Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Pseudogenesis
Nos Nothi
1742
|
Posted - 2015.02.13 06:18:00 -
[29341] - Quote
Hope you've got cheese because I'm bringing the whine: https://forums.dust514.com/default.aspx?g=posts&t=191204&find=unread
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
One Eyed King
Nos Nothi
7828
|
Posted - 2015.02.13 06:31:00 -
[29342] - Quote
Concise post from Rattati about the changes game modes will see in the future.
CCP Rattati wrote: we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
One Eyed King
Nos Nothi
7829
|
Posted - 2015.02.13 06:39:00 -
[29343] - Quote
Something else entertaining for those of you nite owls, or early risers checking the forums.
CCP Logibro wrote:WhatGÇÖs something that people donGÇÖt know about you?
IGÇÖm not CCP Rattati. Seriously, the number of times on the forums that people though I was CCP Rattati is pretty staggering.
I don't normally read the Dev Blogs, but this one was worth it just for that.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Eruditus 920
Nemo Malus Felix
1300
|
Posted - 2015.02.13 06:50:00 -
[29344] - Quote
Has anyone ever thought it appropriate to run knives on a "Sever" scout?
sever verb sev-+er \-êse-v+Ör\
: to cut off (something) : to remove or separate (something) by cutting
Every time I get a kill with knives while wearing it I wonder if the perfect symmetry is lost on the victim as they look at the kill screen.
"Stay gold, Ponyboy..."
|
Pseudogenesis
Nos Nothi
1743
|
Posted - 2015.02.13 06:51:00 -
[29345] - Quote
One Eyed King wrote:Concise post from Rattati about the changes game modes will see in the future. CCP Rattati wrote: we know what we want to do on matchmaking,
1) 4 man squads for pubs, 8/12/16 for FW and PC 2) Academy 2.0 3) Metalevel locked modes with escalating risk reward
Oh thank god. I've been pining for metalevel locks more and more recently. The others are very nice too. I hope this improves the NPE, I really want my friends to be able to try Dust without getting shit on 6 ways from sunday every time. According to the development roadmap, this is coming in 1.2.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
One Eyed King
Nos Nothi
7829
|
Posted - 2015.02.13 07:06:00 -
[29346] - Quote
Eruditus 920 wrote:Has anyone ever thought it appropriate to run knives on a "Sever" scout?
sever verb sev-+er \-êse-v+Ör\
: to cut off (something) : to remove or separate (something) by cutting
Every time I get a kill with knives while wearing it I wonder if the perfect symmetry is lost on the victim as they look at the kill screen. It probably is lost on them.
Of course, I think it perfectly normal to run knives on any suit, so I am not a good judge of such things.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
|
Jebus McKing
Nos Nothi
1448
|
Posted - 2015.02.13 11:50:00 -
[29347] - Quote
Adipem Nothi wrote:* Looks like MN Speed might've been an error. If you compare the MN Asslt to a GA Asslt's base stats:
GA Asslt: 430ehp, 5m/s MN Asslt: 400ehp, 5.3m/s
MN has +6% the movement speed and -7% the ehp compared to a GA. I think this is fine.
Though, I admit that looking at the raw numbers it at first makes more sense to go with the +-30ehp /+- 0.2m/s method because this is how the relationship between GA and AM Asslt works: [ignore the stuff in square brackets for a second]
GA Asslt: 430ehp, 5m/s AM Asslt: 460ehp, 4.8m/s (+30, -0.2) [+7%, -4%] MN Asslt: 400ehp, 5.2m/s (-30, +0.2) [-7%, +4%]
But looking at the percentages you will realise that this would leave the MN Asslt with a bigger loss than what it gains compared to how it is at the moment:
MN Asslt: 400ehp, 5.30m/s (-30, +0.3) [-7%, +6%]
Also comparing the AM asslt with the MN asslt
AM asslt: 460ehp, 4.8m/s MN asslt: 400ehp, 5.3m/s (-60, +0.5) [-13%, +10%]
we see that the ehp bonus is considerable more than the speed bonus.
If there is anything we can learn from this it is that the AM Asslt needs a speed nerf:
AM Asslt: 460ehp, 4.7m/s (+30, -0.3) [+7%, -6%]
The problem really seems to be with the AM scout.
Though, looking at the scout stats alone, comparing a GA scout with the AM scout the AM scout has -4% the speed but also +15% the ehp of the GA scout. So the speed/ehp difference is much stronger in those than with the Asslt suits.
GA scout: 200ehp, 5.45m/s AM scout: 230ehp, 5.25m/s (+30, -0.2) [+15%, -4%] MN scout: 170ehp, 5.65m/s (-30, +0.2) [-15%, +4%]
AM scout: 230ehp, 5.25m/s MN scout: 170ehp, 5.65m/s (-60, +0.4) [-26%, +8%]
The scouts use the +-30 / +-0.2 method and here we see the problem it causes as the bonus in speed is less than the ehp percentage the MN scout has to give up compared to the AM scout.
From our own experience though it seems it is save to say that +0.1m/s is worth more than +15ehp as the MN scout seems to do fine compared to the AM scout. The only problem that arises with this conclusion is if it really is the additional speed or rather its role which makes MN scout somewhat more viable than the AM scout.
Comparing the speed/ehp of Asslts to Scouts probably won't really give us any useful results in my opinion as there are more things differentiating Asslts from Scouts other than speed and ehp but I'll try it anyway so we can see if there are any obvious problems with this relationship.
GA Asslt: 430ehp, 5m/s GA scout: 200ehp, 5.45m/s (-230, +0.45) [-53%, +9%]
MN Asslt: 400ehp, 5.3m/s MN scout: 170ehp, 5.65m/s (-230, +0.35) [-57%, +7%]
AM Asslt: 460ehp, 4.8m/s (+30, -0.2) AM scout: 230ehp, 5.25m/s (-230, +0.45) [-50%, +9%]
The relationship between Scouts and their racial Asslt counterparts looks rather healthy to me. If there is anything remarkable then it is that the MN scout has to give up more ehp but receives less speed bonus in comparison, and the AM scout gives up the least ehp but still receives the same speed bonus than GA/CA scouts compared to their racial Asslt counterparts.
Now lets compare the speed and ehp of racially not matching suits.
AM Asslt: 460ehp, 4.8m/s (+30, -0.2) MN scout: 170ehp, 5.65m/s (-290, +0.85) [-63%, +18%]
MN Asslt: 400ehp, 5.3m/s AM scout: 230ehp, 5.25m/s (-170, -0.05) [-42%, -1%]
GA Asslt: 430ehp, 5m/s MN scout: 170ehp, 5.65m/s (-260, +0.65) [-60%, +13%] AM scout: 230ehp, 5.25m/s (-200, +0.25) [-57%, +5%]
Now we seem to have found an issue. When comparing the AM scout to the MN asslt we see that the scout has less of both ehp and speed while at first glance the relationship between AM asslt and MN scout still seems to be more or less healthy, that is, if your criteria is that Scout speed should be > Asslt speed.
If we compare the percentage points of of the differences between AM asslt and MN scout with the relationship between MN asslt and AM scout we see that the AM scout has 21 percentage points more ehp but also 19 percentage points less speed than the the MN scout compared to their racial opposite counterparts.
- Now what do we make of that? - Hell, I don't know. Looking at the percentages and percentage points the AM scout seems to be rather decent and gives up less speed to gain more ehp compared to the other scouts. Though, which is in contrast to how we see the AM scout perform in-game.
Switching the MN asslt's speed with the speed of the AM scout probably won't help the AM scout too much neither hurt the MN asslt, but at least it would please those who are of the opinion that Scout speed should be > than Asslt speed no matter what.
In fact, looking at the base stats and bonuses the AM scout is closer to a fast Logi than to a Scout. And while I was typing this it came to my mind that this is also what we might want to consider the AM scout. In contrast to the other scouts the AM scout seems to not be meant to go roaming solo, killing stragglers, or even hunting other scouts. But more to stay with the group providing low range, high precision passive scans in which case a high movement speed isn't necessarily needed.
Now, is that a viable role? I am not an AM scout so I have no clue, but considering that GA/CA scouts can easily avoid the AM scout's passive scans I somewhat question the usefulness of that role.
The changes to passive scanning and also the removal of passive scanning while cloaked have probably hurt the AM scout more than any other suit. That being said, with max skills and 2x precision enhancers that thing still is a walking 30m 20db scanning monster. But changes to the AM scout's role are not the topic of this post, so I'll leave it at that.
TL;DR AM scout seems more like a fast Logi so I don't see a problem in it being slower than MN asslt.
Jebus still hates scans.
|
Bayeth Mal
Nos Nothi
2371
|
Posted - 2015.02.13 12:30:00 -
[29348] - Quote
Not sure how I feel about the metalevel locking.
I was kinda for it but I realise how it would create specific meta tactics.
See... At std levels a sentinels hp is far greater in ratio to other suits than at proto.
And are std knives even effective against std suits?
I would predict that at std commandos would actually become quite powerful.
Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1
Then take the average of that, and thus the average must be under some specific value. So slapping ishnoks on a bpo is fine. I do feel apex suits should not be allowed. An apex suit should be to high meta matches what a starter fit would be to the low meta matches. The lowest and thus free suit.
We'll bang, OK?
|
Pseudogenesis
Nos Nothi
1747
|
Posted - 2015.02.13 12:38:00 -
[29349] - Quote
Bayeth Mal wrote: Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1
This is how they're going to do it. The game will sum up the meta levels of all the stuff on your suit, and if it exceeds a certain value then it'll reject the fit. That way you're basically given a choice between, for example, a bunch of STD stuff, a handful of ADV stuff, or 1 or 2 PRO stuff. Personally I think the game mode's gonna be a blast for me, because I'll just end up running a naked STD minnie scout with PRO knives.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Jebus McKing
Nos Nothi
1448
|
Posted - 2015.02.13 12:40:00 -
[29350] - Quote
I was under the impression that the metalevel lock indeed is about the total metalevel of a fitting, not of its individual compenents.
At least it would make sense since they added an overall metalevel stat to those new loadouts you can buy in the marketplace.
So you should be able to i.e. combine a STD suit with a PRO weapon if the total metalevel fits.
EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads?
I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
EDIT2: Also, don't have the weapon variants an increased metalevel even though their powerlevel is comparable to the standard variants? How will this work?
Jebus still hates scans.
|
|
Pseudogenesis
Nos Nothi
1748
|
Posted - 2015.02.13 12:52:00 -
[29351] - Quote
Jebus McKing wrote: I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
Really? It's 100% worth it for me. Hell, I might play it even if the ISK payouts were zero. What could I possibly spend my ISK on that would be more enjoyable than not playing against proto stompers?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
J0LLY R0G3R
And the ButtPirates
2114
|
Posted - 2015.02.13 13:04:00 -
[29352] - Quote
Just throwing this out there. Was given a bottle of rum today at work. Getting lil XD this weekend. So proti may br worn, grenades might be tossed.
TLDR : XD
|
Bayeth Mal
Nos Nothi
2371
|
Posted - 2015.02.13 13:15:00 -
[29353] - Quote
I think we've missed the point.
A meta level 9 suit + meta 9 weapon + 6 militia mods, milita grenade, militia sidearm and 2 milita equipment. Average Meta: 2.3
A std scout with ishnoks and complex damps, with everything else standard could easily end up above that, as it has less slots to use to bring the average down.
Thus my suggesstion that rather than a flat average, have a multiplier for suit and weapons.
And Pseudo, I'm totally with you. I'd run a loss if I had to get away from proto blobs. Don't care about people running proto (I do it) it's the people running them like cowards in a blobbed up squad, terrified of dying (I die just as easy as anyone else). It's just ISK people, cmon.
We'll bang, OK?
|
Adipem Nothi
Nos Nothi
6663
|
Posted - 2015.02.13 13:21:00 -
[29354] - Quote
Pseudogenesis wrote:Bayeth Mal wrote: Now if they could scale suits with an average meta score. Suit meta x4 Primary weapon meta x3 Everything else meta x1
This is how they're going to do it. The game will sum up the meta levels of all the stuff on your suit, and if it exceeds a certain value then it'll reject the fit. That way you're basically given a choice between, for example, a bunch of STD stuff, a handful of ADV stuff, or 1 or 2 PRO things. Personally I think the game mode's gonna be a blast for me, because I'll just end up running a naked STD minnie scout with PRO knives. Believe this ^ will be the case. Loadouts will be accepted/rejected based upon an aggregate meta value. IshNoks on Dragonfly likely OK for low tier; IshNoks + Boundless on Mk.0 likely not.
Shoot scout with yes.
- Ripley Riley
|
Adipem Nothi
Nos Nothi
6663
|
Posted - 2015.02.13 13:23:00 -
[29355] - Quote
Jebus McKing wrote: EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads?
I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
Maybe a higher % of total property damaged? Maybe even face value! ... keep what you kill!?
Shoot scout with yes.
- Ripley Riley
|
Jebus McKing
Nos Nothi
1450
|
Posted - 2015.02.13 13:27:00 -
[29356] - Quote
Bayeth Mal wrote:A meta level 9 suit + meta 9 weapon + 6 militia mods, milita grenade, militia sidearm and 2 milita equipment. Average Meta: 2.3 I don't think the system will be that sophisticated. It will most likely just take the sum of the metalevel of the suit, weapons, and modules to determine the overall metalevel of a fitting.
Jebus still hates scans.
|
IAmDuncanIdaho II
Nos Nothi
1441
|
Posted - 2015.02.13 13:59:00 -
[29357] - Quote
Jebus McKing wrote:Bayeth Mal wrote:A meta level 9 suit + meta 9 weapon + 6 militia mods, milita grenade, militia sidearm and 2 milita equipment. Average Meta: 2.3 I don't think the system will be that sophisticated. It will most likely just take the sum of the metalevel of the suit, weapons, and modules to determine the overall metalevel of a fitting.
Well they did just add a new metric to the game (or at least made it visible) related to meta something - we are talking double figures etc. - I just can't remember exactly what it was a measure of. They must have a reason for adding those....
Aggregated instead of averaged would also appear to favour suits with less slots? I could run my idea of a well-fitted scout and the equivalent merc wanting to go out to play in their assault might consider their fit a low-quality one.
On a side note - it might make deploying squads interesting. "OK who's wearing the full proto gear and preventing us getting into meta-level 2 games?"
[edit] thinking about it it will more likely some make suits above the threshold non-selectable in deployment screens....seeing as they have to do that anyway for re-spawns. |
IAmDuncanIdaho II
Nos Nothi
1441
|
Posted - 2015.02.13 14:00:00 -
[29358] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:CarlitoX Jojooojo wrote:Which is the point of this long thread? I never knew why, and why it is so long. It's a home for some, rooted in adversity since at least open beta. This thread was started in Uprising 1.1. Open Beta = Chromosome. Scouts and Heavies were good in Chromosome, then CCP took a dump on them at exactly the same time they introduced the Slayer Logi.
Oops sorry.. I started playing DUST in open beta or so I thought - guess the Scout Registry wasn't a thing then. |
IgniteableAura
Pro Hic Immortalis
2155
|
Posted - 2015.02.13 14:00:00 -
[29359] - Quote
Jebus McKing wrote: EDIT: Also, will this result in a couple of totally empty metalevel gamemodes as noone wants to go up against those proto squads?
I'm curious how the ISK payments will work out. I really don't want to use the same ADV fittings as I already do and receive less money just because I'm tired of the proto squads.
EDIT2: Also, don't have the weapon variants an increased metalevel even though their powerlevel is comparable to the standard variants? How will this work?
I would probably Q in to those prototype matches with BPO stuff on just to farm isk if needed. Or make protostompers feel bad for dying to someone wearing BPOs. I doubt they will Q people based on their meta level, but I suppose its possible they won't let you Q into those matches without reaching a specific meta level.
My Youtube
Biomassed Podcast
|
IAmDuncanIdaho II
Nos Nothi
1441
|
Posted - 2015.02.13 14:01:00 -
[29360] - Quote
mollerz wrote:I'd like to hit 18m/s fully skilled/redjarred up. It would also be nice to have climbing/jumping abilities. I used to be able to do some cool **** with running/speed... but those days died long ago.
I've said it before.. proto minjas maxed out on red jar should basically move almost like mountain lions.
But the heavy tears would be too much to bear.
The rare occasions I wear 3x kincats on an mk.0, I do feel like I am floating. For reference:
MinScout with 3x kincats will sprint at 11.12 m/s <--- fastest scout, bestest scout GalScout with 4x kincats will sprint at 11.11 m/s
|
|
IAmDuncanIdaho II
Nos Nothi
1441
|
Posted - 2015.02.13 14:02:00 -
[29361] - Quote
Spademan wrote:Llast 326 wrote:Spademan wrote:Murt Lesp wrote:Anyone have comments on the Ion Pistol?
Bolt pistol is like shooting bricks: aim matters a lot Magsec is beautiful to use.
Feels great to be back Ion Pistol: It used to be terrible, now it's just really really bad. Bah I love my Ion PistolGǪ ranks third on my sidearm list NK Flaylock Ion RoF is great, and that charged shot That being said I think sharpshooter is essential on this one. My problem is that when it was terrible, it was a terrible sidearm that was fun to get kills with, now that it's not terrible it's just a really bad sidearm that's no fun to use. So what I'm saying is the buff made it worse by not making it better enough.
Dunno, IP is the only sidearm (except knives) I've got SP into. I really like it. That charged shot will drop a lot of suits. |
IAmDuncanIdaho II
Nos Nothi
1441
|
Posted - 2015.02.13 14:04:00 -
[29362] - Quote
IgniteableAura wrote:IAmDuncanIdaho II wrote:Jebus McKing wrote:Now that MN Assault is on par with the others it's suddenly considered FOTM... People say its speed is as good as a scouts, yet I've seen far too many people using enhanced and even complex armor plates with it. OP MN Assault fitting. Have fun. Woah. What is this site? Can you tell me how it works? Can you tell me anything about the CREST API being able to return data about DUST 514 kills? OMFG if kills are "browseable".............. Kills only pop up on this site when they are killed by an orbital strike from an Eve player.
Darn it - ah well thanks Iggy |
Pseudogenesis
Nos Nothi
1757
|
Posted - 2015.02.13 14:09:00 -
[29363] - Quote
IAmDuncanIdaho II wrote:The rare occasions I wear 3x kincats on an mk.0, I do feel like I am floating.
Float like a butterfly, sting like a bee
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
|
Adipem Nothi
Nos Nothi
6666
|
Posted - 2015.02.13 14:13:00 -
[29364] - Quote
lollies
Shoot scout with yes.
- Ripley Riley
|
Jebus McKing
Nos Nothi
1455
|
Posted - 2015.02.13 14:22:00 -
[29365] - Quote
IAmDuncanIdaho II wrote:On a side note - it might make deploying squads interesting. "OK who's wearing the full proto gear and preventing us getting into meta-level 2 games?"
[edit] thinking about it it will more likely some make suits above the threshold non-selectable in deployment screens....seeing as they have to do that anyway for re-spawns.
IgniteableAura wrote:I would probably Q in to those prototype matches with BPO stuff on just to farm isk if needed. Or make protostompers feel bad for dying to someone wearing BPOs. I doubt they will Q people based on their meta level, but I suppose its possible they won't let you Q into those matches without reaching a specific meta level. I'm pretty sure it will work like this:
You select your desired maximum metalevel as you would select the gamemode you want to play. And then the game won't allow you to spawn in a fitting whose aggregated metalevel is above the one you have queued up for. At least this would make sense in my head.
"Exploiting" this system by using BPO suits in the highest risk metalevel queue might be a possibility, though it is questionable if you can be effective enough in a BPO suit to reach enough WP to get a good share of the ISK rewards at EOM.
Jebus still hates scans.
|
Aiwha Bait
Demonic Cowboys
71
|
Posted - 2015.02.13 15:03:00 -
[29366] - Quote
J0LLY R0G3R wrote:Just throwing this out there. Was given a bottle of rum today at work. Getting lil XD this weekend. So proto may be worn, grenades might be tossed.
No factionals for you. Unless you happen to run Caldari or Amarr. :3 Then feel free to run those and throw grenades.
"I went looking for trouble, and I found it." - Charles Ponzi
|
Adipem Nothi
Nos Nothi
6667
|
Posted - 2015.02.13 15:04:00 -
[29367] - Quote
@ NN - Killboard updated!
Shoot scout with yes.
- Ripley Riley
|
Aiwha Bait
Demonic Cowboys
71
|
Posted - 2015.02.13 15:04:00 -
[29368] - Quote
Pseudogenesis wrote:IAmDuncanIdaho II wrote:The rare occasions I wear 3x kincats on an mk.0, I do feel like I am floating.
Float like a butterfly, sting like a bee
"I am a leaf on the wind. Watch how I soar."
"I went looking for trouble, and I found it." - Charles Ponzi
|
J0LLY R0G3R
And the ButtPirates
2119
|
Posted - 2015.02.13 16:04:00 -
[29369] - Quote
Time to adjust my prior thread lol
TLDR : XD
|
J0LLY R0G3R
And the ButtPirates
2120
|
Posted - 2015.02.13 16:11:00 -
[29370] - Quote
I just think more people would enjoy themselves if they tried a little variety in how they play. You know ; class they use, weapon used, playstyle in general. Heard some just rage hard on the mic and usually I'm just like how the hell can u say u are enjoying urself?
Anywho I got rum XD
TLDR : XD
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |