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Thread Statistics | Show CCP posts - 178 post(s) |
Cat Merc
Fatal Absolution General Tso's Alliance
14868
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Posted - 2015.02.04 11:31:00 -
[28591] - Quote
CCP Rattati wrote:Happy to chime in here.
There is quite a backstory to all of this, but I can't go into the details. Know this though:
I am responsible for a much reduced team from before, and I need to balance feature development with revenues, that's simply my job. I made it my quest, if you will, to add good gameplay, fix long standing issues, work with the community and keep DUST 514 open while our players stick with us. Fixing performance is at the top of our list, now that Warlords is out, and we are even considering moving out any new development back, such as PC 2.0, for the sake of a few frames, which includes a new way of rendering skins, level lighting and the whole chat/voice code.
And honestly, everyone can drop the tinfoil hats, there are no ex-EA execs breathing down my neck, twisting my arm to monetize. I am tasked with making a "normal" profitable ans sustainable game-as-a-service, covering costs and a bit more. Just take a look at PS2 and Smedley's statements on its profitability to see that this is a tough industry. We are very proud of the way we have been gradually improving and we are doing all we can to not make DUST514 P2W.
I am a core fps player at heart and I know that frames are life, not graphics, but those are the hardest technical issues, and hard to demonstrate return on that investment. Improved revenues give us space to tackle that, and more, and they get funneled directly into the game.
Is there no way for you to increase staff size with said revenue? You are doing great work with DUST, and honestly I think you've proven that given a competent lead behind the team, DUST is still a viable project to continue developing and expanding.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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voidfaction
Nos Nothi
1102
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Posted - 2015.02.04 11:44:00 -
[28592] - Quote
CCP Rattati wrote:voidfaction wrote:PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. no, check out the Planetary Conquest feedback sticky thread Oh that is the BIG BOY tryhard corp gamer stuff. My head hurts just thinking about it. Wont help pub stomps or FW wait times so does not interest me.
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Adipem Nothi
Nos Nothi
6357
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Posted - 2015.02.04 12:22:00 -
[28593] - Quote
Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better.
I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6357
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Posted - 2015.02.04 12:23:00 -
[28594] - Quote
voidfaction wrote:CCP Rattati wrote:voidfaction wrote:PC 2.0? Is that like team deploy? My team vs your team not vs a random team? Sorry open beta vet and I think this was something in closed beta or removed in open beta before I started. no, check out the Planetary Conquest feedback sticky thread Oh that is the BIG BOY tryhard corp gamer stuff. My head hurts just thinking about it. Wont help pub stomps or FW wait times so does not interest me. If it pulls the Big Boy stompsquads out of pubs, it will help with pubstomps.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6357
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Posted - 2015.02.04 12:26:00 -
[28595] - Quote
Haerr wrote: In my mind increasing performance before releasing PC2.0 will increase the retention rate of players who will be coming back for PC2.0.
Couldn't agree more, Haerr.
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14869
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Posted - 2015.02.04 12:36:00 -
[28596] - Quote
Adipem Nothi wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better. I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten. *Looks at Warlords 1.0* *Looks at people's reactions*
I'm sorry but man power is needed. Rattati and his team are great at maximizing their own effectiveness, but it's clearly lacking when it's time to produce actual new content, rather than fix old content and change numbers here and there.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14869
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Posted - 2015.02.04 12:45:00 -
[28597] - Quote
Adipem Nothi wrote:Haerr wrote: In my mind increasing performance before releasing PC2.0 will increase the retention rate of players who will be coming back for PC2.0.
Couldn't agree more, Haerr. The amount of YES coming out of me cannot be contained.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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IAmDuncanIdaho II
Nos Nothi
1307
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Posted - 2015.02.04 12:46:00 -
[28598] - Quote
Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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J0LLY R0G3R
And the ButtPirates
1989
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Posted - 2015.02.04 12:47:00 -
[28599] - Quote
Adipem Nothi wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better. I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten.
I dunno if the boob one was the breast you could go with unless you have tried it.
TLDR : I lied, I have at least 3 more.
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IAmDuncanIdaho II
Nos Nothi
1309
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Posted - 2015.02.04 12:49:00 -
[28600] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
A bold claim, Cat Merc. More isn't always better. I'd rather 5 devs with fire-in-belly than 15 without. I'd rather 1 functioning kidney than 2 failing. I'd rather 2 boobs on a woman than 6. I'd rather 1 uneaten taco than 5 eaten. I dunno if the boob one was the breast you could go with unless you have tried it.
A HA HAH AHA
Benny, Total Recall wrote: Baby, you make me wish I had three hands.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Adipem Nothi
Nos Nothi
6361
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Posted - 2015.02.04 12:53:00 -
[28601] - Quote
Fair point, Jolly. Can't say that I've ever had a sixer. Or an eaten taco.
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
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Posted - 2015.02.04 12:59:00 -
[28602] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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IAmDuncanIdaho II
Nos Nothi
1309
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Posted - 2015.02.04 13:01:00 -
[28603] - Quote
Just found out why I got an omega booster yesterday:
https://forums.dust514.com/default.aspx?g=posts&m=2606776#post2606776
And why others did not.
I don't remember activating one around xmas, but then again, I did activate one recently and got so depressed with being bad at the game that I didn't even log in whilst it was active lol.
I died 14 times in one game yesterday. I mean - that shouldn't happen right? Ever. Goddamit.
[/SelfPity]
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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IAmDuncanIdaho II
Nos Nothi
1309
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Posted - 2015.02.04 13:04:00 -
[28604] - Quote
Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates.
And you attribute that to resources how? I'm not disagreeing or agreeing with the concensus - just saying you can't possibly say it's due to resources. You certainly haven't explained how. Is there sometihng that was promised (outside of disabling automatic inertia dampeners) that hasn't been delivered?
I think you're meowing up the wrong tree...perhaps for now we'll have to agree to disagree.
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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voidfaction
Nos Nothi
1102
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Posted - 2015.02.04 13:26:00 -
[28605] - Quote
Warlords 1.0 is everything they said it would be. Only thing wrong with it from a vet stand point is a noob with money will be able have more with their warbarge BEFORE a tightwad vet. Given the Dev resources I am very impressed with it. I really like the new map too
Now if we could just fix the proto stomping pubs then maybe I would spend more money until PS2 is released. |
Iron Wolf Saber
Den of Swords
18583
|
Posted - 2015.02.04 13:26:00 -
[28606] - Quote
You have a carpenter, electrician, but no mason.
Build me a brick house.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
|
Posted - 2015.02.04 13:27:00 -
[28607] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates. And you attribute that to resources how? I'm not disagreeing or agreeing with the concensus - just saying you can't possibly say it's due to resources. You certainly haven't explained how. Is there sometihng that was promised (outside of disabling automatic inertia dampeners) that hasn't been delivered? I think you're meowing up the wrong tree...perhaps for now we'll have to agree to disagree. Well, as one example, simple player trading was pushed back in the roadmap. Second, from one simple tid bit that Rattati said, I can tell that development isn't so smooth.
Apparently originally we were supposed to be able to switch out the damage bonus for things like speed and HP, but they hit a developmental dead end and we were given what we have now. This is just something that we KNOW of, imagine how many things like that exist that we don't. This happens all the time in development, but team size tends to compensate for all the dead ends, because said dead ends are being covered by other people in either your team or others who are doing different things.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14872
|
Posted - 2015.02.04 13:28:00 -
[28608] - Quote
Iron Wolf Saber wrote:You have a carpenter, electrician, but no mason.
Build me a brick house. Yeah, that. IWS has stated that Rattati's team lacks a 3D modeler, so there is no way in hell for us to get any new 3D models. I'm surprised we even got a 2D sprite for the warbarge
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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IAmDuncanIdaho II
Nos Nothi
1311
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Posted - 2015.02.04 13:39:00 -
[28609] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:You have a carpenter, electrician, but no mason.
Build me a brick house. Yeah, that. IWS has stated that Rattati's team lacks a 3D modeler, so there is no way in hell for us to get any new 3D models. I'm surprised we even got a 2D sprite for the warbarge
Wow riddles, you guys are amazing at explaining ****
Cat if you'd said all that at first, maybe you'd get a different response. IWS - go away you add nothing
You must learn honor, or you deserve to learn nothing at all.
~ Rivvy Dinari - Swordmaster of Ginaz
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Cat Merc
Fatal Absolution General Tso's Alliance
14873
|
Posted - 2015.02.04 13:48:00 -
[28610] - Quote
IAmDuncanIdaho II wrote:Cat Merc wrote:Iron Wolf Saber wrote:You have a carpenter, electrician, but no mason.
Build me a brick house. Yeah, that. IWS has stated that Rattati's team lacks a 3D modeler, so there is no way in hell for us to get any new 3D models. I'm surprised we even got a 2D sprite for the warbarge Wow riddles, you guys are amazing at explaining **** Cat if you'd said all that at first, maybe you'd get a different response. IWS - go away you add nothing I didn't say it at first because I didn't think it would be necessary. I just made a quick comment at first, then did small amounts of elaboration, and since you guys still didn't understand what I meant I started giving examples.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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CCP Rattati
C C P C C P Alliance
16437
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Posted - 2015.02.04 13:51:00 -
[28611] - Quote
Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote:IAmDuncanIdaho II wrote:Cat Merc wrote: If you are trying to achieve greater things with the same staff size, you are bound to disappoint and fail.
Completely disagree Cat. There is no link between quality and resources. Actually, there is. I don't doubt that Rattati's team can create small features perfectly fine, but an undertaking such as Warlords 1.0 has proven to be a disappointment from pretty much everything I read on the forums, and from talking with corp mates. And you attribute that to resources how? I'm not disagreeing or agreeing with the concensus - just saying you can't possibly say it's due to resources. You certainly haven't explained how. Is there sometihng that was promised (outside of disabling automatic inertia dampeners) that hasn't been delivered? I think you're meowing up the wrong tree...perhaps for now we'll have to agree to disagree. Well, as one example, simple player trading was pushed back in the roadmap. Second, from one simple tid bit that Rattati said, I can tell that development isn't so smooth. Apparently originally we were supposed to be able to switch out the damage bonus for things like speed and HP, but they hit a developmental dead end and we were given what we have now. This is just something that we KNOW of, imagine how many things like that exist that we don't. This happens all the time in development, but team size tends to compensate for all the dead ends, because said dead ends are being covered by other people in either your team or others who are doing different things.
This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Adipem Nothi
Nos Nothi
6364
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Posted - 2015.02.04 13:53:00 -
[28612] - Quote
@ IWS Slow and steady makes more bacon. Do masons need bacon?
@ Cat Merc With respect, I believe that Rattati is in superior position to know his Team's needs and limitations.
Shoot scout with yes.
- Ripley Riley
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Cat Merc
Fatal Absolution General Tso's Alliance
14875
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Posted - 2015.02.04 13:57:00 -
[28613] - Quote
CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize.
However, I still think you guys are biting off more than you guys can chew. More jaws are needed.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Adipem Nothi
Nos Nothi
6366
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Posted - 2015.02.04 14:05:00 -
[28614] - Quote
Or more time to chew?
Shoot scout with yes.
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
16440
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Posted - 2015.02.04 14:06:00 -
[28615] - Quote
Cat Merc wrote:CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize. However, I still think you guys are biting off more than you guys can chew. More jaws are needed. Maybe, you gotta have big dreams.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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IgniteableAura
Pro Hic Immortalis
2118
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Posted - 2015.02.04 14:11:00 -
[28616] - Quote
Considering we have seen better or more rapid progress since Rattati took the lead I would say his methods are far superior to when dust was in its "prime". We had several new maps but couldnt play them. OP weapons that were FoTM and others that were never even see.
As far as expectations go, I remember getting told full racial parity in the first year dust was up and running and rattati was the one who delivered that to us with balance passes.
I gotta give him credit for using the resources that he has currently. If you don't have a mason, you don't try to build a brick house, instead you build a log one. Rattati has been able to switch gears and focus on things that are important in the times of need.
The only reason I don't play dust anymore is because I can't be arsed to hook up the PS3 and the terrible aiming mechanics. Those two thing get fixed, I would play much more frequently. I still get really excited for new content, even if its personal warbarges that are heavily monetized because its still content and ways to "upgrade".
Don't get me wrong, there are still plenty of quality of life changes that Dust needs badly. Rattati is slowly working his way through them. In all of Dust I never saw such open communication with the playerbase. I would take that over a whole slew of devs that never talk with the community. WE are making the game and Rattati is helping us do that with his Trello board and community feedback.
My Youtube
Biomassed Podcast
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Cat Merc
Fatal Absolution General Tso's Alliance
14877
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Posted - 2015.02.04 14:15:00 -
[28617] - Quote
Adipem Nothi wrote:Or more time to chew? Note that in development, you need staff, time, and money for said staff. The larger your undertaking, the more either staff or time you need, and either way you need money.
Considering that we've been starving for new content for a while now, I don't think time is the right choice I fully understand that Rattati is going the "iterate over a long period of time" route, and I get that. I'm just not sure if the time frame he expects is the right one to have. Think "too little, too late", except that we have proven that we like abusive relationships and we would stay here until DUST dies, but whatever.
I'm sure Rattati wants the best for DUST, he sounds as enthusiastic as it gets about a game, but I'm sharing what I think and echoing what I hear inside my alliance and many other DUST chats I partake in, and translate the "omg this is just a cashgrab" into something more constructive.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14877
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Posted - 2015.02.04 14:16:00 -
[28618] - Quote
CCP Rattati wrote:Cat Merc wrote:CCP Rattati wrote: This is the bad thing about sharing information, all the conjecture and theorycrafting...even when it is clear that roadmaps are things we want to do, prior to actually planning the actual work. It's like a team that says, we could do 1), 2) or 3) and choose to do 1), that is not failing to do 2) and 3). It's prioritization.
Less is often more with development resources.
Well, yeah, theorycrafting and conjecture happen with limited information given, but that's just the nature of the beast. When holes exist, people fill them themselves. But in this specific case I forgot that the roadmap was given before the planning was set in stone, and for that I apologize. However, I still think you guys are biting off more than you guys can chew. More jaws are needed. Maybe, you gotta have big dreams. You dreams are indeed big, I just want to make sure you can realize those dreams
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14880
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Posted - 2015.02.04 14:19:00 -
[28619] - Quote
IgniteableAura wrote:Considering we have seen better or more rapid progress since Rattati took the lead I would say his methods are far superior to when dust was in its "prime". We had several new maps but couldnt play them. OP weapons that were FoTM and others that were never even see.
As far as expectations go, I remember getting told full racial parity in the first year dust was up and running and rattati was the one who delivered that to us with balance passes.
I gotta give him credit for using the resources that he has currently. If you don't have a mason, you don't try to build a brick house, instead you build a log one. Rattati has been able to switch gears and focus on things that are important in the times of need.
The only reason I don't play dust anymore is because I can't be arsed to hook up the PS3 and the terrible aiming mechanics. Those two thing get fixed, I would play much more frequently. I still get really excited for new content, even if its personal warbarges that are heavily monetized because its still content and ways to "upgrade".
Don't get me wrong, there are still plenty of quality of life changes that Dust needs badly. Rattati is slowly working his way through them. In all of Dust I never saw such open communication with the playerbase. I would take that over a whole slew of devs that never talk with the community. WE are making the game and Rattati is helping us do that with his Trello board and community feedback. I 100% agree, Rattati is doing a better job than CCP has ever done in the past. But just imagine this productivity and clear mindedness combined with the resources that DUST had in the past.
I don't expect Rattati to have those resources, that time has passed long ago, but I still expect some growth if the game is turning out to be more profitable. Expand your horizons and all that good stuff.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Fatal Absolution General Tso's Alliance
14880
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Posted - 2015.02.04 14:24:00 -
[28620] - Quote
But I do have one question out of pure curiosity. Just how large is your team Rattati? Has it grown at all since Hotfix Alpha?
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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