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
Haerr
Dead Man's Game RUST415
1815
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Posted - 2014.11.06 18:38:00 -
[24601] - Quote
One Eyed King wrote:Haerr wrote: Nerf to heat generation of HMGs is incoming!
I suddenly had an image of Logis kneeling to blow on the HMGs to cool them off. New rep tool variant? ^_^ |

Haerr
Dead Man's Game RUST415
1820
 |
Posted - 2014.11.06 18:48:00 -
[24602] - Quote
Warning clickbait thread created in the feedback section... |

Llast 326
An Arkhos
5262
 |
Posted - 2014.11.06 18:50:00 -
[24603] - Quote
Bwahahahahahahahaha Edit: 10 Views in the time it took me to type Bwahahahahahaha 
MOAR Ladders
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
Haerr
Dead Man's Game RUST415
1820
 |
Posted - 2014.11.06 18:55:00 -
[24604] - Quote
Llast 326 wrote:Bwahahahahahahahaha Edit: 10 Views in the time it took me to type Bwahahahahahaha  ^_^ |

THUNDERGROOVE
Fatal Absolution
1161
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Posted - 2014.11.06 20:20:00 -
[24605] - Quote
How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction.
Amarrica!
It's Not Safe to Swim
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Vitantur Nothus
Nos Nothi
55
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Posted - 2014.11.06 20:28:00 -
[24606] - Quote
THUNDERGROOVE wrote:How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction.
The only way a sniper can kill a heavy is to hit it in the head. If the heavy must keep its gargantuan HP and explosive resistances, it should be slower to turn, and it should take increased damage when hit from behind. |
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Spademan
Fatal Absolution General Tso's Alliance
4389
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Posted - 2014.11.06 20:35:00 -
[24607] - Quote
Gavr1lo Pr1nc1p wrote:Gavr1lo Pr1nc1p wrote:mollerz wrote:Oh the crying is just starting. Wait until we start slaying prey we choose instead of prey of opportunity. All those pub stompers who aren't used to dying are going to start losing some expensive ass suits.
PErhaps we should start drawing up a hit list?
I think, at the top, we put Kain Sparo for the crime of attempting to prenerf us scouts.
I'm thinking this list could get kind of long. Can we just add the entirety of Nyain San to this hitlist? I think I found my first post in the registry...if someone can find an earlier one, tell me  post 6578 Boom.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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
Cass Caul
1460
 |
Posted - 2014.11.06 20:38:00 -
[24608] - Quote
Vitantur Nothus wrote:THUNDERGROOVE wrote:How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction. The only way a sniper can kill a heavy is to hit it in the head. If the heavy must keep its gargantuan HP and explosive resistances, it should be slower to turn, and it should take increased damage when hit from behind. But I may have misunderstood. If you're asking if headshot damage should be removed from HMGs, yes. Kinda like how Core Locus Grenades were dealing headshot damage if your head was within the blast radius. . . which it alwasy was, the HMG pretty much launches a few dozen at the head. Boundless is all about spray-and-pray, and those Sentinels must be very pious, for their prayers are answered often.
But the way he wrote that looks like THUNDERGROOVE wants an even easier time with a 1.7k armor tanked Sentinel
On Hiatus.
This is my smartphone alt
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One Eyed King
Land of the BIind
5608
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Posted - 2014.11.06 21:15:00 -
[24609] - Quote
Just had my most infuriating match yet.
My team does thunderbolt as usual. My KDR 0.14
Now, I am not a KDR ***** by any means, that that is f*cking thunderbolt.
I literally got ambushed by a heavy because I was cloaked. You know, because that is fair. I mean, a suit with 3 to 5 times LESS HP and an Alpha weapon that deals 0 damage after 2.5 m should be blind to behemoths with massive HP and with weapons that still work well beyond the effective range.
But its a good thing we nerfed those gal shotgun scouts right? Because its so freaking hard to camp an objective now...
To give you an idea how sh*t my team was, I still ended up first.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Vitantur Nothus
Nos Nothi
58
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Posted - 2014.11.06 22:13:00 -
[24610] - Quote
:: annoyed ::
Rattati Says: HMG Sentinels (Armor) > SG GalScout (Armor) > All Else
Rattati Correctly Surmises: " ... scout proliferation in PC is a symptom to sentinel/hmg spam ... RE or shotgun is the only hard counter"
The Market Says: All Hail King HP (HP Modules > All Else by vast degree)
Nyain San and every other proto stomper in the game says: HP Tank FTW (all suits, all the time)
CEO Pyrex Says (in British Accent): My MinAssault is a beast. 900HP and as fast as my Scout.
Community Says: Assault Lite Scouts are bad because EWAR and Cloak! Nevermind that they don't use EWAR modules or cloak. Let's slam EWAR and EWAR-oriented Scouts; maybe it will fix Assault Lite! Oh, and please don't touch my HMG or 1000+ HP ... they're fine.
Common Sense Says: If Heavies, HMGs and high-HP Scouts are causing problems, then fix Heavies, HMGs and high-HP Scouts. |
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
Spademan
Fatal Absolution General Tso's Alliance
4390
 |
Posted - 2014.11.06 22:27:00 -
[24611] - Quote
Vitantur Nothus wrote:Community Says: Assault Lite Scouts are bad because EWAR and Cloak! Nevermind that they don't use EWAR modules or cloak. Let's slam EWAR and EWAR-oriented Scouts; maybe it will fix Assault Lite!
That's because all they see is a problem in an area. They don't care to look into it to see what would actually be an effective solution, they just want the problem castrated, blinded, disinherited and maimed until it goes away.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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
One Eyed King
Land of the BIind
5615
 |
Posted - 2014.11.06 22:36:00 -
[24612] - Quote
Vitantur Nothus wrote::: annoyed :: Rattati Says:HMG Sentinels (Armor) > SG GalScout (Armor) > All ElseRattati Correctly Surmises:" ... scout proliferation in PC is a symptom to sentinel/hmg spam ... RE or shotgun is the only hard counter"The Market Says:All Hail King HP (HP Modules > All Else by vast degree)Nyain San and every other proto stomper in the game says: HP Tank FTW (All suits, all the time. Its the best! Why use anything else?)Even CEO Pyrex Says (in British Accent): My MinAssault is a beast. 900HP and as fast as my Scout.Community Says: Assault Lite Scouts are bad because EWAR and Cloak! Nevermind that they don't use EWAR modules or cloak. Let's slam EWAR and EWAR-oriented Scouts; maybe it will fix Assault Lite! Common Sense Says: If Heavies, HMGs and high-HP Scouts are outperforming everything else, then why not focus a fix on Heavies, HMGs and high-HP Scouts? This is what I have been saying too!
Why are were nerfing things that AREN'T the problem?!?!?!
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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
Arkena Wyrnspire
Fatal Absolution
18758
 |
Posted - 2014.11.06 22:43:00 -
[24613] - Quote
So this has become one of my favourite things lately:
Scout Ck.0
ACR Ishnoks Flux grenade 4x complex shield extenders 2x complex profile dampeners ARN-18 cloak field K-2 nanohive
It is because of scum like me that people cry about these things. 
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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
THUNDERGROOVE
Fatal Absolution
1162
 |
Posted - 2014.11.06 22:48:00 -
[24614] - Quote
Cass Caul wrote:Vitantur Nothus wrote:THUNDERGROOVE wrote:How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction. The only way a sniper can kill a heavy is to hit it in the head. If the heavy must keep its gargantuan HP and explosive resistances, it should be slower to turn, and it should take increased damage when hit from behind. But I may have misunderstood. If you're asking if headshot damage should be removed from HMGs, yes. Kinda like how Core Locus Grenades were dealing headshot damage if your head was within the blast radius. . . which it alwasy was, the HMG pretty much launches a few dozen at the head. Boundless is all about spray-and-pray, and those Sentinels must be very pious, for their prayers are answered often.  But the way he wrote that looks like THUNDERGROOVE wants an even easier time with a 1.7k armor tanked Sentinel Oh yeah, I meant from the HMG. I don't run heavies unless I'm using my FG.
Amarrica!
It's Not Safe to Swim
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hfderrtgvcd
1077
 |
Posted - 2014.11.06 22:50:00 -
[24615] - Quote
Arkena Wyrnspire wrote:So this has become one of my favourite things lately: Scout Ck.0 ACR Ishnoks Flux grenade 4x complex shield extenders 2x complex profile dampeners ARN-18 cloak field K-2 nanohive It is because of scum like me that people cry about these things.  you bastard!
Some more changes to cloaks, scans, and weapons https://forums.dust514.com/default.aspx?g=posts&t=180039&find=unread
So far, I'm really liking 1.9. The new moods are great for scouts and knifiing on the caldari production facility is awesome. The only real dissapointment is the pitifully low resale price. I would get more isk running three ambushes than selling all my thales 
You can't fight in here! This is the war room.
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Vitantur Nothus
Nos Nothi
65
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Posted - 2014.11.06 22:52:00 -
[24616] - Quote
Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things. 
I fail to see what's wrong with that fit ...
Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux?
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hfderrtgvcd
1077
 |
Posted - 2014.11.06 22:56:00 -
[24617] - Quote
Vitantur Nothus wrote:Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.  I fail to see what's wrong with that fit ... Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux? The question you should be asking is can it kill sentinels? Because if it can, you better believe the tears will flow.
You can't fight in here! This is the war room.
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
Spademan
Fatal Absolution General Tso's Alliance
4391
 |
Posted - 2014.11.06 23:01:00 -
[24618] - Quote
hfderrtgvcd wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.  I fail to see what's wrong with that fit ... Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux? The question you should be asking is can it kill sentinels? Because if it can, you better believe the tears will flow. Going by that, 70% of the fits I use are OP.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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hfderrtgvcd
1077
 |
Posted - 2014.11.06 23:03:00 -
[24619] - Quote
Spademan wrote:hfderrtgvcd wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.  I fail to see what's wrong with that fit ... Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux? The question you should be asking is can it kill sentinels? Because if it can, you better believe the tears will flow. Going by that, 70% of the fits I use extract large quantities of optical fluid.
You can't fight in here! This is the war room.
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
Arkena Wyrnspire
Fatal Absolution
18763
 |
Posted - 2014.11.06 23:04:00 -
[24620] - Quote
Vitantur Nothus wrote:Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.  I fail to see what's wrong with that fit ... Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux?
You... Don't see what's wrong with an almost fully tanked scout being invisible to scans with a 45m scan range, godly shield regen, etc?
This has barely less shield HP than an assault Ck.0. In return for this, here's what it gets:
+ Higher shield regen + Lower shield delays + Higher move speed + Complete invisibility to scans + Cloak + The ability to effectively use knives (a way to deal with the heavy spam) + 45m passive scan
Compared to a Calassault, here is what it loses:
- 150 shield HP - Rail weaponry reload bonus (lol)
If I stand still in front of an anti-shield weapon of course I'm going to die. If you stick a Calassault in the same situation it will die. Hell, if you stick a Calsent in that situation it'll struggle. It does, however, provide an ample buffer to move to a position where I am not standing still in front of said anti-shield weapon.
I am never going to use my Calassault while this Calscout fit exists because it's just so vastly better in so many ways. This fit is not beaten on shield HP by anything but proto shield assaults and heavies. That's hilarious. No wonder people are complaining.
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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Llast 326
An Arkhos
5264
 |
Posted - 2014.11.06 23:05:00 -
[24621] - Quote
Spademan wrote:hfderrtgvcd wrote:Vitantur Nothus wrote:Arkena Wyrnspire wrote:It is because of scum like me that people cry about these things.  I fail to see what's wrong with that fit ... Can it stand toe-to-toe with a similarly fit and skilled Assault Ck.0? Does it not insta-melt when fired upon by ScRs and Breach ARs? Does its arse not pucker to the sound of a nearby Shotgun, PLC or Flux? The question you should be asking is can it kill sentinels? Because if it can, you better believe the tears will flow. Going by that, 70% of the fits I use are OP. Only fit I have that can't kill a Sent is the FawkerGǪ and even then it has RE so I guess it can.
MOAR Ladders
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Cass Caul
1461
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Posted - 2014.11.06 23:10:00 -
[24622] - Quote
THUNDERGROOVE wrote:Cass Caul wrote:Vitantur Nothus wrote:THUNDERGROOVE wrote:How would you guys feel about completely removing headshot damage from heavies?
Whenever I've run them I get more headshots from not, which is pretty stupid considering that you pretty much just have to aim in their general direction. The only way a sniper can kill a heavy is to hit it in the head. If the heavy must keep its gargantuan HP and explosive resistances, it should be slower to turn, and it should take increased damage when hit from behind. But I may have misunderstood. If you're asking if headshot damage should be removed from HMGs, yes. Kinda like how Core Locus Grenades were dealing headshot damage if your head was within the blast radius. . . which it alwasy was, the HMG pretty much launches a few dozen at the head. Boundless is all about spray-and-pray, and those Sentinels must be very pious, for their prayers are answered often.  But the way he wrote that looks like THUNDERGROOVE wants an even easier time with a 1.7k armor tanked Sentinel Oh yeah, I meant from the HMG. I don't run heavies unless I'm using my FG. If it was up to me heavies would be the worst suit in the game for CQC..
It's because you phrased it, "When I run them" instead of "When I run into them."
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On Hiatus.
This is my smartphone alt
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Cass Caul
1461
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Posted - 2014.11.06 23:11:00 -
[24623] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2443975#post2443975
half serious, half flame bait.
On Hiatus.
This is my smartphone alt
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Clever Moniker
Nos Nothi
298
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Posted - 2014.11.06 23:17:00 -
[24624] - Quote
Vitantur Nothus wrote::: annoyed :: Rattati Says:HMG Sentinels (Armor) > SG GalScout (Armor) > All ElseRattati Correctly Surmises:" ... scout proliferation in PC is a symptom to sentinel/hmg spam ... RE or shotgun is the only hard counter"The Market Says:All Hail King HP (HP Modules > All Else by vast degree)Nyain San and every other proto stomper in the game says: HP Tank FTW. All suits, all the time. Its the best! Why use anything else? Even CEO Pyrex Says (in British Accent): My MinAssault is a beast. 900HP and as fast as my Scout.Community Says: Assault Lite Scouts are bad because EWAR and Cloak! Nevermind that they don't use EWAR modules or cloak. Let's slam EWAR and EWAR-oriented Scouts; maybe it will fix Assault Lite! Common Sense Says: If Heavies, HMGs and high-HP Scouts are outperforming everything else, then why not focus a fix on Heavies, HMGs and high-HP Scouts?
But then how will we have the endless nerf/buff cycle?
The Bayeth has been summoned... Cookies and Milk for all.
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One Eyed King
Land of the BIind
5634
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Posted - 2014.11.06 23:50:00 -
[24625] - Quote
Ghost went dark side.
Obliterated my team with an HMG.
He did very well.
I must go for the evening. Dust has stolen my soul.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Arkena Wyrnspire
Fatal Absolution
18781
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Posted - 2014.11.06 23:52:00 -
[24626] - Quote
One Eyed King wrote:Ghost went dark side.
Obliterated my team with an HMG.
He did very well.
I must go for the evening. Dust has stolen my soul.
ghost nooo
You have long since made your choice. What you make now is a mistake.
Currently challenging CCP Rattati for the queef
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THUNDERGROOVE
Fatal Absolution
1162
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Posted - 2014.11.06 23:56:00 -
[24627] - Quote
Cass Caul wrote: Oh yeah, I meant from the HMG. I don't run heavies unless I'm using my FG. If it was up to me heavies would be the worst suit in the game for CQC..
It's because you phrased it, "When I run them" instead of "When I run into them."
[/quote] Well starting out in uprising I specced fully into heavies. Got bored of it and specced out when 1.8 dropped and we got dropsuit SP refunded. I keep a proto basic frame for forge gunning and the occasional HMG run because I still have nearly max HMG skills.
I absolutely hate being in a heavy suit though. I feel more dirty than when I roam Minmatar space, the sky boxes make me feel icky. 
Amarrica!
It's Not Safe to Swim
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Vitantur Nothus
Nos Nothi
66
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Posted - 2014.11.07 00:01:00 -
[24628] - Quote
Arkena Wyrnspire wrote: The Calassault gets exactly one real advantage over the scout while the scout gets almost a dozen. That's hilarious. No wonder people are complaining. HP is King, and I believe you are downplaying its significance. The Assault ck.0 has roughly the same HP as your Scout out-of-the-box, running no modules in his 5 highs or 3 lows. Buffer matters, and you've very little beyond your shields; you are OHK bait for any PC shotgunner (you'd be better off running a dual tanked and dampened GA Scout).
Your logic is flawed if it based upon comparing counts of advantages; Heavies are plainly a the bottom of the "number of advantages" pile, yet they outperform all of us. |
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Llast 326
An Arkhos
5264
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Posted - 2014.11.07 00:13:00 -
[24629] - Quote
One Eyed King wrote:Ghost went dark side.
Obliterated my team with an HMG.
He did very well.
I must go for the evening. Dust has stolen my soul. Will now attempt to Suicide Gank Ghost 
MOAR Ladders
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hfderrtgvcd
1077
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Posted - 2014.11.07 00:23:00 -
[24630] - Quote
Spademan wrote:One Eyed King wrote:Ghost went dark side.
Obliterated my team with an HMG.
He did very well.
I must go for the evening. Dust has stolen my soul. What race? scrub
You can't fight in here! This is the war room.
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