JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.29 03:10:00 -
[2] - Quote
New weapons are of course welcome.I just hope my ARs aren't being touched. I use all 4 types and im not interested in getting Caldari fashionable railthing. You guys better wait for more variations of these new weapons to come instead of wanting Gallente AR types removed.
But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
I can understand perfectly the swarm nerf tho. It's kinda made for dropships, since LAVs can outrun them easily by using terrain to their advantage, and Tanks are easier to aim at so there's no need for a lock-on against them. You can't shoot from a dropship from a very long distance, so there's a point in reducing the lock-on range in swarms. But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance? |
JP Acuna
RoyalSquad514
25
|
Posted - 2013.10.29 07:09:00 -
[3] - Quote
Templar 514 wrote:JP Acuna wrote:But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot.
But WHAT ABOUT FORGEGUNS??? why not reduce their range or at least make a drastic (i mean drastic) damage reduction over distance? Just quoting the, IMO, relevant portions. Namely, a nerf to the already brokenly terrible heavy class. Seriously, as a part-time heavy, I am incredibly offended by your frothing desire to take the only useful and effective weapon that heavies currently have, and NERF INTO THE GROUND. You sir, are an atrocious disgrace, and I fervently hope that you are Forge Gunned at least 7 times in every single match you play from now until the end of New Eden. Which will coincide with the end of the world.
Heavies broken? HMG worse than Plasma Cannon? you sir are not a good heavy then.
Heavies are a nightmare at close quarters. There's a reason why i hate them. You accurately unload on them, switch to sidearm, unload, and they just keep walking towards you shooting that noisy bulky HMG without having to reload at any time because of their huge mag until you're dead. And that's when he's alone, when there are more guys you die earlier. There's a teamwork and a specific role to them, you can't expect to eat the bullets of three or four guys at the same time by yourself and get away with 200 WP just because you're a heavy (which sometimes even happens!). I hate it but i'm ok with that because they're the 'fats'. I tried it once and didn't work for me, so i'm not saying fats are OP, they just need to know how to do their thing and some actually do. Despite of your qualms about assault forge guns, which i deeply respect, you seriously sound like you want your stuff to be OP.
How can it not be OP a weapon that you can snipe with, you can take vehicles down with, and that's not even tricky to use? Heavies are not even easy to take down with a single sniper, so they can be camping all the match.
You took me wrong: i don't want to nerf forgeguns into the ground, just hoped they get balanced with other weapons and vehicles, especially dropships.
But as i didn't like your attitude, i fervently hope to meet you in every single match from now on and claim at least 7 kills with a weapon that requires risk and real skill.
(With all due respect to serious forgegunners out there) |