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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:40:00 -
[181] - Quote
Jack McReady wrote:TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote: So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point.
No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
all your posts just indicate that you are butthurt cause you cant solo squads with your tanks. people even showed you how the changes will effect the gameplay doing calculations and your still in denial and the fact that you base your opinion around kills made it apparent that I was right and that you fall under the category of a CoD kid that wants to run around killing everyone alone. this is not going to happen, welcome to new eden. in short, what you do is not disagreeing but simply talking about stuff that does not belong to dust, we already covered that several posts ago. why do you repeat the same nonsense again? atleast be creative and post new one And what calculations where? From what if seen in dust the calculations don't account for random human behaviour and situational changes, they just account for static engagements that don't take a lot of factors of actual gameplay into account. as everyone can see you still dont get it and you now just posted something against yourself without knowing it. that is what happens when you suffer from tunnelvision syndrome. ok, because I am nice I will repeat it for you: it will take ~23-30 seconds with a solo nerfed swarms to take out an armor tank with the announced changes (time depending on amount of damage mods) in an unrealistic combat scenario. that means in a real combat scenario it will most likely take half a minute or more of shooting to take down a tank with stacked dmg mods.
And can I have an actual link for that please rather than just taking your word for it, if there's solid proof I'll admit iv behaved like a ignorant **** but I've seen nothing ng that states this, just that Maddy s will have the slot layout of a soma.
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TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:42:00 -
[182] - Quote
Jack McReady wrote:TechMechMeds wrote:No I just didn't see that but thanks, you attitude is so rotten you have to be trolling. you dont see it or you do not want to see it? the numbers are posted on page 7. look it up and deal with it.
How old are you? Because that is some seriously juvenile idiocy right there lol. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:43:00 -
[183] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:No I just didn't see that but thanks, you attitude is so rotten you have to be trolling. you dont see it or you do not want to see it? the numbers are posted on page 7. look it up and deal with it. How old are you? Because that is some seriously juvenile idiocy right there lol.
Page 7 OK thank you |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 10:44:00 -
[184] - Quote
TechMechMeds wrote:
And can I have an actual link for that please rather than just taking your word for it, if there's solid proof I'll admit iv behaved like a ignorant **** but I've seen nothing ng that states this, just that Maddy s will have the slot layout of a soma.
wow your denial is just too obvious.
it was stated 3 times just on the last page where you find it. for the 4th time, the numbers and explanation is presented on page 7. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:46:00 -
[185] - Quote
Jack McReady wrote:TechMechMeds wrote:
And can I have an actual link for that please rather than just taking your word for it, if there's solid proof I'll admit iv behaved like a ignorant **** but I've seen nothing ng that states this, just that Maddy s will have the slot layout of a soma.
wow your denial is just too obvious. it was stated 3 times just on the last page where you find it. for the 4th time, the numbers and explanation is presented on page 7.
Yeah I just read it, I'm going to ignore you now because you appear to be either thick as sht or trolling, goodbye lol.
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Smoky Fingers
Red Star. EoN.
140
|
Posted - 2013.10.25 10:48:00 -
[186] - Quote
I shall be waiting for.. AR is still OP.. threads |
Jack McReady
DUST University Ivy League
743
|
Posted - 2013.10.25 10:48:00 -
[187] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:
And can I have an actual link for that please rather than just taking your word for it, if there's solid proof I'll admit iv behaved like a ignorant **** but I've seen nothing ng that states this, just that Maddy s will have the slot layout of a soma.
wow your denial is just too obvious. it was stated 3 times just on the last page where you find it. for the 4th time, the numbers and explanation is presented on page 7. Yeah I just read it, I'm going to ignore you now because you appear to be either thick as sht or trolling, goodbye lol. who would guess that someone in denial ignores that truth... I never saw that coming |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:49:00 -
[188] - Quote
That calculator is based off of a guy just stood still shooting x av weapon at a tank also stood still, it does not and cannot take into account the random variables of gameplay, what a waste of time. |
Jack McReady
DUST University Ivy League
744
|
Posted - 2013.10.25 10:53:00 -
[189] - Quote
TechMechMeds wrote:That calculator is based off of a guy just stood still shooting x av weapon at a tank also stood still, it does not and cannot take into account the random variables of gameplay, what a waste of time. basically you are saying it takes longer than the math shows in which case you made yourself look stupid again because you just busted yourself. |
TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:56:00 -
[190] - Quote
Jack McReady wrote:TechMechMeds wrote:That calculator is based off of a guy just stood still shooting x av weapon at a tank also stood still, it does not and cannot take into account the random variables of gameplay, what a waste of time. basically you are saying it takes longer than the math shows in which case you made yourself look stupid again because you just busted yourself.
No it takes less, way less, you just carry on assuming trash, that's what your mind seems to be filled with and I strongly believe your just some troll neckbeard. |
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TechMechMeds
Swamp Marines Kleenex Inc.
907
|
Posted - 2013.10.25 10:58:00 -
[191] - Quote
Jack McReady wrote:TechMechMeds wrote:That calculator is based off of a guy just stood still shooting x av weapon at a tank also stood still, it does not and cannot take into account the random variables of gameplay, what a waste of time. basically you are saying it takes longer than the math shows in which case you made yourself look stupid again because you just busted yourself.
Now I really am going to ignore you, that calculator is a joke and your stats indicate you have barely ever even played dust, hardly ever. |
Jack McReady
DUST University Ivy League
744
|
Posted - 2013.10.25 11:00:00 -
[192] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote:That calculator is based off of a guy just stood still shooting x av weapon at a tank also stood still, it does not and cannot take into account the random variables of gameplay, what a waste of time. basically you are saying it takes longer than the math shows in which case you made yourself look stupid again because you just busted yourself. No it takes less, way less, you just carry on assuming trash, that's what your mind seems to be filled with and I strongly believe your just some troll neckbeard.
ok so math shows absolute fastest time to kill and you say that in a real combat sitation where you have delays due to dodging gunfire or chasing a moving tank it takes less time? did you really just said that?
stupidity reached a whole new level... |
Delta 749
Kestrel Reconnaissance
2223
|
Posted - 2013.10.25 11:02:00 -
[193] - Quote
Bright Cloud wrote:Delta 749 wrote:Bright Cloud wrote:Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules? Your calculation is off, it ignores the initial layer of shield reducing damage and doesnt account for the lowered clip sizes of swarms which reduces its overall damage I also have to ask when was the last time you died from a militia swarm launcher? Because thats what these new ones will be at a PROTO level 2 shot clips like the militia and the exact same damage but only if all 6 missiles hit The initial shield layer usually gets wiped with the 1st volley. And the dev post did not mention reduced clip size only reduced lock on range and less damage per missile. So you are pulling rabbits out of a hat with the statement that swarms will have only 2 rounds per clip. If you have a link providing more information then share it.
Eh, I was unclear and also made a mistake with the numbers but double checking things I did notice something interesting With the vehicle and AV changes ahead an unfitted militia Soma has enough health to absorb an entire clip of a proto type weapon
Unfitted militia gear is stronger than proto type gear unfitted milita > proto
Now I do fully cop to my mistake but again, an unfitted soma is still beating proto type level gear Oh and the initial shield layer while brought down very low, to about 150, still eats an entire volley This is ignoring the Sica though, unfitted a milita sica can eat 2 and a half swarms with its shields alone while still having armor
So to put this all in perspective I can just buy some milita tanks which are guaranteed to beat proto type level gear without any additional enhancement on my end since not only will I have more than enough health to survive whatever they throw at me but I will also have more than enough speed to get out of their range not to mentioned I will also be able to fit hardeners, repairs modules, plates and extenders and also spend skill points for an even greater advantage to counter the enhancements they will have at a comparable SP cost no less since the HAV skill in and of itself has the same multiplier as the basic drop suits And this is balanced bearing in mind I get all these advantages, dont even need to fit a small turret for the pretense of taking others with me therefor saving CPU and PG for other things and get to drive around completely on my own immune to the majority of the weapons on the battlefield while the only thing previously a threat to me I can just laugh off and drive away from in a militia tank while they must stop to reload and cant keep up that is if I havent turned them into ground beef with my superior weaponry already
This is what balance looks like to tank drivers am I correct? This is truly balance and not still unbalanced only tipped in their favor? This is balance and not the definition of pay to win Actually scratch that last one, its not pay to win at all, I mean how can it be pay to win when a militia tank costs less than a proto tank busting fit I mean the whole tank right now costs what, 115k isk and some change right while a proto swarm launcher is 90k+ isk, a proto medium suit to stick it on since youll need the CPU and PG is another 70k+ isk so already we have upwards of 160k isk for just the weapon and the suit never mind the damage mods youll need if you want to destroy that unfitted militia tank
Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen |
The Robot Devil
Molon Labe. RISE of LEGION
1087
|
Posted - 2013.10.25 11:04:00 -
[194] - Quote
Arkena Wyrnspire wrote:The more I look at these changes the more I see problems.
The weapons with higher ranges are doing more damage than the weapons with low ranges. Take the rail rifle. The assault variant does more damage than a plasma rifle of an equivalent tier, at a significantly longer range. The damage is at a lower RoF and higher damage per shot so there's less grace for missing, but all the same more damage and a much longer range completely overshadows the existing AR.
If a weapon has more range, it needs to lose damage as a trade-off. It can't be like this, where the longer range weapons have both a range advantage AND a DPS advantage.
SMG should do how much when compared to the AR? |
pegasis prime
BIG BAD W0LVES
1190
|
Posted - 2013.10.25 11:09:00 -
[195] - Quote
delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. |
Spkr4theDead
Red Star. EoN.
1112
|
Posted - 2013.10.25 11:12:00 -
[196] - Quote
CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman What about the variants for AV? Assault and breach forge guns, assault swarm, sleek and packed AV grenades?
It looks like you're nerfing AV to still be generally on par with the total HP of vehicles, which just doesn't help. If you want great tank battles, then they're going to have to be their own AV. Plus with a recharge penalty to vehicle shield extenders, I'll throw out there that the forge gun should be nerfed as well. Maybe a .25m to .50m splash damage, and a parallel nerf to damage to reflect the overall lower HP of tanks. |
Delta 749
Kestrel Reconnaissance
2223
|
Posted - 2013.10.25 11:13:00 -
[197] - Quote
pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away.
Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level |
Spkr4theDead
Red Star. EoN.
1112
|
Posted - 2013.10.25 11:14:00 -
[198] - Quote
pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. All they're doing though is nerfing AV to be at the same level it is today, but reflecting the overall lower HP threshold of future vehicles. So it's still basically going to be the same.
But I really do like the lock on range nerf. |
Spkr4theDead
Red Star. EoN.
1112
|
Posted - 2013.10.25 11:17:00 -
[199] - Quote
Jade Dragonis wrote:CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman Nice. So now advanced and proto tanks can stomp harder. Brilliant move. Just when you think CCP are getting things right. At least assault is getting more weapons to kill us heavies with. Lets see if they ruin the forge gun like they ruined the HMG. So it's taking a guy that's been living with destructive endocrine disease for 12 years to point out that the nerf to AV is parallel to the nerf in overall vehicle HP, thus making the balance between AV and vehicles mostly the same?
Do you really need such a crutch? Maybe you should go to an older Call of Duty where you can get a tactical nuke as a kill streak reward. |
Beld Errmon
The Southern Legion The Umbra Combine
1048
|
Posted - 2013.10.25 11:18:00 -
[200] - Quote
Delta 749 wrote:Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen
Even a militia tank costs more than a protoswarm suit.
You and ppl like leukopuss must be absolutely balling your little eyes out, months of spouting complete horse s*** hasn't paid off, now you can cry and kick all you like CCP never changes its mind once it states stuff like this.
Sadly you irrational pole smokers can't see how good these changes really are, when both sides hate the outcome the negotiator has done his job. |
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Absolute Idiom II
SyNergy Gaming EoN.
820
|
Posted - 2013.10.25 11:19:00 -
[201] - Quote
ERROR!
Why does the Standard Scrambler Rifle have an Optimal of 85 and Effective of 80 ? |
Rubico
Seraphim Initiative..
54
|
Posted - 2013.10.25 11:20:00 -
[202] - Quote
SponkSponkSponk wrote:SponkSponkSponk wrote:combat rifle: 1200 rounds per minute (SMG-like) technically, you can only keep this up if you can click 7 times a seocnd.
Tryhards like me are going to do the exact same thing that we did for the TAR before the .01 ROF was nerfed, specifically macros on gaming mice. CCP needs to make sure such an 'exploit' is prevented in some way. |
KalOfTheRathi
Nec Tributis
846
|
Posted - 2013.10.25 11:20:00 -
[203] - Quote
I hate to ask but it is late here on the left coast of the US. Server shut down just happened and I am trying to catch up on this before I hit the sack.
Since Rifle type weapons are essentially completely redone does that mean we still get stuffed like CCP prefers or is there any SP Respec in the pipe? I am guessing not because that would be consistent with the entire EVE spend SP get ganked by CCP the other Dev crew is famous for. And they aren't free to play.
Having Prof for AR while the gun is not even 50m is back to the same treatment I got with my HMGs. Oh, that was a good weapon, let's see. Yep, we fixed that good and proper. SP Respec, what's that?
At least with my Vehicle SP I know they were talking about it at least, as it was on the table. There is absolutely no commitment even though, as commented in the beginning, tanks are trash targets in 1.7 with no modules that the Vehicle SP Respec will happen.
And to think I was trying to talk one of my squad mates from dropping out of DUST tonight (morning UTC) because we couldn't get a match as Scotty was out having a cuppa tea and couldn't be bothered to find us some Mercs to fight. |
Spkr4theDead
Red Star. EoN.
1114
|
Posted - 2013.10.25 11:21:00 -
[204] - Quote
Also, too bad I don't have computer access at work to have seen this when it was posted. I don't have any kind of case for my tablet so I can't bring that either. |
Spkr4theDead
Red Star. EoN.
1114
|
Posted - 2013.10.25 11:22:00 -
[205] - Quote
Beld Errmon wrote:Delta 749 wrote:Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen Even a militia tank costs more than a protoswarm suit. You and ppl like leukopuss must be absolutely balling your little eyes out, months of spouting complete horse s*** hasn't paid off, now you can cry and kick all you like CCP never changes its mind once it states stuff like this. Sadly you irrational pole smokers can't see how good these changes really are, when both sides hate the outcome the negotiator has done his job. LOL
+1 beer to you. |
pegasis prime
BIG BAD W0LVES
1191
|
Posted - 2013.10.25 11:22:00 -
[206] - Quote
Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level
by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. |
Jack McReady
DUST University Ivy League
745
|
Posted - 2013.10.25 11:22:00 -
[207] - Quote
Beld Errmon wrote: Even a militia tank costs more than a protoswarm suit.
isk is not a free ticket to stomping. this is not how isk balance is working.
you pay for range, high hp, faster speed than suits on foot, immunity to majority of weapons, etc... |
Bendtner92
Imperfects Negative-Feedback
1177
|
Posted - 2013.10.25 11:23:00 -
[208] - Quote
Absolute Idiom II wrote:ERROR!
Why does the Standard Scrambler Rifle have an Optimal of 85 and Effective of 80 ? Read again. It's 65 optimal, the 6 just looks like an 8. |
Delta 749
Kestrel Reconnaissance
2224
|
Posted - 2013.10.25 11:23:00 -
[209] - Quote
Beld Errmon wrote:Delta 749 wrote:Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen Even a militia tank costs more than a protoswarm suit. You and ppl like leukopuss must be absolutely balling your little eyes out, months of spouting complete horse s*** hasn't paid off, now you can cry and kick all you like CCP never changes its mind once it states stuff like this. Sadly you irrational pole smokers can't see how good these changes really are, when both sides hate the outcome the negotiator has done his job.
I guess we can do what you guys did and kick and scream about getting blown up for 6 months til they change their mind then it will be your turn again |
Beren Hurin
Onslaught Inc RISE of LEGION
1744
|
Posted - 2013.10.25 11:24:00 -
[210] - Quote
RoF stat: Looks like it's time between bullets, so .05 = 20 rounds per second or 1200 RPM, but it's burst so less.
Also, people aren't getting that the rail rifle has that charge up time, which will mean that the other weapons, like scrambler for example, will be able to pop out of cover, land a big shot, and back in before the rail rifle gets a shot. They haven't mentioned whether they get an overheat mechanic either. |
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