Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
189
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Posted - 2013.10.22 02:12:00 -
[1] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
It should not take half a team to tackle one vehicle, but one forge gun anywhere on the map is also a bit unbalanced.
it should be possible to solo a vehicle, much like a militia user still has a ghost of a chance to take on a full proto by himself. but take my dropship for example, I have little to no cover in my operating altitude, any swarmer /FG within 300m of the objective I try to cover / provide transport for can deny me the whole area. and with some of the maps as small as they are, someone on a tall structure can deny me the whole map.
In criticism to my own thoughts, I do believe that an actual fix to rendering can solve most of our problems (Where do you guys hide all of the time) but we still need to work together as a community to try and find the middle ground to make the experience fun for both parties. nobody likes to feel underpowered, or suffer from a small wallet.
I would suggest btw that if you all go to av to tackle 6 tanks, then you are obously not efficient, you need to prioritize the tanks, allow them to come to you, and deny them the area, even if you cannot destroy them, you prevent them from doing anything, and your team is still sound to defend/ attack |
Taurion Bruni
D3M3NT3D M1NDZ The Umbra Combine
190
|
Posted - 2013.10.25 14:06:00 -
[2] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
before you look at the changes to the swarms as a solo Nerf, you must see that vehicles now rely less on total HP, and now active mods to keep what few hp you have. this means that a hit at the right time, in the right place can still take down the best of tanks, due to the inability to activate all mods all of the time.
The Developers know what they are doing to create the best strategic game, I suggest you play it so. |