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Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 19:56:00 -
[1] - Quote
I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) |
Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 20:02:00 -
[2] - Quote
True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort
2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are shit
3. You guys can redline snipe why can't we redline AV? |
Kane Fyea
DUST University Ivy League
2086
|
Posted - 2013.10.21 20:04:00 -
[3] - Quote
ER-Bullitt wrote:Kane Fyea wrote:I like how people say that the swarms are fire and forget so they shouldn't be able to solo a tank. Well then give me a nice dumb fire AV weapon (Plasma Cannon is a joke. I would also be able to defend myself). I would like it better that way anyways (I hate swarms) I think what you are looking for is called a Forge Gun. Edit... this original post is bad. Let them buff tanks and dropships. Lets see how it goes.. FFS they have been relatively underpowered for a looong time. Give them something to look forward to and changes can be a good thing. Right now it is not a big challenge to take a tank out of the equation either by blowing it up or making it run for the hills. No. I want an RPG style AV weapon. |
Kane Fyea
DUST University Ivy League
2087
|
Posted - 2013.10.21 20:10:00 -
[4] - Quote
DUST Fiend wrote:Atiim wrote:DUST Fiend wrote:AV is supposed to be buffer damage to assist your allied armor in taking out enemy tanks.
Sorry that you want to camp on a tower spamming the right trigger thinking you're good. Reading comprehension: 0 You did read the part where I said that long ranges with swarms are not good for effectively using AV right? AV is supposed to be used for ANTI--VEHICLE. Where does the description does it say that it's main purpose is to help allied tanks? CCP wants Vehicles to kill vehicles. This means that AV is a suppression tactic. Run solo, you will be suppressing. If you want to kill vehicles with AV, you'll need to coordinate. Tankers actually use far more skill than AV will ever have to. I'd say pilots too, but they die too quick for their skill to be relevant. As someone who owns prototype AV and plenty of vehicles I can safely say that AV as is takes extremely little skill. If you work as a squad, it basically requires no skill. Can you show me a post where CCP has said themselves that only vehicles were supposed to destroy vehicles unless the infantry AV had 2-3 people. I have been active on these forums for the past 7 or 8 months and have yet to see a post or dev blog from CCP that says that's what they want.
AV does require pretty much no skill but that isn't my fault. If it was my choice I would have an RPG style AV weapon instead of swarms but of course the only AV weapon that's kind of like that is the most underpowered weapon this game has (Plasma Cannon). |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:31:00 -
[5] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon with an SMG. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing.
2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 8 times faster then your tank). Oh and lets not forget that you only have to watch out for tanks or AV infantry while I have to watch out for tanks and any infantry with non av weaponry
3. I agree with you on this one (For both tanks and infantry) |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:46:00 -
[6] - Quote
True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree turns and able to be unlocked by terrain and such. 1. No downside are you high. The only defense I have is a fking SMG with a 15m optimal range. Any AR user can kill me with little to no effort 2. 500k SP investment? You must be forgetting that to be effective at AV you first have to have at least advanced suits, complex damage mods, shield and/or armor modules so you don't die instantly, and have at least advanced swarms (Standard ones are sh it 3. You guys can redline snipe why can't we redline AV? 1.) Hardly. Your argument lacks substance on this one. That's like saying. I use and ScR, but and AR user can kill me at any time. I use an HMG, but an AR user can kill me at any time. But what you not taking into account are the benefits of infantry vs a vehicle, in your case the capacity to easily traverse complex terrain features and make use of the hard cover it provides. 2.) Yup but do your dropsuits at standard level cost 200K ISK a pop, do your turrets or weapons cost you 500K Isk to be effective. No it does not. You can field 5-10 suits against one tank that I can field. 3.) Redline snipers are ******* cowards and should not be able to shoot in the Red Line. End of. 1. Ok so since I can navigate better then you that instantly makes my argument invalid even though I have pretty much no defense against other infantry. At least you can kill both infantry and vehicles while I'm limited to one or the other unless I want to get a heavy suit just for a forge gun in which then my navigation abilities are limited by quite a bit. Lets see you try and defend yourself from an hmg, AR, ScR, shotgun, or really any primary weapon. Hell even the plasma cannon has a slight advantage over the SMG thanks to the range you can shoot people from with that thing. 2. No but my standard dropsuits die about 10 times faster then your tank does so yea (Also it's not like infantry AV use standard gear. The lowest tier gear you'll see any infantry AV use is advanced gear which still dies 6 times faster then your tank). 3. I agree with you on this one (For both tanks and infantry) Will agree somewhat it 1 and 3. But 2 is a big ******* no. One 1 It means you can make use of internal, or vertical coiver both are things tanks cannot deal with, that inherently give you a very distinct advantage. You under estimate the SMG greatly. Though you do as as previous poster mentioned skill into the infantry tree with AV being a sub class. HAV are a full class, we have no other options like you guys do, who can turn around and pull a GEK at the drop of a hat. Don't get me wrong I love my SMG as a sidearm but when being used as your primary defense that's when things get pretty difficult with the gun. My ScR+SMG combo is godly though.
Also I personally think HAVs are UP for the amount of isk they cost. Meaning I think either they need a buff (but not to the point where it takes at least 3 guys to take out one tank) or a decrease in price.
Also you do have other options though. You have skilled into vehicle skills which can be used for LAVs, dropships, and all the future vehicles to come. |
Kane Fyea
DUST University Ivy League
2088
|
Posted - 2013.10.21 20:52:00 -
[7] - Quote
Also I do agree the render problems are bullshit and that is one of the biggest disadvantages vehicles have vs infantry AV. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 20:59:00 -
[8] - Quote
Assault Chileanme wrote:I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. Just one thing never use advanced damage mods. They really just aren't worth it. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:08:00 -
[9] - Quote
gbghg wrote:Assault Chileanme wrote:I just have a quick question here about the whole tank vs AV debate, and let me preface it by saying that I would love for it to be balanced completely. I have also never messed with driving a tank and have my swarm skill up to level 3. My perspective for this is coming from playing pub matches as well, so don't apply it to PC since that is quite different.
In my experience, running around with adv swarms with two adv damage mods is still relatively useless against most tanks that I would come across on the battlefield. They either just don't care that I'm there or they scurry away and I can't do anything about it. Again I have not used tanks and perhaps it does take an immense amount of skill to drive a tank at high speeds back into the hills. I rarely even pull out my swarms since they are so ineffective at destroying tanks, the best that I can usually hope for is just to bother the tanker enough that he just runs away and recalls out of fear that he MIGHT lose his tank.
The problems in my experience from an infantry perspective are as follows: -Tanks are just too fast to be able to destroy. I can get their health down but they can always get away before I can kill them. -Tanks are too expensive for what they provide. Tank drivers are too worried about losing their precious tanks and therefore behave quite cautiously/selfishly rather than helping their team. On the flip side using price as an argument is pretty ridiculous as well since just because a proto AV fit only costs 200k they are still a lot more likely to get killed trying to kill a tank since they are giving up their anti-personnel capabilities. Despite all of the whining, AV isn't necessarily a bargain compared to tanking. -Recalling a vehicle is a ridiculous mechanic. I don't think that it should be removed completely, but it should be a much more high risk proposition than it currently is. It should involve and RDV coming down to slowly pick it up or something. As it is now every time a tank gets low they just hurry away and recall and don't have to worry about a thing (other than random teammates sitting in a turret and not getting out). -If tankers get their way and say that it should require an army to take them down, then AV weapons should be equally effective against infantry. It's not fair to make yourself completely vulnerable to infantry in an effort to take down a tank if you still don't have a chance at killing it alone. -Once you get more than one tank in a match it is pretty much unbearable to play against as they can't really be stopped without coordination, which you aren't going to get in a pub match. -Rail sniping is a joke. There is no way to destroy a rail tank in the redline before they just reverse down the hill and out of sight. Again I haven't tried it, but I guess it's just a way for people that aren't good enough to play as infantry or a real tanker to still get some WP. the only effective way to kill a redline tank that i've found so far is a well timed orbital combined with AV and/or an ADS swooping don on the thing either just before/after the strike or during the strike itself. which means that if the tank is under the MCC it isn't dying, period. I have a way but it's not really cost effective. Pretty much I fly a dropship in there jump out throw all my av grenades in his back battery thing (The tanks crit spot) and just start launching my swarm launcher. I've killed quite a few redline tankers by this method. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:52:00 -
[10] - Quote
jerrmy12 kahoalii wrote:Kane Fyea wrote:True Adamance wrote:Attim I was starting to like you.... then this....
Auto Locking double DPS weapons that are fire and forget do not deserve to be, nor should have the capability to solo HAV. We need to reach a point of balance where players actually want to deploy tanks to the map, this way we get the fights that we see in trailers.....
However as you and many others would have it. AV dominates the map with no downsides nor need to leave the red line granting free 150 + 50 WP at regular intervals for doing nothing.
Your 500K SP, and 300K ISK investment is denying dynamic gameplay and destroying 10+ Million SP, and destroying 1-2 Million SP vehicles with too much ease.
Swarm Lock time needs an increase, fire rate needs to remain the same, with swarms not making 180- degree. 1. No downside with AV NADES The only defense I have is a SMG with a 15m optimal range. Any AR user can kill me, no because LOLav force us to redline snipe I don't use Av grenades most of the time. |
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Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 21:59:00 -
[11] - Quote
Pocket Rocket Girl wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:Iron Wolf Saber wrote:Infantry have to risk their wallet rely on a scout reliably deploying a drop uplink in a safe spot. Infantry have to rely on their squad mates scans are good coverage to prevent getting flanked. Infantry have to rely on their logi-bros to keep them in the game. Infantry have to rely on their team mates not dying in stupid hard to reach areas to revive them. Infantry have to rely on their teammates from not dropping a bad orbital on their heads and cost wise, have the highest cost potential over even the most expensive HAVs. Case in point officer weapons. Kill a guy with balac's and you could have set him back 20-30-40? matches? They don't drop often anymore. I do plenty fine with my infantry builds without relying on ANY teammates, not in any coordinated fashion anyways. Infantry are just fine by themselves, and if they want to bring officer gear to a pub that's their own damn fault if they lose it. Officer gear =/= vehicles isk wise? you're right officer gear about 20-40x more in cost. I mean what you just said is like trying to compare a megathron to a daredevil. Well I'm just trying to wrap my head around your original comment then, maybe I just misread it. I thought who you were responding to whoever was saying how we would have to rely on infantry to keep us alive by using Anti AV gear to help us out, which would indicate that tanks are still **** all easy to kill, but you now have to pray your blues are on point (in squad or not). My response was more or less saying that infantry don't have to rely on other infantry to nearly such an extent, especially when ISK is factored in. People who are good don't die a whole lot, and tend to rely more on themselves than others. Tanks right now are laughably easy to kill in most situations (speaking as a proto AV user and someone with a reasonable amount of SP in tanks already) As it stands a tanker has to be 100% on point the entire game, in comms, calling out enemies and watching for any and all AV, watching for remote explosives as they book it around the field, watching out for terrain because stopping = death, which can be hard to do when driving backwards full speed trying to shoot that AV guy as you try to duck around a corner. Your cooldowns have to be hit at the perfect time, and you better pray your modules don't glitch. This all comes with a massive ISK tag to it. Proto AV just feels entirely too strong, from both ends of the spectrum. what protoav do you use? He uses forge guns I believe. |
Kane Fyea
DUST University Ivy League
2089
|
Posted - 2013.10.21 22:04:00 -
[12] - Quote
DUST Fiend wrote:Pocket Rocket Girl wrote:what protoav do you use?
Ishukone Assault Forge Gun, proficiency 3 right now I would also use Lai Dai AV nades but proto grenades are impossible to fit on a heavy without gimping the rest of your fit, or so I find. I could just be doing it wrong. Well I don't fit proto grenades because I like my advanced nanohives..... |
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