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DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:14:00 -
[31] - Quote
Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though.
Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience.
But no, people want to park on towers and feel like Zeus.
|
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:15:00 -
[32] - Quote
Kane Fyea wrote:AV does require pretty much no skill but that isn't my fault. If it was my choice I would have an RPG style AV weapon instead of swarms but of course the only AV weapon that's kind of like that is the most underpowered weapon this game has (Plasma Cannon). AV used to require skill ... E3 was about the last time I remember being properly challanged. It wasn't impossible to solo a top spec HAV with top spec swarms ... but it was damn difficult and you deserved it if you got it.
You actually got respect from drivers if you managed to kill them. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
422
|
Posted - 2013.10.21 20:17:00 -
[33] - Quote
weak vehicles r only deadly when the team protects them and gives them support.
god vehicles r the ones that can tank nearly anything and r the only tanks av would complain about.
but should i say that there is god av as well?
ISNT IT obvious already that there r god tanks and god av?
the only problem is that they rnt always in the same match on opposite teams.
the same could probably be said for nearly everything else as well.. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:18:00 -
[34] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV?
1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides.
2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field.
3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. |
Needless Sacermendor
Red Fox Brigade
532
|
Posted - 2013.10.21 20:20:00 -
[35] - Quote
DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. Hate to say it ... but ... World of Tanks is that way -----> <---- and CoD is that way.
DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit there annihilating infantry, infantry that can't instakill vehicles, and AV that doesn't completely gimp infantry against infantry. Not an easy balance to achieve, but they're working on a new model for it ... wait and see how it works. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:20:00 -
[36] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:23:00 -
[37] - Quote
Needless Sacermendor wrote:DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote: CCP wants Vehicles to kill vehicles.
LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit there annihilating infantry, infantry that can't instakill vehicles, and AV that doesn't completely gimp infantry against infantry. Not an easy balance to achieve, but they're working on a new model for it ... wait and see how it works. That's exactly what I said.....
DUST wants balance, but it does not have that. Even the best tankers in this game with the most SP dumped into them still have to jump through hoops to survive against slightly focused AV. I've never once blown up a vehicle with my Proto AV and thought to myself, "wow, that was an accomplishment." No, it's "hey, you took me an extra minute to get these WP, you bastard. Call that tank in again, I dare you"
If you have vehicles designed to fight vehicles they will still be able to fight infantry, but won't be able to slaughter them with impunity, and AV will be balanced around this dynamic as a form of support, not a one man wrecking crew. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:23:00 -
[38] - Quote
Evolution-7 wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Arn't you that bad tanker that I killed twice with my assault dropship? Yes you are...... who jumps out their tank to fire swarms at a dropship... lolz
That is pathetic, no true tanker would do that. Have some respect for your machine Atiim. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:24:00 -
[39] - Quote
True Adamance wrote:That is pathetic, no true tanker would do that. Have some respect for your machine Atiim. I totally do that with my Ishukone
How else are you supposed to kill those ******* things >_<
I'd rather hop out to fight instead of hopping out to recall, that **** just feels like an exploit if you ask me |
gbghg
L.O.T.I.S. Public Disorder.
3702
|
Posted - 2013.10.21 20:27:00 -
[40] - Quote
Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? The SMG is a very good weapon, you just need to get close, which as an AV class you should be trying to avoid since infantry are your hard counter, you also have the range advantage due to rendering, oh and theres also something called teamwork, get your squad to protect you, that'll stop enemy infantry killing you, letting you focus on the tanks.
everyone of those skills you mentioned (barring swarms of course) is a skill every infantry player will max out anyway to make their main infantry suit better, since AV is predominantly a secondary specialization it means the only skill you really have to focus on is your weapon, the swarm launcher, which as a weapon skill requires relatively little sp to get to lv5.
anyone who redlines snipes/whatever is someone i have no respect for.
oh and one other thing, vehicle users have to split their sp between 2 separate trees, infantry and vehicles, AV'ers on the other hand put all their sp into one tree, infantry. |
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:28:00 -
[41] - Quote
And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) |
Slag Emberforge
Immortal Retribution
50
|
Posted - 2013.10.21 20:30:00 -
[42] - Quote
Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:31:00 -
[43] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon with an SMG. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing.
2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 8 times faster then your tank). Oh and lets not forget that you only have to watch out for tanks or AV infantry while I have to watch out for tanks and any infantry with non av weaponry
3. I agree with you on this one (For both tanks and infantry) |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3447
|
Posted - 2013.10.21 20:33:00 -
[44] - Quote
Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim?
Props to you! |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
138
|
Posted - 2013.10.21 20:35:00 -
[45] - Quote
True Adamance wrote:Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim? Props to you!
Sarcasm? :/ can't tell, otherwise thank you. Got him twice. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7101
|
Posted - 2013.10.21 20:36:00 -
[46] - Quote
Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong.
Lai Dai = Die
Ishukone = God Gun |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:39:00 -
[47] - Quote
Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry)
Will agree somewhat it 1 and 3. But 2 is a big ******* no.
One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. |
Meeko Fent
DUST University Ivy League
1243
|
Posted - 2013.10.21 20:39:00 -
[48] - Quote
No, the real issue is the Swarmer sitting on a mountain and shooting invisiswqrms at any and every tank in the field.
Or the Swarmer shooting swarms at everything from a tower.
Pretty much anywhere a tank can't go, a Swarmer can go and spam 1.5k damage from.
That, and tanks just can't afford to die every match, which due to swarmers from long range (Which contrary to OPs opinion is extremely effective) due to costing 1-2 mil for a single fit.
Swarms- Can be used out to 200 meters
Tanks- The only turret worth a damn against infantry unless redline sniping can hit out to 70ish meters. |
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 20:40:00 -
[49] - Quote
Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:40:00 -
[50] - Quote
Evolution-7 wrote:True Adamance wrote:Evolution-7 wrote:And the bad thing is, its on video True Adamance, if you want to see it, go to CEOPyrex's channel and watch kicking dust 2.57, after he jumped out we killed him and blew up his unattended tank, we costed him some good isk :) You got Atiim? Props to you! Sarcasm? :/ can't tell, otherwise thank you. Got him twice. No sarcasm. I would hunt him down in a match but for that I have never seen him in a match, and know all he would do is fly up to a tower and forge gun for a match and pretend he actually did something worth while. |
|
ER-Bullitt
Molon Labe. RISE of LEGION
480
|
Posted - 2013.10.21 20:42:00 -
[51] - Quote
Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:46:00 -
[52] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry) Will agree somewhat it 1 and 3. But 2 is a big ******* no. One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. Don't get me wrong I love my SMG as a sidearm but when being used as your primary defense that's when things get pretty difficult with the gun. My ScR+SMG combo is godly though.
Also I personally think HAVs are UP for the amount of isk they cost. Meaning I think either they need a buff (but not to the point where it takes at least 3 guys to take out one tank) or a decrease in price.
Also you do have other options though. You have skilled into vehicle skills which can be used for LAVs, dropships, and all the future vehicles to come. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3449
|
Posted - 2013.10.21 20:48:00 -
[53] - Quote
ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat.
One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy.
Everyone else has exchanged tanks in combat with me.
I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
|
Posted - 2013.10.21 20:49:00 -
[54] - Quote
ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players
Admits to using low skill high reward tactics
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ER-Bullitt
Molon Labe. RISE of LEGION
481
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Posted - 2013.10.21 20:49:00 -
[55] - Quote
True Adamance wrote:ER-Bullitt wrote:Most tankers are just bad players who cant shoot a weapon so decided to play tankemsmashem. The few good players who skilled into tanks make them work and are successful and profitable. they utilize teamwork and communication every match they bring in a tank, avoid scenarios on the battlefield that would put them at a disadvantage, and they play within their means.
The rest of the tankers come on the forums and cry, or they are broke.
You sound like you know **** all about tankers. The best are on here telling people about how AV is ridiculous. I have met 3 people who could utterly best me in HAV combat. One is ST Evilsbitch, one is Void Echo, the other is some Samurai guy. Everyone else has exchanged tanks in combat with me. I don't fear to fight tanks, the one thing I have to is the ******* **** with Swarms or forges sitting on a hill outside my render range the terrifies me, and that is the one weapon AVers have on us that we cannot get over.
When there is an AV outside of your render range what commands do you give to the rest of your squad? Start there... this is a team sport.. sport. |
ER-Bullitt
Molon Labe. RISE of LEGION
481
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Posted - 2013.10.21 20:50:00 -
[56] - Quote
DUST Fiend wrote:ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players Admits to using low skill high reward tactics
Its ironic, isnt it! lol
Dont hate the player, hate the game son. |
Assault Chileanme
Molon Labe. RISE of LEGION
11
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Posted - 2013.10.21 20:51:00 -
[57] - Quote
I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7105
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Posted - 2013.10.21 20:52:00 -
[58] - Quote
ER-Bullitt wrote:DUST Fiend wrote:ER-Bullitt wrote:Forge gunning from the tower is awesome, worth while, and gives me lots of kills, war points, isk, and helps my team win.
What game are you playing? lol Makes fun of bad players Admits to using low skill high reward tactics Its ironic, isnt it! lol Dont hate the player, hate the game son. Trust me bro, I hate the game
I'm one of those bad tankers who comes here to cry, AND I'm broke (wonder why) I don't see how it's possible to become a tanker if you aren't already maxed out. It's like the catch 22 class. I'd say the same for dropships but they're just worthless all around (except the very few extremely skilled or lucky ADS pilots, though their ships are being removed soon too)
Oh, and this is just random and aimed at the thread in general: I think we can all agree that redline snipers of ALL kinds are annoying and frustrating at best. |
Kane Fyea
DUST University Ivy League
2088
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Posted - 2013.10.21 20:52:00 -
[59] - Quote
Also I do agree the render problems are bullshit and that is one of the biggest disadvantages vehicles have vs infantry AV. |
R F Gyro
Clones 4u
597
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Posted - 2013.10.21 20:52:00 -
[60] - Quote
Atiim wrote:The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!) I've still never seen anyone come up with a reasonable answer to this.
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