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Thread Statistics | Show CCP posts - 6 post(s) |
Delta 749
Kestrel Reconnaissance
2222
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Posted - 2013.10.25 10:00:00 -
[1] - Quote
Bright Cloud wrote:Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules?
Your calculation is off, it ignores the initial layer of shield reducing damage and doesnt account for the lowered clip sizes of swarms which reduces its overall damage I also have to ask when was the last time you died from a militia swarm launcher? Because thats what these new ones will be at a PROTO level 2 shot clips like the militia and the exact same damage but only if all 6 missiles hit |
Delta 749
Kestrel Reconnaissance
2222
|
Posted - 2013.10.25 10:10:00 -
[2] - Quote
TechMechMeds wrote:Jack McReady wrote:TechMechMeds wrote: I just checked your in game stats, your a complete noob, no wonder you disagree with me, I thought you was a dust uni teacher , seriously less than 3000 kills, just be quiet seriously, you don't even have enough experience to know what your on about. I should have known.
looks like I was right, you are a CoD kid basing his opinions around kills, so your arguments are truly null and void. now the picture is complete. and your assumption is wrong, I have more dust experience than you, I am here since the beginning of closed beta with several characters able to use proto gear. I am just not a no life CoD kid like you and btw, I can assure you, the same same situation will happen that we had in close beta. I can safely assume FG will get a nerf too and sooner or later people will start to cry about tanks infesting FW and the amount of effort to take one down. there will again be alot of rage and again tanks will get nerfed and we return to status quo. I am calling it now. So anyone who disagrees with you is a cod kid? Well I'm sorry I don't type my posts Like a business proposal or excessively put stupid faces to try and validate my point. No I hate cod with a passion and I'm 26, stats reflect performance so I base vpkayer ability by that, anyway you just keep tip toeing around everything I say and assume asbsolute rubbish.
Im just going to point out something that leaves a big glaring hole in what you use to judge a persons ability The logistics class exists IE kill count means less and less all based on what class a person prefers Hell even playing a class specced towards killing a persons kill count is not a good indicator of their effectiveness, lets say a guy holds an objective from the enemy for an entire match but doesnt get many kills since the guys assaulting him move back when they get low on health Just because he didnt kill them does that mean he was ineffective even though they were never able to capture that objective?
You should be old enough to release these things on your own without someone younger than you spelling them out for you in this way |
Delta 749
Kestrel Reconnaissance
2223
|
Posted - 2013.10.25 11:02:00 -
[3] - Quote
Bright Cloud wrote:Delta 749 wrote:Bright Cloud wrote:Proto swarms: 220Hp damage per missile X6= 1320HP damage per volley. That 3 times in a row is 3960HP damage without damage bonus against armor or damage mods nor proficency. and against armor a volley does still 1716HP damage. A full clip does 5148HP damage. And thats from a single swarmer alone on like 5-6 secs. And how much HP does your armor tank can get with just 3 low slots and the new modules? Your calculation is off, it ignores the initial layer of shield reducing damage and doesnt account for the lowered clip sizes of swarms which reduces its overall damage I also have to ask when was the last time you died from a militia swarm launcher? Because thats what these new ones will be at a PROTO level 2 shot clips like the militia and the exact same damage but only if all 6 missiles hit The initial shield layer usually gets wiped with the 1st volley. And the dev post did not mention reduced clip size only reduced lock on range and less damage per missile. So you are pulling rabbits out of a hat with the statement that swarms will have only 2 rounds per clip. If you have a link providing more information then share it.
Eh, I was unclear and also made a mistake with the numbers but double checking things I did notice something interesting With the vehicle and AV changes ahead an unfitted militia Soma has enough health to absorb an entire clip of a proto type weapon
Unfitted militia gear is stronger than proto type gear unfitted milita > proto
Now I do fully cop to my mistake but again, an unfitted soma is still beating proto type level gear Oh and the initial shield layer while brought down very low, to about 150, still eats an entire volley This is ignoring the Sica though, unfitted a milita sica can eat 2 and a half swarms with its shields alone while still having armor
So to put this all in perspective I can just buy some milita tanks which are guaranteed to beat proto type level gear without any additional enhancement on my end since not only will I have more than enough health to survive whatever they throw at me but I will also have more than enough speed to get out of their range not to mentioned I will also be able to fit hardeners, repairs modules, plates and extenders and also spend skill points for an even greater advantage to counter the enhancements they will have at a comparable SP cost no less since the HAV skill in and of itself has the same multiplier as the basic drop suits And this is balanced bearing in mind I get all these advantages, dont even need to fit a small turret for the pretense of taking others with me therefor saving CPU and PG for other things and get to drive around completely on my own immune to the majority of the weapons on the battlefield while the only thing previously a threat to me I can just laugh off and drive away from in a militia tank while they must stop to reload and cant keep up that is if I havent turned them into ground beef with my superior weaponry already
This is what balance looks like to tank drivers am I correct? This is truly balance and not still unbalanced only tipped in their favor? This is balance and not the definition of pay to win Actually scratch that last one, its not pay to win at all, I mean how can it be pay to win when a militia tank costs less than a proto tank busting fit I mean the whole tank right now costs what, 115k isk and some change right while a proto swarm launcher is 90k+ isk, a proto medium suit to stick it on since youll need the CPU and PG is another 70k+ isk so already we have upwards of 160k isk for just the weapon and the suit never mind the damage mods youll need if you want to destroy that unfitted militia tank
Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen |
Delta 749
Kestrel Reconnaissance
2223
|
Posted - 2013.10.25 11:13:00 -
[4] - Quote
pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away.
Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level |
Delta 749
Kestrel Reconnaissance
2224
|
Posted - 2013.10.25 11:23:00 -
[5] - Quote
Beld Errmon wrote:Delta 749 wrote:Hmm you know this reminds me of something, didnt tankers say they shouldnt die so easily because of how much isk they spend? Well here we have a suit made of glass that can only maybe kill something cheaper while dying to it in seconds I mean if tankers were really concerned about balancing to isk cost they should be all over this right since its not fair which was a big part of the arguments Ive seen Even a militia tank costs more than a protoswarm suit. You and ppl like leukopuss must be absolutely balling your little eyes out, months of spouting complete horse s*** hasn't paid off, now you can cry and kick all you like CCP never changes its mind once it states stuff like this. Sadly you irrational pole smokers can't see how good these changes really are, when both sides hate the outcome the negotiator has done his job.
I guess we can do what you guys did and kick and scream about getting blown up for 6 months til they change their mind then it will be your turn again |
Delta 749
Kestrel Reconnaissance
2224
|
Posted - 2013.10.25 11:26:00 -
[6] - Quote
pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son.
Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better |
Delta 749
Kestrel Reconnaissance
2225
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Posted - 2013.10.25 11:36:00 -
[7] - Quote
pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better just what words have I twisted ???? full stats i.e. clip size , number of missiles per volley, reload time , amount of ammo you can carry ect not just damage per missile. And it is bs that an unfit tank will survive anything . you are just crying like a child because they are bringing swarms and av down in line with havs
Do you proof read your posts? First you say that I was rejoicing over the tank changes, when I point out I said nothing about them you claim that means I was still secretly throwing a party because of them, doesnt really get a clearer example of you attempting to twist what I say to your own ends does it And tell me where do the devs say anything of those things are being considered for change? You are grasping at straws saying "well they could do this" which ironically is something you attempted to lambaste me for, theory crafting
Oh and do some simple match with the tank stats and new swarm stats, factoring in both weakness and resistance to explosives the milita tanks have enough base EHP to survive a full clip of proto weaponry Hell the numbers are on page 1 of the thread below this one so its not all that difficult to compare |
Delta 749
Kestrel Reconnaissance
2253
|
Posted - 2013.10.27 12:15:00 -
[8] - Quote
Takahiro Kashuken wrote:Fist Groinpunch wrote:Not a fan of the proposed changes to the AV grenades. It's the most difficult AV weapon to use because it requires you to be essentially face to face with a tank. More risk should equal better reward, ie more damage. lolno How are you face to face with a tank when you are hiding around a corner or behind a wall spamming AV nades which never miss because lolhomingcrutch
Loltalking about crutches when he sits in a vehicle that is practically immune to all but three weapons and self heals |
Delta 749
Kestrel Reconnaissance
2259
|
Posted - 2013.10.28 06:46:00 -
[9] - Quote
Robert Conway wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. True. But if you do have your own tanker with you, even if it poorly fit, that poorly it tank (scissors) + an av infantry (paper) should beat the other tank(rock). So av infantry can be used as leverage to help out your vehicle teammates. This is a team based game after all. :)
This is a team based game but you dont need team work to drive a tank or to increase its offensive ability or defensive ability in anyway, please explain how "This is team based" holds up under that? And since the obvious thing to mention is small turrets Ill counter that right now, small turrets will be removable which is something many tank drivers have been asking for and is the first thing many plan to remove thus negating even the illusion of a good tank requiring teamwork to operate |
Delta 749
Kestrel Reconnaissance
2276
|
Posted - 2013.10.29 02:32:00 -
[10] - Quote
Spkr4theDead wrote:Delta 749 wrote:Robert Conway wrote:Ryme Intrinseca wrote:Foundation Seldon wrote: With this in mind ... YES! What this means is that more than likely it'll require a bit of teamwork to take out a well fit vehicle and the act of soloing a tank is going to be a much more difficult endeavor. THIS IS OKAY because Tanks will be in no way as dominant as they were in previous builds of the game because they'll have to keep ammo sufficiently supplied in order to be effective. If it takes a team of infantry to take down a tank then of course the tank is dominant. If one player can do something that requires several players on the opposing side to counter it, then that thing provides a decisive numerical advantage. Rocks-paper-scissors requires that one 'paper' (AV) can beat one 'rock' (tank). If it takes two or three AV to beat one tank, then AV is futile, as you'd be better off just bringing out your own tank. In other words, you don't have rock-paper-scissors but rather tank>infantry. True. But if you do have your own tanker with you, even if it poorly fit, that poorly it tank (scissors) + an av infantry (paper) should beat the other tank(rock). So av infantry can be used as leverage to help out your vehicle teammates. This is a team based game after all. :) This is a team based game but you dont need team work to drive a tank or to increase its offensive ability or defensive ability in anyway, please explain how "This is team based" holds up under that? And since the obvious thing to mention is small turrets Ill counter that right now, small turrets will be removable which is something many tank drivers have been asking for and is the first thing many plan to remove thus negating even the illusion of a good tank requiring teamwork to operate Yet your double standards are that it shouldn't take teamwork to destroy a tank.
You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2276
|
Posted - 2013.10.29 04:02:00 -
[11] - Quote
Godin Thekiller wrote:Delta 749 wrote: You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Our aim and hit detection plus rendering makes our range about the same, so no. Plus, the health is a non-factor when AV comes into play, in which many people has at least to adv. at this point. Plus, we lose most of our mobility for the speed, and we become giant targets, so that one doesn't count. ANd for CAldari HAV's, all you need is 3 fluxes and a breach MD, and it's gone, your're just not creative enough to think of that. There's lots more combo's that you can do too. Lastly, What bonuses do we get? WE risk several games worth of ISK for what? SO we can be the biggest and baddest things on the field. And that's what's happening. Bye bye AR514, hello Dust 514. The mixture era is about to start SOONtm, and it's all thanks to the Saint Wolfman. SUCK IT.
Prove your ranges are worse, pull up the stats of a blaster and compare its optimal and effective ranges to infantry weapons, you beat everything but sniper rifles forges and swarms, that and tanks hiding in the red line with rail guns kills your "We dont have better range" Speed is speed so it still counts even if you arent turning on a dime, grasp those straws Also read the word "practical" can a tank be taken out with grenades and a MD yes but its not practical due to how squishy a suit is and the range of the engagement, its like saying a normal guy can enter a body building competition, doable but not practical so there goes that counter
As for all your last stuff it just sounds like a defense of the pay to win model to me, if thats what you want there are plenty of other games that will let you throw money at them to overcome your lack of ability, you wont even need 6 months of tears
Im not drunk, the planet just happens to be especially wobbly today.
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Delta 749
Kestrel Reconnaissance
2276
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Posted - 2013.10.29 04:08:00 -
[12] - Quote
Spkr4theDead wrote:Delta 749 wrote:
You keep using those words, I do not think they mean what you think they mean It would only be a double standard if I said you needed two tankers to take out a single player with AV and please point out where I said that and not that it should take one player to take out one player
Oh and since "Waaah isk cost" is something that gets trotted out Ill just say that all that isk cost buys you more health, more speed, more attack range, and resistance to most weapons with only 3 able to harm you in any practical sort of way and with two of those being specialized to only be effective on vehicles they damn well better actually be effective against them in a meaningful way, none of this "Herp derp they dropped my shields, Id better switch on my modules and drive away"
You know its funny, you guys freak out that swarms lock on and call it a crutch but then I look at all the bonuses tanks have while still retaining versatility while the swarm is good at one thing and one thing only and I have to wonder, who has the bigger crutch?
Swarms obviously, because they lock on. If you can't destroy tanks, you're doing it wrong.
We should call you ostrich with all that time you spend with your head in the sand, also you should petition for dumb fire swarms since you cry about them so much Hell I would even sign that since if you give me direct fire I wont have to worry about them hitting the ground or rocks or walls and what have you and could get you to cry even more about them
And since I know its coming because you also cry about guys on roof tops, if you were actually a decent tanker you would be shooting down dropships at the start of a match and then you wouldnt have to worry about them, hell if they are desperate to get up there you could be farming dropships for a match I know Ive done it myself a few times and no more worrying about forge gunners on rooftops
Honestly Im surprised most tank drivers havent figured that out since even including the angle limitations on the turrets there are a lot of areas that let you angle up by driving on them
Im not drunk, the planet just happens to be especially wobbly today.
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