Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Iron Wolf Saber
Den of Swords
9682
|
Posted - 2013.10.25 23:24:00 -
[421] - Quote
Krom Ganesh wrote:Iron Wolf Saber wrote: Yeah 400 meter lock ranges is pretty damn far, I think 175 may be too short but I don't want to see it go over 225 meters. After all its supposed to be a Light AV weapon, not a heavy AV weapon and this brings its parity down with that of the plasma launcher and mass driver, hopefully the plasma cannon will take its racial adjustment and get a damage buff making the minmatar rapid firing, swarms longest range, plasma cannon the most damaging, and whatever amarr light av option comes out the most accurate.
Wait, the MD is supposed to be an AV weapon?!?
The breach variant is a capable light av weapon, but for all sakes and purposes its a launcher weapon for the minmatar there wont be like a minmatar rpg launcher yet until there is far more racial parity. |
Magpie Raven
ZionTCD Public Disorder.
261
|
Posted - 2013.10.25 23:59:00 -
[422] - Quote
A lot of people are saying that the RR will be OP in cqb. I think it will actually be at a disadvantage.
It probably has poor hipfire Low ROF Notice it has an ACOG sight. In my experience it can be difficult to follow a target when you are up close like that. Firing delay. May need to be increased but we will see. Every second counts when turning a corner into a red dot.
Dont call anything OP until we actually have tried it.
|
SgtDoughnut
Red Star Jr. EoN.
330
|
Posted - 2013.10.26 00:02:00 -
[423] - Quote
Shotty GoBang wrote:RandomizeUsr wrote:-ò-¦-Ç-+-é-î--¦-+-+-+-é-+-é-î! -ÿ-+-â-ç-+-+ -¦-Ç-¦-+-¦-é-ï -+ -ü-¦-¦-Ç-+-ï, -ç-é-+-¦-ï -ü-¦-¦-ç-ü, -+-+ -+-¦-+-¦-¦-+-+-Ä -¦-¦-¦-¦-+-+-+-¦-Ç-ü-¦-+-¦ -+-¦-+-+-ç-¦-+, -+-ë-â-é-+-é-î -ü-¦-+-Ä -¦-¦-ü-+-+-+-+-ë-+-+-ü-é-î. -ù-¦-ê-+-¦-+-ü-î! =( You see that frowny face? No idea what this guy said, but he is quite plainly angry. Friendly Reminder: Angered Russians = Ganked Servers
You should listen to Mittani's story about why he never pisses off the russians. |
crazy space 2100046106
Unkn0wn Killers
1922
|
Posted - 2013.10.26 00:18:00 -
[424] - Quote
Daxxis KANNAH wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:Woot.
My only concern is the lock range though.
Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank significantly), based on just early theorycrafting lighter vehicles benefit the most from the AV nerf tanks more or less still die the samish or is now threatened by lesser vehicles again. However until I see the newer vehicle numbers I wont be able to play out any scenarios.
Overall from the looks of it the rail rifle range is significant enough that there is lapses where its very superior to the plasma rifle. After swarms got buffed I always said the best way to fix swarms is cut their range in half. Nothing more fair than a swarm user unloading 3 volleys of swarms doing 5940 damage. That's before damage mods and prof. I've had a commando fire 3 volleys of proto swarms and switch to his second Wyrikomi swarm launcher and fire 3 more. Only a Commado can do that though - CCP created that problem. And how do they fix it? Punish all the other users by dropping damage and range.
The lock range is 125m... Have you... played the game? 125m still outranges tank rails, and it can still hit dropships up high. They can change one of the skills now into a 5% more range per level, and create longer range/lower damage and short range/high damage variants now. |
crazy space 1
Unkn0wn Killers
1924
|
Posted - 2013.10.26 00:18:00 -
[425] - Quote
Daxxis KANNAH wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:Woot.
My only concern is the lock range though.
Also for those of you complaining most vehicles potential tank of HAVs were reduced by a similar manner (removal of a module slot can hurt a tank significantly), based on just early theorycrafting lighter vehicles benefit the most from the AV nerf tanks more or less still die the samish or is now threatened by lesser vehicles again. However until I see the newer vehicle numbers I wont be able to play out any scenarios.
Overall from the looks of it the rail rifle range is significant enough that there is lapses where its very superior to the plasma rifle. After swarms got buffed I always said the best way to fix swarms is cut their range in half. Nothing more fair than a swarm user unloading 3 volleys of swarms doing 5940 damage. That's before damage mods and prof. I've had a commando fire 3 volleys of proto swarms and switch to his second Wyrikomi swarm launcher and fire 3 more. Only a Commado can do that though - CCP created that problem. And how do they fix it? Punish all the other users by dropping damage and range.
The lock range is 125m... Have you... played the game? 125m still outranges tank rails, and it can still hit dropships up high. They can change one of the skills now into a 5% more range per level, and create longer range/lower damage and short range/high damage variants now. |
Hunter Junko
Zanzibar Concept
205
|
Posted - 2013.10.26 00:52:00 -
[426] - Quote
Combat rifle... :D |
skippy678
F.T.U.
102
|
Posted - 2013.10.26 01:47:00 -
[427] - Quote
you guys think its ok to take 30% damage off of the swarm launcher? really? thats stupid.....and really not doing anything to the Forge....whatever..... |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
152
|
Posted - 2013.10.26 01:59:00 -
[428] - Quote
SponkSponkSponk wrote:SponkSponkSponk wrote:combat rifle: 1200 rounds per minute (SMG-like) technically, you can only keep this up if you can click 7 times a seocnd. Modded controllers, here we come. Although hopefully the burst takes so much time that that DPS is unattainable. |
skippy678
F.T.U.
102
|
Posted - 2013.10.26 02:09:00 -
[429] - Quote
skippy678 wrote:you guys think its ok to take 30% damage off of the swarm launcher? really? thats stupid.....and really not doing anything to the Forge....whatever.....
I got bigger problems like my damn mic needing me to log in and out before it works..
but honestly the Forge gun is the most OVER powered item in this game, and overlooking that is a bigger problem here Im not gonna be too grumpy because I pretty much stopped using my proto swarms anyway because nobody drives any thing but basic vehicles anymore anyway
If you asked a vehicle guy what the worst OP weapon is for them and they will say FOrge....with a few second charge you can deal 3000+ damage...almost 1.4 full clips of proto swarm to equal that..at the new numbers no sence...
ill just use the Forge more,
I gotta sayTaking 30% damage off of something that someone put millions of sp into kinda sucks...
Before anybody gets grumpy about this...remember....
You could have your SP into Vehicles in the first place..then you should be grumpy.
If there is a vehicle SP reset which there could be considering the change in the skill tree....I have one word of advice...take ALL those points and put em into an AR Logi.....unless you find the need to get some proto gear on your basic vehicle for the next 8 months..
|
Hunter Junko
Zanzibar Concept
205
|
Posted - 2013.10.26 02:18:00 -
[430] - Quote
skippy678 wrote:
You could have your SP into Vehicles in the first place..then you should be grumpy.
If there is a vehicle SP reset which there could be considering the change in the skill tree....I have one word of advice...take ALL those points and put em into an AR Logi.....unless you find the need to get some proto gear on your basic vehicle for the next 8 months..
a stubborn as i am right now, i formally deny your request to contribute to your AR crusade.
sides, im a Logi specializing in the Basics: Nanite injector, Armor repair and nanohives, i need my fellow blues fresh and topped off :3 |
|
Foundation Seldon
Gespenster Kompanie Villore Accords
142
|
Posted - 2013.10.26 02:31:00 -
[431] - Quote
Are the people complaining about lack of Forge changes incapable of reading?
CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing:
WeGÇÖre looking forward to hearing your feedback!
|
Alldin Kan
MoIden Heath PoIice Department EoN.
730
|
Posted - 2013.10.26 02:32:00 -
[432] - Quote
I hereby accept the new stats as balanced for release, though I'm still uncertain on AV side. |
Doc DDD
MoIden Heath PoIice Department EoN.
85
|
Posted - 2013.10.26 03:10:00 -
[433] - Quote
So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. |
D legendary hero
Ultramarine Corp
1222
|
Posted - 2013.10.26 03:26:00 -
[434] - Quote
the best^^ |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
599
|
Posted - 2013.10.26 03:27:00 -
[435] - Quote
Yay! more AR flavors. You know, because we did not have enough AR in this game. Thanks, CCP! |
D legendary hero
Ultramarine Corp
1223
|
Posted - 2013.10.26 03:30:00 -
[436] - Quote
Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All.
Swarms are still wicked effective on DS |
D legendary hero
Ultramarine Corp
1223
|
Posted - 2013.10.26 03:32:00 -
[437] - Quote
Ludvig Enraga wrote:Yay! more AR flavors. You know, because we did not have enough AR in this game. Thanks, CCP!
Yah! another minmintar weapon to get nerfed! Aside from SMGs and locus nades every other minmintar weapon has been nerfed to hell. (HMG, MD, flaylock, etc) |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
601
|
Posted - 2013.10.26 03:36:00 -
[438] - Quote
Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All.
Forge will have that ridiculously fast and effective suit attached to it too. |
D legendary hero
Ultramarine Corp
1223
|
Posted - 2013.10.26 03:36:00 -
[439] - Quote
M McManus wrote:Lol at Swarms getting a nerf but FG still one hitting anything it touches, wtf CCP do something about forge gunners camping roof tops and demolishing infantry in one shot/splash...
Thats the problem. They can nerf swarmers because most swarmers also have enough SP left over for proto assault suits and ARs, etc.
the Only other heavy weapon is the FG. The only usable heavy weapon is the forgun. If you nerf the forge gun, then the Heavy, HMG and forge gun will be COMPLETELY broke and all heavies will either start playing as militia assaults or just quit this game all together.
Everyone says heavies are supposed to be "point defense". but, when a forgunning heavy gets on a roof and defends that point he has to get nerfed? So, then why be heavy at all? |
Doc DDD
MoIden Heath PoIice Department EoN.
86
|
Posted - 2013.10.26 03:40:00 -
[440] - Quote
D legendary hero wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Swarms are still wicked effective on DS
Yes wicked effective if the dropship hovers less than 175m from swarmer and doesnt try to fly away, Forge still wins. AV nades almost win. |
|
D legendary hero
Ultramarine Corp
1223
|
Posted - 2013.10.26 03:40:00 -
[441] - Quote
Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All.
Its funny because this sorta sounds like what happened to the HMG, flaylock and MD. The only logical anti-infantry choices now are Scr,AScr, and most commonly galentie full auto AR. Diversity was killed.
So, you know what even though your argument makes sense.... forget it. We might as well, screw swarms over, we already killed all the side arms save SMGs. MD, HMG, and LAZER are just toys really that barely get any use. shotguns are a joke too... so, yeah |
D legendary hero
Ultramarine Corp
1223
|
Posted - 2013.10.26 03:41:00 -
[442] - Quote
Doc DDD wrote:D legendary hero wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Swarms are still wicked effective on DS Yes wicked effective if the dropship hovers less than 175m from swarmer and doesnt try to fly away, Forge still wins. AV nades almost win.
we both can agree that AV nades are way too OP |
Doc DDD
MoIden Heath PoIice Department EoN.
86
|
Posted - 2013.10.26 03:54:00 -
[443] - Quote
Ludvig Enraga wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Forge will have that ridiculously fast and effective suit attached to it too.
Because a fast and effective suit with a swarm launcher has any benefit over a heavy suit and a forge? KinCats and cardiac regulators work on a heavy suit if you want to run fast, not going to make you any more effective. Can you one shot a Forger with your swarm launcher? No... You could stand on a nanohive with swarms and toss nades, he can toss nades too, and if you have a sidearm well so does the heavy. No benefit to swarms save the equipment slots. All equipment is going to do is give him 5 sp for everyone he blows up with splash damage. |
medomai grey
WarRavens League of Infamy
287
|
Posted - 2013.10.26 03:55:00 -
[444] - Quote
Foundation Seldon wrote:Are the people complaining about lack of Forge changes incapable of reading? CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing:
WeGÇÖre looking forward to hearing your feedback!
You'd be amazed at how many fundamental skills this community lacks. We're all doomed.
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3759
|
Posted - 2013.10.26 04:00:00 -
[445] - Quote
CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman Just to clarify, this stuff is still slated for 1.7 and NOT 1.6, correct? |
Iron Wolf Saber
Den of Swords
9695
|
Posted - 2013.10.26 04:11:00 -
[446] - Quote
Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All.
Swarms can be equipped by any suit with a light slot. |
Iron Wolf Saber
Den of Swords
9695
|
Posted - 2013.10.26 04:13:00 -
[447] - Quote
Mobius Wyvern wrote:CCP Wolfman wrote:Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Combat Rifle and Rail Rifle. Speculate no more, for here are their current stats: [img]http://web.ccpgamescdn.com/dust/news.control/65248/1/riflestats17.jpg[/img]As a part of their introduction to the game we also plan to rejig the rifle range profiles in line with the weapon type. Rail Rifles are hybrid GÇô railgun tech and are therefore the longest range weapons in the game, followed by laser weapons, projectile weapons and then hybrid GÇô blaster weapons. In the chart below you can see how they stack up Vs one another: [img]http://web.ccpgamescdn.com/dust/news.control/65234/1/rifleranges17.jpg[/img]Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These are the current numbers we are testing: - Reduced AV grenade damage (STD: 1050 -> 725; ADV: 1260 -> 870; PRO: 1470->1015 ) - Reduced swarm launcher damage (330 -> 220) - Reduced Swarm Launcher lock-on range from 400m to 175m WeGÇÖre looking forward to hearing your feedback! CCP Wolfman Just to clarify, this stuff is still slated for 1.7 and NOT 1.6, correct?
not for 1.6 mostly, 1.6 still mostly a technical patch.
|
Ghost Kaisar
R 0 N 1 N
668
|
Posted - 2013.10.26 04:14:00 -
[448] - Quote
Iron Wolf Saber wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Swarms can be equipped by any suit with a light slot.
He is trying to make a different point. Why have 3 people on your team specced into AV Swarms, when you can just grab a single heavy, sit him on a tower, and get more AV potential from 1 guy instead of three. Give those Med/Light suits an AR, and leave AV to the heavies. In competitive, this will make swarms a bad strategic decision, as you have to waste men on the ground to chase tanks. |
Doc DDD
MoIden Heath PoIice Department EoN.
86
|
Posted - 2013.10.26 04:42:00 -
[449] - Quote
Iron Wolf Saber wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Swarms can be equipped by any suit with a light slot.
Yes, good point, and forges can be equipped by any suit with a heavy slot, be it militia or bpo which both require no skill. Any other comments to make that have nothing to do with the issue at hand? Like swarms shoot a volley of rockets? Who cares? There is no benefit to speccing into swarms after the next nerf. A commando with swarms is still less effective than a forge. Look at the stats you guys have, how many commando suits are being used in PC, how many Forges are being used? How many vehicles are blown up by swarms vs forges? How many infantry are one shot by Forges? You seriously read my post and could only come up with swarms fitting in dropsuit slots that can take light weapons? |
Xender17
MoIden Heath PoIice Department EoN.
852
|
Posted - 2013.10.26 04:57:00 -
[450] - Quote
Doc DDD wrote:Iron Wolf Saber wrote:Doc DDD wrote:So now there is no point in speccing into swarms.
Forge will have far superior range
Forge will have far superior damage to vehicles/installations
Forge will have far superior infantry sniping/obliterating ability
Dont waste any points in Swarm Launchers, there is no benefit, put all those sp points into a level 1 heavy suit then level up that Forge Gun. Then we can all have fun as 16 forgers fight 16 forgers. There is zero benefit to swarms after the nerf, hurray it's a light weapon who cares, the plasma cannon and mass driver are going to be more effective AV at this rate.
Just start the match in a logi suit and fly to the highest point on any map, even the new ones, drop uplinks and nanohives, then suicide and get back to those hives and forge away. Now you can solo anything anyone can throw at you. And this is balance? To nerf the only strictly AV weapon in the game and force anyone that can think logically to spec into Forges is going to kill diversity.
I am all for trying to improve the game and balance stats and gameplay, if swarms are ripping the new tanks up on your test servers, then can you please get someone that has used a forge before to take a couple shots at one. It sounds like a fully specced forger, damage mods and level 5 proficiency, will be one shotting tanks. This on top of one shotting anyone in its sights. No wonder all we see in planetary conquest is forges on towers and roofs. Who cares about new rifles when Forge> All. Swarms can be equipped by any suit with a light slot. Yes, good point, and forges can be equipped by any suit with a heavy slot, be it militia or bpo which both require no skill. Any other comments to make that have nothing to do with the issue at hand? Like swarms shoot a volley of rockets? Who cares? There is no benefit to speccing into swarms after the next nerf. A commando with swarms is still less effective than a forge. Look at the stats you guys have, how many commando suits are being used in PC, how many Forges are being used? How many vehicles are blown up by swarms vs forges? How many infantry are one shot by Forges? You seriously read my post and could only come up with swarms fitting in dropsuit slots that can take light weapons? The point I think he is trying to put on is that heavies are too common for your point to matter. Pretty much. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [15] 16 17 18 19 20 :: one page |
First page | Previous page | Next page | Last page |