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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3438
|
Posted - 2013.10.21 18:45:00 -
[1] - Quote
Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3439
|
Posted - 2013.10.21 18:56:00 -
[2] - Quote
Atiim wrote: Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
But it is "balanced" to force 3 people to take out ONE Tank.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
1.) Tanks are not able to be useful in urban situations more often that not and you know this Attim, more tanks die by driving into the sockets than by moving around outside them. IF we cannot go into the sockets, and we cannot be in the open fields where then shall we go? Shall we just hit the old boosters and take to space as a ravenous space faring fleet of angry tank monsters, forcing the entirety of the EVE universe to band together to throw us back out of space? (Oh sarcasm....)
2.) Indeed it is. It took two men to operate a bazooka in the second world war, many times tanks can simply shrug off AV fire because it ricochets off their angular armour plates dealing no damage, I highly doubt Military teams allo their heavy weapons operators to work alone, un covered, and without help. I'm looking at you Char Char since I think you once told me you had the training to fire Stinger Missiles.....
3.) Loltankers are Loltankers because they are suffering under a terrible regime of AV overlords who have it so easy destroying tanks and dropships it makes me sick. I still AV, when I can, and my god how easy it is to stroll up to a tanker, throw 3 grenades and put in on the back foot. Hell we don't want HAV to be godly, we want it to be a viavle style of play, that I can run tanks indefinitely if I so wanted to as is my current specialisation. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3446
|
Posted - 2013.10.21 19:55:00 -
[3] - Quote
DUST Fiend wrote:It brings me a small level of comfort knowing that the best tankers STILL deal with this idiotic **** that has completely shut me out of tanking till the respec.
I float at around 100,000 ISK most days because I try to make tanks work without max skills (close, but not maxed yet). I've had people donate 5-10 million ISK to me, only to watch it evaporate in a day or two as I try and make this work. It's exactly the same as my experience with Dropships when Uprising launched. (don't get me wrong, a good number of my deaths are certainly my fault, though more than half are from imbalance and glitchy mechanics)
If you aren't already maxed out in vehicles, there isn't much point in calling anything other than an LLAV in, and that's just assuming you want to troll around, maybe chase a tank if you're lucky. It's infuriating and discouraging knowing that I wouldn't have any ISK problems if I'd just proto stomp in my infantry gear, but it's so ******* boring.
I need this respec. Every point is going into vehicles, and if vehicles aren't properly balanced at that time, I will quit for a few months and just sit on my vehicle skills till they're worth a ******* damn. That might have to be the course I take too.
And when CCP come to understand that their tankers have all quit maybe they can wise up. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 19:59:00 -
[4] - Quote
Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) Minmatar RPG would be cool. Even I might use that. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:01:00 -
[5] - Quote
Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? Your idea of balanced AV is rapid fire Forgeguns...oh wait we have those and they are still unbalanced?
Where are the vehicle manoeuvring changes, future tanks handle like ****, where are the changed to turrets, ammo for increased effectiveness, where are the ADV and PTO level tanks? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:18:00 -
[6] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV?
1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides.
2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field.
3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:23:00 -
[7] - Quote
Evolution-7 wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz
That is pathetic, no true tanker would do that. Have some respect for your machine Atiim. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:33:00 -
[8] - Quote
Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim?
Props to you! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:39:00 -
[9] - Quote
Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry)
Will agree somewhat it 1 and 3. But 2 is a big ******* no.
One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:40:00 -
[10] - Quote
Evolution-7 wrote:True Adamance wrote:Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim? Props to you! Sarcasm? :/ can't tell, otherwise thank you. Got him twice. No sarcasm. I would hunt him down in a match but for that I have never seen him in a match, and know all he would do is fly up to a tower and forge gun for a match and pretend he actually did something worth while. |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:48:00 -
[11] - Quote
ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat.
One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy.
Everyone else has exchanged tanks in combat with me.
I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 20:56:00 -
[12] - Quote
ER-Bullitt wrote:True Adamance wrote:ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat. One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy. Everyone else has exchanged tanks in combat with me. I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over. When there is an AV outside of your render range what commands do you give to the rest of your squad? Start there... this is a team sport.. sport. Sure they can some times make it. Sad matter of fact is infantry play trumps vehicle play most of the time.
I spend most of my time saying to people like you. "Sorry mate they are too busy in ur base killing your d00dz" as they normally are.
I am also not a squad commander, my role is not to have infantry support me, it is to support my infantry. You got tanks backwards mate, shame they are so flimsy and clusmy that this is not possible.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 20:59:00 -
[13] - Quote
R F Gyro wrote:Atiim wrote:The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!) I've still never seen anyone come up with a reasonable answer to this. Or the same 3 people working together to destroy one tank at a time. Or one tanker helping. I denied the enemy team 5 tanks in a single match last week. With AV help our team could have minced another 5 easily. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 21:00:00 -
[14] - Quote
Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing. Yup, my games are often only great when infantry are covered by my tank and covering me. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3450
|
Posted - 2013.10.21 21:09:00 -
[15] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:Should be team work on both sides of the equation.
Teamwork to kill a tank.
Teamwork to make a tank effective.
No team = Useless tank
Wonder what would happen if you gave infantry the anti-missile flare launcher and the bubble shield strong enough to deflect forge gun shots, smoke rounds, infantry having the only ability to resupply vehicles, and rebooting their repair systems?
No team the tank becomes an expensive gun on wheels.
However the tank must become far more capable of supporting its host as well. Extra transport spots, deployable bunker walls, sensors, structure removal like blowing up a gate or taking out heavily armored turrets that are self repairing.
Long range artillery tank? Have spotters and guide the shots in. Pesky aircraft? Have laser designators to guide missiles in. Need to short range fire fight, have infantry help pump the coolant to the blasters to keep them from overheating and lowering their overheat seizing.
We need more interplay overall. A first start would be having passengers able to fire in a non turret seat. making non turret seats on specialist vehicles meaningful (logi turret) (ewar manager) Mine layers and EOD infantry. The list can go on and on. Exactly! Sure but are you saying the a tanker my risk his ISK on the luck of his team being intelligent enough to know when to activate internal tank functions? If so I'm giving up right now. Sounds cool but impractical. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3455
|
Posted - 2013.10.21 22:31:00 -
[16] - Quote
KING CHECKMATE wrote: ''Why Making Good AV Require Teamwork is A Bad Idea?''
IF tanks can solo , AV should be able to solo.
If AV needs team work, Make tanks Equally Teamwork dependant.
= Balance
/End thread No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3455
|
Posted - 2013.10.21 22:36:00 -
[17] - Quote
KING CHECKMATE wrote:True Adamance wrote: No no it does. Every AVer in that equation is self sufficient and can work together without even need to use team chat.
If you mean to say a tank needs, a driver, gunner, and moduler to be useful not only do you kill any sense of vehicle balance you kill driving vehicles as a whole. Why do infantry not understand this. Your game would be so boring, not to mention dead without the 500 or more vehicle users in this game.
I mean I'd head straight for battlefield and never look back.
Congratulations you would all have your CoD514.
No a Tanker Should be able to efficiently drive his tank solo, hell he could even choose to remove the small turrets and run it alone,but it shouldnt be very effective , same as 1 single AV is not very effective vs a good tanker. Now as I see it, tankers feel they should be able to solo whole games since their tanks are expensive. IMO You are just wearing a 6000HP + Dropssuit that is immune to all but 4 weapons and moves fast. We've had this discussion 10000000000000000 times. like srsly ,wait for the changes then we can whine and rant.... Right King make your changes, I'll give up tanking forever. Just need that respec, then our FW squads can go back to being at the mercy of all the enemy tankers on the map. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3462
|
Posted - 2013.10.21 23:00:00 -
[18] - Quote
KING CHECKMATE wrote:Void Echo wrote:
im always giving you people real balance, yet you come round and blow it all away because you want call of duty.
You are one of the most Biased Tankers i've ever met, not as much as SPRK4whateves...but still, your ''balance'' is one sighted. So its not balance. You tank with me King you know there is not balance, HAV needs buffs or AV needs nerfs.
I can be using Team work all match, what do I get for it. A downed maddy that made me run negative while, you,Aero, Lea, and the rest all make some ISK. I can down and assist 15 Tanks like I did the other night, still all 4 of the matches and 15 HAV downed for my one lost tank barely covered that HAV I did lose.
Most of the time I was running from Swarmers which magically attune to my location even after swinging right out past me around buildings. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3462
|
Posted - 2013.10.21 23:06:00 -
[19] - Quote
Sylwester Dziewiecki wrote:KING CHECKMATE wrote:I'll just say it one more time.
Tank or no tank, Proto or MLT.
If you can Solo playing as a tanker; then you should be able to solo said tanker if you have equally tier'd equipment.
Why because this is for balance sake, even if you spent 50 milion sp and 500 billions in tanks, if you get in a game ALONE, then ALONE you should be able to die....
This Is BS, not balance. In EVE you can kill Battleship with Frig, yes it is possible but only if BS-guy gone make a lot of mistakes.
He'd have to be an idiot to. A Frigate would be unlikely to kill a passive tanked shield battleship.... and I think a Battleships Armour reppers would easily cover the DPS of a frigate, not to mention fail to deploy his drones. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:09:00 -
[20] - Quote
Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Double standards blaring in the face, infantry doesn't have to use teamwork to destroy tanks, but tankers have to use teamwork to stay alive. Stop lying, you're not a tanker, go back to Call of Duty. Big Mama tanker jus' slapped u.... |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:13:00 -
[21] - Quote
KING CHECKMATE wrote:Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking. Lets say you are 6 tankers VS EQUALLY skilled 6 AVers.As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed .THIS IS NOT BALANCE.By the numbers they would need at LEAST 12 Avers to take down 5-6 tanks... I wouldnt MIND a tank buff, and an AV nerf. But if they set a TANK limit on the field. 2 per team in FQ and Pubs....
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:18:00 -
[22] - Quote
TechMechMeds wrote:Well, that was a wonderful thread, very compelling lol. Yeah always good to get the evil argues out before I actually play the game. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:26:00 -
[23] - Quote
KING CHECKMATE wrote:True Adamance wrote:
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building.
ADAMANCE PLEASE READ. You know im not some mindless AV hot head , read what i wrote. Im saying 6 Avers vs 6 Tankers as it is RIGHT NOW, (AND OF COURSE depending on the map) AVs have more chance of winning. If you make it for 2-3 AVers needed to take down ONE tank, then 6 TAnkers will always win Vs 6 AVs, even if equally skilled. --Extra note: If a tanker lets a Avers STAND on nanos i think he deserves to get killed lol. (NOTE THE big letters on the STAND) Again, its very map dependant. How can I stop and Aver standing on his own nano hives? |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3465
|
Posted - 2013.10.21 23:34:00 -
[24] - Quote
The legend345 wrote:KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and then get outdamaged by the other 3 tanks. I understand where you are coming from with your little re7arded explanation, but im assuming the Tankers are actually doing something more than standing still. DUh.... Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage. I want to see this again. A meta where Tanks deal with Tanks, and Infantry only go AV when they have a brief window of opportunity. |
True Adamance
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Posted - 2013.10.21 23:44:00 -
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medomai grey wrote:The legend345 wrote: Thus tank vs tank becomes more important. Which is a positive thing!!! That's how tanking was in chromosome, minus the overpowered rail factor, tanks had to focus on other tanks because is you let one go unmatched it could do some damage.
Chromosome tanks were notorious for being OP. It was so bad that CCP had to remove marauder tanks from the game. Proto Tanks need come back. Why cant we have proto too? |
True Adamance
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Posted - 2013.10.22 00:03:00 -
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Hey show some respect to my buddy King here! |
True Adamance
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Posted - 2013.10.22 00:17:00 -
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KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. If he is on a roof? |
True Adamance
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Posted - 2013.10.22 00:24:00 -
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jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Yeah but 5 is really the tankers own damn fault. So is 4. |
True Adamance
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Posted - 2013.10.22 00:25:00 -
[29] - Quote
Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill.
Surya was a good start. At proto level tanks need to be tough to kill. |
True Adamance
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Posted - 2013.10.22 00:30:00 -
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KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... I do. But that was a golden time when I was a young Aver hunting down great monsters. Back then it was an accomplishment to AV well, not something every joker out there could do.
I do want Chromo Tanks back, as our proto type HAV. |
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True Adamance
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Posted - 2013.10.22 01:15:00 -
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KING CHECKMATE wrote:Cosgar wrote: Think of it this way: Try fighting against a duvolle in a militia/standard suit. That's what's been going on with tanks and AV- proto tanks don't exist. Enforcers don't count since they're basically a militia tank with an extra slot.
I see where you are coming from:Tanks do need a buff, thats not in discussion here.BTW bad example, My Cal BPO runs 640 HP and an Exile. An i can do with Duvolle user with this,VERY often too..... XD I wish I had a BPO Soma.... and large blaster turret. |
True Adamance
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Posted - 2013.10.22 01:34:00 -
[32] - Quote
Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Indeed. Many tankers I see on the maps do not play smart. I am guilty of doing the occasions bonehead play of sitting on the front lines, but besides that I am always trying to consider where it is best for me to attack from, especially with other HAV on the field. However the issue is much of the time I can roll up on a point and be immediately forced back off of it by anyone withSwarms.
Coupled with shoddy blaster hit mechanics, lag, and the insane strafe speed of these suits, dropping them can be incredibly tough. |
True Adamance
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Posted - 2013.10.22 01:49:00 -
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Atiim wrote:Caeli SineDeo wrote:Right I am seeing horrible reasoning If we make it team work and you guys call in 6 tanks we will need 12 to 16 guys in AV to take them all out.
Actually no you would only need 4 smart AV players to clear the field easily. Yes there might be a little choas right away But truely if we mad it using team work where at least 2 AV needed to take down a tank at decent rate of time. 4 good av guys working together would handle 6 tanks no problem.
You do not run around like chickens with your heads cut off you actually play smart. You set up in a location you know a tank is coming to jump it 1 down. You move as a group behind your team next tank comes to kill them you kill it 2 down. pretty soon you have the tanks down to 1 or 2 with just 4 guys. Yes if you run in throwing AV nades sucidal against 2-3 tanks together expect to die.
Just because something takes teamwork does not mean that if there are more then 1 tank in the game that you need to keep doubling to match with AV. Hell it is even better for AV to have more tanks because that means less infantry to counter while setting up to jump tanks.
Sorry your reasoning is thrown out the window.
One thing I expect is during those 30-45 seconds I am running my modules is to be able to take AV fire and push a little help my team. then retreat to recover before my next push. As a smart tanker I will be thinking and looking out for any traps that might happen as I recover. A smart AV team will work to push as I attack but have a guy set up to catch me on retreat when my modules are down and I am easy pickings.
Currently in my armor tank with all modules running fully pimped out reping I can be taken down by a single guy in 10 seconds. Any fully set up AV pro can take me out in 10 seconds while I am running all modules no matter the build.
So when we have proto tanks you will not cry OPwhen we shrug off your ishukone forge guns?
During the time I am running my modules I should expect 4-5 guys taking 20 seconds+ to bust my tank. Yes one guy should be able to take me if my pants are down and I am on full cool down but he should be bent over for trying to take me on while I have access to active modules.
If I run a full passive fit I should expect 2 guys take around 20 seconds to drop me 3+ will do quick work.
Remember this is me running full proto and them running full proto.
I do not want to be god but I do expect fo be rewarded for playing smart. And forcing AV players to play just as smart to take me out. Yeah CURRENTLY it only takes 4 AV players to take down LOLTank squads. Now with the an AV nerf and the fact that most tankers want to see ppl have to use 3-4 ppl to take out ONE tank, It WILL take an entire team of AV to deal with them. And BTW it's proto AV. It does it's job. Do you think that they are supposed to tickle? Do you think that they are supposed to fire warning shots to tanks out in the open? And If your tanks modules are down and/or your are retreating then why complain if we destroy your crap Has your IQ dropped to 30? And other than the brown (or blue) aura around your tank when your reppers are on, how do we push together and know when your tank's modules are down? From my 4+ months of tanking I can guarantee that it is not possible. Huh look. My friend named Common Sense grabbed my reasoning and placed it back on the table. Now look, he won't even let your bad reasoning in through the back door.
So you will not cry OP when I am shrugging off you Ishukone forge gun in my Proto Tank? I mean it is a proto tank and its supposed to do its job. |
True Adamance
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Posted - 2013.10.22 01:51:00 -
[34] - Quote
KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers nerf the bitchy infrantry that got tanks nerfed a billion times and av buffed Wow cool comeback dude. truly impressive. NO seriously king how many times have infantry been nerfed at a fundamental level? |
True Adamance
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Posted - 2013.10.22 01:54:00 -
[35] - Quote
KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. |
True Adamance
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Posted - 2013.10.22 02:00:00 -
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KING CHECKMATE wrote:True Adamance wrote:KING CHECKMATE wrote:
You might be a god compared to me skill wise, but not a very smart one if you are exposed for so long that gets your tank killed by ONE ;Aver...LOLnot as good as self proclaimed then....
BTW insulting me wont get you nowhere, i dont take any of this personal,not like you... pushed you buttons there scrubby? Oh im sorry you thought that being skilled made you less of a scrub > LOL
He isn't joking King when we shoot at you half our shots phase right through you. What? Yeah i know, same as swarms being invisible, they are ALL problem thatneeds fix But True A. You are not following me here. As response from you tankers LOOSING the main argument,you know: '' Why should tankers run solo and AV be done in teams'' You are coming out with all kind of possible arguments that are not to the case... We all know swarms are invisible, yup We know rendering is still crap, tank turret hit detection is not as good as it should be. We all know tanks need buffs We all know tanks are not worth their ISK price. But comming to tell me a GOD tanker gets dropped by ONE Avers EVERYTIME in less than 10 secs..? please bro, if thats true then True Adamamance must be the King Of Gods of Tanking ; Surviving multiple Avers with a SCOUT tanks.... I keep telling you I am not good. Just lucky. |
True Adamance
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Posted - 2013.10.22 02:21:00 -
[37] - Quote
Iron Wolf Saber wrote:Well you have your Soma at standard, Madrugger at adv and Surya/Falcion at proto.
I bet you if they ever do add what you guys want standard/adv/proto tanks all of them will have the same HP, Speed, Performance, Stats like infantry do with only one major defining change between each tier, slots and fit.
Which last I check is probably going to be worse than what you guys currently have.
Wait you are saying the Enforcers are proto? They are worse than standard.
But the issue is where are the Marauders now? Will they come back, will I get my goddamn respect for the changing of skills and general bullshit. |
True Adamance
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Posted - 2013.10.25 20:41:00 -
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Gunmouse wrote:Xender17 wrote:Unless they make HAV fittings 4X cheaper its a bad idea for 1,000,000 dollar items to be taken out by one person. 95% of the tanks I solo are with a PLC, and basic packed nades. If you get solo'd by that then you are tanking wrong and deserve to die. Tankers shouldn't feel the need to pull out a tank every single battle they are in. They should use them in the right situation when they are needed. If they pull them out all the time, every game, expect to lose them once in a while. Have a decent infantry fit and run it, and when the need for your awesome tank arises, call it in, use it correctly, move with your squad, or lose or 1-2mil isk tank. If you constantly roll into cities with your blaster tank expecting to not die, then you will be sorely mistaken when my remotes, proxies, packed nades, ad plc barrage you while I stand on a nanohive. Don't be so predictable to let me know exactly what route you are going to take. Ill just wait for you there the whole game if need be.
Oh god I wanted this thread to die.
But yeah we know this, most people complain about the auto locking swarms which 180 degree turn, and the ma spanning forge guns.... but yeah PLC is right up there on our concern list...... |
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