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Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:35:00 -
[301] - Quote
Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything.. and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. DUDE QUIT LYING TO YOURSELF!
MY MADRUGAR (at least my cheapest one) COST 400K. THEY COST 1M BECAUSE YOU MAKE THEM COST 1M!
My AV suit costs about 100k to deploy, and If i die at least 3-4 times (which normally happens) I match the cost of my tank |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:38:00 -
[302] - Quote
calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC.
lolno
They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either
It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles
It means you have to put yourself at risk you know like a tank does
It means you actually have to adapt like vehicle pilots have done for the past 6+months
This is swarms 1st set of nerfs after 6+months of buffs
Get good |
Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:39:00 -
[303] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. I'll bet 50 Million ISK right now.
50 MILLION ISK! |
Atiim
Living Like Larry Schwag
354
|
Posted - 2013.10.25 13:47:00 -
[304] - Quote
Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!)
All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time.
AV does put itself at risk, against infantry
ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry?
Don't be biased dude. At least try to get the views from the other side. |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:55:00 -
[305] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
You should have to look at the target to get a lock on, still tho after you have locked on you can look away and still fire anyways without looking at the target
Lock times nerfed? locking on in a second currently, havnt seen any numbers which say the opposite
Is that because you can lock on through objects? i can and then i try and curve em around by looking up or to the side so the missiles get fired a few meters out
Best at a sidearm at the top or a mountain or a tower? No you dont need that
I use lolswarms, the changes are good, it means if i use swarms i have to actually risk something to get my target instead or lol up on the mountain lock and fire all day erryday |
Atiim
Living Like Larry Schwag
355
|
Posted - 2013.10.25 14:04:00 -
[306] - Quote
Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side. You should have to look at the target to get a lock on, still tho after you have locked on you can look away and still fire anyways without looking at the target Lock times nerfed? locking on in a second currently, havnt seen any numbers which say the opposite Is that because you can lock on through objects? i can and then i try and curve em around by looking up or to the side so the missiles get fired a few meters out Best at a sidearm at the top or a mountain or a tower? No you dont need that I use lolswarms, the changes are good, it means if i use swarms i have to actually risk something to get my target instead or lol up on the mountain lock and fire all day erryday Swarms don't have that kind of range, and even if you tried they would just crash into a wall.
I could care less about not being able to lock on through walls, as that was OP.
Doubt that lock times were nerfed? Use a specialist swarm launcher and get back to me on that one.
Swarm launcher users don't redline. (At least I don't) |
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
190
|
Posted - 2013.10.25 14:06:00 -
[307] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
before you look at the changes to the swarms as a solo Nerf, you must see that vehicles now rely less on total HP, and now active mods to keep what few hp you have. this means that a hit at the right time, in the right place can still take down the best of tanks, due to the inability to activate all mods all of the time.
The Developers know what they are doing to create the best strategic game, I suggest you play it so. |
knight guard fury
the unholy legion of darkstar DARKSTAR ARMY
55
|
Posted - 2013.10.25 14:16:00 -
[308] - Quote
tanks are supposed to be strong... you dont see countries making tanks that are "balanced" or "fair" enough for other countries to easily destroy them. tanks area already easily destroyed already in dust, so i say this av "balancing" is a good thing, IMO. |
Commander Tzu
L.O.T.I.S. Public Disorder.
21
|
Posted - 2013.10.25 14:29:00 -
[309] - Quote
Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good
OH SHI-! He just used the word "TEAMWORK" when talking to QQVers, it's time to bar your doors and board up your windows, they are gonna start rioting in the streets soon, then probably complain that they should be able to solo a whole group of riot police and that OC spray needs a nerf >.> |
Atiim
Living Like Larry Schwag
361
|
Posted - 2013.10.25 20:24:00 -
[310] - Quote
Evolution-7 wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz Yeah, I am.
That made me wish I had Wiki swarms on my main account that day. |
|
Gunmouse
0uter.Heaven
92
|
Posted - 2013.10.25 20:37:00 -
[311] - Quote
Xender17 wrote:Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. 95% of the tanks I solo are with a PLC, and basic packed nades. If you get solo'd by that then you are tanking wrong and deserve to die. Tankers shouldn't feel the need to pull out a tank every single battle they are in. They should use them in the right situation when they are needed. If they pull them out all the time, every game, expect to lose them once in a while.
Have a decent infantry fit and run it, and when the need for your awesome tank arises, call it in, use it correctly, move with your squad, or lose or 1-2mil isk tank.
If you constantly roll into cities with your blaster tank expecting to not die, then you will be sorely mistaken when my remotes, proxies, packed nades, ad plc barrage you while I stand on a nanohive. Don't be so predictable to let me know exactly what route you are going to take. Ill just wait for you there the whole game if need be. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3637
|
Posted - 2013.10.25 20:41:00 -
[312] - Quote
Gunmouse wrote:Xender17 wrote:Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. 95% of the tanks I solo are with a PLC, and basic packed nades. If you get solo'd by that then you are tanking wrong and deserve to die. Tankers shouldn't feel the need to pull out a tank every single battle they are in. They should use them in the right situation when they are needed. If they pull them out all the time, every game, expect to lose them once in a while. Have a decent infantry fit and run it, and when the need for your awesome tank arises, call it in, use it correctly, move with your squad, or lose or 1-2mil isk tank. If you constantly roll into cities with your blaster tank expecting to not die, then you will be sorely mistaken when my remotes, proxies, packed nades, ad plc barrage you while I stand on a nanohive. Don't be so predictable to let me know exactly what route you are going to take. Ill just wait for you there the whole game if need be.
Oh god I wanted this thread to die.
But yeah we know this, most people complain about the auto locking swarms which 180 degree turn, and the ma spanning forge guns.... but yeah PLC is right up there on our concern list...... |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 02:30:00 -
[313] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. And you are not av, get out of an av thread, jack*** Do I need to post a picture of my skill list that clearly shows forge gun proficiency 3? |
Sarcastic Dreamkiller
I Play Solo
49
|
Posted - 2013.10.26 02:40:00 -
[314] - Quote
Honestly I've never had any problems with tanks. Tanks are so slow and easy to avoid that they're practically useless anyway. |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 03:18:00 -
[315] - Quote
Atiim wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. I'll bet 50 Million ISK right now. 50 MILLION ISK! Is that the entire contents of your wallet? |
echo47
Sebiestor Field Sappers Minmatar Republic
91
|
Posted - 2013.10.26 03:59:00 -
[316] - Quote
True Adamance wrote:KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance. You tank with me King you know there is not balance, HAV needs buffs or AV needs nerfs. I can be using Team work all match, what do I get for it. A downed maddy that made me run negative while, you,Aero, Lea, and the rest all make some ISK. I can down and assist 15 Tanks like I did the other night, still all 4 of the matches and 15 HAV downed for my one lost tank barely covered that HAV I did lose. Most of the time I was running from Swarmers which magically attune to my location even after swinging right out past me around buildings.
Sounds like your buddies should kick in. Tanks can turn a match on a dime. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
161
|
Posted - 2013.10.26 06:26:00 -
[317] - Quote
True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such.
Adamance, your making some good points. Would you meet the AV crowd halfway?
How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk.
|
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:28:00 -
[318] - Quote
Jaysyn Larrisen wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. Adamance, your making some good points. Would you meet the AV crowd halfway? How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk. Oh, that's an overkill nerf, but CCP nerfing tanks 5 consecutive builds in a row is just fine? Plus giving swarms the single largest buff they've ever had when 1.4 came out? |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:29:00 -
[319] - Quote
Jaysyn Larrisen wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. Adamance, your making some good points. Would you meet the AV crowd halfway? How about: - reduce the uber-seeking significantly; 90 degree turns by missiles...it's a bit cheap. - increase projectile speed...no way dropships and mid-range HAVs should be able to outrun it. - keep the damage nerf - reduce the lock on to 300... Not 175. That's a big over the top even for the CCP Mjolnir Nerf they swing around. - offer variant with longer range but less damage and variant with heavy damage and short range. This was posted as an idea by some on earlier...not my idea but I dig it. - base lock on time of Swarms can increase a bit but skilling into it still provides the decreased lock on time perk. Tanks avoid swarms in a straight line when they're already 300m away, or the person firing swarms is a hair outside the terminal range for the swarms. Yes, they lock on outside their terminal range. |
Spkr4theDead
Red Star. EoN.
1115
|
Posted - 2013.10.26 06:31:00 -
[320] - Quote
Atiim wrote:Void Echo wrote:KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... well... the difference is that our vehicles cost over 10x more than a single dropsuit you have, we also spent 10x the amount of SP you do to deploy anything.. and if balance isn't based around personal investment in this game, then why the **** do we even have personal investment, might as well make this call of duty where even the most ******** dumbass can destroy an entire planet by himself like you want. DUDE QUIT LYING TO YOURSELF! MY MADRUGAR (at least my cheapest one) COST 400K. THEY COST 1M BECAUSE YOU MAKE THEM COST 1M! My AV suit costs about 100k to deploy, and If i die at least 3-4 times (which normally happens) I match the cost of my tank If you were a tanker, you wouldn't be on a crusade against tanks, because you'd know how difficult they are to run, even with people looking out for you that you can talk to. Stop lying to everybody. You're not a tanker. |
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