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Thread Statistics | Show CCP posts - 178 post(s) |
Llast 326
An Arkhos
6753
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Posted - 2015.02.12 23:17:00 -
[29311] - Quote
Spademan wrote:Murt Lesp wrote:Anyone have comments on the Ion Pistol?
Bolt pistol is like shooting bricks: aim matters a lot Magsec is beautiful to use.
Feels great to be back Ion Pistol: It used to be terrible, now it's just really really bad. Bah I love my Ion PistolGǪ ranks third on my sidearm list NK Flaylock Ion
RoF is great, and that charged shot That being said I think sharpshooter is essential on this one.
MOAR Ladders
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Pseudogenesis
Nos Nothi
1734
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Posted - 2015.02.12 23:19:00 -
[29312] - Quote
Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native HP.
Really?! That's just sad.
Ghost Kaisar wrote:Unrelated, but I'm in class right now learning about naming organic moleclues. I'm going to lose hair over this. Oh yeah, I can look at 3,5-diethyl-6-isopropyl-4,4-dimethylnonane and know how to draw that monster. Or the reverse, see that monster and name it.
**** nomenclature
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Spademan
Fatal Absolution General Tso's Alliance
5873
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Posted - 2015.02.12 23:20:00 -
[29313] - Quote
Llast 326 wrote:Spademan wrote:Murt Lesp wrote:Anyone have comments on the Ion Pistol?
Bolt pistol is like shooting bricks: aim matters a lot Magsec is beautiful to use.
Feels great to be back Ion Pistol: It used to be terrible, now it's just really really bad. Bah I love my Ion PistolGǪ ranks third on my sidearm list NK Flaylock Ion RoF is great, and that charged shot That being said I think sharpshooter is essential on this one. My problem is that when it was terrible, it was a terrible sidearm that was fun to get kills with, now that it's not terrible it's just a really bad sidearm that's no fun to use.
So what I'm saying is the buff made it worse by not making it better enough.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
6643
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Posted - 2015.02.12 23:40:00 -
[29314] - Quote
Pseudogenesis wrote:Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native HP.
Really?! That's just sad.
Suit - Movement, Sprint AM Assault - 4.80, 7.07 GA Assault -5.00, 7.35 CA Assault - 5.00, 7.35 AM Scout - 5.25, 7.72 MN Assault - 5.30, 7.79 CA Scout - 5.45, 8.01 GA Scout - 5.45, 8.01 MN Scout - 5.65, 8.31
* Looks like MN Speed might've been an error. Base movement of 5.20 fits the progression and fixes the overlap. Either way, there's a 200% base HP gap between Scouts and Assault; you'd think the speed gap between Light and Medium be a little wider.
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
6753
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Posted - 2015.02.12 23:48:00 -
[29315] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:Adipem Nothi wrote: 2. MN Assault Base Speed > AM Scout Base Speed, and is less than 1/4 of 1 m/s less than that of the CA and GA Scout. It concerns me that this MedFrame is as fast as a Scout with twice the native HP.
Really?! That's just sad. Suit - Movement, SprintAM Assault - 4.80, 7.07 GA Assault -5.00, 7.35 CA Assault - 5.00, 7.35 AM Scout - 5.25, 7.72 MN Assault - 5.30, 7.79 CA Scout - 5.45, 8.01 GA Scout - 5.45, 8.01 MN Scout - 5.65, 8.31 * Looks like MN Speed might've been an error. Base movement of 5.20 fits the progression and fixes the overlap. Either way, there's a 200% base HP gap between Scouts and Assault; you'd think the speed gap between Light and Medium be a little wider. I think Min Ass and Amarr Scout should flip speedsGǪ anything wrong with this "simple" solution?
MOAR Ladders
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Arkena Wyrnspire
Fatal Absolution
22127
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Posted - 2015.02.12 23:50:00 -
[29316] - Quote
Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though.
moobius 2013 never forget
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Llast 326
An Arkhos
6754
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Posted - 2015.02.13 00:04:00 -
[29317] - Quote
Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts.
MOAR Ladders
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Adipem Nothi
Nos Nothi
6644
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Posted - 2015.02.13 00:05:00 -
[29318] - Quote
Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though.
We'd have to offset an increase in base movement with a decrease in strafe speed. Better yet, add inertia (i.e. non-instantaneous acceleration) to directional change.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7816
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Posted - 2015.02.13 00:13:00 -
[29319] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts. I think that the "hit box" is also larger on them however.
But I do think some of those things move too fast.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pseudogenesis
Nos Nothi
1735
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Posted - 2015.02.13 00:39:00 -
[29320] - Quote
Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. Agreed. I'd say the ideal solution would be to implement a hard cap at wherever the hit detection starts breaking (if there isn't one already) and then buff scout base speed and slightly tone down the min assault's. Right now there's way too much role overlap, scouts need to have something that differentiates them from assaults. We're in the same position scouts and assaults were when 1.8 hit, but in reverse. I just want scouts to be fast, stealthy and squishy, like they're supposed to be.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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IgniteableAura
Pro Hic Immortalis
2146
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Posted - 2015.02.13 01:15:00 -
[29321] - Quote
Ghost Kaisar wrote:Unrelated, but I'm in class right now learning about naming organic moleclues.
I'm going to lose hair over this.
Oh yeah, I can look at 3,5-diethyl-6-isopropyl-4,4-dimethylnonane and know how to draw that monster. Or the reverse, see that monster and name it.
Time to make flashcards.
Your next step is to read shampoo bottles and draw the ingredients
My Youtube
Biomassed Podcast
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IgniteableAura
Pro Hic Immortalis
2148
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Posted - 2015.02.13 01:20:00 -
[29322] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts.
I think it breaks animation speeds rather than hit detection.....our wiggly bits wouldn't be able to move that fast. Vehicles don't have wiggly bits.
My Youtube
Biomassed Podcast
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mollerz
6152
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Posted - 2015.02.13 01:28:00 -
[29323] - Quote
IgniteableAura wrote:Llast 326 wrote:Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts. I think it breaks animation speeds rather than hit detection.....our wiggly bits wouldn't be able to move that fast. Vehicles don't have wiggly bits.
Yea that was the final take away but not outright answer... because honestly, you can fix animation as well. It's pretty hard stuff though, and it would appear they do not posses the manpower/talent to do it currently. It is absolutely feasible to fix, though.
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Llast 326
An Arkhos
6760
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Posted - 2015.02.13 01:31:00 -
[29324] - Quote
IgniteableAura wrote:Llast 326 wrote:Arkena Wyrnspire wrote:Given the movement speed of a GA/CA heavy is 3.85, GA/CA assaults have 1.15 more than heavies and GA/CA scouts have 0.45 more than assaults.
I would rather see scouts move faster rather than slow down assaults though. YeahGǪ but then there is that whole "Breaks Hit Detection" thingGǪ which I still don't understand since many assets (Vehicles) travel faster than Scouts. I think it breaks animation speeds rather than hit detection.....our wiggly bits wouldn't be able to move that fast. Vehicles don't have wiggly bits. SoGǪ. you are saying tankers have no "Wiggly Bits"
MOAR Ladders
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mollerz
6154
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Posted - 2015.02.13 01:58:00 -
[29325] - Quote
Animating a turret, and its speed as it pretty much only moves in two axis, is pretty easy stuff. It's just 360 degree rotation at whatever speed you set. And it is independent of the vehicle speed. A minja running a certain speed from 0 to let us say 18 m/s involves animating it at a walking speed and all the way through to the maximum. And if you think about how many joints you have to animate, imply inertia/physics, etc.. it can begin to look ridiculous ya know? Haha.. you couldn't even mocap that ****.
But I was thinking instead of speeding the animation up, go more for longer strides covering more ground.. easier to animate in a believable way IMO. Thus my mountain lion analogy. |
One Eyed King
Nos Nothi
7820
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Posted - 2015.02.13 02:05:00 -
[29326] - Quote
mollerz wrote:Animating a turret, and its speed as it pretty much only moves in two axis, is pretty easy stuff. It's just 360 degree rotation at whatever speed you set. And it is independent of the vehicle speed. A minja running a certain speed from 0 to let us say 18 m/s involves animating it at a walking speed and all the way through to the maximum. And if you think about how many joints you have to animate, imply inertia/physics, etc.. it can begin to look ridiculous ya know? Haha.. you couldn't even mocap that ****. But I was thinking instead of speeding the animation up, go more for longer strides covering more ground.. easier to animate in a believable way IMO. Thus my mountain lion analogy. Reading this and seeing Ghost discuss his present scholastic predicament reminded me of Kinesiology class and having to write a paper detailing all the muscles used in a movement. There are a lot. I am just thankful that the movement we chose was symmetrical...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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mollerz
6154
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Posted - 2015.02.13 02:11:00 -
[29327] - Quote
One Eyed King wrote: I am just thankful that the movement we chose was symmetrical...
Isn't it more that symmetry, for many reasons, is far more favored to be successful in evolution? So here we are! |
Adipem Nothi
Nos Nothi
6650
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Posted - 2015.02.13 02:33:00 -
[29328] - Quote
One Eyed King wrote:mollerz wrote:One Eyed King wrote: I am just thankful that the movement we chose was symmetrical... Isn't it more that symmetry, for many reasons, is far more favored to be successful in evolution? So here we are! To a degree, particularly when it comes to physical appearance. https://www.youtube.com/watch?v=MKTThX2kY5s
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
7821
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Posted - 2015.02.13 02:36:00 -
[29329] - Quote
sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion? If it weren't for the charge time I would probably agree, but that takes some skill to get around, or else you are out in the open in which case you are either dead or need that extra damage to make up for the damage done to you while charging.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
6650
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Posted - 2015.02.13 02:38:00 -
[29330] - Quote
One Eyed King wrote:sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion? If it weren't for the charge time I would probably agree, but that takes some skill to get around, or else you are out in the open in which case you are either dead or need that extra damage to make up for the damage done to you while charging. Agreed. "Too much damage in too little time" likely applies to the ScR, but I can't say I've found this to be the case with RR or ARR.
Shoot scout with yes.
- Ripley Riley
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Bayeth Mal
Nos Nothi
2368
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Posted - 2015.02.13 03:02:00 -
[29331] - Quote
sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion?
As a RR, CR and AR user I'd rank the RR below the CR and CR below the AR.
So... no.
We'll bang, OK?
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Bayeth Mal
Nos Nothi
2368
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Posted - 2015.02.13 03:13:00 -
[29332] - Quote
As for symmetry. Be careful, don't fall into post hoc rationalisations of the current state of things. Symmetry has different impacts on the ways cells need to divide and also has a lot of structural implications. We are the way that we are because of a lot of reasons and some of them were a flick of a coin and could've just as easily gone another way.
We're bilaterally symmetrical, but there's plenty of life that is radially symmetrical, biradially symmetrical, spherically symmetrical, and some whole branches of life that is completely asymmetric.
In sexual selection in animals there is often a pressure towards symmetry but that is likely a behaviour to avoid mates with genetic diseases or potentially harmful mutations. It's a selective pressure to keep something the same, it's not an origin story for the trait itself (See: Chicken v. Egg).
We'll bang, OK?
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Atiim
Titans of Phoenix
15598
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Posted - 2015.02.13 03:26:00 -
[29333] - Quote
sir RAVEN WING wrote:I feel that the ADV RR/ARR has too much damage in too little time, does anyone share this opinion? Not even remotely, all of the other rifles expel damage way faster and kill much more efficiently.
The 1st Matari Commando
-HAND
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TritusX
PH4NT0M5
265
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Posted - 2015.02.13 03:47:00 -
[29334] - Quote
How does one run IshNoks and not lose money
Forced Death
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First Prophet
Nos Nothi
2446
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Posted - 2015.02.13 03:49:00 -
[29335] - Quote
TritusX wrote:How does one run IshNoks and not lose money BPOs.
People find this this review helpful!
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One Eyed King
Nos Nothi
7823
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Posted - 2015.02.13 03:51:00 -
[29336] - Quote
TritusX wrote:How does one run IshNoks and not lose money Be selective.
Run them on an M-1, but give up the cloak, or something else that will cost some cash. Use std when you can (REs, secondary side arm).
Hack as much as you can.
Stay away from the front lines.
I think its harder to make ISK now than it has been at any previous point in my opinion, so don't be too hard on yourself. I don't think I have run positive for a few months.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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IgniteableAura
Pro Hic Immortalis
2151
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Posted - 2015.02.13 04:33:00 -
[29337] - Quote
IshNoks are only 13k? One of the cheaper prototype weapons. So I don't see how you are having trouble not maintaining a positive isk ratio.
Like One Eye said, I think your problem stems from using proto suits, not proto knives
Example:
Scout M/1-Series8,040 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Enhanced Shield Extender2,610 Complex Kinetic Catalyzer2,955 Complex Kinetic Catalyzer2,955 Combat Rifle1,500 Ishukone Nova Knives12,975 Compact Nanohive900 ISK Estimated Cost:~ 37,155
PG: 56/56 CPU: 229/336
My Youtube
Biomassed Podcast
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Pseudogenesis
Nos Nothi
1740
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Posted - 2015.02.13 04:53:00 -
[29338] - Quote
Bayeth Mal wrote:As for symmetry. Be careful, don't fall into post hoc rationalisations of the current state of things.
I will blindly like any post that discusses logical fallacies properly
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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XxBlazikenxX
Y.A.M.A.H
188
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Posted - 2015.02.13 05:51:00 -
[29339] - Quote
I think you guys have officially broke the record for longest thread ever.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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One Eyed King
Nos Nothi
7826
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Posted - 2015.02.13 06:01:00 -
[29340] - Quote
XxBlazikenxX wrote:I think you guys have officially broke the record for longest thread ever. Pretty sure we are long past that, at least for Dust.
However, I remember seeing a much older/longer thread on the EVE forums that someone pointed out.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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