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Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 10:38:00 -
[1] - Quote
Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO!
Is this guy the new leukoplast? or is it his alt
Swarms are not mid range, most will use them long range and a select few will bunny hop in front of you at CQC range, but lolrendering which isnt going to be fixed till 1.7 or 1.8 more likely means we never see the AV guy or the missiles he fires
As for swarms are avoidable lolno, they are completely broken
With swarms i can lock onto the the tank when behind cover, all i have to see is a small part of the tank and the square pops up for me to lock on to
The swarm launcher also keeps lock when you are not looking at the tank, say you want to fire behind cover well you can, you just lock on then look up and fire the missiles into the air above you because you do not lose lock on for a few seconds
The missiles themselves have poor tracking, instead of tracking where you are they track to where you were, so say the tank is on a corner, when the missiles are launched they travel to where he was at the corner but if he reverse back around the corner the missiles will follow the tank because when they reach the 1st marker they just do a 90deg turn and then hit the tank
Sometimes missiles will go through objects to hit me
Missiles are invisible to vehicle pilots
Proto swarms vs basic hull and mods, self explanatory
Generally it takes 3ppl with basic AV to kill a basic tank with mods against a very good pilot who has correctly set the tank and knows how to use the tank and the mods to its best effect
I would say its general 1-2 to kill an average pilot, average pilot makes mistakes and generally has a dodgy fit
But you cry 2ppl like its a bad thing, when player counts do go up so its no longer 16v16 but 32v32 and hopefully more then you may see vehicle convoys, imagine vehicle convoys now with proto AV, 2ppl with proto AV could get rid of every tank with ease even if ther was 20 of em so that makes vehicle pointless to have
The whole point of vehicles and tanks is to take some punishment, if its 1 guy to 1 tank then when playercounts go up more players with AV will alpha vehicles, 1 basic AV to take out 1 basic tank, what if its 32v32 and 3 ppl bring out basic AV for 1 tank? it would get alpha'd, no matter how much skill the pilot has doesnt matter because the AV is strong enough to solo it so 3 would kill it dead instantly, but having 1-3ppl to kill it depending on the pilots skill is a fairer way, it means those skilled pilots would be harder to kill because they know how to tank effectively
I dont want to be god, i want the chance to survive because i know how to fit up a vehicle and drive it, AV is currently far too easy and require zero skill, yet to pilot right now takes the most skill aswell as the most SP and ISK
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Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 12:04:00 -
[2] - Quote
Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts
Why cant the best counter to a tank be another tank?
Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit
Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV
The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map
Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:52:00 -
[3] - Quote
Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Bad hit detection with missiles? Railgun sand Blasters maybe, but not Missile Launchers. I have no problem killing people with my Missiles, and they are the basic ones. Just ask Commander Tzu about how I blew that guy clean of the mountaintop when he was charging up a forge on his Gunnlogi
Missiles are iffy at best, i use proto missiles and the guy can be right in the middle of all 4 missiles, barely takes any splash damage and i need a direct hit consistantly to kill
I can use a MD and kill with splash with relative ease |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:55:00 -
[4] - Quote
Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30?
It used to be
Was awesome back in the day
300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use
Also proto AV vs basic vehicles which cannot be upgraded |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 14:07:00 -
[5] - Quote
Atiim wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded PRO Modules
Not yet |
Takahiro Kashuken
Red Star. EoN.
1498
|
Posted - 2013.10.23 12:11:00 -
[6] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:Atiim wrote:Takahiro Kashuken wrote:Monkey MAC wrote:This? Again?
But here is a simple question, why should 1 man in a tank, require more than 1 man with av to neutrilize?
Answers that aren't valid:
I have invested Money and SP So did the guy using Proto AV
Its a tank Against anti-tank weaponry
It doesn't fit the rock paper scissors style of this game Of course it does Infantry < Tank < AV < Infantry
Its supposed to be highly armoured So is the heavy
Our weapons are useless The new ones coming soon look pretty damn good to me
I can't fufill my role if I can't stay on the frontline of course you can, tanks are infantry close support, not muderous juggernauts Why cant the best counter to a tank be another tank? Investing less than 2mil for lolswarms is not an investment when it takes at least 8mil for the basic tank and costs 10times more at least, at least investing in the FG is more of an investement because of the suit Its a tank, meaning its supposed to be the most heavily armored thing on the battlefield, yet it get solo'd frequently because lolbasic vehicle vs proto AV The heavy is not that highly armored, also a scout or medium suit using swarms is not highly armored at all so that goes out the window completely as they bunny hop the map Our weapons are useless, blaster hit detection is poor, railguns have less damage and splash than a FG while costing 10times more in ISK, missiles barely hit infantry half the time unless you get a direct hit and cant kill with splash while the MD can Tanks can't be the best counter because that forces everyone to use a tank. And I don't want to have to pull mine out every time I want to take down an enemy HAV. So if I pay 300k AUR for a BPO with IA Swarm Launchers, Lai Dais, and two complex damage mods, I should be a god killer and be the best because I paid more? LOL NO! Again, it's PRO AV. Should it tickle? Should it fire warning shots? Should I just try spraying and praying with my SMG to let you know that I'm about to fire at you? Has your IQ dropped to 30? It used to be Was awesome back in the day 300k is nothing, i pay upto 2mil for a basic hull/mods and a proto turret which gets outshined by a handheld AV weapon which is cheaper and easier to use Also proto AV vs basic vehicles which cannot be upgraded "It used to be, was awsome back in the day" Yeah it used to be awsome for YOU, ever spared a thought for all those poor avers who would have been more effective hurling rocks? All the infantry that had to hide ride round corners! Also I told you not too use those arguments, they have been dismissed many times. 300k is small in comparison, but your forgetting the sp required for Proto suit, (to have pg/cpu) Swarm profciency (for damage) Swarm ammo (for TIC) Swarm reload (as above) Swarm optimization (for pg/cpu) Weapon upgrades (for dmg mods) Armour/shield modules (for survivability) Sidearm modules (as many as swarm modules) Nanocircuitry (for hives) Thats for a decent aver, who only runs av. So id say its about even. A tank might be 10x the cost, but a swarmer will probably die a lot more often than 10x per tank he decommissions. Heavies aren't that heavily armoured, correct, thats the point the HAV of suits isn't as survivable as its lighter counterparts. Your weapons are useless? ******** tell that to the droves of infantry that die to them! Prehaps if you are using missiles against infantry you should try the fragmented, it seems to work pretty well!
Back in the day i went pure infantry, proto suit/proto breach AR/24mil into pure assault and it was awesome and beast and when i saw i tank i **** myself and ran as fast as i could in the opposite direction because missiles would **** me up, a good hit with e rail would kill me or wipe out my shield tank and blaster would ****
You know what i did when SP was 4x the rate it was an unlimited? i went from a tryhard into a vehicle and started to tank so if a tank did pop out i could bring my own out and i liked it so much and went back into tanks
Now its like meh, missiles need a direct hit/rail needs a direct hit and maybe blaster is the best for getting at least a good hit on something
Also that list is meh to what a basic tank needs, let alone we dont even have the pilot suit yet and dont even know if it will bring any new mods to the table and now our turrets have a few more skills and they have taken out some mods which also require skills and 12 vehicles which also require skills which are supposed to be coming back
If you want to say well PG/CPU is a 5x for infantry well good for you at least you get a skill which actually gives bonuses where ours are SP sinks and useless like our turret prof is a bonus to turret rotation speed where as any other prof for a handheld weapon is more damage
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Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:27:00 -
[7] - Quote
Monkey MAC wrote:
So your telling me you enjoyed being on the recieving end of an indestructible tank? Come on, don't give me that. You thought it was fair that without at least 1 tanker on your team your guaranteed failure, you were happy having to run home with a tail between youf legs every time a turret turned to face you? You were happy hiding on maps with no where to get away? Really?
And no the skill tree for infantry is not nothing in comparison! Infact after the changes they will be almost identical! Except for an aver needs to skill 2 light weapons and 1 sidearm to be effective! Tankers won't even fit light turrets to there tanks anymore! As for your complaint about prof not giving damage, you do enough already, passive damage bonuses to a large turret would be broken! Increased tracking speed is very useful!
But this still comes down to a single point! 1 man in a TANK should NOT be additivily worth more than 1 man on the ground! If you can't understand that then I might as well try and convince white is black, it would be a lot easier to do!
I was fast and agile, i ran the other way when a tank was on the field and i was infantry, logical thing to do and half the time the vast majority of infantry didnt skill into AV so they deserved to get whacked
No skill trees wont be identical when you get skills to increase base shield/armor/CPU/PG/dmg etc and vehicles cannot
I can use 2ppl in my tank and use teamwork, still take 1 solo AV with lolproto to kill me
Anyway have a look at the new changes, looks like and hopefully is that AV now has to adpat like vehicle pilots have dont for at least 6months and use teamwork like vehicle pilots do
Its gonna be hard for you lot to adapt |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:29:00 -
[8] - Quote
Monkey MAC wrote:Spkr4theDead wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! LOL You are not a tanker. Stop lying to everybody. And you are not av, get out of an av thread, jack***
He has proto FG to prof 3 i think, maybe 4 i dunno and has FG half the time in beta anyways
Hell i have proto swarms
We have no problem killing tanks and see how easy it is with all the problems vehicles have |
Takahiro Kashuken
Red Star. EoN.
1507
|
Posted - 2013.10.25 12:31:00 -
[9] - Quote
Mobius Wyvern wrote:Atiim wrote:Many loltankers say "We should be able to solo you and you shouldn't because we're just dumb"
Well lets name the most common example of AV (with swarms). You are mid range (because long range swarms are easily avoidable), the tank is firing at you and so are the enemy infantry. If you are really lucky then you are able to wail on the tank, and destroy it, which most times is not the case. We will be gunned down by infantry long before this happens.
Now lets name the perfect example (The ones people QQ about). The tank drives in a wide open field. Not paying attention, the Swarms wail on him to death with everything it's got, and the tanker QQs about being destroyed.
So CCP listens to thier BS reasons and balance AV around teamwork. So for arguments sake, lets say that it now takes 3 people (half a squad) to tank out a tank. The LOLTank squad now uses 5-6 tanks, and we all have to use teamwork to defeat them.
But it is "balanced" to force 3 people to take out ONE Tank.
That would mean 15-16 people on AV just to deal with them (WHICH IS ONE ENTIRE TEAM!). And what about the enemy infantry? You think that they are just gonna sit there and watch the fireworks? NO!! They will go after all the objectives while the tanks freely stomp everyone without good AV resistance.
Then you have the drug users who say MLT AV OHKO's thier "good" loltank. Well the only way to OHKO a "good" loltank would be to have Profecincy lvl 4 or 5 and a complex damage mod.
These loltankers want tanks to become god and have MCC level health and resistance. They know what would happen if we "balance" AV this way. Don't let them stomp us! AV users unite! Let your voice be heard and put this evil to rest.
And if CCP does listen to the tankers and tanks become the most OP thing in video game history, I'm gonna file a help ticket and Demand 1B ISK and 1M AUR, as well as a store front picture on the market of me saying I TOLD YOU SO! Dumbass HAV drivers need to stop cheering about being able to take the Small Turrets off their tanks and grow a damn brain. If it has 3 seats, don't you think that's part of the balance for them? Why the hell aren't you getting squad members to occupy those and help defend you from AV?
Because small turrets dont have 400m range to kill faggots on hills or towers spamming swarms or FG at us, only turret which can reach is the railgun which has travel time and dip and needs a direct hit because splash is worse than FG splash |
Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:38:00 -
[10] - Quote
calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC.
lolno
They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either
It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles
It means you have to put yourself at risk you know like a tank does
It means you actually have to adapt like vehicle pilots have done for the past 6+months
This is swarms 1st set of nerfs after 6+months of buffs
Get good |
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Takahiro Kashuken
Red Star. EoN.
1509
|
Posted - 2013.10.25 13:55:00 -
[11] - Quote
Atiim wrote:Takahiro Kashuken wrote:calvin b wrote:Tanks will be harder to destroy that's for sure. Like it was said to have 3 individuals to fight one tank, now lets just say 3 are on the field with a proto squad . Yep like I thought, throws hand in the air and camps in MCC. lolno They now have less HP, have to rely on active hardners, no more passive resists, 1 time boosters and no more broken reppers with less slots/skills/mods/vehicles and no adv/proto vehicles either It means you have to use teamwork which of course is an alien concept to the vast majority of crutch users who like to solo all vehicles by sitting on a mountain spamming missiles It means you have to put yourself at risk you know like a tank does It means you actually have to adapt like vehicle pilots have done for the past 6+months This is swarms 1st set of nerfs after 6+months of buffs Get good Actually, swarms had locking nerfs. Now we have to look directly at the tank to lock on, and our lock times have been nerfed. (If you thought the Specialist variant took for ever, wait until you see it know!) All my redline swarms ever do is crash into a wall, and the range isn't even that long most of the time. AV does put itself at risk, against infantry ADAPT? Like how we need to be the best at sidearms or get buttplugged by enemy infantry? Don't be biased dude. At least try to get the views from the other side.
You should have to look at the target to get a lock on, still tho after you have locked on you can look away and still fire anyways without looking at the target
Lock times nerfed? locking on in a second currently, havnt seen any numbers which say the opposite
Is that because you can lock on through objects? i can and then i try and curve em around by looking up or to the side so the missiles get fired a few meters out
Best at a sidearm at the top or a mountain or a tower? No you dont need that
I use lolswarms, the changes are good, it means if i use swarms i have to actually risk something to get my target instead or lol up on the mountain lock and fire all day erryday |
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