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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Delta 749
Kestrel Reconnaissance
2224
|
Posted - 2013.10.25 11:26:00 -
[211] - Quote
pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son.
Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better |
xxwhitedevilxx M
Isuuaya Tactical Caldari State
804
|
Posted - 2013.10.25 11:29:00 -
[212] - Quote
Nice stuff there. I don't know if it has been asked already, but is there going to be a racial skill change for drop suits too? Are Combat Rifle and Rail rifle going to have a sharpshooter skill? |
pegasis prime
BIG BAD W0LVES
1193
|
Posted - 2013.10.25 11:31:00 -
[213] - Quote
Delta 749 wrote:pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better
just what words have I twisted ???? full stats i.e. clip size , number of missiles per volley, reload time , amount of ammo you can carry ect not just damage per missile. And it is bs that an unfit tank will survive anything . you are just crying like a child because they are bringing swarms and av down in line with havs |
Judge Rhadamanthus
Amarr Templars Amarr Empire
551
|
Posted - 2013.10.25 11:32:00 -
[214] - Quote
Silas Swakhammer wrote:Also, that nerf to swarm launcher range seems a bit absurd.
I am uploading a video where I show the new range vs the old. It's pretty clear the old was way OP. the new looks good. Point defence rather than map defence.
Soon Gäó this will be a link to a video |
Snagman 313
Carbon 7 CRONOS.
147
|
Posted - 2013.10.25 11:33:00 -
[215] - Quote
I just ran the DPS of the combat rifle through my calculator and before you say I know it's a burst weapon so you'll not likely ever get the full amount but oh my word I do believe I will be ditching my HMG for this baby.
HMG 18 dmg, 2000 rpm and 600 DPS
CR 32 dmg, 1200 rpm(yeah burst I know) and 640 DPS
Regards,
Snag |
The Robot Devil
Molon Labe. RISE of LEGION
1087
|
Posted - 2013.10.25 11:33:00 -
[216] - Quote
Absolute Idiom II wrote:ERROR!
Why does the Standard Scrambler Rifle have an Optimal of 85 and Effective of 80 ?
65, font is odd. |
Delta 749
Kestrel Reconnaissance
2225
|
Posted - 2013.10.25 11:36:00 -
[217] - Quote
pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:Delta 749 wrote:pegasis prime wrote:delta all they have done is release the damage values for the swarms and the changes in lock-on time and range. no one has mentioned the new clip size or if the proto swarms carry more than 6 missiles per volley. you seemed pretty happy when they released the stats for the new vehicle system as tanks will be inherently weaker to your av win button . it has been too easy to break a tank for too long and now they are evening out the field you are getting upset. I personally welcome all the new changes and look forward to putting them into practice and seeing the actual results before I do what you are doing i.e. crying because win button is taken away. Show me where I was rejoicing about the vehicle changes, the thread is right below this one and I dont recall ever posting in it While you are at it tell me how militia gear inherently being stronger than proto gear is balance and why requiring more than one person to destroy something controlled by one person is balanced, and please keep in mind that this is one person in something of militia level by happy I mean you never complaind when you though that swarms and forges were going to be untouched (its not only what you say but what you don't) and you seem fit to comment on evedry other vehicle thread and as you said you never commented on the thread that displayed our new stats (nerfs) but complain when av is brought down in line. as I said they haven't released the full stats so until then all you are doing is theory crafting (bs) . calm down itl all work out in the end son. Dont try to twist my words Actually I cant even say that since I never said anything about them in the first place, dont make **** up to support your position And by full stats do you mean Minmatar and Ammar tanks? Forge gun changes? a bunch of other **** not directly related to what is now fact that an unfit militia tank can survive proto gear? Its a weak argument son, your father should have taught you better just what words have I twisted ???? full stats i.e. clip size , number of missiles per volley, reload time , amount of ammo you can carry ect not just damage per missile. And it is bs that an unfit tank will survive anything . you are just crying like a child because they are bringing swarms and av down in line with havs
Do you proof read your posts? First you say that I was rejoicing over the tank changes, when I point out I said nothing about them you claim that means I was still secretly throwing a party because of them, doesnt really get a clearer example of you attempting to twist what I say to your own ends does it And tell me where do the devs say anything of those things are being considered for change? You are grasping at straws saying "well they could do this" which ironically is something you attempted to lambaste me for, theory crafting
Oh and do some simple match with the tank stats and new swarm stats, factoring in both weakness and resistance to explosives the milita tanks have enough base EHP to survive a full clip of proto weaponry Hell the numbers are on page 1 of the thread below this one so its not all that difficult to compare |
ILLUSIONxox
RAINING HEAVY'S
16
|
Posted - 2013.10.25 11:37:00 -
[218] - Quote
Soraya Xel wrote:Swarm nerf is once again, way too large, way too fast. I can see a damage nerf, but the lock-on nerf? That pretty much renders dropships invincible and non-removable, and the same goes for sniper tanks behind redlines.
ye man now dropships will be safe and the fast ass cars and sh.it are gonna roll on by the swarm launcher was sh.it already if you ask me . |
TuFar Gon
0uter.Heaven
31
|
Posted - 2013.10.25 11:39:00 -
[219] - Quote
At first I was only joking,,,but now am serious when I say CCP really does'nt care about heavies. This game has lost its versatility,,with an over abundance of assault content. WOW NICE JOB CCP,,and thnx 4 givin us heavies the middle finger |
Beren Hurin
Onslaught Inc RISE of LEGION
1744
|
Posted - 2013.10.25 11:39:00 -
[220] - Quote
Also, charge up time on the rail rifle will mean it can't be feathered.
So to the extent that it does get dispersion for longer firing periods means that it will quickly lose effective DPS. |
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SponkSponkSponk
The Southern Legion The Umbra Combine
442
|
Posted - 2013.10.25 11:41:00 -
[221] - Quote
ILLUSIONxox wrote: ye man now dropships will be safe and the fast ass cars and sh.it are gonna roll on by the swarm launcher was sh.it already if you ask me .
I can only hope that swarm missile range is unchanged, even though their lock range is much smaller.
So if something comes near, at least they can't just drive out to 200m away and trolololol you. |
DeathwindRising
ROGUE SPADES EoN.
87
|
Posted - 2013.10.25 11:42:00 -
[222] - Quote
Fizzer94 wrote:It seems the DPS on the Rail Rifles is about the same at the DPS on Blaster Rifles. I was expecting it to be lower as a tradeoff for its range. Maybe the RRs will kick pretty hard? Or maybe they will have the worst hipfire?
they have less ammo? and a charge time |
axis alpha
Red Star. EoN.
67
|
Posted - 2013.10.25 11:48:00 -
[223] - Quote
The nerf of av nade is the re arise of murder taxi I guarantee it.... this is fukin bs |
The Robot Devil
Molon Labe. RISE of LEGION
1087
|
Posted - 2013.10.25 11:51:00 -
[224] - Quote
I am glad to see the other weapons starting to be flushed out. All the rage is a good thing because it shows that it is upsetting everyone's comfort zone. As with all other DUST releases things will need to be adjusted and I am looking forward to the testing and refinement of our new rifles.
The stats seem ok if the accuracy, reload time, rof, magazine size and charge/heat up time balances the ranges and damage like the LR stats do. I do like what I see and I hope it encourages more diversity and better gampeplay. Changing the AV weapons is a good thing and we should test them out before rolling out all the tears.
AV is very strong against vehicles and I do think they should be scaled back some. I would like to see a target painter (something like the active scanner) that works in conjunction with the squad's swarms to reduce lock time and maybe increase range. I don't mind nerfs that limit a weapons role as long as we get some skills and modules that alter the weapons afterwards. This a good start to creating a more specialized skill set.
We need to keep the rage to a minimum and realize these are just numbers and talk, until we can actually shoot the weapons we shouldn't get all inflamed. These are good changes that need to be tweaked to make them great changes. It is our job to provide productive feedback not argue back and forth about things that we can't even use yet.
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ILLUSIONxox
RAINING HEAVY'S
16
|
Posted - 2013.10.25 11:52:00 -
[225] - Quote
CCP Has and is Presently Showing There None Concern About Adding Any New Weapons And Or Content To Heavy Class Dropsuits .
The HMG's Are Already Weak The Shield and Armor Are Outdated The Forge Gun Takes Forever To Charge We Are Slow As Fu.ck In Turning AND NOW THESE "SKAMPS" HAVE MORE WEAPONS TO TAKE US HEAVY'S OUT WITH ...!
Come On CCP Throw Us Heavys A New Fuc.king Weapon Like a Giant Laser Thing Or a Giant Rocket Launcher Grenade Launcher We Just Have TWO 2 Deuce Heavy Weapons To Choose From Dammit !
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Bright Cloud
Namtar Elite Gallente Federation
268
|
Posted - 2013.10.25 12:06:00 -
[226] - Quote
i Would like to know if CCP keeps the stupid 3 round burst or if they give the combat rifle the old 7 round burst which was much more effective. |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:11:00 -
[227] - Quote
Nice work on the Swarms changes Wolfman
175m is still a good range, but now it means you cant hide on a tower and spam missiles at everything which moves
Also it means survivability for DS and tanks a like
The Reduced damage is also good, due to the vehicle changes it was needed
AV nade also being reduced is good because its an AV support weapon not a fully blown AV weapon
Also have you removed the other varients of AV for now like you did the vehicle turrets?
Also with FG the main problem is that once they are on a tower or any high point they can cover the whole map basically and effectively kill infantry with ease
1 way to fix this is reduced damage over distance or maybe just cut the range so they cannot effectively cut the whole map off to vehicles |
Pent'noir
Algintal Core Gallente Federation
161
|
Posted - 2013.10.25 12:11:00 -
[228] - Quote
Could we get a graph of Damage Per Second vs Distance?
From what I understand, the optimal ranges are like the center of a bell curve for damage. I'd like to compare the damage from a Gallente AR and Caldari AR. I suspect Caldari are kings of ranged damage, but close up the Gallente dominates, but a graph would be really cool.
Please please pretty please |
Spectral Clone
Dust2Dust. Top Men.
289
|
Posted - 2013.10.25 12:13:00 -
[229] - Quote
Nice changes, now where is my respec?! |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:16:00 -
[230] - Quote
Heinz Doofenshertz wrote:Just gonna pop in here with some comparavtive stats for the weapon changes vs the proposed madruger stats. Mads are assumed fit with armor hardner and one each of the 60 and 120 complex plates Noskills: Current Swarm Unfit Mad: 11.24 seconds 3.51 shots used New Swarm Unfit Mad: 16.87 seconds 5.27 shots used Current Swarm Fit Mad: 21.7 seconds and 6.78 shots used New Swarms Fit Mad: 32.58 seconds 10.18 shots used Full skiils and weapon dmg mods: Current Swarm Unfit Mad: 4.11 seconds 2.41 shots New Swarms Unfit Mad: 11.6 seconds and 3.62 shots Current Swarms Fit Mad: 14.9 seconds 4.6 shots New Swarms Fit Mad: 22.4 seconds 7 shots if you wish to check for yourself try here www.dust514stats.com/compare.cfm it's a work in progress but it works.
No it doesnt work
Its mislead stats wise and doesnt account for situations let alone it doesnt contain all the mods to fit up the tank the way you want it too it just has the plates and hardners no reppers and no extra mods |
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M McManus
Sinq Laison Gendarmes Gallente Federation
171
|
Posted - 2013.10.25 12:24:00 -
[231] - Quote
For the love of god please CCP Wolfman fix the mouse accuracy and ADS so we can actually use these rifles at range... |
matsumoto yuichi san
SVER True Blood Public Disorder.
23
|
Posted - 2013.10.25 12:33:00 -
[232] - Quote
YAY mostly sensible numbers, as for the rail rifle i think we need to wait to see how that charge up time of .1 - .2 sec works and the fire rate and kick before we pass judgement, but the range profiles at least make a lot more sense now |
Harpyja
Royal Uhlans Amarr Empire
633
|
Posted - 2013.10.25 12:39:00 -
[233] - Quote
Love the AV changes!
Now let's see those forge guns dropped down just as much as the swarm launchers! (-33%) If not more because they will have a longer range (if they even do). |
IceShifter Childhaspawn
DUST University Ivy League
345
|
Posted - 2013.10.25 12:40:00 -
[234] - Quote
Damn it. Welcome back Murder Taxis. You were NOT missed. |
Bad Heal
PwNdCaKeSnRapLeSyrup
84
|
Posted - 2013.10.25 12:42:00 -
[235] - Quote
Any chance we could see a video of these new rifles being used? |
Acturus Galaxy
Vikingerne
152
|
Posted - 2013.10.25 12:44:00 -
[236] - Quote
TuFar Gon wrote:At first I was only joking,,,but now am serious when I say CCP really does'nt care about heavies. This game has lost its versatility,,with an over abundance of assault content. WOW NICE JOB CCP,,and thnx 4 givin us heavies the middle finger
The heavy might actually benefit from these. The new weapons should be worse at cqc compared to the current AR, they might be more lethal at range but staying in closed areas give the HMG a better chance of beating the opponent no longer running the high damage low-med range AR. That is if the new racial ARs are worse than the current AR at cqc. Lets wait and see, I am sure the heavy eventually will get new toys to play with. |
calisk galern
BurgezzE.T.F Public Disorder.
1142
|
Posted - 2013.10.25 12:53:00 -
[237] - Quote
I don't get why you'd turn the swarm launcher into a water balloon launcher but leave forge guns alone...forge guns were already twice the weapon swarms were. |
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2733
|
Posted - 2013.10.25 12:55:00 -
[238] - Quote
axis alpha wrote:The nerf of av nade is the re arise of murder taxi I guarantee it.... this is fukin bs
What Murder Taxis?
LLAVs are being removed, and the Basic LAVs are only good for getting you around the map, they're paper thin. |
Vrain Matari
ZionTCD Public Disorder.
1141
|
Posted - 2013.10.25 12:58:00 -
[239] - Quote
KAGEHOSHI Horned Wolf wrote:Can't we have just one gun with pre-chromosome camera-sights? We're going to have 4 racial ARs, each with their own variants, can't one variant of one of those guns have it? Having an option for camera sights would add a lot to the game. Maybe one for each race now, but later whan we have moddable weapons A camera sight makes a lot of sense, immerion-wise.
I liked the camera sights because they were something different than the vanilla fps shooters but were fairly easy to adapt to. |
calvin b
Molon Labe. RISE of LEGION
753
|
Posted - 2013.10.25 12:59:00 -
[240] - Quote
With tanks being reworked they had to rework the AV. Problem is you have to be on top of the tank to use them, WTF CCP. I am going to run a scout and just jump on the D*** tank and see how that works out. Also CCP what about the sniper rifle, you said "railgun tech and are therefore the longest range weapons in the game" WTF CCP. Is the sniper rifle no longer available, if so guys you have to give a respec.
So by my count you nerfed 3 of the weapons I speced into. You nerfed my sniper rifle, my AV nades, and my SL. Guys I am calling for a respec. |
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