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jerrmy12 kahoalii
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Posted - 2013.10.21 21:50:00 -
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Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree. 1. No downside with AV NADES The only defense I have is a SMG with a 15m optimal range. Any AR user can kill me, no because LOLav force us to redline snipe |
jerrmy12 kahoalii
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Posted - 2013.10.21 21:55:00 -
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Atiim wrote:knight of 6 wrote:hang on... let me just... there we go brain is successfully unplugged. I think I might be on your level now...
so, AV call it 50k suit should be able to solo a 1m tank.
"tanks shouldn't be balanced around price!"
right, so a tank should cost as much as a dropsuit?
"long range swarms are easy to avoid"
and they are also invisible, didn't know swarms had cloaking devices did you?
EDIT: bolding for better visibility... maybe we should bold swarms. Never had a problem with invisible swarms in my Madrugar Then again, I guess we are both probably ignorant of the glitches that the other side faces while in combat. i guess being in 3rd person view and looking all around you and getting hit again means their visible |
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Posted - 2013.10.21 22:00:00 -
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DUST Fiend wrote:Needless Sacermendor wrote:DUST Fiend wrote:Needless Sacermendor wrote:[quote=DUST Fiend] CCP wants Vehicles to kill vehicles. LOL CCP doesn't know what they want half the time ... how you can claim to know just makes me laugh ! I know it's been said that they want vehicle vs vehicle combat, I'm not in the mood to go hunting though. Just saying that AV is too strong and only very delusional players think otherwise. If people wanted balance they would want vehicles to be built around fighting vehicles, that way they don't **** infantry and infantry don't **** them, and everyone has a more even gaming experience. But no, people want to park on towers and feel like Zeus. DUST is trying to combine the 2 into balanced gameplay for everyone, that means HAVs that can't sit t now turrets will have ammo, now we can get survivability without sloughtering troops all the time. |
jerrmy12 kahoalii
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Posted - 2013.10.21 22:05:00 -
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Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage to 280 or 260, increase lock time, decrease clip size to 2 and ammo count and make it so swarms and forge guns dont get ammo at nanohives then block off towers. Is this not a solution for the best counter to a tank should be a tank? yes it is the solution |
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Posted - 2013.10.21 22:08:00 -
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DUST Fiend wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong. Lai Dai = Die Ishukone = God Gun lai dias should have a max 800 dmg and pro AFG max8-900 impact or lower, pro breach should be 1500 with charge time cut a little |
jerrmy12 kahoalii
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Posted - 2013.10.21 22:45:00 -
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Pocket Rocket Girl wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? Both AV nades and Forge guns are also far too strong. Lai Dai = Die Ishukone = God Gun lai dias should have a max 800 dmg and pro AFG max8-900 impact or lower, pro breach should be 1500 with charge time cut a little h av nades are way op atm |
jerrmy12 kahoalii
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Posted - 2013.10.21 22:48:00 -
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KING CHECKMATE wrote: ''Why Making Good AV Require Teamwork is A Bad Idea?''
IF tanks can solo , AV should be able to solo.
If AV needs team work, Make tanks Equally Teamwork dependant.
= Balance
/End thread nope, ples double stantered. make it so it takes 2 infrantry to take out 1 infrantry, balanced, my suit is way op then as i solo every enemy, nerf me |
jerrmy12 kahoalii
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Posted - 2013.10.21 23:53:00 -
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KING CHECKMATE wrote:Void Echo wrote:
and you are biased as well "if a 50 ton machine half the size of a building can solo, so can a dropsuit the size of a forge gun". that's biased
It might sound biased,but its for the sake of balance.If we think of it a it SHOULD be, you 50 ton machine should take a lot of fire and survive, but as it is we dont have enough players per game to support powerful vehicles like this. Example: If i need 2-3 guys to kill a tank, then what happens when void, adamance,TheLegend,Godin, SPRK4 etc..get all in a match and deploy 5-6 tanks in a 12 vs 12 match? INBALANCE.thats what we have.... thats using TEAMWORK kid, and CCP can limit 2-3 tanks per team |
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Posted - 2013.10.21 23:57:00 -
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KING CHECKMATE wrote:Void Echo wrote:
that's not imbalance that's just ****** up matchmaking lol.
its not my fault the enemy never bothered to bring out av or didn't bother to skill into it.
if they bring out 3 avrs then those avrs have the ability to destroy us.
do not confuse balance with match making.
But i am not., This is a very possible scenario with or without bad matchmaking. Lets say you are 6 tankers VS EQUALLY skilled 6 AVers.As it is now, they (AV) do have a chance of winning. I Admit, their chance is probablly higher than your chance of winning (TANKS).But if they apply the :'' 2-3 AVers to take down 1 tank'' theory, even if the matchmaking was FLAWLESS and 12 EQUALLY SKilled , with EQUAL SP players got in the same match, they wont be able to stop you tankers.... You would win, 100% guaranteed .THIS IS NOT BALANCE.By the numbers they would need at LEAS use cover, problem solved |
jerrmy12 kahoalii
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Posted - 2013.10.22 00:00:00 -
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KING CHECKMATE wrote:True Adamance wrote:
Wait you are saying that 5 Dedicated AV specialists could not take down 5 Maddy Tanks?
I'm betting the other way. Were talking 15X Swarm groups in the air in 6 seconds. Stand on Nano's were talking infinite Ammo. Not to mention Lai Dai AV grenades and AV in a building.
ADAMANCE PLEASE READ. You know im not some mindless AV hot head , read what i wrote. Im saying 6 Avers vs 6 Tankers as it is RIGHT NOW, (AND OF COURSE depending on the map) AVs have more chance of winning. If you make it for 2-3 AVers needed to take down ONE tank, then 6 TAnkers will always win Vs 6 AVs, even if equally skilled. --Extra note: If a tanker lets a Avers STAND on nanos i think he deserves to get killed lol. (NOTE THE big letters on the STAND) Again, its very map dependant. *sigh* 6 av on 1 tank would destroy it, can you comprehend that logic? all av on 1 tank unless retards dont focus on 1 tank |
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jerrmy12 kahoalii
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Posted - 2013.10.22 00:05:00 -
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KING CHECKMATE wrote:Void Echo wrote:
your making yourself look to stupid to do more than one thing, if 6 avers are on the field, and 6 tankers, then 3 of them would each have their own tank to destroy, and if theres 3 avrs on the field, those 3 avrs would destroy all the tanks in the battle... seriously, your amiability to multitask is pathetic.
Ok echo, i forgot you are a VERY slow dude here i go again: GÖª If 2 Guys are needed to take down ONE tank. GÖª The 6 Avers and 6 Tankers have lets say 15 Mill SP, and are EQUALLY skilled, there by PERFECT matchmaking. GÖª We put the 6 AVers and The 6 TAnks in a 300mts completley PLAIN terrain. GÖª The 6 Tankers will win, 100% of the time. GÖª Because to take out the 6 tankers you would need 12 AVers; 6 Avers will only take down 3 and th *sigh* AGAIN it wouldn't take 12 av'rs, stupid, 3 av on 1 tank each as in 3 guy are av, all fire on 1 tank, boom move on do the same for all tanks, if you fail to comprehend that you are ********. |
jerrmy12 kahoalii
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Posted - 2013.10.22 00:20:00 -
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KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are |
jerrmy12 kahoalii
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Posted - 2013.10.22 00:29:00 -
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KING CHECKMATE wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Ok b.. "GÖªBecause to take out the 6 tankers you would need 12 AVers" not even, no talking to you at all av QQ'r You fail to comprehend how fast a tank can take down infantry. You are assuming the AVers are shooting at tanks that stand still without shooting... talk about stupid, like YOU, roofs towers cover hill invisible swarms, GTFO kid. |
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Posted - 2013.10.22 00:45:00 -
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True Adamance wrote:jerrmy12 kahoalii wrote:KING CHECKMATE wrote:True Adamance wrote: How can I stop and Aver standing on his own nano hives?
If he is STANDING, shoot at him. reply to your post above. you are THE MOST STUPID PERSON ON THESE FORUMS. 1. infrantry can use cover and fire swarms over without risk. 2. tower camping 3. a hill 4. distraction 5. tank isn't looking i can keep going on.....if you reply saying "herp derp av standing still" or "if you cant kill them in cover you deserve to die" i will probably make a thread how ******** you are Yeah but 5 is really the tankers own damn fault. So is 4. invisible swarms, plus av is so powerful if he doesn't know av location he will probably die |
jerrmy12 kahoalii
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Posted - 2013.10.22 00:46:00 -
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Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av |
jerrmy12 kahoalii
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Posted - 2013.10.22 01:40:00 -
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KING CHECKMATE wrote:jerrmy12 kahoalii wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. remove/nerf pro av Nerf Whiny tankers nerf the bitchy infrantry that got tanks nerfed a billion times and av buffed |
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Posted - 2013.10.22 01:41:00 -
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Atiim wrote:KING CHECKMATE wrote:Iron Wolf Saber wrote:There has to be a way to lessen the gap between easy and impossible to kill. Thats what i think, but loltankers here want chromo tanks back... Pfft... Exactly, I don't want tanks to be paper, but these guys are crazy. They want an AV nerf and a Tank buff at the same time! And their teamwork model Idea is evil! tanks were nerfed a billion times and av got buffed too |
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Posted - 2013.10.22 01:44:00 -
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Blake Kingston wrote:The usual stuff - 'tankers' wont say how much they want to pwn - they will just complain about what stops them pwn'ing in particular ways...oh, which just coincidentally helps them pwn more and more - and they wont stop complaining ever, so really it's just a desire to auto win if you can call a tank.
Exactly how much power do tankers, on average, want?
For some of them, they are too ashamed to admit what they want for what it'll look like. So they complain about little things that stop them from pwn'ing. tanks will have ammo which will force them to retreat, they need a survivalbily buff too to help them, they wont be pwning because ammo |
jerrmy12 kahoalii
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Posted - 2013.10.22 01:50:00 -
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Atiim wrote:Slag Emberforge wrote:Please correct me If I am wrong, but I am seeing a majority of players who complain about AV hate swarms, and don't get me wrong they really are kind of a stupid weapon, but if this is the case then this discussion is going All wrong.
If forge guns are deemed acceptable or at least not "game breaking" and AV mades are fine, then why don't we talk about only the crux of the issue. Swarms suck, they take no skill to deal a huge chunk of damage.
Decrease damage rate and level of target tracking, increase clip size and ammo count. Is this not a solution? No it's not. We already had lock time nerfs DPS is only OP when tanks are out in the open and exposed. Do you use swarms? i took out 3 tanks in 1 match with MLT swarms |
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