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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Divu Aakmin
UNIVERSAL BONDAGE
12
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Posted - 2013.11.23 13:59:00 -
[811] - Quote
Tanks and dropships sbould be scary... so i think the only thing that should solo them are other vehicles. The only thing that bothers me now is active reppers and red line healing. That is crap. We should be able to pursue it anywhere. I've gotten tanks down to almost nothing and see it run behind the redline with a booster and a repper running to come back to an outside objective a brief moment later. |
GENERAL FCF
Sentinels of New Eden
14
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Posted - 2013.11.24 20:43:00 -
[812] - Quote
Very happy with the AR range nerf! Now can we get HMG damage buff? And HMG:sharpshooter upgrade, and better spread of the circle reticule? Maybe I don't know, new Heavy weapons! Gallente dropsuits. Base shield/Armor of Heavy dropsuits HP respectively: 2,000/1,000.(Or nerf DPS of AR's and SR's) Increase Direct damage of BREACH Forge guns! It takes 6secs per shot and its impossible to kill a HAV that moves like an LAV and has armor and shield reps! |
Chesyre Armundsen
Thanes Of Dust
8
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Posted - 2013.11.25 00:38:00 -
[813] - Quote
Korvin Lomont wrote:CharCharOdell wrote:Luk Manag wrote:Templar 514 wrote:Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote:Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. For the record, AV grenade/Swarm changes are equal to the vehicle changes that are also coming in 1.7. So I don't think that it's out of line, that both vehicles and AV weapons are being changed to bring general balance between the two. Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. but that makes since. light weapon av = light av effectiveness heavy weapon av = super awesome solo power it makes perfect sense. why should alight weapon kill a heavy vehicle so easily!? You have a point BUT the problem is our current Light AV (Swarms and PLC *shrug*) is not really suited to hunt down Light Vehicles. The Dropship can outfly Swarms and gets reduced damage from swarms. And even a LAV driver with half a brain can outrun swarms unless he is using a STD one. And serious do you believe we should use Proto (light) AV to counter just std LAVs.
I want to propose that the lock range for the Swarm isn't the issue, nor is it the collective damage per say. The greatest drawback to the swarm is the actual velocity of the payload.
There are 3 stages to a swarm launch:
1. Lock -on 2. Launching of the salvo 3. Ignition of the missiles and tracking of the target
Well timed release and re-engaging of the trigger can quickly deplete a clip with subsequent volleys, while mindfulness of the direction of launch for the initial pods will insure that all missiles fired have a clear trajectory to their target. The remaining issue is simply time for the payload to reach the target.
I have stood directly under a dropship, and on a tower above a tank, no more than 150m away and launched everything I had only to watch the retreat begin at sight of the first missile launch. What I still fail to understand is how none of my payload has the velocity to reach their target.
I'm OK having to move to a closer position to lock on to a target, but I would think that something should reach the target. Contemporary armed forces have man portable options which are more than a deterrent.
Stinger Surface to Air Missile SA-24 "Grinch" Portable Surface to Air
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bogeyman m
Immortal Guides
0
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Posted - 2013.12.18 00:27:00 -
[814] - Quote
Daxxis KANNAH wrote:Heathen Bastard wrote:ToRgUe77 wrote:Well that was over 1.5 mil sp wasted on swarms , nerf hammered just like everything else in this game. BOO. ****ING. HOO. Now you'll need to be within render distance to completely murder a tank. The same way Tanks are invisible around corners like the boogeyman - CCP have multiple things to work on
Hey. I wish I was invisible around corners... |
Atom Heart Mother
Nazionali Senza Filtro
79
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Posted - 2013.12.18 07:38:00 -
[815] - Quote
Atom Heart Mother wrote:touching AV is a big mistake, CCP Wolfman
last famous words |
Draco Cerberus
BurgezzE.T.F Public Disorder.
615
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Posted - 2013.12.18 12:07:00 -
[816] - Quote
Is the massive AV nerf a precursor to the release of MTACs, fighters and the speeders, bigger maps, and possible open world gameplay? I could totally understand the nerf if this is what is in store for us within the next 2-6 months. Longer than that and I could see a large number of players being ready for proto tanks. In fact I would expect most people dedicated to it to being able to be in proto tanks with proto mods within 3-4 months tops.
LogiGod earns his pips
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Thang Bausch
Pierrot Le Fou Industries
78
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Posted - 2013.12.19 02:09:00 -
[817] - Quote
Thang Bausch wrote:Mixed feeling about nerfing SL damage so much, but also dropping the lock on range is crazy. You are essentially nerfing the SL to uselessness. I want my SP back. Actually, I want the money back from the Elite pack I bought a couple of months ago. alpha games don't deserve money spent on them.
After playing 1.7, I don't find the distance nerf so bad. But the swarm launcher nerf has led me to a new love for AV: explosives. Particularly fun when you sneak up and attach to their hull :)
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