Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2888
|
Posted - 2014.08.12 20:55:00 -
[19741] - Quote
From what I've heard about it, the general message seems to "Stay the hell away from battleships"
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Adipem Nothi
Nos Nothi
3969
|
Posted - 2014.08.12 20:57:00 -
[19742] - Quote
IgniteableAura wrote: 1. Cloak would reduce profile to 14dB across the board. So need to fit damps.
2. ... the lotion on its skin!
1. Your idea is sound; it would work. How would you propose we differentiate one from the next? 2. Gingers do not whimper ... hose again or not.
Shoot scout with yes.
- Ripley Riley
|
Cass Caul
517
|
Posted - 2014.08.12 21:02:00 -
[19743] - Quote
@ Iggy. The cloak is crap. Stop making me use a crap item. You'd be forcing us to use a wet turd to do what we already can.
Have you heard of the "Air Breathing Mermaid" problem? Because that's basically what this is.
Math is easy, you're just stupid.
The Empress of Alts
|
One Eyed King
Land of the BIind
3228
|
Posted - 2014.08.12 21:08:00 -
[19744] - Quote
IgniteableAura wrote:
One eye did you catch my previous post? Cloak would reduce profile to 14dB across the board. So need to fit damps.
I force shotty to do things he doesn't like..........Put the lotion on its skin!
Shotty scoutly thing includes cloak no? Forcing scouts to fit cloak to attain its bonuses is the best wave of opportunity IMO. Five slots on prototype and forcing cloak means less PG and CPU for tank mods.
I missed that part and went to the section below.
What role would dampening play if cloaks could dampen so much so often?
I would be afraid of heavily tanked scouts running around with dual cloaks given the 95% fitting bonus, being damn near invisible to tacnet all the while being able to put a hefty amount of mods on.
This is how a minja feels
|
Adipem Nothi
Nos Nothi
3974
|
Posted - 2014.08.12 21:08:00 -
[19745] - Quote
@ Cloak Sucks
I have noticed a disproportionately large rotation of dark-mood maps.
Imagine if the Heavy's HP were somehow affected by whether or not he was standing in the light.
LOL
Shoot scout with yes.
- Ripley Riley
|
Cross Atu
OSG Planetary Operations Covert Intervention
2734
|
Posted - 2014.08.12 21:30:00 -
[19746] - Quote
Adipem Nothi wrote:Cross Atu wrote:Once you bastards have a taste of C... Note to Self: Remind Cross to adopt new nomenclature prior to Hotfix Delta. I refuse!
See a cool idea thread? Mail me the title and I'll take a look =)
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2889
|
Posted - 2014.08.12 21:33:00 -
[19747] - Quote
Cross Atu wrote:Adipem Nothi wrote:Cross Atu wrote:Once you bastards have a taste of C... Note to Self: Remind Cross to adopt new nomenclature prior to Hotfix Delta. I refuse! Hey Cross, ol' buddy. Any chance of bringing up the difference between the Cloak and Active Scanner? Like, why do they work in fundamentally different ways? Ie: One's percent based and the other is a hard number. It bugs me.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Cross Atu
OSG Planetary Operations Covert Intervention
2734
|
Posted - 2014.08.12 21:38:00 -
[19748] - Quote
Spademan wrote: Hey Cross, ol' buddy. Any chance of bringing up the difference between the Cloak and Active Scanner? Like, why do they work in fundamentally different ways? Ie: One's percent based and the other is a hard number. It bugs me.
That is an interesting point, care to throw a couple specific cases at me to highlight this; Because A) I believe CCP folks will process it more clearly that way and B) I'm too lazybusy to get it done myself at this very moment
but yea, totally will bring that question up (or is that "bring that Q up" since I'm practicing my nomenclature for the coming hotfix )
See a cool idea thread? Mail me the title and I'll take a look =)
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2889
|
Posted - 2014.08.12 21:46:00 -
[19749] - Quote
Cross Atu wrote:Spademan wrote: Hey Cross, ol' buddy. Any chance of bringing up the difference between the Cloak and Active Scanner? Like, why do they work in fundamentally different ways? Ie: One's percent based and the other is a hard number. It bugs me.
That is an interesting point, care to throw a couple specific cases at me to highlight this; Because A) I believe CCP folks will process it more clearly that way and B) I'm too lazybusy to get it done myself at this very moment but yea, totally will bring that question up (or is that "bring that Q up" since I'm practicing my nomenclature for the coming hotfix ) Well, the Active scanner has always scanned at set dB levels. 46 at standard, 36 at Adv and 28 at Pro, with 15 being the focused (if I'm wrong please say so) But then the cloak came out and it affected profile by a percent. was 25% but then changed to 10 at pro and I cant remember the others. Now, I reckon this whole eWar thing would be much easier and sensible if they both did their things the same way. So either A: The Cloaks bring the profiles down to a set level. (perhaps just below the scanner counterparts) This could also be accompanied by things such as a Focused Cloak, lower profile, doesn't last as long. Rejigging of cloak cooldown and duration would likely be necessary. Or b: The active scanner could bring precision down by a percentage, like the cloak. This may have the effect of making Meds wanting to use precision mods from time to time.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Matticus Monk
OSG Planetary Operations Covert Intervention
2338
|
Posted - 2014.08.12 21:49:00 -
[19750] - Quote
Spademan wrote:Cross Atu wrote:Spademan wrote: Hey Cross, ol' buddy. Any chance of bringing up the difference between the Cloak and Active Scanner? Like, why do they work in fundamentally different ways? Ie: One's percent based and the other is a hard number. It bugs me.
That is an interesting point, care to throw a couple specific cases at me to highlight this; Because A) I believe CCP folks will process it more clearly that way and B) I'm too lazybusy to get it done myself at this very moment but yea, totally will bring that question up (or is that "bring that Q up" since I'm practicing my nomenclature for the coming hotfix ) Well, the Active scanner has always scanned at set dB levels. 46 at standard, 36 at Adv and 28 at Pro, with 15 being the focused (if I'm wrong please say so) But then the cloak came out and it affected profile by a percent. was 25% but then changed to 10 at pro and I cant remember the others. Now, I reckon this whole eWar thing would be much easier and sensible if they both did their things the same way. So either A: The Cloaks bring the profiles down to a set level. (perhaps just below the scanner counterparts) This could also be accompanied by things such as a Focused Cloak, lower profile, doesn't last as long. Rejigging of cloak cooldown and duration would likely be necessary. Or b: The active scanner could bring precision down by a percentage, like the cloak. This may have the effect of making Meds wanting to use precision mods from time to time.
The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads.
Double posting like a Kaiser. Embracing the death, at Llast.
|
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2889
|
Posted - 2014.08.12 21:53:00 -
[19751] - Quote
Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Adipem Nothi
Nos Nothi
3978
|
Posted - 2014.08.12 22:04:00 -
[19752] - Quote
Spademan wrote:Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg
Following the "whats" but not quite grasping the "whys".
In what ways would these changes improve gameplay, balance or hunter/hunted interplay?
Shoot scout with yes.
- Ripley Riley
|
One Eyed King
Land of the BIind
3230
|
Posted - 2014.08.12 22:23:00 -
[19753] - Quote
Spademan wrote:Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg NOOOOOOO!!!!
The duration was nerfed enough!
As an infiltrating hacker, I often have to make long treks. It is hard enough when they have us on the ropes and I have to make a long flanking trips with the duration (granted I only use ADV because of fitting and SP reasons), but if they were cut, I would be forced into proto, and more fittings sacrifice just to do the same job.
Remember, not all cloak users are strictly slaying.
This is how a minja feels
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2891
|
Posted - 2014.08.12 22:29:00 -
[19754] - Quote
Adipem Nothi wrote:Spademan wrote:Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg Following the "whats" but not quite grasping the "whys". In what ways would these changes improve gameplay, balance or hunter/hunted interplay? We have this convoluted approach at the moment. Frankly, it looks messy to me. And it's structured in a way that effectively locks the Mediums out of even trying eWar. I don't like that, Scouts can tank up should the need arise, or act as a pseudo logi if required. (not as good as the dedicated suits of course) Why not allow mediums to take part at a inferior level? I admit, option a may make the cloak slightly redundant for some gallente scouts, but I see it as a great boon for the "waves of opportunity" idea.
Ugh. I feel like I've not actually answered the questions.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2891
|
Posted - 2014.08.12 22:31:00 -
[19755] - Quote
One Eyed King wrote:Spademan wrote:Matticus Monk wrote:The one think I think we need to remember on this is that in that situation you could have proportionately huge reductions to profile just by using the cloak.
Not an issue for scouts since their profile is already low, but could really be effective for logi's or other frames that can fit the cloak. Personally, I like seeing those invisible scrubs with the red chevron over their heads. Chop off the duration then. Make them shorter lived. Besides, they can already get huge reductions to precision. And this is with keeping the fairly hefty Cpu/Pg NOOOOOOO!!!! The duration was nerfed enough! As an infiltrating hacker, I often have to make long treks. It is hard enough when they have us on the ropes and I have to make a long flanking trips with the duration (granted I only use ADV because of fitting and SP reasons), but if they were cut, I would be forced into proto, and more fittings sacrifice just to do the same job. Remember, not all cloak users are strictly slaying. Then let's not do that. I haven't worked out all the kinks, but that brings up another point. Like the active scanner, I think duration should be consistent across all tiers outside of a quantum variant.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Cass Caul
518
|
Posted - 2014.08.12 22:57:00 -
[19756] - Quote
It feels like you guys are talking about a completely different item than what I'm thinking of when someone says "Ishukone Cloak Field"
I'm pretty sure you guys have completely disregarded how absolutely terrible the actual cloaking effect is. I can see a cloak user from far beyond the range of my Fine Rifles. I can see them out as far as any character will render with my Sniper Rifle. That blue flare is so obvious, it's why the only beneficial thing about the cloak is using it as an active dampener.
Math is easy, you're just stupid.
The Empress of Alts
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2894
|
Posted - 2014.08.12 23:03:00 -
[19757] - Quote
Cass Caul wrote:It feels like you guys are talking about a completely different item than what I'm thinking of when someone says "Ishukone Cloak Field"
I'm pretty sure you guys have completely disregarded how absolutely terrible the actual cloaking effect is. I can see a cloak user from far beyond the range of my Fine Rifles. I can see them out as far as any character will render with my Sniper Rifle. That blue flare is so obvious, it's why the only beneficial thing about the cloak is using it as an active dampener.
Master of Mathematics, Empress of Equations, Lady of Logarithms, Baroness of Binary, Acolyte of Algebra. I humbly request to know what, in your opinion, would make the cloak useful and if either of the options I presented would be deemed acceptable.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
noob cavman
And the ButtPirates
1684
|
Posted - 2014.08.12 23:05:00 -
[19758] - Quote
Spademan wrote:Cass Caul wrote:It feels like you guys are talking about a completely different item than what I'm thinking of when someone says "Ishukone Cloak Field"
I'm pretty sure you guys have completely disregarded how absolutely terrible the actual cloaking effect is. I can see a cloak user from far beyond the range of my Fine Rifles. I can see them out as far as any character will render with my Sniper Rifle. That blue flare is so obvious, it's why the only beneficial thing about the cloak is using it as an active dampener.
Master of Mathematics, Empress of Equations, Lady of Logarithms, Baroness of Binary, Acolyte of Algebra. I humbly request to know what, in your opinion, would make the cloak useful and if either of the options I presented would be deemed acceptable.
She sounds almost British with all those titles
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2026
|
Posted - 2014.08.12 23:05:00 -
[19759] - Quote
Adipem Nothi wrote:Damn you, Igginbotham. You've done forced my hand :-) A 'bit premature, but here's what I'm thinking at the moment ...
Amarr Scout * Role: High Intensity / Low Range Recon * Major Efficacy Bonus: Precision Enhancers * Minor Efficacy Bonus: Biotics * Encourages: Counter-infiltration; mobile reconnaissance * Discourages: Running straight HP (or) high precision atop straight brick
Caldari Scout * Role: Low Intensity / High Range Recon * Major Efficacy Bonus: Range Extenders * Minor Efficacy Bonus: Shield Rechargers / Energizers * Encourages: Opportunistic ranged combat; ranged recon * Discourages: Running straight HP
Gallente Scout * Role: Infiltration * Major Efficacy Bonus: Profile Dampeners * Minor Efficacy Bonus: Range Extenders * Encourages: Operating and reporting from behind enemy lines * Discourages: Running straight HP
Minmatar Scout * Role: Assassination / Sabotage * Major Efficacy Bonus: Codebreakers, Cloak (i.e. active dampening bonus) * Minor Efficacy Bonus: Nova Knives * Encourages: High-risk, high-reward hit-and-run tactics * Discourages: Being not good
Also on the to-do list (and also subject to change) ...
Secondary Balance Considerations * Relocation of Codebreakers from Low to High * Reduction to backpedal speed for all infantry * Correction to Combat Rifle's lopsided damage profile * Improvements to Sniper Rifle * Improvements to Breach Shotgun; change Shotgun Proficiency back to RoF * Improvements to Swarm Launcher (or) redesignation as sidearm * Improvements to Sidearms (bring all into balance with SMG)
Additional Balance Contingencies * If proven necessary in Charlie, increase armor plate penalties for scout/light infantry * If proven necessary in Charlie, fix scannerina (or) reduce / replace GalLogi scan bonuses * If proven ineffective in Charlie, buff locus grenades and/or replace Sentinel resistance
Punch some holes!
:: braces for fits of rage from Appia and Void :: :: braces for unintelligible British from Cavman :: :: braces for unintelligible Irish from Spade :: :: braces for something stupid or overreaching from Gav :: :: welcomes +1 without comment from Monk :: :: welcomes thoughts and feedback from all :: I think we should add a 25% bonus to KC efficacy to minmitar
JK
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
2895
|
Posted - 2014.08.12 23:18:00 -
[19760] - Quote
By the way One Eye, I put you into an Xcom game as Benjamin "Cyclops" Kingsley. You ended up a Sniper and made it to Sergeant. Had Headshot, Squadsight and Sentinel. Became a top killer, died in the last mission before I failed the game. Your squadmates died 3 turns in but you survived another 5 and took down 7 of the bastards before they snuffed you.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
|
One Eyed King
Land of the BIind
3233
|
Posted - 2014.08.12 23:29:00 -
[19761] - Quote
Spademan wrote:By the way One Eye, I put you into an Xcom game as Benjamin "Cyclops" Kingsley. You ended up a Sniper and made it to Sergeant. Had Headshot, Squadsight and Sentinel. Became a top killer, died in the last mission before I failed the game. Your squadmates died 3 turns in but you survived another 5 and took down 7 of the bastards before they snuffed you. That's how I roll.
This is how a minja feels
|
noob cavman
And the ButtPirates
1686
|
Posted - 2014.08.12 23:35:00 -
[19762] - Quote
Damn it. a heavy gk.0 with a rail rifle beat me to training up shotty... Who's hair am I gonna pull now?
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
|
Bojo The Mighty
Spaceman Drug Cartel-Uno
5081
|
Posted - 2014.08.12 23:40:00 -
[19763] - Quote
Bojo's Review of....Aliens: Colonial Marines
If you think scouts sneak up on you, jesus christ! It could be that I should adjust brightness but then that lowers the difficulty pretty much.
The Mechanics: It's really cool how health and motion tracker works. In Halo, your motion tracker is built into your HUD, it's always there. With Aliens though, you have to manually bring it up, and when you do you can't use your weapon. That is balance right there. The HUD is very simple and out of the way. Displays health and ammo. I have never seen a health system like this before though. With Halo & Dust your shields go first and then armor goes. In Aliens, it's like your armor goes first, which does not self regenerate you have to find pieces of armor as you go. Then it digs into your Health. Your health has 3 segments, 2 dividers. If your Health drops below the 2n'd divider your health won't regenerate past that divider. Same with the first. You have to look for Aid packs to restore to full.
I have never seen such inaccuracy with weapons. Even in ADS where you aim is not really where you shoot. I guess I'm just too used to COD/Dust/Halo. It's another difficulty factor because you'll be trying to take on these Wayland Yutani Mercenaries and your shooting but you're just like "**** I can not hit this guy!"
Aliens fuckin' come out of everywhere. Holes in the ceiling, they open little maintenance shafts that you don't even notice and because you don't have your motion tracker out in combat they just sneak up on you hardcore! I feel like melee is too effective though. You can melee an alien and they will stagger back and gives you plenty of space to **** them up. The aliens also seem very stupid when you see them, sometimes. It's like they stand up and quickly walk over to you instead of remaining on all fours. But sometimes they will just leap from the walls and mess you up. There's a pretty cool melee where you shove a pistol in their mouth and blow their head out but then it sprays acid on you and you can die if you don't have enough health.
Overall it feels like a SEGA game, definitely got that arcade game kind of feel like when you die, time stops and it goes 3rd person black and white. But I have to say that it is better than I was expecting. But then again I'm not very critical of videogames, if it's fun, it's fun. Have yet to try the online multiplayer though...
Bojo For CPM
|
Adipem Nothi
Nos Nothi
3984
|
Posted - 2014.08.13 00:07:00 -
[19764] - Quote
@ Bojo
I enjoyed the game too! My only criticisms were the sheer number of times you're reminded about "leaving marines behind" and all-too-often dumb AI. Loved how it bridged Ridley Scott's earliest and latest work (won't get into details).
Multiplayer as Aliens is blast once you've leveled up your dudes and unlocked the sexy moves. Nobody wants to play Marines, so they did a good job with the whole "switching sides" deal ... shotgun feels pretty good though.
Shoot scout with yes.
- Ripley Riley
|
Pseudogenesis
Subdreddit Test Alliance Please Ignore
235
|
Posted - 2014.08.13 00:33:00 -
[19765] - Quote
Anybody wanna critique my Minja fit? http://www.protofits.com/fittings/shared/1229/6491
Stabby-stabber extraordinaire
|
Cass Caul
525
|
Posted - 2014.08.13 00:40:00 -
[19766] - Quote
You've got a Scan Profile of 22.22, which means that pretty much every scout out there is going to scan you. You need a second profile dampener to get underneath any scout's scan. And at 22.22 you're even detected by the unusual Gal-logi running Scanner.
Math is easy, you're just stupid.
The Empress of Alts
|
One Eyed King
Land of the BIind
3238
|
Posted - 2014.08.13 00:44:00 -
[19767] - Quote
I like it. A lot.
Granted I am biased because I equip many of the same things.
I will say that there may be times in which it is not dampened enough with just the one complex damp, but you can easily make variations of the suit to fit other purposes.
Fluxes are awesome, very good to run.
It is definitely a good knifer suit with the Ish's in your LW slot and your SMG for clean up.
It seems to be a versatile suit, which is also how I do it, but depending on what you do, you may want to play with more specialized suits just to see if you can find something that may hack better, or knife better should circumstances change.
This is how a minja feels
|
Llast 326
An Arkhos
4146
|
Posted - 2014.08.13 00:45:00 -
[19768] - Quote
Not even kidding here I run that exact fit It works well
KRRROOOOOOM
|
Cass Caul
526
|
Posted - 2014.08.13 00:49:00 -
[19769] - Quote
Llast 326 wrote:Not even kidding here I run that exact fit It works well
That dampening is pointless. You're just wasting a slot. It's either 2 or it's 0 (starting tomorrow, today its 3 or 0)
Math is easy, you're just stupid.
The Empress of Alts
|
One Eyed King
Land of the BIind
3239
|
Posted - 2014.08.13 00:55:00 -
[19770] - Quote
Cass Caul wrote:Llast 326 wrote:Not even kidding here I run that exact fit It works well That dampening is pointless. You're just wasting a slot. It's either 2 or it's 0 (starting tomorrow, today its 3 or 0) I run pubs, in a std suit, and I don't often find people running enough precision enhancers for it to be a problem.
On the occasions that I do, its usually just one or two guys, and I just avoid that area.
If I do play any PC in the future though, I will definitely go full dampening. Though I would still need a proto cloak regardless if I fit 2 or 3 damps if I am not mistaken.
This is how a minja feels
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700 :: one page |
First page | Previous page | Next page | Last page |