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Atiim
Living Like Larry Schwag
260
|
Posted - 2013.10.21 18:35:00 -
[1] - Quote
Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! |
Viktor Hadah Jr
Negative-Impact Cult of War
590
|
Posted - 2013.10.21 18:38:00 -
[2] - Quote
Moar swarm buffs plz, tanks are OP |
Atiim
Living Like Larry Schwag
260
|
Posted - 2013.10.21 18:39:00 -
[3] - Quote
Viktor Hadah Jr wrote:Moar swarm buffs plz, tanks are OP I'm not saying tanks are OP. I'm saying that they would become OP |
DUST Fiend
OSG Planetary Operations Covert Intervention
7093
|
Posted - 2013.10.21 18:40:00 -
[4] - Quote
AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. |
CharCharOdell
Shining Flame Amarr Empire
1195
|
Posted - 2013.10.21 18:44:00 -
[5] - Quote
Atiim wrote:Viktor Hadah Jr wrote:Moar swarm buffs plz, tanks are OP I'm not saying tanks are OP. I'm saying that they would become OP
Noon do math.
Tanks will either have barely have enough HP to survive one forge shot or enough to survive 10 if vehicle changes go as supposed. You're going to see bricks with glass cores. They will be solo-able if you ambush them when their gardeners turn off. Right now, deal with it. If tanks just become Sol able all the time, they need to cost less than 200k for a proto fit. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3438
|
Posted - 2013.10.21 18:45:00 -
[6] - Quote
Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. |
gbghg
L.O.T.I.S. Public Disorder.
3698
|
Posted - 2013.10.21 18:46:00 -
[7] - Quote
so you basically want the vehicles people pour millions of isk and sp into (far more than is required to max the av tree) to be weak and easily taken out by 1 guy? i'm sure people will flock in droves to drive tanks then, and totally won't go "**** this ****" and quit tanking, thus depriving you of your wp source, and thus as is the circle of life, the AV'er will starve and its population will decrease till tanking is once again viable.
also as for your example, perhaps rather than having the entire team dealing with the tanks (wwhich is stupid and the berries deserve to die if this happens) you have 1 squad of 6 people (OMG sensible teamwork) who concentrate thier fire on 1 or 2 tanks, utterly annihilating them then targeting the next one, which given how powerful proto AV is and will probably continue to be won't take that long.
also as for tanker demanding and i quote "MCC level health and resistance", i accuse you of wanting tanks nerfed into the ground so you don't have to work for your WP, two can play at this game.
oh and before you accuse me of being a tanker who wants "MCC level and resistances", i'm a dropship pilot, there's more to the AV/Vehicle dynamic than tanks. |
Xender17
MoIden Heath PoIice Department EoN.
817
|
Posted - 2013.10.21 18:50:00 -
[8] - Quote
Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3439
|
Posted - 2013.10.21 18:56:00 -
[9] - Quote
Atiim wrote: Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
But it is "balanced" to force 3 people to take out ONE Tank.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
1.) Tanks are not able to be useful in urban situations more often that not and you know this Attim, more tanks die by driving into the sockets than by moving around outside them. IF we cannot go into the sockets, and we cannot be in the open fields where then shall we go? Shall we just hit the old boosters and take to space as a ravenous space faring fleet of angry tank monsters, forcing the entirety of the EVE universe to band together to throw us back out of space? (Oh sarcasm....)
2.) Indeed it is. It took two men to operate a bazooka in the second world war, many times tanks can simply shrug off AV fire because it ricochets off their angular armour plates dealing no damage, I highly doubt Military teams allo their heavy weapons operators to work alone, un covered, and without help. I'm looking at you Char Char since I think you once told me you had the training to fire Stinger Missiles.....
3.) Loltankers are Loltankers because they are suffering under a terrible regime of AV overlords who have it so easy destroying tanks and dropships it makes me sick. I still AV, when I can, and my god how easy it is to stroll up to a tanker, throw 3 grenades and put in on the back foot. Hell we don't want HAV to be godly, we want it to be a viavle style of play, that I can run tanks indefinitely if I so wanted to as is my current specialisation. |
Void Echo
Blades of Dust
1898
|
Posted - 2013.10.21 19:10:00 -
[10] - Quote
in other words, you scared that youl actually have to put effort into your class and you don't want to need intelligence to kill us. |
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knight of 6
SVER True Blood Public Disorder.
455
|
Posted - 2013.10.21 19:34:00 -
[11] - Quote
hang on... let me just... there we go brain is successfully unplugged. I think I might be on your level now...
so, AV call it 50k suit should be able to solo a 1m tank.
"tanks shouldn't be balanced around price!"
right, so a tank should cost as much as a dropsuit?
"long range swarms are easy to avoid"
and they are also invisible, didn't know swarms had cloaking devices did you? |
Sgt Buttscratch
R 0 N 1 N
919
|
Posted - 2013.10.21 19:35:00 -
[12] - Quote
OP, do infantry gun you down when your sat atop a high tower spamming dumb fire rounds across the map? |
DUST Fiend
OSG Planetary Operations Covert Intervention
7098
|
Posted - 2013.10.21 19:52:00 -
[13] - Quote
It brings me a small level of comfort knowing that the best tankers STILL deal with this idiotic **** that has completely shut me out of tanking till the respec.
I float at around 100,000 ISK most days because I try to make tanks work without max skills (close, but not maxed yet). I've had people donate 5-10 million ISK to me, only to watch it evaporate in a day or two as I try and make this work. It's exactly the same as my experience with Dropships when Uprising launched. (don't get me wrong, a good number of my deaths are certainly my fault, though more than half are from imbalance and glitchy mechanics)
If you aren't already maxed out in vehicles, there isn't much point in calling anything other than an LLAV in, and that's just assuming you want to troll around, maybe chase a tank if you're lucky. It's infuriating and discouraging knowing that I wouldn't have any ISK problems if I'd just proto stomp in my infantry gear, but it's so ******* boring.
I need this respec. Every point is going into vehicles, and if vehicles aren't properly balanced at that time, I will quit for a few months and just sit on my vehicle skills till they're worth a ******* damn. |
sasha reaper
Nyain Chan
0
|
Posted - 2013.10.21 19:53:00 -
[14] - Quote
Viktor Hadah Jr wrote:Moar swarm buffs plz, tanks are OP
trollbait |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3446
|
Posted - 2013.10.21 19:55:00 -
[15] - Quote
DUST Fiend wrote:It brings me a small level of comfort knowing that the best tankers STILL deal with this idiotic **** that has completely shut me out of tanking till the respec.
I float at around 100,000 ISK most days because I try to make tanks work without max skills (close, but not maxed yet). I've had people donate 5-10 million ISK to me, only to watch it evaporate in a day or two as I try and make this work. It's exactly the same as my experience with Dropships when Uprising launched. (don't get me wrong, a good number of my deaths are certainly my fault, though more than half are from imbalance and glitchy mechanics)
If you aren't already maxed out in vehicles, there isn't much point in calling anything other than an LLAV in, and that's just assuming you want to troll around, maybe chase a tank if you're lucky. It's infuriating and discouraging knowing that I wouldn't have any ISK problems if I'd just proto stomp in my infantry gear, but it's so ******* boring.
I need this respec. Every point is going into vehicles, and if vehicles aren't properly balanced at that time, I will quit for a few months and just sit on my vehicle skills till they're worth a ******* damn. That might have to be the course I take too.
And when CCP come to understand that their tankers have all quit maybe they can wise up. |
Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 19:56:00 -
[16] - Quote
I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) |
Atiim
Living Like Larry Schwag
260
|
Posted - 2013.10.21 19:57:00 -
[17] - Quote
DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0
You did read the part where I said that long ranges with swarms are not good for effectively using AV right?
AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? |
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 19:59:00 -
[18] - Quote
Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms)
I think what you are looking for is called a Forge Gun.
Edit... this original post is bad. Let them buff tanks and dropships. Lets see how it goes.. FFS they have been relatively underpowered for a looong time. Give them something to look forward to and changes can be a good thing. Right now it is not a big challenge to take a tank out of the equation either by blowing it up or making it run for the hills. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 19:59:00 -
[19] - Quote
Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) Minmatar RPG would be cool. Even I might use that. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:01:00 -
[20] - Quote
Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? Your idea of balanced AV is rapid fire Forgeguns...oh wait we have those and they are still unbalanced?
Where are the vehicle manoeuvring changes, future tanks handle like ****, where are the changed to turrets, ammo for increased effectiveness, where are the ADV and PTO level tanks? |
|
Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 20:02:00 -
[21] - Quote
True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort
2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are shit
3. You guys can redline snipe why can't we redline AV? |
Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 20:04:00 -
[22] - Quote
ER-Bullitt wrote:Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) I think what you are looking for is called a Forge Gun. Edit... this original post is bad. Let them buff tanks and dropships. Lets see how it goes.. FFS they have been relatively underpowered for a looong time. Give them something to look forward to and changes can be a good thing. Right now it is not a big challenge to take a tank out of the equation either by blowing it up or making it run for the hills. No. I want an RPG style AV weapon. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7100
|
Posted - 2013.10.21 20:05:00 -
[23] - Quote
Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? CCP wants Vehicles to kill vehicles.
This means that AV is a suppression tactic. Run solo, you will be suppressing. If you want to kill vehicles with AV, you'll need to coordinate.
Tankers actually use far more skill than AV will ever have to. I'd say pilots too, but they die too quick for their skill to be relevant. As someone who owns prototype AV and plenty of vehicles I can safely say that AV as is takes extremely little skill. If you work as a squad, it basically requires no skill. |
knight of 6
SVER True Blood Public Disorder.
457
|
Posted - 2013.10.21 20:06:00 -
[24] - Quote
Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? Reading comprehension: 0
did you miss the part where long range swarms are invisible?
should I bold it?... I'm gonna bold it. |
Void Echo
Blades of Dust
1902
|
Posted - 2013.10.21 20:07:00 -
[25] - Quote
Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks?
where in the description does it say "AV is meant to make vehicles unplayable and thus, nobody will bring them out ,effectively making this class dead also." |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:09:00 -
[26] - Quote
Since when were vehicles ment to be a 'bread and butter' class ... in my opinion Vehicles should be an endgame specialisation (hence the high costs both SP and ISK) skilled for after you've mastered (or at least got to a good level in) your chosen FPS class.
It's not AVs fault people have decided to skip to the endgame without the income to support it.
I've pretty much stepped out of this vehicles/AV debate for a while, since changes are coming and we don't know the half of them yet, but this just occered to me so I thought I'd share it. |
Kane Fyea
DUST University Ivy League
2087
|
Posted - 2013.10.21 20:10:00 -
[27] - Quote
DUST Fiend wrote:Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? CCP wants Vehicles to kill vehicles. This means that AV is a suppression tactic. Run solo, you will be suppressing. If you want to kill vehicles with AV, you'll need to coordinate. Tankers actually use far more skill than AV will ever have to. I'd say pilots too, but they die too quick for their skill to be relevant. As someone who owns prototype AV and plenty of vehicles I can safely say that AV as is takes extremely little skill. If you work as a squad, it basically requires no skill. Can you show me a post where CCP has said themselves that only vehicles were supposed to destroy vehicles unless the infantry AV had 2-3 people. I have been active on these forums for the past 7 or 8 months and have yet to see a post or dev blog from CCP that says that's what they want.
AV does require pretty much no skill but that isn't my fault. If it was my choice I would have an RPG style AV weapon instead of swarms but of course the only AV weapon that's kind of like that is the most underpowered weapon this game has (Plasma Cannon). |
Sylwester Dziewiecki
Beyond Hypothetical Box
193
|
Posted - 2013.10.21 20:10:00 -
[28] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! http://i.mycommentspace.com/125/12588.gif |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:11:00 -
[29] - Quote
DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL
CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! |
Atiim
Living Like Larry Schwag
260
|
Posted - 2013.10.21 20:13:00 -
[30] - Quote
knight of 6 wrote:hang on... let me just... there we go brain is successfully unplugged. I think I might be on your level now...
so, AV call it 50k suit should be able to solo a 1m tank.
"tanks shouldn't be balanced around price!"
right, so a tank should cost as much as a dropsuit?
"long range swarms are easy to avoid"
and they are also invisible, didn't know swarms had cloaking devices did you?
EDIT: bolding for better visibility... maybe we should bold swarms. Never had a problem with invisible swarms in my Madrugar
Then again, I guess we are both probably ignorant of the glitches that the other side faces while in combat. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:14:00 -
[31] - Quote
Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though.
Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience.
But no, people want to park on towers and feel like Zeus.
|
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:15:00 -
[32] - Quote
Kane Fyea wrote:AV does require pretty much no skill but that isn't my fault. If it was my choice I would have an RPG style AV weapon instead of swarms but of course the only AV weapon that's kind of like that is the most underpowered weapon this game has (Plasma Cannon). AV used to require skill ... E3 was about the last time I remember being properly challanged. It wasn't impossible to solo a top spec HAV with top spec swarms ... but it was damn difficult and you deserved it if you got it.
You actually got respect from drivers if you managed to kill them. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
422
|
Posted - 2013.10.21 20:17:00 -
[33] - Quote
weak vehicles r only deadly when the team protects them and gives them support.
god vehicles r the ones that can tank nearly anything and r the only tanks av would complain about.
but should i say that there is god av as well?
ISNT IT obvious already that there r god tanks and god av?
the only problem is that they rnt always in the same match on opposite teams.
the same could probably be said for nearly everything else as well.. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:18:00 -
[34] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV?
1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides.
2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field.
3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:20:00 -
[35] - Quote
DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. Hate to say it ... but ... World of Tanks is that way -----> <---- and CoD is that way.
DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit there annihilating infantry, infantry that can't instakill vehicles, and AV that doesn't completely gimp infantry against infantry. Not an easy balance to achieve, but they're working on a new model for it ... wait and see how it works. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:20:00 -
[36] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:23:00 -
[37] - Quote
Needless Sacermendor wrote:DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit there annihilating infantry, infantry that can't instakill vehicles, and AV that doesn't completely gimp infantry against infantry. Not an easy balance to achieve, but they're working on a new model for it ... wait and see how it works. That's exactly what I said.....
DUST wants balance, but it does not have that. Even the best tankers in this game with the most SP dumped into them still have to jump through hoops to survive against slightly focused AV. I've never once blown up a vehicle with my Proto AV and thought to myself, "wow, that was an accomplishment." No, it's "hey, you took me an extra minute to get these WP, you bastard. Call that tank in again, I dare you"
If you have vehicles designed to fight vehicles they will still be able to fight infantry, but won't be able to slaughter them with impunity, and AV will be balanced around this dynamic as a form of support, not a one man wrecking crew. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:23:00 -
[38] - Quote
Evolution-7 wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz
That is pathetic, no true tanker would do that. Have some respect for your machine Atiim. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:24:00 -
[39] - Quote
True Adamance wrote:That is pathetic, no true tanker would do that. Have some respect for your machine Atiim. I totally do that with my Ishukone
How else are you supposed to kill those ******* things >_<
I'd rather hop out to fight instead of hopping out to recall, that **** just feels like an exploit if you ask me |
gbghg
L.O.T.I.S. Public Disorder.
3702
|
Posted - 2013.10.21 20:27:00 -
[40] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? The SMG is a very good weapon, you just need to get close, which as an AV class you should be trying to avoid since infantry are your hard counter, you also have the range advantage due to rendering, oh and theres also something called teamwork, get your squad to protect you, that'll stop enemy infantry killing you, letting you focus on the tanks.
everyone of those skills you mentioned (barring swarms of course) is a skill every infantry player will max out anyway to make their main infantry suit better, since AV is predominantly a secondary specialization it means the only skill you really have to focus on is your weapon, the swarm launcher, which as a weapon skill requires relatively little sp to get to lv5.
anyone who redlines snipes/whatever is someone i have no respect for.
oh and one other thing, vehicle users have to split their sp between 2 separate trees, infantry and vehicles, AV'ers on the other hand put all their sp into one tree, infantry. |
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:28:00 -
[41] - Quote
And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) |
Slag Emberforge
Immortal Retribution
50
|
Posted - 2013.10.21 20:30:00 -
[42] - Quote
Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:31:00 -
[43] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon with an SMG. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing.
2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 8 times faster then your tank). Oh and lets not forget that you only have to watch out for tanks or AV infantry while I have to watch out for tanks and any infantry with non av weaponry
3. I agree with you on this one (For both tanks and infantry) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:33:00 -
[44] - Quote
Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim?
Props to you! |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:35:00 -
[45] - Quote
True Adamance wrote:Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim? Props to you!
Sarcasm? :/ can't tell, otherwise thank you. Got him twice. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:36:00 -
[46] - Quote
Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong.
Lai Dai = Die
Ishukone = God Gun |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:39:00 -
[47] - Quote
Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry)
Will agree somewhat it 1 and 3. But 2 is a big ******* no.
One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. |
Meeko Fent
DUST University Ivy League
1243
|
Posted - 2013.10.21 20:39:00 -
[48] - Quote
No, the real issue is the Swarmer sitting on a mountain and shooting invisiswqrms at any and every tank in the field.
Or the Swarmer shooting swarms at everything from a tower.
Pretty much anywhere a tank can't go, a Swarmer can go and spam 1.5k damage from.
That, and tanks just can't afford to die every match, which due to swarmers from long range (Which contrary to OPs opinion is extremely effective) due to costing 1-2 mil for a single fit.
Swarms- Can be used out to 200 meters
Tanks- The only turret worth a damn against infantry unless redline sniping can hit out to 70ish meters. |
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 20:40:00 -
[49] - Quote
Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:40:00 -
[50] - Quote
Evolution-7 wrote:True Adamance wrote:Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim? Props to you! Sarcasm? :/ can't tell, otherwise thank you. Got him twice. No sarcasm. I would hunt him down in a match but for that I have never seen him in a match, and know all he would do is fly up to a tower and forge gun for a match and pretend he actually did something worth while. |
|
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 20:42:00 -
[51] - Quote
Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:46:00 -
[52] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry) Will agree somewhat it 1 and 3. But 2 is a big ******* no. One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. Don't get me wrong I love my SMG as a sidearm but when being used as your primary defense that's when things get pretty difficult with the gun. My ScR+SMG combo is godly though.
Also I personally think HAVs are UP for the amount of isk they cost. Meaning I think either they need a buff (but not to the point where it takes at least 3 guys to take out one tank) or a decrease in price.
Also you do have other options though. You have skilled into vehicle skills which can be used for LAVs, dropships, and all the future vehicles to come. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:48:00 -
[53] - Quote
ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat.
One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy.
Everyone else has exchanged tanks in combat with me.
I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
|
Posted - 2013.10.21 20:49:00 -
[54] - Quote
ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players
Admits to using low skill high reward tactics
|
ER-Bullitt
Molon Labe. RISE of LEGION
481
|
Posted - 2013.10.21 20:49:00 -
[55] - Quote
True Adamance wrote:ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat. One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy. Everyone else has exchanged tanks in combat with me. I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over.
When there is an AV outside of your render range what commands do you give to the rest of your squad? Start there... this is a team sport.. sport. |
ER-Bullitt
Molon Labe. RISE of LEGION
481
|
Posted - 2013.10.21 20:50:00 -
[56] - Quote
DUST Fiend wrote:ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players Admits to using low skill high reward tactics
Its ironic, isnt it! lol
Dont hate the player, hate the game son. |
Assault Chileanme
Molon Labe. RISE of LEGION
11
|
Posted - 2013.10.21 20:51:00 -
[57] - Quote
I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
|
Posted - 2013.10.21 20:52:00 -
[58] - Quote
ER-Bullitt wrote:DUST Fiend wrote:ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players Admits to using low skill high reward tactics Its ironic, isnt it! lol Dont hate the player, hate the game son. Trust me bro, I hate the game
I'm one of those bad tankers who comes here to cry, AND I'm broke (wonder why) I don't see how it's possible to become a tanker if you aren't already maxed out. It's like the catch 22 class. I'd say the same for dropships but they're just worthless all around (except the very few extremely skilled or lucky ADS pilots, though their ships are being removed soon too)
Oh, and this is just random and aimed at the thread in general: I think we can all agree that redline snipers of ALL kinds are annoying and frustrating at best. |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:52:00 -
[59] - Quote
Also I do agree the render problems are bullshit and that is one of the biggest disadvantages vehicles have vs infantry AV. |
R F Gyro
Clones 4u
597
|
Posted - 2013.10.21 20:52:00 -
[60] - Quote
Atiim wrote:The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!) I've still never seen anyone come up with a reasonable answer to this.
|
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 20:56:00 -
[61] - Quote
ER-Bullitt wrote:True Adamance wrote:ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat. One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy. Everyone else has exchanged tanks in combat with me. I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over. When there is an AV outside of your render range what commands do you give to the rest of your squad? Start there... this is a team sport.. sport. Sure they can some times make it. Sad matter of fact is infantry play trumps vehicle play most of the time.
I spend most of my time saying to people like you. "Sorry mate they are too busy in ur base killing your d00dz" as they normally are.
I am also not a squad commander, my role is not to have infantry support me, it is to support my infantry. You got tanks backwards mate, shame they are so flimsy and clusmy that this is not possible.
|
Iron Wolf Saber
Den of Swords
9590
|
Posted - 2013.10.21 20:58:00 -
[62] - Quote
Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing.
Long range artillery tank? Have spotters and guide the shots in. Pesky aircraft? Have laser designators to guide missiles in. Need to short range fire fight, have infantry help pump the coolant to the blasters to keep them from overheating and lowering their overheat seizing.
We need more interplay overall. A first start would be having passengers able to fire in a non turret seat. making non turret seats on specialist vehicles meaningful (logi turret) (ewar manager) Mine layers and EOD infantry. The list can go on and on. |
Sgt Kirk
SyNergy Gaming EoN.
2262
|
Posted - 2013.10.21 20:59:00 -
[63] - Quote
This is one reason I'm glad CCP doesn't listen to their players.
90% of the player base are idiots. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 20:59:00 -
[64] - Quote
R F Gyro wrote:Atiim wrote:The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!) I've still never seen anyone come up with a reasonable answer to this. Or the same 3 people working together to destroy one tank at a time. Or one tanker helping. I denied the enemy team 5 tanks in a single match last week. With AV help our team could have minced another 5 easily. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 20:59:00 -
[65] - Quote
Assault Chileanme wrote:I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. Just one thing never use advanced damage mods. They really just aren't worth it. |
ER-Bullitt
Molon Labe. RISE of LEGION
481
|
Posted - 2013.10.21 21:00:00 -
[66] - Quote
Well said.
Ive heard enough quality tankers complain about tanks for long enough I just want you fools buffed, honestly, so you will shut up about it lol.
There are tankers out there who dont complain and do well, then there are the rest of you. Somethings gotta be working for them, and the only answer I can come up with is strategy, tactics, teamwork. I'm sure you all shared notes with the "best" tankers that it doesnt come down to a fitting problem... you are just getting outplayed.
Buff tanks so we can move onto the next QQ topic please! Thanks (also buff derpships.. leading them is fun with my forge it would be awesome if it took more than 1 shot).. thanks againl. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 21:00:00 -
[67] - Quote
Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing. Yup, my games are often only great when infantry are covered by my tank and covering me. |
Godin Thekiller
Hellstorm Inc League of Infamy
1253
|
Posted - 2013.10.21 21:04:00 -
[68] - Quote
Needless Sacermendor wrote:Since when were vehicles ment to be a 'bread and butter' class ... in my opinion Vehicles should be an endgame specialisation (hence the high costs both SP and ISK) skilled for after you've mastered (or at least got to a good level in) your chosen FPS class.
It's not AVs fault people have decided to skip to the endgame without the income to support it.
I've pretty much stepped out of this vehicles/AV debate for a while, since changes are coming and we don't know the half of them yet, but this just occered to me so I thought I'd share it.
CCP doesn't roll like that. That's like saying that Capital Ship pilots shouldn't really exist. It ain't a endgame thing, it's a actual role. Don't treat it otherwise.
Oh, and don't forget, we even have a suit for us (yea, it's not here, but still), so your point is moot. |
gbghg
L.O.T.I.S. Public Disorder.
3704
|
Posted - 2013.10.21 21:04:00 -
[69] - Quote
Assault Chileanme wrote:I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. the only effective way to kill a redline tank that i've found so far is a well timed orbital combined with AV and/or an ADS swooping don on the thing either just before/after the strike or during the strike itself. which means that if the tank is under the MCC it isn't dying, period. |
Godin Thekiller
Hellstorm Inc League of Infamy
1253
|
Posted - 2013.10.21 21:07:00 -
[70] - Quote
Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing.
Long range artillery tank? Have spotters and guide the shots in. Pesky aircraft? Have laser designators to guide missiles in. Need to short range fire fight, have infantry help pump the coolant to the blasters to keep them from overheating and lowering their overheat seizing.
We need more interplay overall. A first start would be having passengers able to fire in a non turret seat. making non turret seats on specialist vehicles meaningful (logi turret) (ewar manager) Mine layers and EOD infantry. The list can go on and on.
Exactly! |
|
Eurydice Itzhak
Militaires Sans Jeux
225
|
Posted - 2013.10.21 21:07:00 -
[71] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
Wasted words via not understanding game mechanics.
Tanks are better than infantry for killing. They are useless for anything else. This entire game minus ambush is built around king of the hill. We cannot capture hills. We cannot provide drop uplinks. All we can do is kill.
This is why you see ONE tank per team in PC. anymore would cost you too much footpower.
Tanks ahould kill tanks. Concentrated AV should kill tanks. Singular AV should cause retreats if unable to be delt with.
Currently single AV blows up tanks. This is bullshit. |
Beld Errmon
The Southern Legion The Umbra Combine
1018
|
Posted - 2013.10.21 21:07:00 -
[72] - Quote
ER-Bullitt wrote:Well said.
Ive heard enough quality tankers complain about tanks for long enough I just want you fools buffed, honestly, so you will shut up about it lol.
There are tankers out there who dont complain and do well, then there are the rest of you. Somethings gotta be working for them, and the only answer I can come up with is strategy, tactics, teamwork. I'm sure you all shared notes with the "best" tankers that it doesnt come down to a fitting problem... you are just getting outplayed.
Buff tanks so we can move onto the next QQ topic please! Thanks (also buff derpships.. leading them is fun with my forge it would be awesome if it took more than 1 shot).. thanks againl.
While I agree with you that this topic has been beaten to death, risen again, crucified and beaten to death again, I would point out this thread wasn't started by a tanker. |
GET ATMESON
Dem Durrty Boyz Public Disorder.
144
|
Posted - 2013.10.21 21:08:00 -
[73] - Quote
I say the reason why tanks QQ so much is they cant kill players like they used to. People got sick of tanks so they went swarm. So now the inf isnt QQ'ing and the Tankers are QQ'ing.
Just add a module to brake swarms and they will be fine. Like a smoke screen or something. NOt my game and not like CCP will do it BUT its an IDEA, The milita FG on the other hand SHOULDNT exist.
The FG in the right hands and kill a tank easy and if a tanker wants to be OUT IN THE OPEN. Then thats there fault. If you talk to any Vet tankers they arent stupid enough to be out in the open after they take 1 FG shot. The remaining Vet tankers are very low due to CCP's changes.
Bring tanks back to the way there were BEFORE UPRISING and leave AV alone. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:08:00 -
[74] - Quote
gbghg wrote:Assault Chileanme wrote:I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. the only effective way to kill a redline tank that i've found so far is a well timed orbital combined with AV and/or an ADS swooping don on the thing either just before/after the strike or during the strike itself. which means that if the tank is under the MCC it isn't dying, period. I have a way but it's not really cost effective. Pretty much I fly a dropship in there jump out throw all my av grenades in his back battery thing (The tanks crit spot) and just start launching my swarm launcher. I've killed quite a few redline tankers by this method. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 21:09:00 -
[75] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing.
Long range artillery tank? Have spotters and guide the shots in. Pesky aircraft? Have laser designators to guide missiles in. Need to short range fire fight, have infantry help pump the coolant to the blasters to keep them from overheating and lowering their overheat seizing.
We need more interplay overall. A first start would be having passengers able to fire in a non turret seat. making non turret seats on specialist vehicles meaningful (logi turret) (ewar manager) Mine layers and EOD infantry. The list can go on and on. Exactly! Sure but are you saying the a tanker my risk his ISK on the luck of his team being intelligent enough to know when to activate internal tank functions? If so I'm giving up right now. Sounds cool but impractical. |
Caeli SineDeo
Imperfects Negative-Feedback
708
|
Posted - 2013.10.21 21:11:00 -
[76] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Where your post started its fail. That continued through the whole thing.
Sorry but you call lol tankers dumb and they should not be able to solo but then you go the say that you should be able to solo and tanks should not.
Ahhh the insanity to poor posting and little knowledge. Why dust is slowly getting worse and worse. |
ADAM-OF-EVE
Svartur Bjorn
442
|
Posted - 2013.10.21 21:12:00 -
[77] - Quote
i retired my proto swarms after the last patch. |
Iron Wolf Saber
Den of Swords
9591
|
Posted - 2013.10.21 21:21:00 -
[78] - Quote
True Adamance wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing.
Long range artillery tank? Have spotters and guide the shots in. Pesky aircraft? Have laser designators to guide missiles in. Need to short range fire fight, have infantry help pump the coolant to the blasters to keep them from overheating and lowering their overheat seizing.
We need more interplay overall. A first start would be having passengers able to fire in a non turret seat. making non turret seats on specialist vehicles meaningful (logi turret) (ewar manager) Mine layers and EOD infantry. The list can go on and on. Exactly! Sure but are you saying the a tanker my risk his ISK on the luck of his team being intelligent enough to know when to activate internal tank functions? If so I'm giving up right now. Sounds cool but impractical.
Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads. Anti-infantry infantry have to rely on their AV infantry to kill tanks that are murdering the crap out of their teams and doing so allows them to spend isk and SP into being specialist in killing other players or facilitating combat.
Cost wise, infantry have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. |
Assault Chileanme
Molon Labe. RISE of LEGION
11
|
Posted - 2013.10.21 21:22:00 -
[79] - Quote
True Adamance wrote:Sure but are you saying the a tanker my risk his ISK on the luck of his team being intelligent enough to know when to activate internal tank functions? If so I'm giving up right now. Sounds cool but impractical.
Although at that point perhaps they could just have a system where you could basically donate towards the cost of calling in a vehicle and share the risk with more of the team instead of having a dozen BPO or militia infantry guys running around for free and then a 1 or 2 million ISK tank. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
|
Posted - 2013.10.21 21:23:00 -
[80] - Quote
Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it.
Officer gear =/= vehicles |
|
Iron Wolf Saber
Den of Swords
9591
|
Posted - 2013.10.21 21:24:00 -
[81] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles
isk wise? you're right officer gear about 20-40x more in cost.
I mean what you just said is like trying to compare a megathron to a daredevil. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7106
|
Posted - 2013.10.21 21:37:00 -
[82] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it.
I thought who you were responding to was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already)
As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it.
Proto AV just feels entirely too strong, from both ends of the spectrum. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 21:48:00 -
[83] - Quote
knight of 6 wrote:hang on... let me just... there we go brain is successfully unplugged. I think I might be on your level now...
so, AV call it 50k suit should be able to solo a 1m tank.
"tanks shouldn't be balanced around price!"
right, so a tank should cost as much as a dropsuit?
"long range swarms are easy to avoid"
and they are also invisible, didn't know swarms had cloaking devices did you?
EDIT: bolding for better visibility... maybe we should bold swarms.
. i have been in tanks when they have been hit with missiles and there have been occasion when i havent seen the missiles hit but heard and the hit indicator lit up other than that i was looking in a different direction
Please tankers do not take the OP post as a representation of all AV users i understand. i have seen tanks get blown up ridiculously fast and others that need a coordinated strike to take down. i have been in tanks that 2 hits and its gone and others where i want to bail after each hit and still get out alive.
i believe that its both in the fitting of the tank and how its used, as well as with the AV i would rather discuss this than have a "well get better scrub " or a AV is easy mode" that is going to get us nowhere and could possible mess up the entire balance for every one |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 21:50:00 -
[84] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree. 1. No downside with AV NADES The only defense I have is a SMG with a 15m optimal range. Any AR user can kill me, no because LOLav force us to redline snipe |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:52:00 -
[85] - Quote
jerrmy12 kahoalii wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree. 1. No downside with AV NADES The only defense I have is a SMG with a 15m optimal range. Any AR user can kill me, no because LOLav force us to redline snipe I don't use Av grenades most of the time. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 21:55:00 -
[86] - Quote
Atiim wrote:knight of 6 wrote:hang on... let me just... there we go brain is successfully unplugged. I think I might be on your level now...
so, AV call it 50k suit should be able to solo a 1m tank.
"tanks shouldn't be balanced around price!"
right, so a tank should cost as much as a dropsuit?
"long range swarms are easy to avoid"
and they are also invisible, didn't know swarms had cloaking devices did you?
EDIT: bolding for better visibility... maybe we should bold swarms. Never had a problem with invisible swarms in my Madrugar Then again, I guess we are both probably ignorant of the glitches that the other side faces while in combat. i guess being in 3rd person view and looking all around you and getting hit again means their visible |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 21:55:00 -
[87] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it. I thought who you were responding to whoever was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already) As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it. Proto AV just feels entirely too strong, from both ends of the spectrum.
what protoav do you use?
|
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:59:00 -
[88] - Quote
Pocket Rocket Girl wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it. I thought who you were responding to whoever was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already) As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it. Proto AV just feels entirely too strong, from both ends of the spectrum. what protoav do you use? He uses forge guns I believe. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 22:00:00 -
[89] - Quote
DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote:Needless Sacermendor wrote:[quote=DUST Fiend] CCP wants Vehicles to kill vehicles. LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit t now turrets will have ammo, now we can get survivability without sloughtering troops all the time. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7110
|
Posted - 2013.10.21 22:01:00 -
[90] - Quote
Pocket Rocket Girl wrote:what protoav do you use?
Ishukone Assault Forge Gun, proficiency 3 right now
I would also use Lai Dai AV nades but proto grenades are impossible to fit on a heavy without gimping the rest of your fit, or so I find. I could just be doing it wrong. |
|
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 22:04:00 -
[91] - Quote
DUST Fiend wrote:Pocket Rocket Girl wrote:what protoav do you use?
Ishukone Assault Forge Gun, proficiency 3 right now I would also use Lai Dai AV nades but proto grenades are impossible to fit on a heavy without gimping the rest of your fit, or so I find. I could just be doing it wrong. Well I don't fit proto grenades because I like my advanced nanohives..... |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 22:05:00 -
[92] - Quote
Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage to 280 or 260, increase lock time, decrease clip size to 2 and ammo count and make it so swarms and forge guns dont get ammo at nanohives then block off towers. Is this not a solution for the best counter to a tank should be a tank? yes it is the solution |
DUST Fiend
OSG Planetary Operations Covert Intervention
7110
|
Posted - 2013.10.21 22:06:00 -
[93] - Quote
Kane Fyea wrote:DUST Fiend wrote:Pocket Rocket Girl wrote:what protoav do you use?
Ishukone Assault Forge Gun, proficiency 3 right now I would also use Lai Dai AV nades but proto grenades are impossible to fit on a heavy without gimping the rest of your fit, or so I find. I could just be doing it wrong. Well I don't fit proto grenades because I like my advanced nanohives..... ::grumbles something about equipment, kicking the dirt:: |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 22:08:00 -
[94] - Quote
DUST Fiend wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong. Lai Dai = Die Ishukone = God Gun lai dias should have a max 800 dmg and pro AFG max8-900 impact or lower, pro breach should be 1500 with charge time cut a little |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 22:19:00 -
[95] - Quote
Kane Fyea
Proto AV just feels entirely too strong, from both ends of the spectrum.[/quote wrote:
what protoav do you use?
He uses forge guns I believe.[/quote]
well then i think he means to say that Forge gun is too strong. i dont know if he has used swarms or not but i know i cannot say the i feel forge guns are too strong for i have not used them. i believe that part of the probem is that peple just plop all of the av together there is a huge difference between a forge and a swarm and nades. |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
56
|
Posted - 2013.10.21 22:23:00 -
[96] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong. Lai Dai = Die Ishukone = God Gun lai dias should have a max 800 dmg and pro AFG max8-900 impact or lower, pro breach should be 1500 with charge time cut a little
have you taken into account natural resistances hardeners and any other passive damage resistances? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1962
|
Posted - 2013.10.21 22:25:00 -
[97] - Quote
''Why Making Good AV Require Teamwork is A Bad Idea?''
IF tanks can solo , AV should be able to solo.
If AV needs team work, Make tanks Equally Teamwork dependant.
= Balance
/End thread |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3455
|
Posted - 2013.10.21 22:31:00 -
[98] - Quote
KING CHECKMATE wrote: ''Why Making Good AV Require Teamwork is A Bad Idea?''
IF tanks can solo , AV should be able to solo.
If AV needs team work, Make tanks Equally Teamwork dependant.
= Balance
/End thread No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1963
|
Posted - 2013.10.21 22:34:00 -
[99] - Quote
True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker.
Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast.
We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant....
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3455
|
Posted - 2013.10.21 22:36:00 -
[100] - Quote
KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... Right King make your changes, I'll give up tanking forever. Just need that respec, then our FW squads can go back to being at the mercy of all the enemy tankers on the map. |
|
Void Echo
Blades of Dust
1905
|
Posted - 2013.10.21 22:39:00 -
[101] - Quote
KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant....
well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything..
and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. |
DeathwindRising
ROGUE SPADES EoN.
87
|
Posted - 2013.10.21 22:41:00 -
[102] - Quote
DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good.
i wish they had reduced range |
Void Echo
Blades of Dust
1905
|
Posted - 2013.10.21 22:43:00 -
[103] - Quote
how you guys respond to logic that makes your arguments mute and void. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 22:45:00 -
[104] - Quote
Pocket Rocket Girl wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong. Lai Dai = Die Ishukone = God Gun lai dias should have a max 800 dmg and pro AFG max8-900 impact or lower, pro breach should be 1500 with charge time cut a little h av nades are way op atm |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1966
|
Posted - 2013.10.21 22:46:00 -
[105] - Quote
Void Echo wrote:
well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything..
and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want.
Yes that is a big ISK difference. But you know this before buying the vehicle. Nobody is making you run tanks every match, thats is your decision. IMO you are just buying a 4th Tier Dropsuit. Thats all, and for balance sake even if it cost x10 a Tier 3 dropsuit (proto) still shouldnt give you the right to solo matches.
The SP part is totall BULLCRAP and tankers know this,need to stop using that as an excuse , i have over 13mill on my AV fittings. The Suit,Skills,Passive skills, Proficiency,Rapid reload ,Sidearm Equipment,etc....
And lastly ..'even the most ******** dumbass can destroy an entire planet by himself like you want'' LOL THATS what YOU want, be able to solo games without teamwork, dont push that onto me, im saying everything uses teamwork, or it doesnt.
NOT YOUR: ''Yeah tanks can solo BUT you will need 2-4 PROTO AVs to take me down LOLOLO>...''
NO. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 22:48:00 -
[106] - Quote
KING CHECKMATE wrote: ''Why Making Good AV Require Teamwork is A Bad Idea?''
IF tanks can solo , AV should be able to solo.
If AV needs team work, Make tanks Equally Teamwork dependant.
= Balance
/End thread nope, ples double stantered. make it so it takes 2 infrantry to take out 1 infrantry, balanced, my suit is way op then as i solo every enemy, nerf me |
Sylwester Dziewiecki
Beyond Hypothetical Box
195
|
Posted - 2013.10.21 22:48:00 -
[107] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything.. and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. If starter character suits up his SP wisely in Swarms, he can easily pin-down and kill Mad with 20x more SP that cost 100x more than Militia Gallente with adv. Swarms. What's worst Swarmer is able to do this in his first day of play.
|
Void Echo
Blades of Dust
1905
|
Posted - 2013.10.21 22:48:00 -
[108] - Quote
KING CHECKMATE wrote:Void Echo wrote:
well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything..
and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want.
Yes that is a big ISK difference. But you know this before buying the vehicle. Nobody is making you run tanks every match, thats is your decision. IMO you are just buying a 4th Tier Dropsuit. Thats all, and for balance sake even if it cost x10 a Tier 3 dropsuit (proto) still shouldnt give you the right to solo matches. The SP part is totall BULLCRAP and tankers know this,need to stop using that as an excuse , i have over 13mill on my AV fittings. The Suit,Skills,Passive skills, Proficiency,Rapid reload ,Sidearm Equipment,etc.... And lastly .. 'even the most ******** dumbass can destroy an entire planet by himself like you want''LOL THATS what YOU want, be able to solo games without teamwork, dont push that onto me, im saying everything uses teamwork, or it doesnt. NOT YOUR: ''Yeah tanks can solo BUT you will need 2-4 PROTO AVs to take me down LOLOLO>...'' NO.
since when am I coming on the forums saying Quote:why is this not call of duty I have to think here, why do I need to think? why is the tank not the god particle!!!
im always giving you people real balance, yet you come round and blow it all away because you want call of duty. |
DeathwindRising
ROGUE SPADES EoN.
87
|
Posted - 2013.10.21 22:49:00 -
[109] - Quote
Pocket Rocket Girl wrote:Kane Fyea
Proto AV just feels entirely too strong, from both ends of the spectrum. what protoav do you use? [/quote wrote: He uses forge guns I believe.
Pocket Rocket Girl wrote:
well then i think he means to say that Forge gun is too strong. i dont know if he has used swarms or not but i know i cannot say the i feel forge guns are too strong for i have not used them. i believe that part of the probem is that peple just plop all of the av together there is a huge difference between a forge and a swarm and nades.
FG is fine, but assault FG is crazy. it shoots too fast for the amount of damage it does |
Void Echo
Blades of Dust
1906
|
Posted - 2013.10.21 22:51:00 -
[110] - Quote
KING CHECKMATE wrote:Void Echo wrote:
well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything..
and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want.
Yes that is a big ISK difference. But you know this before buying the vehicle. Nobody is making you run tanks every match, thats is your decision. IMO you are just buying a 4th Tier Dropsuit. Thats all, and for balance sake even if it cost x10 a Tier 3 dropsuit (proto) still shouldnt give you the right to solo matches. Its like me running PRoto every match and complaining a single STARTER fit dropped me with MLT Grenades.LOL The SP part is totall BULLCRAP and tankers know this,need to stop using that as an excuse , i have over 13mill on my AV fittings. The Suit,Skills,Passive skills, Proficiency,Rapid reload ,Sidearm Equipment,etc.... And lastly .. 'even the most ******** dumbass can destroy an entire planet by himself like you want''LOL THATS what YOU want, be able to solo games without teamwork, dont push that onto me, im saying everything uses teamwork, or it doesnt. NOT YOUR: ''Yeah tanks can solo BUT you will need 2-4 PROTO AVs to take me down LOLOLO>...'' NO.
if you really believe that personal investment doesnt mean **** here, then give back all my 17 mil SP that iv put into infantry and vehicles and let me buy prototype infantry equipment and allow me to buy an enforcer with 7k shields, oh wait, you cant can you.. you know why? BECAUSE I DONT HAEV INVESTMENT INTO THAT. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1966
|
Posted - 2013.10.21 22:52:00 -
[111] - Quote
Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted.
So its not balance. |
Void Echo
Blades of Dust
1906
|
Posted - 2013.10.21 22:57:00 -
[112] - Quote
KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance.
and you are biased as well "if a 50 ton machine half the size of a building can solo, so can a dropsuit the size of a forge gun". that's biased |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1966
|
Posted - 2013.10.21 22:57:00 -
[113] - Quote
I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3462
|
Posted - 2013.10.21 23:00:00 -
[114] - Quote
KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance. You tank with me King you know there is not balance, HAV needs buffs or AV needs nerfs.
I can be using Team work all match, what do I get for it. A downed maddy that made me run negative while, you,Aero, Lea, and the rest all make some ISK. I can down and assist 15 Tanks like I did the other night, still all 4 of the matches and 15 HAV downed for my one lost tank barely covered that HAV I did lose.
Most of the time I was running from Swarmers which magically attune to my location even after swinging right out past me around buildings. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1966
|
Posted - 2013.10.21 23:01:00 -
[115] - Quote
Void Echo wrote:
and you are biased as well "if a 50 ton machine half the size of a building can solo, so can a dropsuit the size of a forge gun". that's biased
It might sound biased,but its for the sake of balance.
If we think of it a it SHOULD be, you 50 ton machine should take a lot of fire and survive, but as it is we dont have enough players per game to support powerful vehicles like this.
Example: If i need 2-3 guys to kill a tank, then what happens when void, adamance,TheLegend,Godin, SPRK4 etc..get all in a match and deploy 5-6 tanks in a 12 vs 12 match?
INBALANCE.thats what we have.... |
Void Echo
Blades of Dust
1906
|
Posted - 2013.10.21 23:02:00 -
[116] - Quote
KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
a proto dropsuit should never have as much power as a proto vehicle unless its the same size. |
Void Echo
Blades of Dust
1906
|
Posted - 2013.10.21 23:04:00 -
[117] - Quote
KING CHECKMATE wrote:Void Echo wrote:
and you are biased as well "if a 50 ton machine half the size of a building can solo, so can a dropsuit the size of a forge gun". that's biased
It might sound biased,but its for the sake of balance. I say the same thing to you.
If we think of it a it SHOULD be, you 50 ton machine should take a lot of fire and survive, but as it is we dont have enough players per game to support powerful vehicles like this. Example: If i need 2-3 guys to kill a tank, then what happens when void, adamance,TheLegend,Godin, SPRK4 etc..get all in a match and deploy 5-6 tanks in a 12 vs 12 match? INBALANCE.thats what we have....
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the game put me up against a bunch of randoms that never bothered to skill into av or never bothered to bring it out.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1966
|
Posted - 2013.10.21 23:04:00 -
[118] - Quote
True Adamance wrote:KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance. You tank with me King you know there is not balance, HAV needs buffs or AV needs nerfs. I can be using Team work all match, what do I get for it. A downed maddy that made me run negative while, you,Aero, Lea, and the rest all make some ISK. I can down and assist 15 Tanks like I did the other night, still all 4 of the matches and 15 HAV downed for my one lost tank barely covered that HAV I did lose. Most of the time I was running from Swarmers which magically attune to my location even after swinging right out past me around buildings.
Hey im not saying tanks dont need a real Buff.
I do agree a scrub with STD Swarms should NOT be able to take down a good maddy.
But we are talking of something else here broski. |
Sylwester Dziewiecki
Beyond Hypothetical Box
195
|
Posted - 2013.10.21 23:04:00 -
[119] - Quote
KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
This Is BS, not balance. In EVE you can kill Battleship with Frig, yes it is possible but only if BS-guy gone make a lot of mistakes. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3462
|
Posted - 2013.10.21 23:06:00 -
[120] - Quote
Sylwester Dziewiecki wrote:KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
This Is BS, not balance. In EVE you can kill Battleship with Frig, yes it is possible but only if BS-guy gone make a lot of mistakes.
He'd have to be an idiot to. A Frigate would be unlikely to kill a passive tanked shield battleship.... and I think a Battleships Armour reppers would easily cover the DPS of a frigate, not to mention fail to deploy his drones. |
|
Spkr4theDead
Red Star. EoN.
1105
|
Posted - 2013.10.21 23:08:00 -
[121] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Double standards blaring in the face, infantry doesn't have to use teamwork to destroy tanks, but tankers have to use teamwork to stay alive.
Stop lying, you're not a tanker, go back to Call of Duty. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1968
|
Posted - 2013.10.21 23:08:00 -
[122] - Quote
Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking.
Lets say you are 6 tankers VS EQUALLY skilled 6 AVers. As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).
But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed.THIS IS NOT BALANCE.
By the numbers they would need at LEAST 12 Avers to take down 5-6 tanks...
I wouldnt MIND a tank buff, and an AV nerf. But if they set a TANK limit on the field. 2 per team in FQ and Pubs.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:09:00 -
[123] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Double standards blaring in the face, infantry doesn't have to use teamwork to destroy tanks, but tankers have to use teamwork to stay alive. Stop lying, you're not a tanker, go back to Call of Duty. Big Mama tanker jus' slapped u.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:13:00 -
[124] - Quote
KING CHECKMATE wrote:Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking. Lets say you are 6 tankers VS EQUALLY skilled 6 AVers.As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed .THIS IS NOT BALANCE.By the numbers they would need at LEAST 12 Avers to take down 5-6 tanks... I wouldnt MIND a tank buff, and an AV nerf. But if they set a TANK limit on the field. 2 per team in FQ and Pubs....
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building. |
Void Echo
Blades of Dust
1908
|
Posted - 2013.10.21 23:13:00 -
[125] - Quote
KING CHECKMATE wrote:Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking. Lets say you are 6 tankers VS EQUALLY skilled 6 AVers.As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed .THIS IS NOT BALANCE.By the numbers they would need at LEAST 12 Avers to take down 5-6 tanks... I wouldnt MIND a tank buff, and an AV nerf. But if they set a TANK limit on the field. 2 per team in FQ and Pubs....
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic. |
TechMechMeds
Swamp Marines Kleenex Inc.
821
|
Posted - 2013.10.21 23:17:00 -
[126] - Quote
Well, that was a wonderful thread, very compelling lol. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:18:00 -
[127] - Quote
TechMechMeds wrote:Well, that was a wonderful thread, very compelling lol. Yeah always good to get the evil argues out before I actually play the game. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1971
|
Posted - 2013.10.21 23:19:00 -
[128] - Quote
True Adamance wrote:
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building.
ADAMANCE PLEASE READ. You know im not some mindless AV hot head , read what i wrote.
Im saying 6 Avers vs 6 Tankers as it is RIGHT NOW, (AND OF COURSE depending on the map) AVs have more chance of winning.
If you make it for 2-3 AVers needed to take down ONE tank, then 6 TAnkers will always win Vs 6 AVs, even if equally skilled.
--Extra note: If a tanker lets a Avers STAND on nanos i think he deserves to get killed lol. (NOTE THE big letters on the STAND)
Again, its very map dependant. |
Alldin Kan
MoIden Heath PoIice Department EoN.
706
|
Posted - 2013.10.21 23:19:00 -
[129] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Back on Chromosone and an Imperfects at the time, Me, Protoman and others played against Metro, The Legend, Dr. Spazz and one other tanker in a regular ambush on the smallest map (we called it "Bowl" aka Tank hell). We only had one tank on our side, a good one too, while the enemy had 4, 2 of which were Surya. Even against those odds we WON against top tier tankers because WE USED TEAMWORK and by no means was our AV OP. The tankers could've been able to wipe us out if they had lined up and flanked the bowl together, sure one or two tanks may have been destroyed as a result but then the remaining two would've proceeded to kill my whole team.
AV should require teamwork to blow up a tank, AV as it is makes easy to blow up vehicles especially when the guy is using a Logi LAV for transport.
|
The legend345
MoIden Heath PoIice Department EoN.
4151
|
Posted - 2013.10.21 23:24:00 -
[130] - Quote
Alldin Kan wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Back on Chromosone and an Imperfects at the time, Me, Protoman and others played against Metro, The Legend, Dr. Spazz and one other tanker in a regular ambush on the smallest map (we called it "Bowl" aka Tank hell). We only had one tank on our side, a good one too, while the enemy had 4, 2 of which were Surya. Even against those odds we WON against top tier tankers because WE USED TEAMWORK and by no means was our AV OP. The tankers could've been able to wipe us out if they had lined up and flanked the bowl together, sure one or two tanks may have been destroyed as a result but then the remaining two would've proceeded to kill my whole team. AV should require teamwork to blow up a tank, AV as it is makes easy to blow up vehicles especially when the guy is using a Logi LAV for transport. No actually your to much of an elitist indenilistist (lol) that you didnt noticed that srgentnovastar called out his rail tank. That was when a rail could 3shot any tank. So while we were preoccupied he killed us then your squad prevented us from getting our tanks in.
You used teamwork alot but it was always the rail tank that would end of beating me. Everytime i played zitro id put on the tryhard panties kill him with a surya a few times then hed call out an lolrail tank and **** me with the help of you pinning me. |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1971
|
Posted - 2013.10.21 23:24:00 -
[131] - Quote
Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again:
GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks.
I understand where you are coming from with your little re7arded explanation, but im assuming the Tankers are actually doing something more than standing still. DUh....
|
LudiKure ninda
Black Phoenix Mercenaries
41
|
Posted - 2013.10.21 23:26:00 -
[132] - Quote
eat **** AV srcubs
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:26:00 -
[133] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building.
ADAMANCE PLEASE READ. You know im not some mindless AV hot head , read what i wrote. Im saying 6 Avers vs 6 Tankers as it is RIGHT NOW, (AND OF COURSE depending on the map) AVs have more chance of winning. If you make it for 2-3 AVers needed to take down ONE tank, then 6 TAnkers will always win Vs 6 AVs, even if equally skilled. --Extra note: If a tanker lets a Avers STAND on nanos i think he deserves to get killed lol. (NOTE THE big letters on the STAND) Again, its very map dependant. How can I stop and Aver standing on his own nano hives? |
The legend345
MoIden Heath PoIice Department EoN.
4151
|
Posted - 2013.10.21 23:27:00 -
[134] - Quote
KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. I understand where you are coming from with your little re7arded explanation, but im assuming the Tankers are actually doing something more than standing still. DUh.... Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage. |
Alldin Kan
MoIden Heath PoIice Department EoN.
706
|
Posted - 2013.10.21 23:31:00 -
[135] - Quote
The legend345 wrote:No actually your to much of an elitist indenilistist (lol) that you didnt noticed that srgentnovastar called out his rail tank. That was when a rail could 3shot any tank. So while we were preoccupied he killed us then your squad prevented us from getting our tanks in.
You used teamwork alot but it was always the rail tank that would end up beating me. Every time i played zitro id put on the tryhard panties kill him with a surya a few times then hed call out an lolrail tank and **** me with the help of you pinning me. I'm pretty sure this only happened when damage mods were added... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:34:00 -
[136] - Quote
The legend345 wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. I understand where you are coming from with your little re7arded explanation, but im assuming the Tankers are actually doing something more than standing still. DUh.... Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage. I want to see this again. A meta where Tanks deal with Tanks, and Infantry only go AV when they have a brief window of opportunity. |
Void Echo
Blades of Dust
1908
|
Posted - 2013.10.21 23:35:00 -
[137] - Quote
KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. 3 guys would be balance..GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. then the avers would decimate the tankers before they got halfway through the map. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. avers would win in less than a minute.GÖª The 6 Tankers will win, 100% of the time. lol no we wouldn't win, with the efficiency of av vs tanks, if the av is standing completely still and doing nothing, then we would win.GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. in order to take out one tank you would need 3 avers, so IF THERE IS MORE THAN ONE TANK ON THE FIELD, THOSE 3 GUYS WOULD BE ALL YOU NEED TO DESTROY THE TANKS.I understand where you are coming from with your little re7arded explanation, but im assuming the avers are actually doing something more than standing still. DUh.... |
deepfried salad gilliam
Sanguine Knights
94
|
Posted - 2013.10.21 23:36:00 -
[138] - Quote
It wouldn't tak a team to take out 3 tanks Because the lol swarmers would kill them instantly with proto av |
medomai grey
WarRavens League of Infamy
256
|
Posted - 2013.10.21 23:40:00 -
[139] - Quote
The legend345 wrote: Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage.
Chromosome tanks were notorious for being OP. It was so bad that CCP had to remove marauder tanks from the game. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3466
|
Posted - 2013.10.21 23:44:00 -
[140] - Quote
medomai grey wrote:The legend345 wrote: Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage.
Chromosome tanks were notorious for being OP. It was so bad that CCP had to remove marauder tanks from the game. Proto Tanks need come back. Why cant we have proto too? |
|
medomai grey
WarRavens League of Infamy
256
|
Posted - 2013.10.21 23:51:00 -
[141] - Quote
True Adamance wrote: Proto Tanks need come back. Why cant we have proto too?
CCP is still working on it. From what I've seen in the vehicle notes, they're making room for proto tanks but don't plan on releasing them yet to ease the workload of balancing vehicles and AV. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 23:53:00 -
[142] - Quote
KING CHECKMATE wrote:Void Echo wrote:
and you are biased as well "if a 50 ton machine half the size of a building can solo, so can a dropsuit the size of a forge gun". that's biased
It might sound biased,but its for the sake of balance.If we think of it a it SHOULD be, you 50 ton machine should take a lot of fire and survive, but as it is we dont have enough players per game to support powerful vehicles like this. Example: If i need 2-3 guys to kill a tank, then what happens when void, adamance,TheLegend,Godin, SPRK4 etc..get all in a match and deploy 5-6 tanks in a 12 vs 12 match? INBALANCE.thats what we have.... thats using TEAMWORK kid, and CCP can limit 2-3 tanks per team |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.21 23:57:00 -
[143] - Quote
KING CHECKMATE wrote:Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking. Lets say you are 6 tankers VS EQUALLY skilled 6 AVers.As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed .THIS IS NOT BALANCE.By the numbers they would need at LEAS use cover, problem solved |
Iron Wolf Saber
Den of Swords
9593
|
Posted - 2013.10.21 23:59:00 -
[144] - Quote
True Adamance wrote:medomai grey wrote:The legend345 wrote: Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage.
Chromosome tanks were notorious for being OP. It was so bad that CCP had to remove marauder tanks from the game. Proto Tanks need come back. Why cant we have proto too?
They got replaced by lolforcers |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:00:00 -
[145] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building.
ADAMANCE PLEASE READ. You know im not some mindless AV hot head , read what i wrote. Im saying 6 Avers vs 6 Tankers as it is RIGHT NOW, (AND OF COURSE depending on the map) AVs have more chance of winning. If you make it for 2-3 AVers needed to take down ONE tank, then 6 TAnkers will always win Vs 6 AVs, even if equally skilled. --Extra note: If a tanker lets a Avers STAND on nanos i think he deserves to get killed lol. (NOTE THE big letters on the STAND) Again, its very map dependant. *sigh* 6 av on 1 tank would destroy it, can you comprehend that logic? all av on 1 tank unless retards dont focus on 1 tank |
Commander Tzu
L.O.T.I.S. Public Disorder.
17
|
Posted - 2013.10.22 00:01:00 -
[146] - Quote
KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. I understand where you are coming from with your little re7arded explanation, but im assuming the Tankers are actually doing something more than standing still. DUh....
Sir, I don't wish to be rude but your comments make me concerned for your safety. The logic, for lack of a better word, you used is quite bad and I just hope you know that you really shouldn't try to save time by keeping a toaster in your shower so you can kill two birds with one stone (also, that is just an expression, please don't try to kill two birds with one stone as it often times fails and breaks windows instead). Six AVers going against six tanks would actually have a good shot at winning if they were smart about it (e.g., if you weren't one of them). Currently, a full squad of AV troops with the same tier weapons as the tank's modules like you said would actually be able to destroy a tank in one or two volleys, meaning if they concentrated on one at a time they could make short work of the whole enemy armored unit. The key here though, is that they use their dropsuits to their advantage; too many times I see people with swarms or forge guns standing still while not in cover to shoot me. Infantry have a huge advantage that few people seem to realize; extreme mobility. They can get on the side of a mountain and hide in the ridges, meaning only a direct impact can kill them and severely reducing the tank's ability to change firing angles for a more favorable shot. Even in Chromosome when my tank could soak up large amounts of damage, there were still squads I had to be VERY careful around, they knew exactly how to use this to their advantage and if I didn't have infantry support it could take only two with nanos to lock me out of entire sides of the map. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3467
|
Posted - 2013.10.22 00:03:00 -
[147] - Quote
Hey show some respect to my buddy King here! |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:05:00 -
[148] - Quote
KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and th *sigh* AGAIN it wouldn't take 12 av'rs, stupid, 3 av on 1 tank each as in 3 guy are av, all fire on 1 tank, boom move on do the same for all tanks, if you fail to comprehend that you are ********. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1976
|
Posted - 2013.10.22 00:09:00 -
[149] - Quote
Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. 3 guys would be balance..GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. then the avers would decimate the tankers before they got halfway through the map. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. avers would win in less than a minute.GÖª The 6 Tankers will win, 100% of the time. lol no we wouldn't win, with the efficiency of av vs tanks, if the av is standing completely still and doing nothing, then we would win.GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. in order to take out one tank you would need 3 avers, so IF THERE IS MORE THAN ONE TANK ON THE FIELD, THOSE 3 GUYS WOULD BE ALL YOU NEED TO DESTROY THE TANKS.I understand where you are coming from with your little re7arded explanation, but im assuming the avers are actually doing something more than standing still. DUh....
im talking in the case tank get a buff, Av an nerf an 2+ Avers are needed to take down 1 single tank, yall of your answers are assuming everything stay as it is, except the fist one : ''3 guys would be balance..'' which confirmes you are a demented biased tanker. |
CharCharOdell
Shining Flame Amarr Empire
1201
|
Posted - 2013.10.22 00:09:00 -
[150] - Quote
ER-Bullitt wrote:Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) I think what you are looking for is called a Forge Gun. Edit... this original post is bad. Let them buff tanks and dropships. Lets see how it goes.. FFS they have been relatively underpowered for a looong time. Give them something to look forward to and changes can be a good thing. Right now it is not a big challenge to take a tank out of the equation either by blowing it up or making it run for the hills.
^Real AV guy who understands how easy tanks are to kill.
I remember when killing one of the good tankers was something to brag about. Now it's just- av grenade go boom dead tank |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1976
|
Posted - 2013.10.22 00:10:00 -
[151] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and th *sigh* AGAIN it wouldn't take 12 av'rs, stupid, 3 av on 1 tank each as in 3 guy are av, all fire on 1 tank, boom move on do the same for all tanks, if you fail to comprehend that you are ********.
You fail to comprehend how fast a tank can take down infantry. You are assuming the AVers are shooting at tanks that stand still without shooting... talk about stupid lol.... |
CharCharOdell
Shining Flame Amarr Empire
1201
|
Posted - 2013.10.22 00:10:00 -
[152] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. 3 guys would be balance..GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. then the avers would decimate the tankers before they got halfway through the map. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. avers would win in less than a minute.GÖª The 6 Tankers will win, 100% of the time. lol no we wouldn't win, with the efficiency of av vs tanks, if the av is standing completely still and doing nothing, then we would win.GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. in order to take out one tank you would need 3 avers, so IF THERE IS MORE THAN ONE TANK ON THE FIELD, THOSE 3 GUYS WOULD BE ALL YOU NEED TO DESTROY THE TANKS.I understand where you are coming from with your little re7arded explanation, but im assuming the avers are actually doing something more than standing still. DUh.... im talking in the case tank get a buff, Av an nerf an 2+ Avers are needed to take down 1 single tank, yall of your answers are assuming everything stay as it is, except the fist one : ''3 guys would be balance..'' which confirmes you are a demented biased tanker.
And you are Lueko #2. Make my tanks cost less than 200k for a REALLY good one and ill agree with you. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1976
|
Posted - 2013.10.22 00:11:00 -
[153] - Quote
True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1976
|
Posted - 2013.10.22 00:15:00 -
[154] - Quote
CharCharOdell wrote:
And you are Lueko #2. Make my tanks cost less than 200k for a REALLY good one and ill agree with you.
i have proposed this, tankers refused. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3468
|
Posted - 2013.10.22 00:17:00 -
[155] - Quote
KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. If he is on a roof? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1977
|
Posted - 2013.10.22 00:20:00 -
[156] - Quote
True Adamance wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. If he is on a roof?
EXACTLY ADAMANCE you got it! ITS MAP dependant, you wont be able to shoot him! same as me as an AVer wont be able to kill a tank if is a map with lots of cover or a really big one where they can just run away for repairs everytime im reloading my AV weapon.
same page again.... |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:20:00 -
[157] - Quote
KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are |
Iron Wolf Saber
Den of Swords
9594
|
Posted - 2013.10.22 00:24:00 -
[158] - Quote
There has to be a way to lessen the gap between easy and impossible to kill. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3471
|
Posted - 2013.10.22 00:24:00 -
[159] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Yeah but 5 is really the tankers own damn fault. So is 4. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1977
|
Posted - 2013.10.22 00:25:00 -
[160] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are
Ok bro, like maps like Line Harvest dont make tanks unkillable LOL. Whateves, you keep whining ,i seriously hope CCP knows what they are doing wile balancing tanks, but im sure that even if correcly made you will just keep QQing. im done trying to reason with you.... |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3471
|
Posted - 2013.10.22 00:25:00 -
[161] - Quote
Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill.
Surya was a good start. At proto level tanks need to be tough to kill. |
Fox Gaden
Immortal Guides
1342
|
Posted - 2013.10.22 00:25:00 -
[162] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! This post is so one sided.
-With 5 Tanks on the field they have 5 less infantry to take Objectives. Most objectives can be defended against Infantry without exposing yourself to a Tank, although having a tank there makes it a real pain.
-If it takes 3 guys to kill a tank, the same 3 guys can kill the next tank, and then the next. The other 3 guys should be keeping the infantry off your back. By the time you get the third tank they will be recalling the other two.
-Militia Swarm Launchers will still suck, but they are free and everyone has them, so it would not be unusual to see 4 blueberries with militia swarms and some dude on a turret.
-The 3 AV to kill a Tank idea applies to properly tanked tanks. Glass Cannons, and half-ass fits will still fall to a single Proto Swarm Launcher.
Fox Guide: Swarm Launcher, Unleashing the Swarm
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1977
|
Posted - 2013.10.22 00:25:00 -
[163] - Quote
Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill.
Thats what i think, but loltankers here want chromo tanks back... Pfft... |
Cosgar
ParagonX
6299
|
Posted - 2013.10.22 00:26:00 -
[164] - Quote
Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Hard to kill but easy to disable. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1978
|
Posted - 2013.10.22 00:28:00 -
[165] - Quote
Cosgar wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Hard to kill but easy to disable.
ANd earn WP for disabled vehicles.... |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:29:00 -
[166] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Ok b.. "GÖªBecause to take out the 6 tankers you would need 12 AVers" not even, no talking to you at all av QQ'r You fail to comprehend how fast a tank can take down infantry. You are assuming the AVers are shooting at tanks that stand still without shooting... talk about stupid, like YOU, roofs towers cover hill invisible swarms, GTFO kid. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3473
|
Posted - 2013.10.22 00:30:00 -
[167] - Quote
KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... I do. But that was a golden time when I was a young Aver hunting down great monsters. Back then it was an accomplishment to AV well, not something every joker out there could do.
I do want Chromo Tanks back, as our proto type HAV. |
Atiim
Living Like Larry Schwag
271
|
Posted - 2013.10.22 00:34:00 -
[168] - Quote
True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. It's sad when you've earned the respect of someone that you've sworn to kill over and over again. It's even sadder when s/he has earned your respect as well.
Anyways "fire and forget". Yes, but swarms are only "fire and forget" when they are in the perfect situation that I listed here. And I kinda forgot to bold some text that you should read again.
Reading comprehension: 6.2 (Rusty) |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1978
|
Posted - 2013.10.22 00:38:00 -
[169] - Quote
True Adamance wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... I do. But that was a golden time when I was a young Aver hunting down great monsters. Back then it was an accomplishment to AV well, not something every joker out there could do. I do want Chromo Tanks back, as our proto type HAV.
Yeah,but thats the problem, you guys want Chromo tanks back...PLUS AV nerf. Then please enlighten me on how exactly are we supposed to take down tanks then.
@ jerrmy12 kahoalii You have balls to call ME kid while being a no one. Balls,but no brains....
Map dependant means that there are maps that benefit AV and maps that benefit Tanks and other vehicles. AS well as i can take down tanks in the 3 OBJ map, tanks can ravage through almost impune in Line Harvest. |
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:45:00 -
[170] - Quote
True Adamance wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Yeah but 5 is really the tankers own damn fault. So is 4. invisible swarms, plus av is so powerful if he doesn't know av location he will probably die |
|
jerrmy12 kahoalii
REAPERS REPUBLIC
72
|
Posted - 2013.10.22 00:46:00 -
[171] - Quote
Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av |
Atiim
Living Like Larry Schwag
273
|
Posted - 2013.10.22 00:47:00 -
[172] - Quote
Fox Gaden wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! This post is so one sided. -With 5 Tanks on the field they have 5 less infantry to take Objectives. Most objectives can be defended against Infantry without exposing yourself to a Tank, although having a tank there makes it a real pain. -If it takes 3 guys to kill a tank, the same 3 guys can kill the next tank, and then the next. The other 3 guys should be keeping the infantry off your back. By the time you get the third tank they will be recalling the other two. -Militia Swarm Launchers will still suck, but they are free and everyone has them, so it would not be unusual to see 4 blueberries with militia swarms and some dude on a turret. -The 3 AV to kill a Tank idea applies to properly tanked tanks. Glass Cannons, and half-ass fits will still fall to a single Proto Swarm Launcher. Fox Guide: Swarm Launcher, Unleashing the Swarm____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
1.) Wow 5 people in a match won't make a difference when they can help clear objectives (unless it is an indoor map). And if the objectives are outdoor then yeah... What was your argument again?
2.) That is assuming that the other 4 tanks don't kill the people going AV. And if all else fails, then you can still rely on the infantry to take out the people using AV.
3.) Yeah MLT Swarm Launchers suck. But there are some loltankers who think that MLT AV can OHKO a dedicated player's tank.
4.) 3 AV to kill a good tank doesn't matter because a bad tank will die easily. Yeah well that assumes that well fitted tanks are rare, and If this is a TANK SQUAD, then they are gonna have good Tank fits. What was your argument again? No actually I don't even want to know what your argument was there. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1978
|
Posted - 2013.10.22 00:48:00 -
[173] - Quote
jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av
Nerf Whiny tankers |
Atiim
Living Like Larry Schwag
274
|
Posted - 2013.10.22 00:51:00 -
[174] - Quote
True Adamance wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... I do. But that was a golden time when I was a young Aver hunting down great monsters. Back then it was an accomplishment to AV well, not something every joker out there could do. I do want Chromo Tanks back, as our proto type HAV. WAIT WAIT WAIT WAIT!
You want chromo tanks back, AND AN AV NERF!!
Thanks for proving my point in the OP, you loltankers do want to stomp with no AV resistance.
Then again Amarr are incapable of good reasoning. |
Atiim
Living Like Larry Schwag
274
|
Posted - 2013.10.22 00:54:00 -
[175] - Quote
KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... Exactly, I don't want tanks to be paper, but these guys are crazy. They want an AV nerf and a Tank buff at the same time!
And their teamwork model Idea is evil! |
Atiim
Living Like Larry Schwag
274
|
Posted - 2013.10.22 00:55:00 -
[176] - Quote
True Adamance wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Surya was a good start. At proto level tanks need to be tough to kill. At proto level AV should be hard to not be killed by. |
Cosgar
ParagonX
6303
|
Posted - 2013.10.22 00:57:00 -
[177] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers Think of it this way: Try fighting against a duvolle in a militia/standard suit. That's what's been going on with tanks and AV- proto tanks don't exist. Enforcers don't count since they're basically a militia tank with an extra slot. |
Atiim
Living Like Larry Schwag
275
|
Posted - 2013.10.22 00:59:00 -
[178] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Double standards blaring in the face, infantry doesn't have to use teamwork to destroy tanks, but tankers have to use teamwork to stay alive. Stop lying, you're not a tanker, go back to Call of Duty. In 2hrs i'll be on and I'll show you my tank if your available. I mailed you last time asking if you wanted a look and you said that you had 3 back to back PCs, so I decided not to bother you.
Go back to COD? You clearly haven't heard my COD514 jokes. But anyways who the F*** wants to play COD? If I wanted to play COD then I'd beat myself with a stick. The pain would give me more excitement. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
129
|
Posted - 2013.10.22 01:01:00 -
[179] - Quote
The usual stuff - 'tankers' wont say how much they want to pwn - they will just complain about what stops them pwn'ing in particular ways...oh, which just coincidentally helps them pwn more and more - and they wont stop complaining ever, so really it's just a desire to auto win if you can call a tank.
Exactly how much power do tankers, on average, want?
For some of them, they are too ashamed to admit what they want for what it'll look like. So they complain about little things that stop them from pwn'ing. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1981
|
Posted - 2013.10.22 01:02:00 -
[180] - Quote
Cosgar wrote: Think of it this way: Try fighting against a duvolle in a militia/standard suit. That's what's been going on with tanks and AV- proto tanks don't exist. Enforcers don't count since they're basically a militia tank with an extra slot.
I see where you are coming from: Tanks do need a buff, thats not in discussion here.
BTW bad example, My Cal BPO runs 640 HP and an Exile. An i can do with Duvolle user with this,VERY often too..... XD |
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3477
|
Posted - 2013.10.22 01:15:00 -
[181] - Quote
KING CHECKMATE wrote:Cosgar wrote: Think of it this way: Try fighting against a duvolle in a militia/standard suit. That's what's been going on with tanks and AV- proto tanks don't exist. Enforcers don't count since they're basically a militia tank with an extra slot.
I see where you are coming from:Tanks do need a buff, thats not in discussion here.BTW bad example, My Cal BPO runs 640 HP and an Exile. An i can do with Duvolle user with this,VERY often too..... XD I wish I had a BPO Soma.... and large blaster turret. |
Benjamin Ciscko
S.e.V.e.N.
160
|
Posted - 2013.10.22 01:18:00 -
[182] - Quote
Atiim wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. It's sad when you've earned the respect of someone that you've sworn to kill over and over again. It's even sadder when s/he has earned your respect as well. Anyways "fire and forget". Yes, but swarms are only "fire and forget" when they are in the perfect situation that I listed here. And I kinda forgot to bold some text that you should read again. Reading comprehension: 6.2 (Rusty) "Perfect situation for swarms", I got hit six times by proto swarms on Manus peak I was driving over to the road near "C" from "A" ground spawn side when I got hit by proto swarms Turned on mods got hit twice more. I then rounded a corner on the road to "C" swarms made the 90 degree turn and hit me again as I sped up two more volleys hit me. That swarmer did 15000 damage in less than 15 seconds and hit me despite my attempt to move to another location. He should not have been able to hit me with his fire and forget missiles in two different places in a short period of time for that much damage. |
Commander Tzu
L.O.T.I.S. Public Disorder.
18
|
Posted - 2013.10.22 01:21:00 -
[183] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. 3 guys would be balance..GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. then the avers would decimate the tankers before they got halfway through the map. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. avers would win in less than a minute.GÖª The 6 Tankers will win, 100% of the time. lol no we wouldn't win, with the efficiency of av vs tanks, if the av is standing completely still and doing nothing, then we would win.GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. in order to take out one tank you would need 3 avers, so IF THERE IS MORE THAN ONE TANK ON THE FIELD, THOSE 3 GUYS WOULD BE ALL YOU NEED TO DESTROY THE TANKS.I understand where you are coming from with your little re7arded explanation, but im assuming the avers are actually doing something more than standing still. DUh.... im talking in the case tank get a buff, Av an nerf an 2+ Avers are needed to take down 1 single tank, yall of your answers are assuming everything stay as it is, except the fist one : ''3 guys would be balance..'' which confirmes you are a demented biased tanker.
So in your view of the 1.7 changes it will take three AVers to kill a tank? So that still means if all 6 AVers concentrate their fire on a single tank they can take it down fast. Plus, I really don't want to make any judgements about the updates in 1.7, the data I have seen is a little difficult to apply practically since so many of the modules have drastic changes made. Plus, I see too many things wrong in what the changes are going to be to get a good idea on what Tank vs AV warfare is going to be. |
Iron Wolf Saber
Den of Swords
9597
|
Posted - 2013.10.22 01:26:00 -
[184] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it. I thought who you were responding to whoever was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already) As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it. Proto AV just feels entirely too strong, from both ends of the spectrum.
I won't discount you guys get @#$%^ on easily. However I have seen situations where the players doing the @%# got @#$ in return by a different tank pilot. |
Caeli SineDeo
Imperfects Negative-Feedback
709
|
Posted - 2013.10.22 01:29:00 -
[185] - Quote
Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. |
Atiim
Living Like Larry Schwag
278
|
Posted - 2013.10.22 01:30:00 -
[186] - Quote
Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? No it's not.
We already had lock time nerfs
DPS is only OP when tanks are out in the open and exposed.
Do you use swarms? |
Caeli SineDeo
Imperfects Negative-Feedback
709
|
Posted - 2013.10.22 01:32:00 -
[187] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it. I thought who you were responding to whoever was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already) As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it. Proto AV just feels entirely too strong, from both ends of the spectrum. I won't discount you guys get @#$%^ on easily. However I have seen situations where the players doing the @%# got @#$ in return by a different tank pilot. Guys do not even try to reason with Iron Wolf He knows nothing. He runs militant tanks and thinks that all of a sudden the tank gods blessed him with knowledge. He sucks with AV but thinks he is good and he has trouble so they must be close to balanced. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3479
|
Posted - 2013.10.22 01:34:00 -
[188] - Quote
Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Indeed. Many tankers I see on the maps do not play smart. I am guilty of doing the occasions bonehead play of sitting on the front lines, but besides that I am always trying to consider where it is best for me to attack from, especially with other HAV on the field. However the issue is much of the time I can roll up on a point and be immediately forced back off of it by anyone withSwarms.
Coupled with shoddy blaster hit mechanics, lag, and the insane strafe speed of these suits, dropping them can be incredibly tough. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1984
|
Posted - 2013.10.22 01:37:00 -
[189] - Quote
Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOL
If thats true: You tank sucks balls and so do you
And why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away.
SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage.
I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... |
Soldiersaint
Deepspace Digital
475
|
Posted - 2013.10.22 01:39:00 -
[190] - Quote
DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Its not about being good. We could care less. While your busy looking good we are smashing enemy armor to bits. to hell with being good. Its about defeating the enemy by any means. And i do mean ANY! |
|
jerrmy12 kahoalii
REAPERS REPUBLIC
73
|
Posted - 2013.10.22 01:40:00 -
[191] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers nerf the bitchy infrantry that got tanks nerfed a billion times and av buffed |
Atiim
Living Like Larry Schwag
278
|
Posted - 2013.10.22 01:41:00 -
[192] - Quote
Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Yeah CURRENTLY it only takes 4 AV players to take down LOLTank squads. Now with the an AV nerf and the fact that most tankers want to see ppl have to use 3-4 ppl to take out ONE tank, It WILL take an entire team of AV to deal with them.
And BTW it's proto AV. It does it's job. Do you think that they are supposed to tickle? Do you think that they are supposed to fire warning shots to tanks out in the open? And If your tanks modules are down and/or your are retreating then why complain if we destroy your crap Has your IQ dropped to 30?
And other than the brown (or blue) aura around your tank when your reppers are on, how do we push together and know when your tank's modules are down? From my 4+ months of tanking I can guarantee that it is not possible.
Huh look. My friend named Common Sense grabbed my reasoning and placed it back on the table. Now look, he won't even let your bad reasoning in through the back door. |
jerrmy12 kahoalii
REAPERS REPUBLIC
73
|
Posted - 2013.10.22 01:41:00 -
[193] - Quote
Atiim wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... Exactly, I don't want tanks to be paper, but these guys are crazy. They want an AV nerf and a Tank buff at the same time! And their teamwork model Idea is evil! tanks were nerfed a billion times and av got buffed too |
jerrmy12 kahoalii
REAPERS REPUBLIC
73
|
Posted - 2013.10.22 01:44:00 -
[194] - Quote
Blake Kingston wrote:The usual stuff - 'tankers' wont say how much they want to pwn - they will just complain about what stops them pwn'ing in particular ways...oh, which just coincidentally helps them pwn more and more - and they wont stop complaining ever, so really it's just a desire to auto win if you can call a tank.
Exactly how much power do tankers, on average, want?
For some of them, they are too ashamed to admit what they want for what it'll look like. So they complain about little things that stop them from pwn'ing. tanks will have ammo which will force them to retreat, they need a survivalbily buff too to help them, they wont be pwning because ammo |
Caeli SineDeo
Imperfects Negative-Feedback
709
|
Posted - 2013.10.22 01:45:00 -
[195] - Quote
KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff....
First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing.
Consider me a ******* god compared to your scrawny noobie self.
And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3481
|
Posted - 2013.10.22 01:49:00 -
[196] - Quote
Atiim wrote:Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
So when we have proto tanks you will not cry OPwhen we shrug off your ishukone forge guns?
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Yeah CURRENTLY it only takes 4 AV players to take down LOLTank squads. Now with the an AV nerf and the fact that most tankers want to see ppl have to use 3-4 ppl to take out ONE tank, It WILL take an entire team of AV to deal with them. And BTW it's proto AV. It does it's job. Do you think that they are supposed to tickle? Do you think that they are supposed to fire warning shots to tanks out in the open? And If your tanks modules are down and/or your are retreating then why complain if we destroy your crap Has your IQ dropped to 30? And other than the brown (or blue) aura around your tank when your reppers are on, how do we push together and know when your tank's modules are down? From my 4+ months of tanking I can guarantee that it is not possible. Huh look. My friend named Common Sense grabbed my reasoning and placed it back on the table. Now look, he won't even let your bad reasoning in through the back door.
So you will not cry OP when I am shrugging off you Ishukone forge gun in my Proto Tank? I mean it is a proto tank and its supposed to do its job. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 01:49:00 -
[197] - Quote
jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers nerf the bitchy infrantry that got tanks nerfed a billion times and av buffed
Wow cool comeback dude. truly impressive. |
jerrmy12 kahoalii
REAPERS REPUBLIC
73
|
Posted - 2013.10.22 01:50:00 -
[198] - Quote
Atiim wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? No it's not. We already had lock time nerfs DPS is only OP when tanks are out in the open and exposed. Do you use swarms? i took out 3 tanks in 1 match with MLT swarms |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3481
|
Posted - 2013.10.22 01:51:00 -
[199] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers nerf the bitchy infrantry that got tanks nerfed a billion times and av buffed Wow cool comeback dude. truly impressive. NO seriously king how many times have infantry been nerfed at a fundamental level? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 01:51:00 -
[200] - Quote
Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds.
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL |
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 01:52:00 -
[201] - Quote
True Adamance wrote: NO seriously king how many times have infantry been nerfed at a fundamental level?
None.I know tanks recieved unesesary nerfs countless times....But what does that has to do with anything, we are discussing TANKS here and AV. not Infantry Dropsuits. |
Atiim
Living Like Larry Schwag
279
|
Posted - 2013.10.22 01:53:00 -
[202] - Quote
Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. Nah you suck. Consider ME a god compared to your scrawny noobie tank.
Where do you go of addressing people like that? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3481
|
Posted - 2013.10.22 01:54:00 -
[203] - Quote
KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. |
Garth Mandra
The Southern Legion The Umbra Combine
169
|
Posted - 2013.10.22 01:55:00 -
[204] - Quote
This is a really tricky issue and it makes people upset. :( Things are really far from balanced at the moment.
Here are my thoughts on how things should be.
-You can't balance by isk cost initially. Take the PC overlords for example, they effectively have infinite isk. The only way that isk would become an issue would be during extended (weeks or months) campaigns for which we don't have appropriate gameplay. Once things are balanced when cost is not an issue you can then add costs to taste, as a tie breaker or to fine tune how you want various things to be used.
-Player A should be able to take out or neutralise player B if he pulls out scissors to B's paper. This should apply to everything not just AV/tanks. If you have a super shield tank and I have a laser I should have a decent chance or taking you out or at the least making you run away. If you have a tank and I have an appropriate AV weapon then the same should apply. With the appropriate equipment then it should only take one player to deal with another single player. When a single player can neutralise multiple players (be it OP AV or super tanky tanks) then they need an appropriate weakness.
-Tanks don't have a role. They're just giant heavy suits with wheel and bigger guns. They don't do anything special. Dropships can fly and LAVs can go fast but what do tanks do? They kill people just like infantry. They go kinda fast but so do DS and LAVs. They're tough but that doesn't really achieve anything. If we can give tanks a solid role on the battlefield then we can start to balance around that. |
8213
Grade No.2
489
|
Posted - 2013.10.22 01:57:00 -
[205] - Quote
Common argument is: HAV costs 500,000-2.5 million ISK. Swarms on a Protobuild costs 150,000 ISK. One player shouldn't be able to destory a HAV with an kind of ease.
However, what if the other team has 5 HAVs on it? This has been happening more and more, because now Squad Finder is making teams of nothing but HAV users. What if the other team has 10 HAVs on it? All 16 are in HAVs... So, the other team can't compete against that (especially in Ambush). The only thing that can combat this is to bring in 5, 10, or 16 HAVs on your side...
Eventually DUST will turn into HAV wars as more players finish their Infantry SP Grind and go into Vehicles. After a player hits the 10 million marks, they are safe to start their HAV build... the longer the game goes, the more people will just be using HAVs. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 01:58:00 -
[206] - Quote
True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you.
What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix
But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case...
We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price.
But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks.... |
gbghg
L.O.T.I.S. Public Disorder.
3712
|
Posted - 2013.10.22 01:58:00 -
[207] - Quote
Atiim wrote:Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Yeah CURRENTLY it only takes 4 AV players to take down LOLTank squads. Now with the an AV nerf and the fact that most tankers want to see ppl have to use 3-4 ppl to take out ONE tank, It WILL take an entire team of AV to deal with them. And BTW it's proto AV. It does it's job. Do you think that they are supposed to tickle? Do you think that they are supposed to fire warning shots to tanks out in the open? And If your tanks modules are down and/or your are retreating then why complain if we destroy your crap Has your IQ dropped to 30? And other than the brown (or blue) aura around your tank when your reppers are on, how do we push together and know when your tank's modules are down? From my 4+ months of tanking I can guarantee that it is not possible.Huh look. My friend named Common Sense grabbed my reasoning and placed it back on the table. Now look, he won't even let your bad reasoning in through the back door. watch the health bar for one, if its refilling reps are on, if your doing less damage than you should be per hit its clear that some kind of hardeners are on, keep up the pressure till the mods hit cooldown then maximize your dps while he's on his cooldown, how do you think dropships kill tanks? by making sure that the tank is always taking damage to reduce the effectiveness of his reps and by hitting them hard when the reps are down, its not hard, in fact if you hadn't figured that out its clearly your competence that is the issue here. |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 01:58:00 -
[208] - Quote
Atiim wrote:Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. Nah you suck. Consider ME a god compared to your scrawny noobie tank. Where do you go of addressing people like that?
well:
1. he has more likes than you, so its probably that he has more respect overall because his posts appeal to people.
2. hes in imperfects, without a doubt one of the best corps to be in this game even in retirement status.
3. iv never heard of you before a month ago lol.
4. your just making yourself a joke with these threads. |
Iron Wolf Saber
Den of Swords
9600
|
Posted - 2013.10.22 01:59:00 -
[209] - Quote
Want to talk nerfing
I used to remember the days where my heavy suit could eat a railgun shell to the shoulder and live. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3481
|
Posted - 2013.10.22 02:00:00 -
[210] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case... We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price. But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks.... I keep telling you I am not good. Just lucky. |
|
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:00:00 -
[211] - Quote
KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case... We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price. But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks....
and neither are you with all your arguments saying tanks are fine as they are. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 02:01:00 -
[212] - Quote
Void Echo wrote:
well:
1. he has more likes than you, so its probably that he has more respect overall because his posts appeal to people.
2. hes in imperfects, without a doubt one of the best corps to be in this game even in retirement status.
3. iv never heard of you before a month ago lol.
4. your just making yourself a joke with these threads.
While commenting on the game we ALL play: Likes, corp ,-K-D ratio etc dont apply.
We all have the same level of importance ; Opinion wise.
-1 void |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:02:00 -
[213] - Quote
Iron Wolf Saber wrote:Want to talk nerfing
I used to remember the days where my heavy suit could eat a railgun shell to the shoulder and live.
I remember when it took 3-4 guys with prototype swarms to kill my surya and sagaris and when my railgun could do over 6k damage in one shot.. and your bringing up nerfs. |
Iron Wolf Saber
Den of Swords
9600
|
Posted - 2013.10.22 02:02:00 -
[214] - Quote
Imps who?
Talking about imps is like talking about band of brothers in eve. |
Atiim
Living Like Larry Schwag
279
|
Posted - 2013.10.22 02:02:00 -
[215] - Quote
True Adamance wrote:Atiim wrote:Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
So when we have proto tanks you will not cry OPwhen we shrug off your ishukone forge guns?
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Yeah CURRENTLY it only takes 4 AV players to take down LOLTank squads. Now with the an AV nerf and the fact that most tankers want to see ppl have to use 3-4 ppl to take out ONE tank, It WILL take an entire team of AV to deal with them. And BTW it's proto AV. It does it's job. Do you think that they are supposed to tickle? Do you think that they are supposed to fire warning shots to tanks out in the open? And If your tanks modules are down and/or your are retreating then why complain if we destroy your crap Has your IQ dropped to 30? And other than the brown (or blue) aura around your tank when your reppers are on, how do we push together and know when your tank's modules are down? From my 4+ months of tanking I can guarantee that it is not possible. Huh look. My friend named Common Sense grabbed my reasoning and placed it back on the table. Now look, he won't even let your bad reasoning in through the back door. So you will not cry OP when I am shrugging off you Ishukone forge gun in my Proto Tank? I mean it is a proto tank and its supposed to do its job. ENGLISH MOTHERFLUXER DO YOU READ IT!!
I use SWARM LAUNCHERS. And yeah if we both go toe to toe in PRO gear then yeah I would have a problem with that. You wanna know why? Because we are both in PRO gear and if PRO gear can be shrugged then that makes the PRO tank OP.
For example, if You and I were 1v1, You with an Imperial and me with a Freedom, what if I absorbed all your shots, shrugged it off and then blew you to pieces? Wouldn't that be a problem?
STD=STD ADV=ADV PRO=PRO
PRO>ADV & STD
Your logic implies:
PRO>PRO ADV & STD
SMH |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:03:00 -
[216] - Quote
KING CHECKMATE wrote:Void Echo wrote:
well:
1. he has more likes than you, so its probably that he has more respect overall because his posts appeal to people.
2. hes in imperfects, without a doubt one of the best corps to be in this game even in retirement status.
3. iv never heard of you before a month ago lol.
4. your just making yourself a joke with these threads.
While commenting on the game we ALL play: Likes, corp ,-K-D ratio etc dont apply.
We all have the same level of importance ; Opinion wise.-1 void
you do realize that was a joke post right??
I don't comment seriously on people's reputation or their status on the forums. |
Caeli SineDeo
Imperfects Negative-Feedback
710
|
Posted - 2013.10.22 02:03:00 -
[217] - Quote
KING CHECKMATE wrote:Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then.... BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
If you can not solo me with AV I consider you a **** player. Tanks do not take much skill to solo. I run around with Standard swarm set up and melt tanks all day long. I can kill tankers with out a single skill point put into AV. I have Dren Swarms, Aurum AV nades and standard Damage modes. And I run over tanks no problem. Hop in LAV drive past all infantry get out run around until I find a spot that I know tanker is going to start engaging friendlies near wait until he engages shoot swarms throw AV as he run put last few volleys of swarms into him. Easy kill. No tanker can defend against it because by the time they take swarm damage and I have AV nades thrown they are just turning around turret or trying to run.
I can run around all day long in a tank and never die without entering my redline and kill AV all day long but the problem is as the biggest assest to my team I am doing nothing but that. I play to win so yes I expect to be able to not have to play a full game just engaging AV. I expect to be able to play with my team and be involved in taking objectives.
When has helping taking a objective become the incorrect way to play. I am a horrible tanker for slowing down and getting near a objective to kill people and allow my team to push. Ya sorry.
You prove your noobieness in how little you know in how mocho you think you are because you think your bothering me. Trust me I do not loose a ounce of sleep over this. But I will stat my opinion to try to make a better game even through CCP seems to like listening to you low IQ dimwits. Thats why they have a amazing population of 3k players on at peaks Maybe a lucky 5k if they throw a event. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 02:03:00 -
[218] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case... We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price. But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks.... and neither are you with all your arguments saying tanks are fine as they are.
IN THIS SAME post you quoted me i said tanks need a buff; which means ,you re not even reading my post. which means i wont even read your anymore ....
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 02:05:00 -
[219] - Quote
Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then.... BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL If you can not solo me with AV I consider you a **** player. Tanks do not take much skill to solo. I run around with Standard swarm set up and melt tanks all day long. I can kill tankers with out a single skill point put into AV. I have Dren Swarms, Aurum AV nades and standard Damage modes. And I run over tanks no problem. Hop in LAV drive past all infantry get out run around until I find a spot that I know tanker is going to start engaging friendlies near wait until he engages shoot swarms throw AV as he run put last few volleys of swarms into him. Easy kill. No tanker can defend against it because by the time they take swarm damage and I have AV nades thrown they are just turning around turret or trying to run. I can run around all day long in a tank and never die without entering my redline and kill AV all day long but the problem is as the biggest assest to my team I am doing nothing but that. I play to win so yes I expect to be able to not have to play a full game just engaging AV. I expect to be able to play with my team and be involved in taking objectives. When has helping taking a objective become the incorrect way to play. I am a horrible tanker for slowing down and getting near a objective to kill people and allow my team to push. Ya sorry. You prove your noobieness in how little you know in how mocho you think you are because you think your bothering me. Trust me I do not loose a ounce of sleep over this. But I will stat my opinion to try to make a better game even through CCP seems to like listening to you low IQ dimwits. Thats why they have a amazing population of 3k players on at peaks Maybe a lucky 5k if they throw a event.
ARe you serious? |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:06:00 -
[220] - Quote
KING CHECKMATE wrote:Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case... We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price. But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks.... and neither are you with all your arguments saying tanks are fine as they are. IN THIS SAME post you quoted me i said tanks need a buff; which means ,you re not even reading my post. which means i wont even read your anymore ....
since when do you ever read mine when im not agreeing with you?
and btw, im replying to your most recent post, not an old post. |
|
Atiim
Living Like Larry Schwag
279
|
Posted - 2013.10.22 02:07:00 -
[221] - Quote
Void Echo wrote:Atiim wrote:Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
t
This is the kind of BS tankers want us to believe LOLIf thats true: You tank sucks balls and so do youAnd why do i know its a lie?: I have tried soloing tanks with a LOT of damage at the same time: 4-PE + PRO Packed Grenades + up to 5 PROTO SWARMS WITH PROF AND DAM MODs , and they survive and run away. SURVIVE and RUN AWAY. This means in good theory if he had seen me before i saw him he could have killed me without me able to inflict ANY important damage. I run ADV P/E + Proto SWARMS + Lai Dai Packed nades on an Amarr logi.And even while emptying EVERYTHING tanks have been able to survive. Your pitiful.'' aw gawd my tank gets soloed all the time by 1 AVer'' just makes you look bad, you are not fooling anyone.
On other notes. Yeah tanks need a buff, just not chromo level buff.... First off you need to go talk to any recognizable player in this forum. And ask him who I am. And if I am good. Before you say I suck and do not know what I am doing. Consider me a ******* god compared to your scrawny noobie self. And yes any armor tank can be dropped in 10 seconds by AV. While modules are running. I can run a 4 damage mod LOL Swarm Fire 2 Shots then throw 4 AV nades in 10 seconds. Nah you suck. Consider ME a god compared to your scrawny noobie tank. Where do you go of addressing people like that? well: 1. he has more likes than you, so its probably that he has more respect overall because his posts appeal to people. 2. hes in imperfects, without a doubt one of the best corps to be in this game even in retirement status. 3. iv never heard of you before a month ago lol. 4. your just making yourself a joke with these threads. XD
Dude with this POS reasoning, I'm suprised CCP and IWS take you seriously!
It doesn't matter if you've only heard about him a month ago, his likes, or his corp. If he has a point then he has a point
END OF STORY |
DUST Fiend
OSG Planetary Operations Covert Intervention
7127
|
Posted - 2013.10.22 02:07:00 -
[222] - Quote
Iron Wolf Saber wrote:Want to talk nerfing
I used to remember the days where my heavy suit could eat a railgun shell to the shoulder and live. I used to live for circling heavies with my shotgun
|
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:09:00 -
[223] - Quote
Atiim wrote: Dude with this POS reasoning, I'm suprised CCP and IWS take you seriously!
It doesn't matter if you've only heard about him a month ago, his likes, or his corp. If he has a point then he has a point
END OF STORY
with your reasoning and all, im surprised people even bother to try to understand you.
that doesn't seem to be the case here since your getting little support and a lot of hate.
IWS? nah, we don't take each other seriously, CCP? since when do they listen to anyone with a brain. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 02:10:00 -
[224] - Quote
Void Echo wrote:
you do realize that was a joke post right??
I don't comment seriously on people's reputation or their status on the forums.
No i didnt sorry. |
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
189
|
Posted - 2013.10.22 02:12:00 -
[225] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
It should not take half a team to tackle one vehicle, but one forge gun anywhere on the map is also a bit unbalanced.
it should be possible to solo a vehicle, much like a militia user still has a ghost of a chance to take on a full proto by himself. but take my dropship for example, I have little to no cover in my operating altitude, any swarmer /FG within 300m of the objective I try to cover / provide transport for can deny me the whole area. and with some of the maps as small as they are, someone on a tall structure can deny me the whole map.
In criticism to my own thoughts, I do believe that an actual fix to rendering can solve most of our problems (Where do you guys hide all of the time) but we still need to work together as a community to try and find the middle ground to make the experience fun for both parties. nobody likes to feel underpowered, or suffer from a small wallet.
I would suggest btw that if you all go to av to tackle 6 tanks, then you are obously not efficient, you need to prioritize the tanks, allow them to come to you, and deny them the area, even if you cannot destroy them, you prevent them from doing anything, and your team is still sound to defend/ attack |
Caeli SineDeo
Imperfects Negative-Feedback
710
|
Posted - 2013.10.22 02:14:00 -
[226] - Quote
Void Echo wrote:Atiim wrote: Dude with this POS reasoning, I'm suprised CCP and IWS take you seriously!
It doesn't matter if you've only heard about him a month ago, his likes, or his corp. If he has a point then he has a point
END OF STORY
with your reasoning and all, im surprised people even bother to try to understand you. that doesn't seem to be the case here since your getting little support and a lot of hate. IWS? nah, we don't take each other seriously, CCP? since when do they listen to anyone with a brain. CCP listens to people with a brain. See they even posted in my thread.
https://forums.dust514.com/default.aspx?g=posts&t=62956&find=unread
Ohhhh wait. They posted then they went and did exactly what I said is going to happen. And all of a sudden the only viable tank became Maudrugers.
Ahh good old CCP. Just a bunch of monkeys in the lab experimenting hoping one of those test tubes comes up with the correct answer. |
Iron Wolf Saber
Den of Swords
9601
|
Posted - 2013.10.22 02:17:00 -
[227] - Quote
Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
270
|
Posted - 2013.10.22 02:17:00 -
[228] - Quote
8213 wrote:Common argument is: HAV costs 500,000-2.5 million ISK. Swarms on a Protobuild costs 150,000 ISK. One player shouldn't be able to destory a HAV with an kind of ease.
However, what if the other team has 5 HAVs on it? This has been happening more and more, because now Squad Finder is making teams of nothing but HAV users. What if the other team has 10 HAVs on it? All 16 are in HAVs... So, the other team can't compete against that (especially in Ambush). The only thing that can combat this is to bring in 5, 10, or 16 HAVs on your side...
Eventually DUST will turn into HAV wars as more players finish their Infantry SP Grind and go into Vehicles. After a player hits the 10 million marks, they are safe to start their HAV build... the longer the game goes, the more people will just be using HAVs. **snort** Vehichle deployment limits kiddo. Look em up. People are ignoring you because your suggestion is physically impossible. "Team vehicle limit reached!" |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1987
|
Posted - 2013.10.22 02:20:00 -
[229] - Quote
Dovallis Martan JenusKoll wrote:8213 wrote:Common argument is: HAV costs 500,000-2.5 million ISK. Swarms on a Protobuild costs 150,000 ISK. One player shouldn't be able to destory a HAV with an kind of ease.
However, what if the other team has 5 HAVs on it? This has been happening more and more, because now Squad Finder is making teams of nothing but HAV users. What if the other team has 10 HAVs on it? All 16 are in HAVs... So, the other team can't compete against that (especially in Ambush). The only thing that can combat this is to bring in 5, 10, or 16 HAVs on your side...
Eventually DUST will turn into HAV wars as more players finish their Infantry SP Grind and go into Vehicles. After a player hits the 10 million marks, they are safe to start their HAV build... the longer the game goes, the more people will just be using HAVs. **snort** Vehichle deployment limits kiddo. Look em up. People are ignoring you because your suggestion is physically impossible. "Team vehicle limit reached!"
A team in a REGULAR PUB MATCH, can have up to 5-6 HAVs thats more than enough considering the LOW 16 vs 16 players per game....
In 5 Tanks you can fit up to 15 players in them so.... Hm.... |
Commander Tzu
L.O.T.I.S. Public Disorder.
19
|
Posted - 2013.10.22 02:20:00 -
[230] - Quote
Well this thread is getting boring, all QQ threads have a limited life, within which they are fun and entertaining but now I think this one is on it's last legs, just gonna devolve into petty arguments (Which are entertaining still sure, but more so over the voice channels). Anyway, I have been saying the problem with this balancing issue is actually a lot simpler than people make it out to be. Point in case: render issue. This one problem is throwing off everyone's data about balancing, an invisible enemy is invincible as far as his target is concerned. And, honestly, I think if the ISK cost was reduced it would balance this out, forget about PC because as people have said these corps/alliances have infinite ISK so 1.5m and 700k are effectively the same to them, but it would help with perceived balance anyway. Or, keep the costs the same and give us back our +5% to PG skill, AV would still do a ton of damage but with a little bit more health it might help bring it between Chromosome and what it is currently. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3482
|
Posted - 2013.10.22 02:21:00 -
[231] - Quote
Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto.
I bet you if they ever do add what you guys want standard/adv/proto tanks all of them will have the same HP, Speed, Performance, Stats like infantry do with only one major defining change between each tier, slots and fit.
Which last I check is probably going to be worse than what you guys currently have.
Wait you are saying the Enforcers are proto? They are worse than standard.
But the issue is where are the Marauders now? Will they come back, will I get my goddamn respect for the changing of skills and general bullshit. |
Iron Wolf Saber
Den of Swords
9601
|
Posted - 2013.10.22 02:23:00 -
[232] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto.
I bet you if they ever do add what you guys want standard/adv/proto tanks all of them will have the same HP, Speed, Performance, Stats like infantry do with only one major defining change between each tier, slots and fit.
Which last I check is probably going to be worse than what you guys currently have. Wait you are saying the Enforcers are proto? They are worse than standard. But the issue is where are the Marauders now? Will they come back, will I get my goddamn respect for the changing of skills and general bullshit.
To argue otherwise would be to call the Surya and Sagaris Militia tanks as well and anyone who had to face these things back in beta will abosultely laugh at the idea of such classification.
They're both in the same tier very different stats to which the stats on the enforcer are lol worthy. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1987
|
Posted - 2013.10.22 02:23:00 -
[233] - Quote
True Adamance wrote:Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto.
I bet you if they ever do add what you guys want standard/adv/proto tanks all of them will have the same HP, Speed, Performance, Stats like infantry do with only one major defining change between each tier, slots and fit.
Which last I check is probably going to be worse than what you guys currently have. Wait you are saying the Enforcers are proto? They are worse than standard. But the issue is where are the Marauders now? Will they come back, will I get my goddamn respect for the changing of skills and general bullshit.
No he is saying that tankers compare so much with dropsuits that they are ALL (tanks) going to be the same; just with more slots and CPU PG but a lot more expensive. LOL
I like this XD |
Commander Tzu
L.O.T.I.S. Public Disorder.
19
|
Posted - 2013.10.22 02:24:00 -
[234] - Quote
Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto.
Um, wrong, the Soma is actually Militia, so it's less than standard which leaves the Madrugar as the standard level and the Surya at Advanced. And yea Enforcers suck so they aren't exactly "Advanced", why do you think they are being removed with all the other vehicle variants that don't work? |
Iron Wolf Saber
Den of Swords
9601
|
Posted - 2013.10.22 02:25:00 -
[235] - Quote
Commander Tzu wrote:Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto. Um, wrong, the Soma is actually Militia, so it's less than standard which leaves the Madrugar as the standard level and the Surya at Advanced. And yea Enforcers suck so they aren't exactly "Advanced", why do you think they are being removed with all the other vehicle variants that don't work?
Most Milita = Standard with a slight notch in it. Which comes in the form of higher fitting which at low level don't matter jack much. |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:26:00 -
[236] - Quote
Iron Wolf Saber wrote:Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv.
fixed it for you |
Iron Wolf Saber
Den of Swords
9604
|
Posted - 2013.10.22 02:28:00 -
[237] - Quote
Void Echo wrote:Iron Wolf Saber wrote:Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv. fixed it for you
Stats wise maybe, tree wise far from. |
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:30:00 -
[238] - Quote
Iron Wolf Saber wrote:Void Echo wrote:Iron Wolf Saber wrote:Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv. fixed it for you Stats wise maybe, tree wise far from.
well.. when it comes to combat effectiveness and efficiency, the way I just reposted your comment is correct. why do some people actually use them? they aren't worth the isk they cost. |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 02:31:00 -
[239] - Quote
Iron Wolf Saber wrote:Commander Tzu wrote:Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto. Um, wrong, the Soma is actually Militia, so it's less than standard which leaves the Madrugar as the standard level and the Surya at Advanced. And yea Enforcers suck so they aren't exactly "Advanced", why do you think they are being removed with all the other vehicle variants that don't work? Most Milita = Standard with a slight notch in it. Which comes in the form of higher fitting which at low level don't matter jack much.
Yea, I guess your right, which is why you see so many people running proto gear on milita suits, because they are just so similar to standard level. Oh, wait, they actually have fewer slots so they are much weaker and can't be fit as well, especially in vehicles where you can gain up to two slots, which vastly improves your fitting potential and survivability. But, you are correct, apart from the fact that Militia is worse in almost every measurable way they are so close to standard it's scary. /sarcasm.
P.S. only a few hours left in this thread, hurry and reply, I can't wait to poke holes in all your silly little arguments! |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 02:32:00 -
[240] - Quote
Void Echo wrote:Iron Wolf Saber wrote:Void Echo wrote:Iron Wolf Saber wrote:Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv. fixed it for you Stats wise maybe, tree wise far from. well.. when it comes to combat effectiveness and efficiency, the way I just reposted your comment is correct. why do some people actually use them? they aren't worth the isk they cost.
Dude shutup, do you have any idea how much more money and salvage I get when people call in those Failtanks =) |
|
Void Echo
Blades of Dust
1911
|
Posted - 2013.10.22 02:35:00 -
[241] - Quote
Commander Tzu wrote:Void Echo wrote:Iron Wolf Saber wrote:Void Echo wrote:Iron Wolf Saber wrote:Well you have your Vayu/Falcion at militia, Sica/Soma at standard, and Gunnlogi/Madrugger at adv. fixed it for you Stats wise maybe, tree wise far from. well.. when it comes to combat effectiveness and efficiency, the way I just reposted your comment is correct. why do some people actually use them? they aren't worth the isk they cost. Dude shutup, do you have any idea how much more money and salvage I get when people call in those Failtanks =)
yeah I do, I destroy them all the time.... they are worth the isk to the people destroying them, but not to the people using them |
nakaya indigene
0uter.Heaven
89
|
Posted - 2013.10.22 02:39:00 -
[242] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
all i have to say is 2 lai dai grenades. or 2 proto FG shots. how long do you think a tank pilot has to respond? not to mention he cant see past 3 tanks around him because of the render issues.. this tank has the highest resists and the highest skill tank on it. the answer is about 6 seconds max (sometimes less) to get to cover.. it takes at least that much on most maps. meaning there is either no way to escape the damage or kill the opposing force. in most cases the AV is either behind a wall lobbing or on a tower out of reach.. so.. why do you think tanks are OP? |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 02:41:00 -
[243] - Quote
Yea! so shhhhhhhhhhhhhhhhhhh xD. |
Atiim
Living Like Larry Schwag
281
|
Posted - 2013.10.22 02:42:00 -
[244] - Quote
Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 02:49:00 -
[245] - Quote
Atiim wrote:Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it.
I doubt you have the ability to order a pizza from one of the restaurants in my town and have it delivered to me, PROVE ME WRONG! Pepperoni please!
|
Atiim
Living Like Larry Schwag
281
|
Posted - 2013.10.22 02:50:00 -
[246] - Quote
Commander Tzu wrote:Atiim wrote:Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. I doubt you have the ability to order a pizza from one of the restaurants in my town and have it delivered to me, PROVE ME WRONG! Pepperoni please! I'll bet you 20 Million ISK |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
203
|
Posted - 2013.10.22 02:51:00 -
[247] - Quote
Teaming up is always to an AVer's detriment if he looks to be reasonably compensated for his work . 4 AV's may wipe out a tank quick but only one gets paid for it while another gets a partial check. the other two are SOL . This is a problem when the tank's AI support comes calling in revenge.
In that situation someone is going home in the red. As long as getting a killing blow or next to the killing blow is the only way for a AVer to be paid then he should reasonably able solo.
We aint doing this out of goodness of our heart .
|
Atiim
Living Like Larry Schwag
281
|
Posted - 2013.10.22 02:51:00 -
[248] - Quote
Atiim wrote:Commander Tzu wrote:Atiim wrote:Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. I doubt you have the ability to order a pizza from one of the restaurants in my town and have it delivered to me, PROVE ME WRONG! Pepperoni please! I'll bet you 20 Million ISK Mail me in-game if your on |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 02:53:00 -
[249] - Quote
Atiim wrote:Atiim wrote:Commander Tzu wrote:Atiim wrote:Hey for all those who doubt that I have a tank, I'll be on in 10 minutes if you have to see it to believe it. I doubt you have the ability to order a pizza from one of the restaurants in my town and have it delivered to me, PROVE ME WRONG! Pepperoni please! I'll bet you 20 Million ISK Mail me in-game if your on Hold on I will be on in a minute, this is a lot of work just for you to have a pizza delivered to me xD. |
Alldin Kan
MoIden Heath PoIice Department EoN.
708
|
Posted - 2013.10.22 02:57:00 -
[250] - Quote
I have a Falchion at Level 3 with proto missile turrets, two 30% hardeners, 6300 Shields and 2 Damage mods but it wasn't enough to destroy a Ion Cannon Madrugar with 5000 Armor + Proto Rep + 2 hardeners... I TRIED MY BEST DAMN IT. |
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TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4285
|
Posted - 2013.10.22 03:02:00 -
[251] - Quote
A dislike button wouldn't do enough justice to this thread. Where's the "Burn in hell for all of eternity" button? |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 03:02:00 -
[252] - Quote
Alldin Kan wrote:I have a Falchion at Level 3 with proto missile turrets, two 30% hardeners, 6300 Shields and 2 Damage mods but it wasn't enough to destroy a Ion Cannon Madrugar with 5000 Armor + Proto Rep + 2 hardeners... I TRIED MY BEST DAMN IT.
Pizza. Pizza solves everything. |
Iron Wolf Saber
Den of Swords
9604
|
Posted - 2013.10.22 03:07:00 -
[253] - Quote
Alldin Kan wrote:I have a Falchion at Level 3 with proto missile turrets, two 30% hardeners, 6300 Shields and 2 Damage mods but it wasn't enough to destroy a Ion Cannon Madrugar with 5000 Armor + Proto Rep + 2 hardeners... I TRIED MY BEST DAMN IT.
I am scared to **** of madrugers in my sica, I only ever managed to kill them when I shove three full vollies into their pipes before the rdv dropped it off. |
Eurydice Itzhak
Militaires Sans Jeux
226
|
Posted - 2013.10.22 04:04:00 -
[254] - Quote
KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
Infantry can do MANY things a tank cannot. Why should one person take out a tank? This kicks tanks out literally their ONLY role.
When my tank costs 100k and i can hack points from it and throw down uplinks, then it should be abode to be solod.
Jesus Christ you're so dumb. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1992
|
Posted - 2013.10.22 04:06:00 -
[255] - Quote
Eurydice Itzhak wrote:KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
Infantry can do MANY things a tank cannot. Why should one person take out a tank? This kicks tanks out literally their ONLY role. When my tank costs 100k and i can hack points from it and throw down uplinks, then it should be abode to be solod. Jesus Christ you're so dumb.
They do have Mobile CRU's...thats something like uplinks rite? :3 |
Eurydice Itzhak
Militaires Sans Jeux
226
|
Posted - 2013.10.22 04:32:00 -
[256] - Quote
KING CHECKMATE wrote:Eurydice Itzhak wrote:KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
Infantry can do MANY things a tank cannot. Why should one person take out a tank? This kicks tanks out literally their ONLY role. When my tank costs 100k and i can hack points from it and throw down uplinks, then it should be abode to be solod. Jesus Christ you're so dumb. They do have Mobile CRU's...thats something like uplinks rite? :3
You cant spawn at a mobile cru until you bleed out unlike an uplink and fitting one costs you lots of ehp.
Infantry have a myriad of roles that cannot be performed by vehicles.
This is why you only brong one tank to pc. You can't afford to lose the footpower.
Stop talking if you have no idea how matches are played. |
Lanius Pulvis
Osmon Surveillance Caldari State
22
|
Posted - 2013.10.22 04:46:00 -
[257] - Quote
[/quote] Never had a problem with invisible swarms in my Madrugar
Then again, I guess we are both probably ignorant of the glitches that the other side faces while in combat.[/quote]
Wow, first sensible thing I've ever seen you post. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
265
|
Posted - 2013.10.22 07:20:00 -
[258] - Quote
well i know im a little out of place here but im going to say this anyway, av should be required to use teamwork against vehicles. two av infatry with very high skills should be able to destroy a well fit and skilled tanker.
I fell like AV players often forget how little their SP/ISK investment is when compaired to that of real tank and dropship pilots. In order to get my dropship to be effective i had to get max vehicle skills and i HAVE to use proto fit assault dropships if i want to have a chance of bringing it back and making some money.
When AV comes on the field I have to use teamwork to kill them, maybe i can fight them if they are using low level swarms with no skills. However even if i do try and kill them my gun is extremely hard to aim and if a militia forge with lvl 1 prof spawns next to him my dropship is toast. So your rebutle to vehicle users asking for some more HP is to make AV stronger to keep it where its at? where all my work and skill and training is null because someone switched out to a basic forge gun at a supply depo?
If AV users talked to some dedicated pilots, instead of reacting to "loltankers" about constructive ways of balancing the AV/V game we might actually make some progress. But allas another rally cry for AV to unite against vehicle users....
Here is a thought, you can keep your stats as they are, but give a little ground, make it so we can see AV threats on the mini map when swarms are locking or forge guns are charging. Either way it cant stay as it is, its far too hard to be a dedicated pilot and make a living. Its not fun, and thats all vehicle pilots want. So why not help us out a little? maybe help us lower vehicle prices? i know AV wont have fun if there arent any vehicles to destroy...
I have invested roughly 12 mil SP into vehicles and my python fit costs me 1.19 mil per ship. I can be two shotted by a forge gun (sometimes one) and an ADV swarm with a dmg mod is enough to force me to leave the area (which is the swarms max range)
how much did you invest to shoot me down? now ask yourself, is that really balanced? |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
203
|
Posted - 2013.10.22 08:50:00 -
[259] - Quote
Eurydice Itzhak wrote:
You cant spawn at a mobile cru until you bleed out unlike an uplink and fitting one costs you lots of ehp.
Infantry have a myriad of roles that cannot be performed by vehicles.
This is why you only brong one tank to pc. You can't afford to lose the footpower.
Stop talking if you have no idea how matches are played.
Infantry tend to only be able to to do a few of those roles at a time and have a much MUCH lower survival rate than a tank. |
Jack McReady
DUST University Ivy League
727
|
Posted - 2013.10.22 09:23:00 -
[260] - Quote
I can only repeat this:
tanks are force multipliers, not solo invulnerable killing machines. current (yes even ARMOR tanks) are already able to absorb 6 proto swarm hits if fit properly, this is plenty of time to get into cover. it all comes to down to player driving skills and awareness. if you rambo on your own into squad and die you just suck and you deserve to lose your toy. unfortunately this is how most tank drivers are using their tanks, as a noobstomper invulnerable killing machines and when someone takes out their AV to spell death on them they cry because they got killed out in open in the middle of an enemy squad with no support. I have bad news for you, the tank is not the problem, it is you. it also does not matter what you think tanks should be because taking your driving skills into account you just have no credibility
you pay for high HP, immunity to majority of weapons, speed and range. the price might be a bit harsh and could be adjusted but a high price tag for it is well justified.
and beside that a single player will always be able to destroy a tank with AV solo, any other way and it creates artificial numbers advantage and will turn the game into tanks 514, the devs know this and wont change it.
this is not rocket science and if you dont see it then you have no credibility.
PS: announced tank changes will bring you 20k ehp vehicles, so stop crying like a kid. |
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Rusty Shallows
Black Jackals
430
|
Posted - 2013.10.22 09:32:00 -
[261] - Quote
Kane Fyea wrote:Pocket Rocket Girl wrote:DUST Fiend wrote: snip
Proto AV just feels entirely too strong, from both ends of the spectrum.
what protoav do you use? He uses forge guns I believe. Actually he's a pilot who uses Forge Guns and posts claiming how OP they are. Basically playing the Forum Metagame with the endgame goal of bringing back the HAV win-button.
Sgt Kirk wrote:This is one reason I'm glad CCP doesn't listen to their players.
90% of the player base are idiots. This sorta sums it up. |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
207
|
Posted - 2013.10.22 10:29:00 -
[262] - Quote
Squad 6 vs Squad 6 * note this is baring stupid rendering glitches and tower camping scenarios*
Squad 1 has 6 AI Squad 2 has 6 AI Conclusion Even
Squad 1 has 5 AI 1 HAV Squad 2 6 AI no AV nades Conclusion Victory for Squad 1
Squad 1 has 5 AI 1 HAV Squad 2 6 AI AV nades Conclusion Slight advantage Squad 2
Squad 1 has 4 AI 2 HAV Squad 2 6 AI AV nades Conclusion Advantage Squad 1
5 AI 1 HAV 5 AI no nade 1 AV Slight Advantage Squad 2 due to AV reduced effectiveness against AI, Advantage Squad 1 if AV is a PC
4 AI 2 HAV 5 AI no nade 1 AV Heavy Advantage Squad 1
5 AI 1 HAV 4 AI 2 AV Slight Advantage Squad 1 due to Squad 2 reduced AI effectivness
4 AI 2 HAV 4 AI 2 AV Advantage Squad 2
5 AI 1 HAV 4 AI 1 AV 1 HAV Victory Squad 2
The only thing I see throwing off balance are AV nades . Marginalize AV anymore and every scenario becomes one who bring the tank wins .
|
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 10:38:00 -
[263] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
Is this guy the new leukoplast? or is it his alt
Swarms are not mid range, most will use them long range and a select few will bunny hop in front of you at CQC range, but lolrendering which isnt going to be fixed till 1.7 or 1.8 more likely means we never see the AV guy or the missiles he fires
As for swarms are avoidable lolno, they are completely broken
With swarms i can lock onto the the tank when behind cover, all i have to see is a small part of the tank and the square pops up for me to lock on to
The swarm launcher also keeps lock when you are not looking at the tank, say you want to fire behind cover well you can, you just lock on then look up and fire the missiles into the air above you because you do not lose lock on for a few seconds
The missiles themselves have poor tracking, instead of tracking where you are they track to where you were, so say the tank is on a corner, when the missiles are launched they travel to where he was at the corner but if he reverse back around the corner the missiles will follow the tank because when they reach the 1st marker they just do a 90deg turn and then hit the tank
Sometimes missiles will go through objects to hit me
Missiles are invisible to vehicle pilots
Proto swarms vs basic hull and mods, self explanatory
Generally it takes 3ppl with basic AV to kill a basic tank with mods against a very good pilot who has correctly set the tank and knows how to use the tank and the mods to its best effect
I would say its general 1-2 to kill an average pilot, average pilot makes mistakes and generally has a dodgy fit
But you cry 2ppl like its a bad thing, when player counts do go up so its no longer 16v16 but 32v32 and hopefully more then you may see vehicle convoys, imagine vehicle convoys now with proto AV, 2ppl with proto AV could get rid of every tank with ease even if ther was 20 of em so that makes vehicle pointless to have
The whole point of vehicles and tanks is to take some punishment, if its 1 guy to 1 tank then when playercounts go up more players with AV will alpha vehicles, 1 basic AV to take out 1 basic tank, what if its 32v32 and 3 ppl bring out basic AV for 1 tank? it would get alpha'd, no matter how much skill the pilot has doesnt matter because the AV is strong enough to solo it so 3 would kill it dead instantly, but having 1-3ppl to kill it depending on the pilots skill is a fairer way, it means those skilled pilots would be harder to kill because they know how to tank effectively
I dont want to be god, i want the chance to survive because i know how to fit up a vehicle and drive it, AV is currently far too easy and require zero skill, yet to pilot right now takes the most skill aswell as the most SP and ISK
|
Monkey MAC
killer taxi company General Tso's Alliance
852
|
Posted - 2013.10.22 10:38:00 -
[264] - Quote
This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts |
Beeeees
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.10.22 11:34:00 -
[265] - Quote
It is balanced, deal with it.
By all rights, if someone paid 10x of your suit for his shooty volkswagen, only 3x the effort to take him down sounds like a bargain.
Artillery =/= Infantery. You cant balance them out by making them equal in every regard. Its like balancing the MD against the AR by removing the projectile arc, upping the magazine size to 60 and making it full auto.
This grey mud smearing attitude is the cancer that is killing competitive gaming from inside out. Instead of embracing the challenge through diversity and adapting to different situations, crafting strategies and taking joy in overcoming seemingly impossible odds, you people have the guts to demand everyone to come into your kiddy pool of cornerless safety and lukewarm pisswater comfort.
TL;DR: Balance =/= Communism |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 12:04:00 -
[266] - Quote
Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts
Why cant the best counter to a tank be another tank?
Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit
Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV
The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map
Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can |
Atiim
Living Like Larry Schwag
290
|
Posted - 2013.10.22 13:36:00 -
[267] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Bad hit detection with missiles? Railgun sand Blasters maybe, but not Missile Launchers.
I have no problem killing people with my Missiles, and they are the basic ones.
Just ask Commander Tzu about how I blew that guy clean of the mountaintop when he was charging up a forge on his Gunnlogi |
Atiim
Living Like Larry Schwag
290
|
Posted - 2013.10.22 13:48:00 -
[268] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV.
So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO!
Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:52:00 -
[269] - Quote
Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Bad hit detection with missiles? Railgun sand Blasters maybe, but not Missile Launchers. I have no problem killing people with my Missiles, and they are the basic ones. Just ask Commander Tzu about how I blew that guy clean of the mountaintop when he was charging up a forge on his Gunnlogi
Missiles are iffy at best, i use proto missiles and the guy can be right in the middle of all 4 missiles, barely takes any splash damage and i need a direct hit consistantly to kill
I can use a MD and kill with splash with relative ease |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:55:00 -
[270] - Quote
Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30?
It used to be
Was awesome back in the day
300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use
Also proto AV vs basic vehicles which cannot be upgraded |
|
Atiim
Living Like Larry Schwag
290
|
Posted - 2013.10.22 13:57:00 -
[271] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded PRO Modules |
Beeeees
KILL-EM-QUICK RISE of LEGION
275
|
Posted - 2013.10.22 13:58:00 -
[272] - Quote
Atiim wrote: Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV.
You dont have to use the best counter, you could use a counter instead.
Atiim wrote: So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO!
No, but the prices should reflect the effective output of an item, but this has no place in the argument because its a general problem with the game right now.
Atiim wrote: Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30?
Its PRO AV in a build without PRO vehicles.
The whole argument is non sequitur, PRO AV is insanely OP as of now. |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 14:07:00 -
[273] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded PRO Modules
Not yet |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
210
|
Posted - 2013.10.22 14:08:00 -
[274] - Quote
Takahiro Kashuken wrote:
It used to be
Was awesome back in the day
300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use
Also proto AV vs basic vehicles which cannot be upgraded
AV tends to die a hell of a lot more than a tank . That adds up ... back in chrome AVers were deep in the red because of higher prices back then and the fact that you only get paid for killing not suppressing. (Add the fact that there was also Proto tanks back then AV was losing the isk war BADLY)
Sure it's fun for tanks but it was hell for everyone else . Chrome Manus Peak anyone ?
|
Jack McReady
DUST University Ivy League
731
|
Posted - 2013.10.22 14:10:00 -
[275] - Quote
Beeeees wrote: No, but the prices should reflect the effective output of an item, but this has no place in the argument because its a general problem with the game right now.
this is not how New Eden is working, your point is null and void. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
267
|
Posted - 2013.10.22 16:46:00 -
[276] - Quote
Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? Yes it is proto AV, Should we get an early warning system? Yes absolutely. "Well then why doesn't everyone just show up on the mini map for at users?!" Look most of the time I can't even see AV, which is why AV kills me. Invisible swarms come out of nowhere with no trail and the hit marker tells me the exact opposite of where they shot me. That is already incredibly unbalanced!
So yes we should get an icon on our mini map when swarms are locking and forgeguns are charging. Because 7 times out Of 10 the AV Kills the tank/drop ship before the pilot even knows where he is being engaged from, not because the AV player was skillful at hiding, but because he is basically invisible to the vehicle he is destroying. It may only take 30 IQ to bunny hop while locking and firing but brining a vehicle back takes the most skill in this game.
|
Monkey MAC
killer taxi company General Tso's Alliance
853
|
Posted - 2013.10.22 16:52:00 -
[277] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded
"It used to be, was awsome back in the day"
Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners!
Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for
Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives)
Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions.
Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well! |
Commander Tzu
L.O.T.I.S. Public Disorder.
20
|
Posted - 2013.10.22 17:18:00 -
[278] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded "It used to be, was awsome back in the day" Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners! Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives) Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions. Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well!
Well, I know I said I was gonna ignore this thread cause it was getting stupid but I wanna see what kind of backlash I can cause! Anyway, here we go:
The SP required for a pure AV fit is less than what you need for a pure tank character. The reason is because tanks really only do one thing, kill stuff. The dropsuits are designed around the idea that one (I am just assuming your using assault suit here, this is less true with Heavies) can fulfill many different roles. The tanks only get three options really, and that's the type of turret they want to use. Sure there are active and passive tanks but those are just two different ways of doing the same thing, like choosing whether to use armor or shield dropsuit, or deciding between using armor plates and shield extenders or shield rechargers/regulators or armor reppers. The SP cost of tanks and dropsuits can't really be compared because the trees are set up around a totally different idea, one is set up so you can have a huge variety of weapons and tactics available to you, the other only really lets you decide between how you wanna kill things and which of the two tanks you want to drive. LAV's and Dropships are in the vehicle skill tree and can add variety but skilling into the standard ones is not really worth it right now unless you just really really like them, almost all the jobs they do can be done just as well as the militia versions for less ISK. LLAV's were once good but that was only because the game engine was kinda screwed when it came to running people over, now it might get a few roadkills but unless your enemy is just newbs or horrible you are probably better off just using a militia lav and getting out to shoot them.
BTDubs, if you're trying to make a point as to how many skills dropsuits need, that's kinda hilarious. Tanks had way more skills in Chromosome (Mainly because so many of the upgrade skills now worked for everything then) than they do now and even though we still had a little less, the multipliers were higher to compensate. Only reason we lost those skills is because QQVers. |
Monkey MAC
killer taxi company General Tso's Alliance
855
|
Posted - 2013.10.22 17:28:00 -
[279] - Quote
Commander Tzu wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:
Why cant the best counter to a tank be another tank?
Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit
Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV
The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map
Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can
Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded "It used to be, was awsome back in the day" Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners! Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives) Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions. Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well! Well, I know I said I was gonna ignore this thread cause it was getting stupid but I wanna see what kind of backlash I can cause! Anyway, here we go: The SP required for a pure AV fit is less than what you need for a pure tank character. The reason is because tanks really only do one thing, kill stuff. The dropsuits are designed around the idea that one (I am just assuming your using assault suit here, this is less true with Heavies) can fulfill many different roles. The tanks only get three options really, and that's the type of turret they want to use. Sure there are active and passive tanks but those are just two different ways of doing the same thing, like choosing whether to use armor or shield dropsuit, or deciding between using armor plates and shield extenders or shield rechargers/regulators or armor reppers. The SP cost of tanks and dropsuits can't really be compared because the trees are set up around a totally different idea, one is set up so you can have a huge variety of weapons and tactics available to you, the other only really lets you decide between how you wanna kill things and which of the two tanks you want to drive. LAV's and Dropships are in the vehicle skill tree and can add variety but skilling into the standard ones is not really worth it right now unless you just really really like them, almost all the jobs they do can be done just as well as the militia versions for less ISK. LLAV's were once good but that was only because the game engine was kinda screwed when it came to running people over, now it might get a few roadkills but unless your enemy is just newbs or horrible you are probably better off just using a militia lav and getting out to shoot them. BTDubs, if you're trying to make a point as to how many skills dropsuits need, that's kinda hilarious. Tanks had way more skills in Chromosome (Mainly because so many of the upgrade skills now worked for everything then) than they do now and even though we still had a little less, the multipliers were higher to compensate. Only reason we lost those skills is because QQVers.
Prescisely, tanks are already bloody effecient at killing that is why they cost so much money and sp, on scale of usefulness vs sp a tank gets more bang for its buck, av gets well av! All the more reason for Takahiro to STFU!
Oooh, I understand why people like saying that! |
Thumb Green
Novashift
479
|
Posted - 2013.10.22 17:43:00 -
[280] - Quote
I've got to stop coming to the forum. The amount of asinine drivel in this thread is actually making me angry (aka your stupidity is driving me crazy). To avoid any confusion, this is not directed at the OP. Now excuse me while I go smoke a bowl before I burst a blood vessel. |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
286
|
Posted - 2013.10.23 01:51:00 -
[281] - Quote
Jack McReady wrote: this is not how New Eden is working, your point is null and void.
New Eden isnt working at all in DUST as of now, hopefully later, but not right now. |
Takahiro Kashuken
Red Star. EoN.
1498
|
Posted - 2013.10.23 12:11:00 -
[282] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded "It used to be, was awsome back in the day" Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners! Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives) Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions. Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well!
Back in the day i went pure infantry, proto suit/proto breach AR/24mil into pure assault and it was awesome and beast and when i saw i tank i **** myself and ran as fast as i could in the opposite direction because missiles would **** me up, a good hit with e rail would kill me or wipe out my shield tank and blaster would ****
You know what i did when SP was 4x the rate it was an unlimited? i went from a tryhard into a vehicle and started to tank so if a tank did pop out i could bring my own out and i liked it so much and went back into tanks
Now its like meh, missiles need a direct hit/rail needs a direct hit and maybe blaster is the best for getting at least a good hit on something
Also that list is meh to what a basic tank needs, let alone we dont even have the pilot suit yet and dont even know if it will bring any new mods to the table and now our turrets have a few more skills and they have taken out some mods which also require skills and 12 vehicles which also require skills which are supposed to be coming back
If you want to say well PG/CPU is a 5x for infantry well good for you at least you get a skill which actually gives bonuses where ours are SP sinks and useless like our turret prof is a bonus to turret rotation speed where as any other prof for a handheld weapon is more damage
|
chase rowland
The Enclave Syndicate Dark Taboo
38
|
Posted - 2013.10.23 13:28:00 -
[283] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! lol yea ok |
chase rowland
The Enclave Syndicate Dark Taboo
38
|
Posted - 2013.10.23 13:36:00 -
[284] - Quote
chase rowland wrote:[quote=Atiim]Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
you sir are an idiot. that being said, you are a troll. did you forget the cost of a tank? how about we make swarms 2 mill isk and 10 mill sp to use? sorry you cant do your 360 no-scope with a basic swarm and solo tanks and infantry. this is dust, if you hate vehicles then go back to COD |
chase rowland
The Enclave Syndicate Dark Taboo
38
|
Posted - 2013.10.23 13:40:00 -
[285] - Quote
chase rowland wrote:chase rowland wrote:[quote=Atiim]Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! you sir are an idiot. that being said, you are a troll. did you forget the cost of a tank? how about we make swarms 2 mill isk and 10 mill sp to use? sorry you cant do your 360 no-scope with a basic swarm and solo tanks and infantry. this is dust, if you hate vehicles then go back to COD.
ps: i tank and use AV. i solo them and i get solod by them. AV needs a COMPLETE rework. i bet you never even drove a tank. |
Atiim
Living Like Larry Schwag
309
|
Posted - 2013.10.23 13:57:00 -
[286] - Quote
chase rowland wrote:chase rowland wrote:[quote=Atiim]Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! you sir are an idiot. that being said, you are a troll. did you forget the cost of a tank? how about we make swarms 2 mill isk and 10 mill sp to use? sorry you cant do your 360 no-scope with a basic swarm and solo tanks and infantry. this is dust, if you hate vehicles then go back to COD Cost: So if I pay 400k AUR for a BPO suit with Wirykomi swarms, 2 complex damage mods, 2 slots with Lai Dai Packed AV Grenades, I should be able OHKO you because I paid more? LOL NO!
Basic swarms do jack $#!t against a Madrugar and a Gunlogi. No basic swarm is capable of soloing a good tanker. TRY AGAIN DUDE!
Who the heck wants to play COD?
Yep 400k per tank is enough do justify making the entire other team go to AV to deal with them. Good Logic |
Atiim
Living Like Larry Schwag
309
|
Posted - 2013.10.23 13:59:00 -
[287] - Quote
chase rowland wrote:chase rowland wrote:chase rowland wrote:[quote=Atiim]Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! you sir are an idiot. that being said, you are a troll. did you forget the cost of a tank? how about we make swarms 2 mill isk and 10 mill sp to use? sorry you cant do your 360 no-scope with a basic swarm and solo tanks and infantry. this is dust, if you hate vehicles then go back to COD. ps: i tank and use AV. i solo them and i get solod by them. AV needs a COMPLETE rework. i bet you never even drove a tank. I use Madrugars.
But I'll take you on that bet. 20 Million ISK says that i'm both a tanker and AV. |
johnhonorcrest2
RestlessSpirits
14
|
Posted - 2013.10.23 14:05:00 -
[288] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV?
we cant redline snipe the rendering distance in tanks is cut in half. and ur sp even with all that other **** still is no where near are investment good day sir |
Vrain Matari
ZionTCD Public Disorder.
1134
|
Posted - 2013.10.23 14:42:00 -
[289] - Quote
These long tank threads are getting easier and easier to read through, because as soon as i realize a post is talking about a tank operating without dedicated infantry i just file it under 'totally irrelevant' and hop to the next post.
Eliminates about 80% of the thread ;) |
Monkey MAC
killer taxi company General Tso's Alliance
862
|
Posted - 2013.10.23 22:23:00 -
[290] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:
Why cant the best counter to a tank be another tank?
Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit
Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV
The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map
Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can
Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded "It used to be, was awsome back in the day" Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners! Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives) Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions. Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well! Back in the day i went pure infantry, proto suit/proto breach AR/24mil into pure assault and it was awesome and beast and when i saw i tank i **** myself and ran as fast as i could in the opposite direction because missiles would **** me up, a good hit with e rail would kill me or wipe out my shield tank and blaster would **** You know what i did when SP was 4x the rate it was an unlimited? i went from a tryhard into a vehicle and started to tank so if a tank did pop out i could bring my own out and i liked it so much and went back into tanks Now its like meh, missiles need a direct hit/rail needs a direct hit and maybe blaster is the best for getting at least a good hit on something Also that list is meh to what a basic tank needs, let alone we dont even have the pilot suit yet and dont even know if it will bring any new mods to the table and now our turrets have a few more skills and they have taken out some mods which also require skills and 12 vehicles which also require skills which are supposed to be coming back If you want to say well PG/CPU is a 5x for infantry well good for you at least you get a skill which actually gives bonuses where ours are SP sinks and useless like our turret prof is a bonus to turret rotation speed where as any other prof for a handheld weapon is more damage
So your telling me you enjoyed being on the recieving end of an indestructible tank? Come on, don't give me that. You thought it was fair that if at least 1 tanker on your team your guaranteed failure, you were happy having to run home with a tail between youf legs every time a turret turned to face you? You were happy hiding on maps with no where to get away? Really?
And no the skill tree for infantry is not nothing in comparison! Infact after the changes they will be almost identical! Except for an aver needs to skill 2 light weapons and 1 sidearm to be effective! Tankers won't even fit light turrets to there tanks anymore! As for your complaint about prof not giving damage, you do enough already, passive damage bonuses to a large turret would be broken! Increased tracking speed is very useful!
But this still comes down to a single point! 1 man in a TANK should NOT be additivily worth more than 1 man on the ground! If you can't understand that then I might as well try and convince white is black, it would be a lot easier to do!
|
|
Spkr4theDead
Red Star. EoN.
1114
|
Posted - 2013.10.25 11:31:00 -
[291] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. |
Monkey MAC
killer taxi company General Tso's Alliance
872
|
Posted - 2013.10.25 11:33:00 -
[292] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody.
And you are not av, get out of an av thread, jack***
|
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3759
|
Posted - 2013.10.25 12:10:00 -
[293] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Dumbass HAV drivers need to stop cheering about being able to take the Small Turrets off their tanks and grow a damn brain.
If it has 3 seats, don't you think that's part of the balance for them? Why the hell aren't you getting squad members to occupy those and help defend you from AV? |
pegasis prime
BIG BAD W0LVES
1199
|
Posted - 2013.10.25 12:12:00 -
[294] - Quote
DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good.
someone give this man a can of quafe |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
529
|
Posted - 2013.10.25 12:27:00 -
[295] - Quote
this thread is disgusting :( |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:27:00 -
[296] - Quote
Monkey MAC wrote:
So your telling me you enjoyed being on the recieving end of an indestructible tank? Come on, don't give me that. You thought it was fair that without at least 1 tanker on your team your guaranteed failure, you were happy having to run home with a tail between youf legs every time a turret turned to face you? You were happy hiding on maps with no where to get away? Really?
And no the skill tree for infantry is not nothing in comparison! Infact after the changes they will be almost identical! Except for an aver needs to skill 2 light weapons and 1 sidearm to be effective! Tankers won't even fit light turrets to there tanks anymore! As for your complaint about prof not giving damage, you do enough already, passive damage bonuses to a large turret would be broken! Increased tracking speed is very useful!
But this still comes down to a single point! 1 man in a TANK should NOT be additivily worth more than 1 man on the ground! If you can't understand that then I might as well try and convince white is black, it would be a lot easier to do!
I was fast and agile, i ran the other way when a tank was on the field and i was infantry, logical thing to do and half the time the vast majority of infantry didnt skill into AV so they deserved to get whacked
No skill trees wont be identical when you get skills to increase base shield/armor/CPU/PG/dmg etc and vehicles cannot
I can use 2ppl in my tank and use teamwork, still take 1 solo AV with lolproto to kill me
Anyway have a look at the new changes, looks like and hopefully is that AV now has to adpat like vehicle pilots have dont for at least 6months and use teamwork like vehicle pilots do
Its gonna be hard for you lot to adapt |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:29:00 -
[297] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. And you are not av, get out of an av thread, jack***
He has proto FG to prof 3 i think, maybe 4 i dunno and has FG half the time in beta anyways
Hell i have proto swarms
We have no problem killing tanks and see how easy it is with all the problems vehicles have |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
529
|
Posted - 2013.10.25 12:31:00 -
[298] - Quote
Mobius Wyvern wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Dumbass HAV drivers need to stop cheering about being able to take the Small Turrets off their tanks and grow a damn brain. If it has 3 seats, don't you think that's part of the balance for them? Why the hell aren't you getting squad members to occupy those and help defend you from AV? maybe if blue dots understood when to get out of a hav and did not steal vehicles and cause tankers so much misery. tanks can never be op the have a persistent nerf the bue dot stupidity bug.
and one day soon all you blue dots who cause vehicle users so much trouble can wonder why you'll never sit in a mini turret again.
no tank in dust is op they are crap expensive coffins...its almost like ccp strapped c4 to the side of every tank so no matter what i do i am insta popping them |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:31:00 -
[299] - Quote
Mobius Wyvern wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Dumbass HAV drivers need to stop cheering about being able to take the Small Turrets off their tanks and grow a damn brain. If it has 3 seats, don't you think that's part of the balance for them? Why the hell aren't you getting squad members to occupy those and help defend you from AV?
Because small turrets dont have 400m range to kill faggots on hills or towers spamming swarms or FG at us, only turret which can reach is the railgun which has travel time and dip and needs a direct hit because splash is worse than FG splash |
calvin b
Molon Labe. RISE of LEGION
753
|
Posted - 2013.10.25 13:13:00 -
[300] - Quote
Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad. Yep like I thought, throws hand in the air and camps in MCC. |
|
Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:35:00 -
[301] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything.. and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. DUDE QUIT LYING TO YOURSELF!
MY MADRUGAR (at least my cheapest one) COST 400K. THEY COST 1M BECAUSE YOU MAKE THEM COST 1M!
My AV suit costs about 100k to deploy, and If i die at least 3-4 times (which normally happens) I match the cost of my tank |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:38:00 -
[302] - Quote
calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC.
lolno
They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either
It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles
It means you have to put yourself at risk you know like a tank does
It means you actually have to adapt like vehicle pilots have done for the past 6+months
This is swarms 1st set of nerfs after 6+months of buffs
Get good |
Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:39:00 -
[303] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. I'll bet 50 Million ISK right now.
50 MILLION ISK! |
Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:47:00 -
[304] - Quote
Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!)
All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time.
AV does put itself at risk, against infantry
ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry?
Don't be biased dude. At least try to get the views from the other side. |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:55:00 -
[305] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
You should have to look at the target to get a lock on, still tho after you have locked on you can look away and still fire anyways without looking at the target
Lock times nerfed? locking on in a second currently, havnt seen any numbers which say the opposite
Is that because you can lock on through objects? i can and then i try and curve em around by looking up or to the side so the missiles get fired a few meters out
Best at a sidearm at the top or a mountain or a tower? No you dont need that
I use lolswarms, the changes are good, it means if i use swarms i have to actually risk something to get my target instead or lol up on the mountain lock and fire all day erryday |
Atiim
Living Like Larry Schwag
355
|
Posted - 2013.10.25 14:04:00 -
[306] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side. You should have to look at the target to get a lock on, still tho after you have locked on you can look away and still fire anyways without looking at the target Lock times nerfed? locking on in a second currently, havnt seen any numbers which say the opposite Is that because you can lock on through objects? i can and then i try and curve em around by looking up or to the side so the missiles get fired a few meters out Best at a sidearm at the top or a mountain or a tower? No you dont need that I use lolswarms, the changes are good, it means if i use swarms i have to actually risk something to get my target instead or lol up on the mountain lock and fire all day erryday Swarms don't have that kind of range, and even if you tried they would just crash into a wall.
I could care less about not being able to lock on through walls, as that was OP.
Doubt that lock times were nerfed? Use a specialist swarm launcher and get back to me on that one.
Swarm launcher users don't redline. (At least I don't) |
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
190
|
Posted - 2013.10.25 14:06:00 -
[307] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
before you look at the changes to the swarms as a solo Nerf, you must see that vehicles now rely less on total HP, and now active mods to keep what few hp you have. this means that a hit at the right time, in the right place can still take down the best of tanks, due to the inability to activate all mods all of the time.
The Developers know what they are doing to create the best strategic game, I suggest you play it so. |
knight guard fury
the unholy legion of darkstar DARKSTAR ARMY
55
|
Posted - 2013.10.25 14:16:00 -
[308] - Quote
tanks are supposed to be strong... you dont see countries making tanks that are "balanced" or "fair" enough for other countries to easily destroy them. tanks area already easily destroyed already in dust, so i say this av "balancing" is a good thing, IMO. |
Commander Tzu
L.O.T.I.S. Public Disorder.
21
|
Posted - 2013.10.25 14:29:00 -
[309] - Quote
Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good
OH SHI-! He just used the word "TEAMWORK" when talking to QQVers, it's time to bar your doors and board up your windows, they are gonna start rioting in the streets soon, then probably complain that they should be able to solo a whole group of riot police and that OC spray needs a nerf >.> |
Atiim
Living Like Larry Schwag
361
|
Posted - 2013.10.25 20:24:00 -
[310] - Quote
Evolution-7 wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz Yeah, I am.
That made me wish I had Wiki swarms on my main account that day. |
|
Gunmouse
0uter.Heaven
92
|
Posted - 2013.10.25 20:37:00 -
[311] - Quote
Xender17 wrote:Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. 95% of the tanks I solo are with a PLC, and basic packed nades. If you get solo'd by that then you are tanking wrong and deserve to die. Tankers shouldn't feel the need to pull out a tank every single battle they are in. They should use them in the right situation when they are needed. If they pull them out all the time, every game, expect to lose them once in a while.
Have a decent infantry fit and run it, and when the need for your awesome tank arises, call it in, use it correctly, move with your squad, or lose or 1-2mil isk tank.
If you constantly roll into cities with your blaster tank expecting to not die, then you will be sorely mistaken when my remotes, proxies, packed nades, ad plc barrage you while I stand on a nanohive. Don't be so predictable to let me know exactly what route you are going to take. Ill just wait for you there the whole game if need be. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3637
|
Posted - 2013.10.25 20:41:00 -
[312] - Quote
Gunmouse wrote:Xender17 wrote:Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. 95% of the tanks I solo are with a PLC, and basic packed nades. If you get solo'd by that then you are tanking wrong and deserve to die. Tankers shouldn't feel the need to pull out a tank every single battle they are in. They should use them in the right situation when they are needed. If they pull them out all the time, every game, expect to lose them once in a while. Have a decent infantry fit and run it, and when the need for your awesome tank arises, call it in, use it correctly, move with your squad, or lose or 1-2mil isk tank. If you constantly roll into cities with your blaster tank expecting to not die, then you will be sorely mistaken when my remotes, proxies, packed nades, ad plc barrage you while I stand on a nanohive. Don't be so predictable to let me know exactly what route you are going to take. Ill just wait for you there the whole game if need be.
Oh god I wanted this thread to die.
But yeah we know this, most people complain about the auto locking swarms which 180 degree turn, and the ma spanning forge guns.... but yeah PLC is right up there on our concern list...... |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 02:30:00 -
[313] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. And you are not av, get out of an av thread, jack*** Do I need to post a picture of my skill list that clearly shows forge gun proficiency 3? |
Sarcastic Dreamkiller
I Play Solo
49
|
Posted - 2013.10.26 02:40:00 -
[314] - Quote
Honestly I've never had any problems with tanks. Tanks are so slow and easy to avoid that they're practically useless anyway. |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 03:18:00 -
[315] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. I'll bet 50 Million ISK right now. 50 MILLION ISK! Is that the entire contents of your wallet? |
echo47
Sebiestor Field Sappers Minmatar Republic
91
|
Posted - 2013.10.26 03:59:00 -
[316] - Quote
True Adamance wrote:KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance. You tank with me King you know there is not balance, HAV needs buffs or AV needs nerfs. I can be using Team work all match, what do I get for it. A downed maddy that made me run negative while, you,Aero, Lea, and the rest all make some ISK. I can down and assist 15 Tanks like I did the other night, still all 4 of the matches and 15 HAV downed for my one lost tank barely covered that HAV I did lose. Most of the time I was running from Swarmers which magically attune to my location even after swinging right out past me around buildings.
Sounds like your buddies should kick in. Tanks can turn a match on a dime. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
161
|
Posted - 2013.10.26 06:26:00 -
[317] - Quote
True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such.
Adamance, your making some good points. Would you meet the AV crowd halfway?
How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk.
|
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:28:00 -
[318] - Quote
Jaysyn Larrisen wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. Adamance, your making some good points. Would you meet the AV crowd halfway? How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk. Oh, that's an overkill nerf, but CCP nerfing tanks 5 consecutive builds in a row is just fine? Plus giving swarms the single largest buff they've ever had when 1.4 came out? |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:29:00 -
[319] - Quote
Jaysyn Larrisen wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. Adamance, your making some good points. Would you meet the AV crowd halfway? How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk. Tanks avoid swarms in a straight line when they're already 300m away, or the person firing swarms is a hair outside the terminal range for the swarms. Yes, they lock on outside their terminal range. |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:31:00 -
[320] - Quote
Atiim wrote:Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything.. and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. DUDE QUIT LYING TO YOURSELF! MY MADRUGAR (at least my cheapest one) COST 400K. THEY COST 1M BECAUSE YOU MAKE THEM COST 1M! My AV suit costs about 100k to deploy, and If i die at least 3-4 times (which normally happens) I match the cost of my tank If you were a tanker, you wouldn't be on a crusade against tanks, because you'd know how difficult they are to run, even with people looking out for you that you can talk to. Stop lying to everybody. You're not a tanker. |
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