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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Wolfman
C C P C C P Alliance
2656
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Posted - 2013.10.25 06:32:00 -
[1] - Quote
Hi guys,
ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress
First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats:
As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another:
Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing:
- Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m
WeGÇÖre looking forward to hearing your feedback!
CCP Wolfman |
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CCP Frame
C C P C C P Alliance
1557
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Posted - 2013.10.25 06:34:00 -
[2] - Quote
Glue applied!
Tip: images are clickable for full-size version. CCP Frame |
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ryo sayo mio
Nyain Chan
44
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Posted - 2013.10.25 06:35:00 -
[3] - Quote
respec on av now please |
Jason Pearson
Animus Securities
3047
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Posted - 2013.10.25 06:35:00 -
[4] - Quote
o7 Tra Swarms.
http://imageshack.us/a/img102/1651/2dqvndecw6in8.gif
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Vitharr Foebane
Blood Money Mercenaries
142
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Posted - 2013.10.25 06:37:00 -
[5] - Quote
Loving the scrambler rifle changes... Now how bout that heavy laser weapon... |
Jade Dragonis
GRIM MARCH
230
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Posted - 2013.10.25 06:38:00 -
[6] - Quote
CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman
Nice. So now advanced and proto tanks can stomp harder. Brilliant move.
Just when you think CCP are getting things right.
At least assault is getting more weapons to kill us heavies with.
Lets see if they ruin the forge gun like they ruined the HMG.
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Iron Wolf Saber
Den of Swords
9649
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Posted - 2013.10.25 06:38:00 -
[7] - Quote
Woot. |
Coleman Gray
GunFall Mobilization Covert Intervention
857
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Posted - 2013.10.25 06:38:00 -
[8] - Quote
full out long range rifle that deals 56 dmg a shot? yes please |
Evolution-8
Brutor Vanguard Minmatar Republic
43
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Posted - 2013.10.25 06:41:00 -
[9] - Quote
Did you know that a toothpick is the object most choked on by americans?
You are now enlightened. |
Cosgar
ParagonX
6456
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Posted - 2013.10.25 06:42:00 -
[10] - Quote
Dat assault rifle range! |
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Aoena Rays
Bragian Order Amarr Empire
369
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Posted - 2013.10.25 06:42:00 -
[11] - Quote
Jade Dragonis wrote:Nice. So now advanced and proto tanks can stomp harder. Brilliant move.
And this is ladies and gentleman how you write completely non constructive douche reply.
Dev says it is work in progress, he assumes it is already set in stone. And doesn't think for more than 1min since the thread is posted.
Don't be Jade Dragonis, guys. Just don't. |
Rei Shepard
Spectre II
739
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Posted - 2013.10.25 06:42:00 -
[12] - Quote
Hmm proto Rail rifle 42 Rounds, 81 something damage, full auto ? Sounds like the upgrade to a scrambler rifle seizing up at round 23, rail rifle no problem just keep slugging.
Unless the recoil is going to be horrible on that thing?
Edit: Most suits will be 2-3 shot with the average Proto being 4 shot, even my suit will be a 5 shot (0.6 seconds) and then youll have enough rounds lef for another 8 suits...
sounds to me like the New Tac Fotm |
Jade Dragonis
GRIM MARCH
230
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Posted - 2013.10.25 06:46:00 -
[13] - Quote
Aoena Rays wrote:Jade Dragonis wrote:Nice. So now advanced and proto tanks can stomp harder. Brilliant move.
And this is ladies and gentleman how you write completely non constructive douche reply. Dev says it is work in progress, he assumes it is already set in stone. And doesn't think for more than 1min since the thread is posted. Don't be Jade Dragonis, guys. Just don't.
Nice one. I complain about unneeded chages and not the oerwon making them. You deem it necessary to call me a douche instead of my complaint. Real classy sir.
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Fizzer94
L.O.T.I.S. Public Disorder.
562
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Posted - 2013.10.25 06:47:00 -
[14] - Quote
Feedback: the font on those charts... The 6s look like 8s. |
ryo sayo mio
Nyain Chan
44
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Posted - 2013.10.25 06:47:00 -
[15] - Quote
Rei Shepard wrote:Hmm proto Rail rifle 42 Rounds, 81 something damage, full auto ? Sounds like the upgrade to a scrambler rifle seizing up at round 23, rail rifle no problem just keep slugging.
Unless the recoil is going to be horrible on that thing?
its 61.6 but yer 100m range,scope and full auto i think we just found the new FOTH |
Jason Pearson
Animus Securities
3047
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Posted - 2013.10.25 06:48:00 -
[16] - Quote
Jade Dragonis wrote: Nice. So now advanced and proto tanks can stomp harder. Brilliant move.
Just when you think CCP are getting things right.
At least assault is getting more weapons to kill us heavies with.
Lets see if they ruin the forge gun like they ruined the HMG.
We don't have advanced and proto tanks, soz.
Get ******* good you idiot, Swarms are ezmode, locking onto any vehicle without an issues, with no countermeasures whatsoever.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Sylvana Nightwind
ck.0
526
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Posted - 2013.10.25 06:50:00 -
[17] - Quote
This Wolfman, I like him! Another! But yeah, loving these changes.
And as swarm user myself (exclusively), I can understand those changes just fine. |
Doc Noah
Algintal Core Gallente Federation
747
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Posted - 2013.10.25 06:56:00 -
[18] - Quote
Good to see they nerfed the swarms by 1/3 of it's damage, I was struggling to kill rep tanks and now I dont even need to bother going after them. Rejoice armor tanks, you win. |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
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Posted - 2013.10.25 06:56:00 -
[19] - Quote
combat rifle: 1200 rounds per minute (SMG-like)
Rail rifle: 450 rounds per minute with a 0.2 second spool up (rail turret-like)
I don't think rail rifles will be doing any quick-scoping like the scrams will, but then again they'll be able to put a lot of damage down range without worrying about heat or the massive recoil of the TAC AR. |
Iron Wolf Saber
Den of Swords
9650
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Posted - 2013.10.25 06:56:00 -
[20] - Quote
Fizzer94 wrote:Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype.
Its minmatar. |
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meri jin
Goonfeet Top Men.
618
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Posted - 2013.10.25 06:58:00 -
[21] - Quote
I would love to see the Rail and Combat rifle with the other two rifles in one sheet. It would be a lot of easier to compare them. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
156
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Posted - 2013.10.25 06:59:00 -
[22] - Quote
Thanks for the post, CCP Wolfman.
I like how you guys are shaping the weapons and giving some nice trade offs. Really looking forward to ditching my ASCR for the Rail Rifle.
On a related note... Any sidearms being worked that we may seen soon? I was specifically looking for info on the Caldari MagSec SMG. |
Fizzer94
L.O.T.I.S. Public Disorder.
562
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Posted - 2013.10.25 07:01:00 -
[23] - Quote
It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? |
Rei Shepard
Spectre II
739
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Posted - 2013.10.25 07:01:00 -
[24] - Quote
ryo sayo mio wrote:Rei Shepard wrote:Hmm proto Rail rifle 42 Rounds, 81 something damage, full auto ? Sounds like the upgrade to a scrambler rifle seizing up at round 23, rail rifle no problem just keep slugging.
Unless the recoil is going to be horrible on that thing? its 61.6 but yer 100m range,scope and full auto i think we just found the new FOTH
Yeah its a 6, i had to stare at that font for a while to see that lol ...
Still without overheat at those ranges, its gonna be putting the hurt on stuff. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1411
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Posted - 2013.10.25 07:02:00 -
[25] - Quote
Jason Pearson wrote:Jade Dragonis wrote: Nice. So now advanced and proto tanks can stomp harder. Brilliant move.
Just when you think CCP are getting things right.
At least assault is getting more weapons to kill us heavies with.
Lets see if they ruin the forge gun like they ruined the HMG.
We don't have advanced and proto tanks, soz. Get ******* good you idiot, Swarms are ezmode, locking onto any vehicle without an issues, with no countermeasures whatsoever.
King of the Forums // Vehicle Specialist for Hire Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
Oh I dunno, the 15 other infantry slaying players on your team seem a good countermeasure to me. Especially seeing as the swarm player is basically defenseless against infantry slayers and can also be insta killed by any vehicle if in range. And lest not forget about all those hills and buildings tankers like to hide behind, nullifying any and all swarms.
Now if every player could dual wield a swarm and their favorite light or heavy weapon, then yeah you might have an argument. But no, that's not the case, you just want tank ez mode and portray yourself as a victim so you get buffed and AV gets nerfed .
Nerfing AV at all in anticipation of the tank changes is the worst possible idea. You guys get invincible mode back, and AV gets nerfed? Even though we currently need proto AV to adequately scare off, and sometimes blow up, well fit STD tanks? lol.
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Fizzer94
L.O.T.I.S. Public Disorder.
562
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Posted - 2013.10.25 07:03:00 -
[26] - Quote
Iron Wolf Saber wrote:Fizzer94 wrote:Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype. Its minmatar. Minmatar weapons use a decent amount of CPU iirc. |
Cosgar
ParagonX
6458
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Posted - 2013.10.25 07:03:00 -
[27] - Quote
Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? Probably a lower RoF since the breach was its placeholder.
Which brings up a question- what's the scope zoom going to be like on it? |
SponkSponkSponk
The Southern Legion The Umbra Combine
440
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Posted - 2013.10.25 07:04:00 -
[28] - Quote
SponkSponkSponk wrote:combat rifle: 1200 rounds per minute (SMG-like)
technically, you can only keep this up if you can click 7 times a seocnd. |
Vitharr Foebane
Blood Money Mercenaries
144
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Posted - 2013.10.25 07:06:00 -
[29] - Quote
Cosgar wrote:Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? Probably a lower RoF since the breach was its placeholder. Which brings up a question- what's the scope zoom going to be like on it? The chart says ACOG style. Not a gun expert but i would say a decent zoom |
Fizzer94
L.O.T.I.S. Public Disorder.
562
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Posted - 2013.10.25 07:09:00 -
[30] - Quote
Cosgar wrote:Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire? Probably a lower RoF since the breach was its placeholder. Which brings up a question- what's the scope zoom going to be like on it? I know it has a lower ROF, but it dishes out damage just as fast as the AR. About 450 DPS at standard. This worries me. Here's hoping it has some sort of downside to make up for its range. |
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