|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:11:00 -
[1] - Quote
Nice work on the Swarms changes Wolfman
175m is still a good range, but now it means you cant hide on a tower and spam missiles at everything which moves
Also it means survivability for DS and tanks a like
The Reduced damage is also good, due to the vehicle changes it was needed
AV nade also being reduced is good because its an AV support weapon not a fully blown AV weapon
Also have you removed the other varients of AV for now like you did the vehicle turrets?
Also with FG the main problem is that once they are on a tower or any high point they can cover the whole map basically and effectively kill infantry with ease
1 way to fix this is reduced damage over distance or maybe just cut the range so they cannot effectively cut the whole map off to vehicles |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:16:00 -
[2] - Quote
Heinz Doofenshertz wrote:Just gonna pop in here with some comparavtive stats for the weapon changes vs the proposed madruger stats. Mads are assumed fit with armor hardner and one each of the 60 and 120 complex plates Noskills: Current Swarm Unfit Mad: 11.24 seconds 3.51 shots used New Swarm Unfit Mad: 16.87 seconds 5.27 shots used Current Swarm Fit Mad: 21.7 seconds and 6.78 shots used New Swarms Fit Mad: 32.58 seconds 10.18 shots used Full skiils and weapon dmg mods: Current Swarm Unfit Mad: 4.11 seconds 2.41 shots New Swarms Unfit Mad: 11.6 seconds and 3.62 shots Current Swarms Fit Mad: 14.9 seconds 4.6 shots New Swarms Fit Mad: 22.4 seconds 7 shots if you wish to check for yourself try here www.dust514stats.com/compare.cfm it's a work in progress but it works.
No it doesnt work
Its mislead stats wise and doesnt account for situations let alone it doesnt contain all the mods to fit up the tank the way you want it too it just has the plates and hardners no reppers and no extra mods |
Takahiro Kashuken
Red Star. EoN.
1508
|
Posted - 2013.10.25 13:05:00 -
[3] - Quote
Rynoceros wrote:Can we get a projectile speed buff on Swarm Launchers? HAVs outrunning Swarm missiles, regularly, is getting a bit ridiculous.
lolno
A HAV has never outrun swarms, even LAVs cant do that |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 15:31:00 -
[4] - Quote
Heinz Doofenshertz wrote:Takahiro Kashuken wrote:Heinz Doofenshertz wrote:Just gonna pop in here with some comparavtive stats for the weapon changes vs the proposed madruger stats. Mads are assumed fit with armor hardner and one each of the 60 and 120 complex plates Noskills: Current Swarm Unfit Mad: 11.24 seconds 3.51 shots used New Swarm Unfit Mad: 16.87 seconds 5.27 shots used Current Swarm Fit Mad: 21.7 seconds and 6.78 shots used New Swarms Fit Mad: 32.58 seconds 10.18 shots used Full skiils and weapon dmg mods: Current Swarm Unfit Mad: 4.11 seconds 2.41 shots New Swarms Unfit Mad: 11.6 seconds and 3.62 shots Current Swarms Fit Mad: 14.9 seconds 4.6 shots New Swarms Fit Mad: 22.4 seconds 7 shots if you wish to check for yourself try here www.dust514stats.com/compare.cfm it's a work in progress but it works. No it doesnt work Its mislead stats wise and doesnt account for situations let alone it doesnt contain all the mods to fit up the tank the way you want it too it just has the plates and hardners no reppers and no extra mods I'm sorry you feel that my formulations fail to be perfect. if you have an idea how I can include reps I'm all ears, doing so in a hard code enviroment while I figure out javascript is rather difficult. I have not added other mods, like weapon mods, or scanners because they are not defensive and thus outside the calculation. the base line of no fitting and no skills for both weapon and tank are valid data, yes they can change because you kill the shooter, or move, or he can't get a solid lock, but that is the shortest amount of time it will ever take anyone to kill you by themselves. So While I never claimed this was perfect data, because no one can simulate a battle without having one, nor simulate all possible battles I do give a best and worest case and it is a slight bit better than anything else I have seen. Sorry I'm not perfect.
Use a calculator and pen and paper
Its what i do, all you need to know is stacking penalties and the skills and bonuses
|
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 15:42:00 -
[5] - Quote
Heinz Doofenshertz wrote:you want me to calculate in real time damage done by 1 of 27 weapons against a variety of vehicles with a bunch of fitting options, and skills with a pen and paper? or maybe you don't understand how these things work?
Also stacking penalties do not apply to repair systems, plates or shield extenders. and we currently do not know if you can stack the armor or shield resistance modules.
If you cant do it right put a disclaimer in that the numbers are wrong or whatever that something like x isnt calculated with y
But dont try and say its fact when it isnt and its wrong, its just lying |
Takahiro Kashuken
Red Star. EoN.
1512
|
Posted - 2013.10.25 16:42:00 -
[6] - Quote
Parson Atreides wrote:Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic.
-1
lolcrutch user
Get good and use teamwork |
Takahiro Kashuken
Red Star. EoN.
1512
|
Posted - 2013.10.25 16:58:00 -
[7] - Quote
Parson Atreides wrote:Takahiro Kashuken wrote:Parson Atreides wrote:Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic.
-1 lolcrutch user Get good and use teamwork But tanks don't need to right?
Over 6months of nerfs to all vehicles i have adapted everytime and use teamwork with them yet AV users think they can solo us from the otherside of the map with ease
Now its your turn to adapt and get good |
Takahiro Kashuken
Red Star. EoN.
1512
|
Posted - 2013.10.25 17:12:00 -
[8] - Quote
Parson Atreides wrote:Takahiro Kashuken wrote:Parson Atreides wrote:Takahiro Kashuken wrote:Parson Atreides wrote:Nerfed Swarm launcher damage by 1/3 and range by more than half. Moronic.
-1 lolcrutch user Get good and use teamwork But tanks don't need to right? Over 6months of nerfs to all vehicles i have adapted everytime and use teamwork with them yet AV users think they can solo us from the otherside of the map with ease Now its your turn to adapt and get good If there was any viable light-weapon AV alternative to the swarm launcher, then I wouldn't mind as much, but there isn't. And it still only takes one person to drive a tank plus they can kill you from any distance you can kill him (assuming they're using a railgun). Why should it take an entire squad working together to kill them? I've always been a proponent of lowering ISK costs for vehicles and vehicle modules/weapons, because balancing based on ISK is stupid.
lolrailgun
It has shell travel time, its not instant shot
It also dips
It has poorer splash damage then a FG
It requires a direct hit to kill whoever, that means a direct hit to kill that SL who is bunny hopping about 300m away
With any other turret on it the SL has a big advanatge since lolmissiles and blasters cannot reach 200m out currently
Squad size is 6 - thinking it will take 6 AV'er to kill a tank lolno
I have proto swarms, i can solo any tank but to make it easier i can team up with spkr with his proto FG and we can whack any vehicle alot easier
If vehicle pilots can use teamwork in tanking but also in AV and vehicle destruction why cant AV'ers use teamwork? |
Takahiro Kashuken
Red Star. EoN.
1515
|
Posted - 2013.10.25 18:02:00 -
[9] - Quote
Parson Atreides wrote:Takahiro Kashuken wrote:
lolrailgun
It has shell travel time, its not instant shot
It also dips
It has poorer splash damage then a FG
It requires a direct hit to kill whoever, that means a direct hit to kill that SL who is bunny hopping about 300m away
With any other turret on it the SL has a big advanatge since lolmissiles and blasters cannot reach 200m out currently
Squad size is 6 - thinking it will take 6 AV'er to kill a tank lolno
I have proto swarms, i can solo any tank but to make it easier i can team up with spkr with his proto FG and we can whack any vehicle alot easier
If vehicle pilots can use teamwork in tanking but also in AV and vehicle destruction why cant AV'ers use teamwork?
A shell has travel time? It's close enough to instantaneous to be so. And if you want to talk about travel time, maybe we can talk about how long it takes swarms to get to your tank from 400m out. The splash damage is still damage. The FG debate is another one entirely. If you're fine with ignoring low amount sof splash damage, then swarms require a direct hit too. Then hide near or behind a rock, structure or box of crates. The missiles are stupid and half will be destroyed while trying to turn a corner. A tank still only takes one guy. Thinking it should take any more than one person to kill it is "lolstupid" Of course they can. But if these changes go through, then they'll have to. Tankers don't have to use teamwork to get kills. I should have known Spkr was your friend. I guess that's why you can't stop riding RND's d.ick whenever one of us posts something.
Rail still has travel time
Swarms 400m out have travel time but all 3 volleys are in the air so 9k dmg will hit me in 3seconds and prob will still go around the corner to hit me, i will go wtf because i never see the swarms launch lolrendering, i cant see the missiles at any time while in the air lolrendering, they will still go around stuff to hit me loltracking, i dont know where they are at any point
Swarms require i direct hit. you dont say *pic of the cage* big ******* difference the railgun user has to aim, think of that i have to aim where swarms are a fire and forget no aiming required and always hit even around corners while its missiles and the user are invisible to the vehicle pilot unless the tank is next to him then he will render just
Hide near a rock, doesnt realise that tracking with swarms is uber broken, they track where the vehicle is at launch of the swarms travel to that point and if the vehicle has moved lets say around a corner the missiles then pull a 90deg turn and travel toward the tank which could be in cover and out of LOS of the swarmer, if the missiles actually tracked the tanks movements as it was going around the corner the missiles would hit the wall
Tanks takes 1 guy its OP its OP, okay then tanks will take 2 or 3ppl BUT ONLY if it reuires 2-3ppl to shoot your assault rifle or use your repper so one to pull the gun out and the 3rd to fire it, okay? we have a deal?
I have to use teamwork every game with my tank, if i go blaster how can i shoot 300m away at AV? i cant, i need to use teamwork to survive against the AV we have, ive done it for most builds now, 6+months of nerfs and here swarms recieve its 1st nerf in a long time and you cant even adapt to it
But you are bad players, hence your original post that you basically dont like crutch swarms being nerfed, you had trouble in destroying a APC from MAG so really its no suprise you have trouble with the vehicles in this game
Much better AV players than you will adapt and change and deal and will still destroy tanks and other vehicles, you on the otherhand will most likely drop all skills and sulk in the corner with an AR crying about how it cant damage a tank anymore |
Takahiro Kashuken
Red Star. EoN.
1527
|
Posted - 2013.10.26 17:32:00 -
[10] - Quote
Skybladev2 wrote:TheAmazing FlyingPig wrote: >Implying vehicles aren't being changed as well
But LAVs are buffed. With less slots |
|
Takahiro Kashuken
Red Star. EoN.
1527
|
Posted - 2013.10.26 17:43:00 -
[11] - Quote
Skybladev2 wrote:Takahiro Kashuken wrote:Skybladev2 wrote: But LAVs are buffed.
With less slots Meaning new vehicles can not overtank old versions?
Not the LLAV, thats been removed
As for the new LAV only active can make it have more tank but no more passive |
Takahiro Kashuken
Red Star. EoN.
1528
|
Posted - 2013.10.27 12:08:00 -
[12] - Quote
Fist Groinpunch wrote:Not a fan of the proposed changes to the AV grenades. It's the most difficult AV weapon to use because it requires you to be essentially face to face with a tank. More risk should equal better reward, ie more damage.
lolno
How are you face to face with a tank when you are hiding around a corner or behind a wall spamming AV nades which never miss because lolhomingcrutch
|
Takahiro Kashuken
Red Star. EoN.
1528
|
Posted - 2013.10.27 13:28:00 -
[13] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Fist Groinpunch wrote:Not a fan of the proposed changes to the AV grenades. It's the most difficult AV weapon to use because it requires you to be essentially face to face with a tank. More risk should equal better reward, ie more damage. lolno How are you face to face with a tank when you are hiding around a corner or behind a wall spamming AV nades which never miss because lolhomingcrutch Loltalking about crutches when he sits in a vehicle that is practically immune to all but three weapons and self heals
Dropsuit self heals
Its a tank, i know you want to be able to kill it with a militia AR with 1 bullet |
Takahiro Kashuken
Red Star. EoN.
1528
|
Posted - 2013.10.27 13:55:00 -
[14] - Quote
Arkena Wyrnspire wrote:Delta 749 wrote:Takahiro Kashuken wrote:Fist Groinpunch wrote:Not a fan of the proposed changes to the AV grenades. It's the most difficult AV weapon to use because it requires you to be essentially face to face with a tank. More risk should equal better reward, ie more damage. lolno How are you face to face with a tank when you are hiding around a corner or behind a wall spamming AV nades which never miss because lolhomingcrutch Loltalking about crutches when he sits in a vehicle that is practically immune to all but three weapons and self heals wtf tank shuld b godmoed
Only to stupid enemies such as yourselfs who dont know how to use AV which you clearly dont know how to |
Takahiro Kashuken
Red Star. EoN.
1529
|
Posted - 2013.10.27 14:35:00 -
[15] - Quote
Arkena Wyrnspire wrote:
I look forward to seeing your continued tears after AV is nerfed and you still get dominated.
PC will be a true test, not random pub matches |
Takahiro Kashuken
Red Star. EoN.
1532
|
Posted - 2013.10.27 16:44:00 -
[16] - Quote
Shotty GoBang wrote:KEROSIINI-TERO wrote: Also, swarms got MAJOR buff early september (the rof increase with no penalties).
Former WikiHaHa clipsize = 5 Current WikiHaHa clipsize = 3 ^ Penalty?
No penalty when it can fire more volleys at a faster ROF even when you include reload time |
Takahiro Kashuken
Red Star. EoN.
1537
|
Posted - 2013.10.28 13:47:00 -
[17] - Quote
Ydubbs81 RND wrote:Looks like I'm late to this party....as usual.
Anyway please CCP..consider this.....the health of logi lavs and HAVs. How could you put the hammer on AV nades and SL lock on distance? A LAV will be able to simply drive out of range before we will be able to lock on it. Even if we get one shot on it...logi lavs will eat that proto swarm launcher and keep it moving. Packed AV nades were a joke against lavs (especially logi lavs)...now you're making the proto av nade weaker than a current packed AV nade?? Where is the sense in that? I need you guys to play this game when you guys are considering nerfing things.
Have you guys played this game where a tank just sits on a hill (that you guys allow because of the design of these maps) and rails down on objectives? How will we be able to scare him off of the redline now? Now, you're making it so only heavies can attack vehicles...but what if there aren't any in the game? We will just have to die aimlessly then, huh?
I'd rather you give the tanks more health or more effective modules for survivability then to remove our only ways to defend ourselves. I mean, seriously.....proto AV nades 1000hp??? What will that do for tanks and lavs with armor and shield resistance? Some logi lavs still had shields after 3 Lai Dai Packed nades hit them....how will we defend ourselves against them now?
This is the only game where you have to go AV OR Assault. AV nades are going to be a joke against a good tank now and SLs just the same. But for assault class, the SL is our best defense and we can't even use a SL with our primary weapon....which leaves us vulnerable to infantry. It will require 3 or 4 assaults at the same time to take a tank out...and now, all the tanks have to do is run a few meters.
This is another bad idea, CCP...horrible, in fact. You guys don't ever compromise...it is always one extreme or the other. And that is terrible practice as far as balancing a game is concerned.
1. Logi LAVs are getting removed, along with assault DS and logi DS and also scout LAVs and finally enforcers 2. HAV are losing slots which means less tank and less resistances, also vehicles as a whole are losing skills/mods/weapons/slots 3. A LAV will not be able to drive 175m before you cannot lock onto it, locking on time for swarms is just over 1second, it might aswell be instant the lock onto time is that short 4. Once again Logi LAVs are being taken out 5. Packed AV nade does 1300dmg currently, frankly AV nades were being used as a main AV weapon when its support, but double standards once again when you cry about core locus grenades popping you because you are infantry yet its okay to do it to a tank for example, also if you still cant destroy a LAV with AV nades you are just bad 6. Tank can sit on a hill with rail, yet it cannot see the objective because lolrendering, i dont expect you to know this because you are a AR tryhard 7. You scare a tank off the redline by driving up to it and using your AV weapons, if you have no AV weapons that is your own fault and you deserved to be stomped on 8. Heavies you have a FG, if you dont have any again its your own fault, medium and scouts also have access to AV nades, AV stands for ANTI-VEHICLE, you also do have the swarms launcher and plasma cannon, you are not defenceless 8. If tanks got more health and resistance you would all QQ, you have done it since chromosome 9. They havnt removed anything from the game, you can still defend yourselfs with the AV weapons, its just so now you cant spam 400m away swarms while pilots cannot even see the AV'er or the missiles, you actually have to risk yourself for once and use teamwork which is an alien concept to you 10. AV nades are a support weapon not a primary AV weapon 11. If a LAV/HAV have armor and shield resistance then its because the pilots actually know how to fit up a vehicle and protect themselves from tryhards who carry AV nades and think that it should be a primary AV weapon 12. Once again Logi LAVs are being taken out 13. No it isnt, you can still go assault with AV nades, or commando with swarms and a duvolle if you really wanted, or a scout with a PC and smg back up, or a logi with AV nades, or assault with swarms and SMG back up etc, not our fault if you choose to go tryhard or AV, you made that choice yourself 14. A good tank is a good tank due to the pilot, it means no longer can you spam Lai Dai and solo a tank, it means no longer can you sit on the hill 400m away and send 9k of dmg our way in 3seconds while pilots cannot see it, it means you actually have to use teamwork again alien concept to you 15. Oh noes a choice, do i tryhard or go AV? well generally all tryhards did both and carried AV nades 16. Tanks cant run 17. Infantry crying that CCP doesnt compromise, loldouble standards
Final note - This is balancing for PC matches mainly, if you use pub matches as an example it doesnt matter because pubs is meh and lol worthy where you can fight randoms with no AV and go 40-0, PC is where the true vehicle challenge is |
|
|
|