank and about a minute to have both reached, engaged and blown it up, then you switch from av back to your regular combat fit, two guys out of combat to blow up a tank for about a minute isnt a big deal. How is that nonsense? |
Heinz Doofenshertz
BetaMax.
540
|
Posted - 2013.10.25 09:11:00 -
[140] - Quote
Just gonna pop in here with some comparavtive stats for the weapon changes vs the proposed madruger stats.
Mads are assumed fit with armor hardner and one each of the 60 and 120 complex plates
Noskills: Current Swarm Unfit Mad: 11.24 seconds 3.51 shots used New Swarm Unfit Mad: 16.87 seconds 5.27 shots used Current Swarm Fit Mad: 21.7 seconds and 6.78 shots used New Swarms Fit Mad: 32.58 seconds 10.18 shots used
Full skiils and weapon dmg mods: Current Swarm Unfit Mad: 4.11 seconds 2.41 shots New Swarms Unfit Mad: 11.6 seconds and 3.62 shots Current Swarms Fit Mad: 14.9 seconds 4.6 shots New Swarms Fit Mad: 22.4 seconds 7 shots
if you wish to check for yourself try here www.dust514stats.com/compare.cfm it's a work in progress but it works. |
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TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:14:00 -
[141] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisible spamming swarms. If tanks costed half as much I'd agree with you but they don't, so I stand by what I say. and you only continue to make yourself look stupid. for half the isk you would only get half the tank. as already mentioned, you pay for mobility, high hp, range, immunity ot majority of weapons, etc... you dont get it and as result all your said is still null and void remember that tiny amount of credibility you had? well it went down the toilet several posts ago. No, you just don't like that I disagree with you. Also assuming I'm stupid based on an altercation in a game demonstrates your intellect. I would not say that spreading around nonsense is disagreeing. nonsense is simply nonsense I and am glad that you are not responsible for the game. and I bet you will be one of the first people crying about tanks
Why should a tank get less slots and stats across the board because it costs less? Its already easy enough as it is to blow up. You seem to want them to remain a massive isk and sp sink to be easily blown up. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2842
|
Posted - 2013.10.25 09:17:00 -
[142] - Quote
Cosgar wrote:Iron Wolf Saber wrote:KAGEHOSHI Horned Wolf wrote:Iron Wolf Saber wrote: I did not see the word promise in that paragraph whatsoever.
A promise is defined as a declaration of assurance, a claim of what will happen, to give good ground for expectation; I'd say a dev post saying something will happen is plenty good grounds to expect it. The word "promise" itself is not required for something to be a promise. Why are you always doing this anyway? whenever someone tries to hold CCP to their word you have to swoop in and find loop holes. I remember when you even claimed weapons, vehicle, and dropsuit racial variants were NEVER promised within 1 yr from Fanfest despite you yourself having been there. I had to link you the talk (Advancing the core) where they said they'll be out within 6 to 12 months of the time of that Fanfest. Speaking of which, I'm actually hopeful and optimistic that they will be able to keep that promise. The guy who made that promise is no longer with CCP. If Remnant is gone, who's in charge of dropsuits?
Who all is gone anyway? Who is in charge now? What CCP words are now "complete bullshite" and which are still accurate? How do you parse that without being privy to information behind a NDA? How many issues that were raised and being actively looked at got dropped after CCP Soandso that we don't know about left?
I find some of these statements to be a bit a disingenuous.
Quoting a CCP developer...
"I don't see the word promise there"
then... a very reasonable "If they say explicitly say something is coming..."
followed by...
"Yeah, they don't work there anymore."
Then why not lead with that instead of the semantic games?
My only thought on the actual OP is to question where the missing Breach/Burst variants are. Apparently that's not called for because to hold CCP to statements requires us to take stock of a nonexistent census of current employees to gauge the veracity of former claims.
Either way, releasing without the variants or leaving the variants in the AR-tree would be incredibly unbalanced and asinine.
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Bright Cloud
Namtar Elite Gallente Federation
268
|
Posted - 2013.10.25 09:18:00 -
[143] - Quote
swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
In my opinion with the vehicle rebalance they will just die as fast as usual. Maybe the derpship actually survives more as just 2 hits with a forge but that is aswell speculation cause extender nerf effects them aswell.
My opinion about the new rifles: -combat "assault" rifle is going to be the spray and pray guys choice #1. Rate of fire is 1200 but damage is significantly lower looks like a upgrade from a SMG but who knows?
-rail rifle: yeah right there CCP balance team at work. Fully auto, long range high powered rifles. Do i need to say more that this thing is going to be extremely popular? Regular rail rifle will shot at 461 rounds per minute and the assault is sitting at 600.
ive compared both assault variants on proto and the DPS on the rail rifle is higher then on the combat variant.
Now my question is when can we expect to see the new rifles in the game? with 1.6 or with 1.7 together with the vehicle rebalance? Well neverless im going to stack some SP in preparation. |
Ryme Intrinseca
Seraphim Auxiliaries
138
|
Posted - 2013.10.25 09:19:00 -
[144] - Quote
Foundation Seldon wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. Except this won't be the case. I have to emphasize the following here : HP, Burst Tanking, and Decreased Effectiveness of Infantry Slaying Turrets 1. Tanks have lower HP than they did before 2. There's far more reliance on active modules in order to "tank" any sort of significant damage 3. Finite Ammo means Tanks have to take their focus away from infantry slaying at multiple points in order to resupply AV will still be fulfilling its role by creating areas where the Tank can't effectively pass without taking significant damage, you don't need to kill the Tank in order to ensure that its effectiveness in the match is decreased. So tanker role=massacring everything in sight. AV role=temporary inconvenience to the metal killing machine. Yep, that sounds balanced |
Magnus Amadeuss
Tal-Romon Legion Amarr Empire
129
|
Posted - 2013.10.25 09:19:00 -
[145] - Quote
So I am thinking that none of you actually have any clue what the ranges of the weapons (AR, ScR, so on) is now.
Orignal AR type------optimal----effective standard------38m-------65m ADV-----------40m-------68m PRO-----------42m--------71m
New AR type------optimal----effective standard------40m-------65m ADV-----------44m-------72m PRO-----------48m--------78m
I have no idea who thought it would be a good idea to INCREASE the range of the AR, but they did. So if anyone is freaking out about the assault rifle you should stop... it is getting a small range buff.
Anyway, here is the issue I have. The AR completely destroys the Assault scrambler at the assault scrambler's range because of a much tighter grouping while aiming down-sight. Is this issue going to be resolved?
Actually the Assault Rifle currently keeps up damage with the HMG due to such tight grouping of rounds compared to the crazy dispersion of the HMG. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:22:00 -
[146] - Quote
Ryme Intrinseca wrote:Foundation Seldon wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. Except this won't be the case. I have to emphasize the following here : HP, Burst Tanking, and Decreased Effectiveness of Infantry Slaying Turrets 1. Tanks have lower HP than they did before 2. There's far more reliance on active modules in order to "tank" any sort of significant damage 3. Finite Ammo means Tanks have to take their focus away from infantry slaying at multiple points in order to resupply AV will still be fulfilling its role by creating areas where the Tank can't effectively pass without taking significant damage, you don't need to kill the Tank in order to ensure that its effectiveness in the match is decreased. So tanker role=massacring everything in sight. AV role=temporary inconvenience to the metal killing machine. Yep, that sounds balanced
That's providers there's not even two people that will take it down yes, literally about 5 ish seconds of swarms and av nades blow up any tank and seen as Maddy's will be glorified somas for a while I don't see the problem. |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 09:26:00 -
[147] - Quote
Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s
with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank
and this is assuming an unrealistic combat scenario, in reality it takes longer. |
KGB Sleep
Ikomari-Onu Enforcement Caldari State
343
|
Posted - 2013.10.25 09:28:00 -
[148] - Quote
Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer.
Tank Spamming will be the new winning move with crippled AV.
It is the saving grace for the horrible tank balance coming. |
Kal Kronos
L.O.T.I.S. Public Disorder.
88
|
Posted - 2013.10.25 09:28:00 -
[149] - Quote
How in the world did they come up with the idea to further increase the range of the damn blaster rifle. Bring back the hard cap so I can laugh as blaster rounds vanish into thin air in front of me while I kill them with my scr. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 09:28:00 -
[150] - Quote
Jack McReady wrote:Bright Cloud wrote:swarm nerf seems to be right in order. Vehicles get alot of fitting limitations and the swarms will stay UNTOUCHED until those vehicle changes are beeing implemented. You have to keep in mind what vehicle users loose or get nerfed at:
-vehicle armor reps 100% passive. No overpowered armor reps which gives them godmode. -shield boosters nerfed because of the buffed passive recharge and the module cooldown is longer. And if the tank gets hit by AV the shields stop recharging. -no passive resistance anymore -gunnlogi looses 2 high slots -madrugar looses 2 low slots -shield extenders/armor plates nerfed HARD and give less HP then before.
current proto swarms take down current ARMOR tanks in ~12-15s with announced nerfed proto swarms it will take ~23s to 30s of shooting to take down announced ARMOR tank and this is assuming an unrealistic combat scenario, in reality it takes longer.
What game are you playing, me and a squad mate destroy any tank in about 5 seconds, or are you stating from a swarm only view minus tactics and av grenades. |
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