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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
LeGoose
SAM-MIK General Tso's Alliance
323
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Posted - 2014.06.14 20:00:00 -
[15481] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? If only we could.
Click it! I dare you...
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Gavr1Io Pr1nc1p
447
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Posted - 2014.06.14 20:27:00 -
[15482] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :(
Scout V HMG
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Adipem Nothi
Nos Nothi
1830
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Posted - 2014.06.14 20:35:00 -
[15483] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :(
Don't be sad, just stop saying stupid things :-)
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
447
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Posted - 2014.06.14 20:38:00 -
[15484] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :( Don't be sad, just stop saying stupid things :-) Hey! I thought it was smart.
Ok so everything outside of the min bonuses were stupid. Fine
but seriously, what do you think about the min bonus to kin cats? I think its perfect for fixing it
Scout V HMG
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Adipem Nothi
Nos Nothi
1831
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Posted - 2014.06.14 20:50:00 -
[15485] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:New ideas for bonuses- Cal-+x% to scan prec, +x% to range amp Am-+x% to stamina/regen, +x% to scan range Gal-+x% to profile damps, +x% to cloak shimmer reduction Min-+5% NK damage, +50% to kincats
Can we ban people from threads? :( Don't be sad, just stop saying stupid things :-) Hey! I thought it was smart. Ok so everything outside of the min bonuses were stupid. Fine but seriously, what do you think about the min bonus to kin cats? I think its perfect for fixing it
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
448
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Posted - 2014.06.14 20:57:00 -
[15486] - Quote
Adipem Nothi wrote:
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
Well ghost kaiser had a good point when he commented on it; its balanced because its a large PERCENTAGE bonus to a SMALL percent, making it very low. Also, i don't believe it would contribute to bullet weaving as there would be a speed cap which is what the soft cap is right now, and with my 3 KC min scout right now, i can't bullet weave (though I may just be plain terribad)
The real idea behind this is that the min scout doesn't have to sacrifice speed to get dampening to levels that are on par with other suits.
The real question is, is this overpowered or balanced?
Scout V HMG
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Appia Nappia
944
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Posted - 2014.06.14 21:00:00 -
[15487] - Quote
So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" Until I noted that it was already precedent in Afterbruners. Then people nit-picked that it couldn't be done because that is something on vehicles and not dropsuits.
But now that cloaks are limited to 1 per suit it means code for such a thing already exists.
Amarr Scout: 5.25 base; Max skills & 4 Complex KinCats: 10.7 Caldari: 5.45 base; Max skills & 2 Complex KinCats: 10.01 Gallente: 5.45 base; Max skills & 4 Complex KinCats: 11.11 Minmatar: 5.6 base; Max skills & 3 Complex KinCats: 11.12
Modified Amarr: 5.25 base; Max Skills & 1 KinCat: 10.55 Caldari: 5.45 base; Max Skills & 1 KinCat: 10.95 Gallente: 5.45 base; Max Skills & 1 KinCat: 10.95 Minmatar: 5.6 base; Max Skills & 1 KinCat: 11.26
IMO this would be a terrible time to present this in a feedback thread, but I'm bringing it up here again just because it's been on my mind again
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Gavr1Io Pr1nc1p
448
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Posted - 2014.06.14 21:02:00 -
[15488] - Quote
Appia Nappia wrote:So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" Until I noted that it was already precedent in Afterbruners. Then people nit-picked that it couldn't be done because that is something on vehicles and not dropsuits.
But now that cloaks are limited to 1 per suit it means code for such a thing already exists.
Amarr Scout: 5.25 base; Max skills & 4 Complex KinCats: 10.7 Caldari: 5.45 base; Max skills & 2 Complex KinCats: 10.01 Gallente: 5.45 base; Max skills & 4 Complex KinCats: 11.11 Minmatar: 5.6 base; Max skills & 3 Complex KinCats: 11.12
Modified Amarr: 5.25 base; Max Skills & 1 KinCat: 10.55 Caldari: 5.45 base; Max Skills & 1 KinCat: 10.95 Gallente: 5.45 base; Max Skills & 1 KinCat: 10.95 Minmatar: 5.6 base; Max Skills & 1 KinCat: 11.26
IMO this would be a terrible time to present this in a feedback thread, but I'm bringing it up here again just because it's been on my mind again I actually really like this, and think that if the numbers were toned down just a little bit, and armor plates gave more speed penalty, this would be perfectly balanced
Scout V HMG
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One Eyed King
Land of the BIind
1985
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Posted - 2014.06.14 21:05:00 -
[15489] - Quote
When I saw Monk liking posts, I thought I was going to get over the 2,000 mark...
This is how a minja feels
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LeGoose
SAM-MIK General Tso's Alliance
326
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Posted - 2014.06.14 21:09:00 -
[15490] - Quote
Adipem Nothi wrote: And you should get rid of that signature; its awful.
I second this. Get rid of your signature Gav. Its awful and makes people think you are a terrible person.
Click it! I dare you...
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Adipem Nothi
Nos Nothi
1834
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Posted - 2014.06.14 21:11:00 -
[15491] - Quote
@ Appia I like it :-)
@ Gav There's nothing imbalanced about a Scout sprinting at ~11 m/s. That said, we don't know if there's a "hard cap" in place or not, and I don't think we can sell a +50% bonus.
Shoot scout with yes...
- Ripley Riley
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One Eyed King
Land of the BIind
1989
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Posted - 2014.06.14 21:14:00 -
[15492] - Quote
LeGoose wrote:Adipem Nothi wrote: And you should get rid of that signature; its awful.
I second this. Get rid of your signature Gav. Its awful and makes people think you are a terrible person. My eye!!!
And I just ate...
See my sig, its better.
This is how a minja feels
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Adipem Nothi
Nos Nothi
1834
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Posted - 2014.06.14 21:15:00 -
[15493] - Quote
One Eyed King wrote:LeGoose wrote:Adipem Nothi wrote: And you should get rid of that signature; its awful.
I second this. Get rid of your signature Gav. Its awful and makes people think you are a terrible person. My eye!!! And I just ate... See my sig, its better.
LOL @ "my one eye"
I'm putting that sig to work right now.
Shoot scout with yes...
- Ripley Riley
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LeGoose
SAM-MIK General Tso's Alliance
326
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Posted - 2014.06.14 21:19:00 -
[15494] - Quote
Ghost and other flaylock masters. This guy thinks he is the true flaylock master. I smell a thunderdome challenge.
Click it! I dare you...
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One Eyed King
Land of the BIind
1992
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Posted - 2014.06.14 21:24:00 -
[15495] - Quote
LeGoose wrote:Ghost and other flaylock masters. This guy thinks he is the true flaylock master. I smell a thunderdome challenge. Its too bad CCP can't/won't do these kind of tournaments or challenges in a special contract.
Could you imagine some flaylock only mode as a tournament with winners announced at the end? That would be some interesting stuff to keep up on even for non flaylock users like myself.
This is how a minja feels
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1907
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Posted - 2014.06.14 21:28:00 -
[15496] - Quote
Appia Nappia wrote:So people rejected my idea a long time ago about changing the sprint modifier on Scouts from 1.4 to 1.7 and then limiting the KinCat to 1 per suit. People were like, "you can't limit the number of times a module is used!" Until I noted that it was already precedent in Afterbruners. Then people nit-picked that it couldn't be done because that is something on vehicles and not dropsuits.
But now that cloaks are limited to 1 per suit it means code for such a thing already exists.
Amarr Scout: 5.25 base; Max skills & 4 Complex KinCats: 10.7 Caldari: 5.45 base; Max skills & 2 Complex KinCats: 10.01 Gallente: 5.45 base; Max skills & 4 Complex KinCats: 11.11 Minmatar: 5.6 base; Max skills & 3 Complex KinCats: 11.12
Modified Amarr: 5.25 base; Max Skills & 1 KinCat: 10.55 Caldari: 5.45 base; Max Skills & 1 KinCat: 10.95 Gallente: 5.45 base; Max Skills & 1 KinCat: 10.95 Minmatar: 5.6 base; Max Skills & 1 KinCat: 11.26
IMO this would be a terrible time to present this in a feedback thread, but I'm bringing it up here again just because it's been on my mind again If you did that then I would no longer be able to run my Minmatar Commando at 7.8 I can't live like that.
Saying that, it is a good idea.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
448
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Posted - 2014.06.14 21:37:00 -
[15497] - Quote
Adipem Nothi wrote:@ Appia I like it :-)
@ Gav There's nothing imbalanced about a Scout sprinting at ~11 m/s. hat said, we don't know if there's a "hard cap" in place or not, and I don't think we can sell a +50% bonus. @Shotty I might be able to sell it if i show math to show that it is balanced, and if you guys backed me up. Trust me on this one. However, if you guys believe that it would be unbalanced, I won't suggest it, but rather work on a way to revise it so that it is. A 50% bonus to kin cats and a hard cap is ~ the same as a 5% bonus to sprint speed with a hard cap, the only difference is, the kin cat bonus forces a module to be equipped to remove the possibility of armor tanking with low slots at a reduced penalty
EDIT: I'll change my sig, as it is rather tasteless, but i need some suggestions for what to change it to :)
Scout V HMG
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5254
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Posted - 2014.06.14 21:45:00 -
[15498] - Quote
LeGoose wrote:Ghost and other flaylock masters. This guy thinks he is the true flaylock master. I smell a thunderdome challenge.
I keep telling him to T-Dome me. Multiple times.
He just changed his Sig to "Self-Proclaimed" after the 3rd time.
I smell fear
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Appia Nappia
946
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Posted - 2014.06.14 21:45:00 -
[15499] - Quote
suggestion: a will-it-blend spoof
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Appia Nappia
946
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Posted - 2014.06.14 21:46:00 -
[15500] - Quote
Ghost. I need to squad with you and run a FW match so we can flaylock duel.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Gavr1Io Pr1nc1p
448
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Posted - 2014.06.14 21:47:00 -
[15501] - Quote
Appia Nappia wrote:suggestion: a will-it-blend spoof LOL thats actually pretty good
I think i might make it a challenge to decide my next sig, funniest one wins
So far, we have Appia in the lead
Scout V HMG
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One Eyed King
Land of the BIind
1993
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Posted - 2014.06.14 21:52:00 -
[15502] - Quote
@ Gav
You could go with a classic and go with the Psycho shower scene.
http://www.youtube.com/watch?v=qi1f2ADQYzA
This is how a minja feels
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5254
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Posted - 2014.06.14 21:58:00 -
[15503] - Quote
Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
Well ghost kaiser had a good point when he commented on it; its balanced because its a large PERCENTAGE bonus to a SMALL percent, making it very low. Also, i don't believe it would contribute to bullet weaving as there would be a speed cap which is what the soft cap is right now, and with my 3 KC min scout right now, i can't bullet weave (though I may just be plain terribad) The real idea behind this is that the min scout doesn't have to sacrifice speed to get dampening to levels that are on par with other suits. The real question is, is this overpowered or balanced?
Yeah, the percent is large, but that's because it needs to be large to have any effect.
We're talking about doing a percentage increase on modules that provide 5-12% bonus on stats that range from 7-8.
The bonuses are terribly small. They need to be larger if you want them to serve a purpose.
That being said: 50% is too high. That makes them give a 44.5% Increase to sprint speed at Proto.
With 8.31 being the base, that makes it 12m/s
Work in Reverse. Make 11m/s the desired.
Divide by 8.31 to get the multiple needed to achieve with a single module.
1.32, So we need a single kincat to hit 32%.
32 / 12.7 = 2.52 = ~150%
150 / 5 = 30% Efficacy per level.
Of course, this only works if you limit Kincats to one per suit, or introduce a speed cap.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1911
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Posted - 2014.06.14 21:59:00 -
[15504] - Quote
Appia Nappia wrote:Ghost. I need to squad with you and run a FW match so we can flaylock duel. Can I request a front row seat and for you to use Breach Flaylocks?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Llast 326
An Arkhos
3637
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Posted - 2014.06.14 22:04:00 -
[15505] - Quote
Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
Well ghost kaiser had a good point when he commented on it; its balanced because its a large PERCENTAGE bonus to a SMALL percent, making it very low. Also, i don't believe it would contribute to bullet weaving as there would be a speed cap which is what the soft cap is right now, and with my 3 KC min scout right now, i can't bullet weave (though I may just be plain terribad) The real idea behind this is that the min scout doesn't have to sacrifice speed to get dampening to levels that are on par with other suits. The real question is, is this overpowered or balanced? Yeah, the percent is large, but that's because it needs to be large to have any effect. We're talking about doing a percentage increase on modules that provide 5-12% bonus on stats that range from 7-8. The bonuses are terribly small. They need to be larger if you want them to serve a purpose. That being said: 50% is too high. That makes them give a 44.5% Increase to sprint speed at Proto. With 8.31 being the base, that makes it 12m/s Work in Reverse. Make 11m/s the desired. Divide by 8.31 to get the multiple needed to achieve with a single module. 1.32, So we need a single kincat to hit 32%. 32 / 12.7 = 2.52 = ~150% 150 / 5 = 30% Efficacy per level. Of course, this only works if you limit Kincats to one per suit, or introduce a speed cap. And that is how you pitch an idea Gav
KRRROOOOOOM
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Appia Nappia
948
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Posted - 2014.06.14 22:13:00 -
[15506] - Quote
Breach Flaylock,yes Spectators, yes M-I Assault or M-I Scout?
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
5257
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Posted - 2014.06.14 22:16:00 -
[15507] - Quote
Appia Nappia wrote:Breach Flaylock, M-I Assault?
Sounds like a plan.
Stripped Fitting except for Nanohives.
We'll need them.
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Spademan
the unholy legion of darkstar DARKSTAR ARMY
1911
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Posted - 2014.06.14 22:19:00 -
[15508] - Quote
Ghost Kaisar wrote:Appia Nappia wrote:Breach Flaylock, M-I Assault? Sounds like a plan. Stripped Fitting except for Nanohives. We'll need them. 5 Million Isk on Ghost.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Gavr1Io Pr1nc1p
449
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Posted - 2014.06.14 22:21:00 -
[15509] - Quote
Deleted due to my stupidity
Though Ghost, I did actually run a calc that says 35% per level gives you just over 11.12 m/s w/1 KC
Scout V HMG
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LeGoose
SAM-MIK General Tso's Alliance
326
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Posted - 2014.06.14 22:23:00 -
[15510] - Quote
Gavr1Io Pr1nc1p wrote:Ghost Kaisar wrote:Gavr1Io Pr1nc1p wrote:Adipem Nothi wrote:
Your bonus (A) is absurdly large by comparison to others and (B) would lend itself to bullet-weaving. And you should get rid of that signature; its awful.
Well ghost kaiser had a good point when he commented on it; its balanced because its a large PERCENTAGE bonus to a SMALL percent, making it very low. Also, i don't believe it would contribute to bullet weaving as there would be a speed cap which is what the soft cap is right now, and with my 3 KC min scout right now, i can't bullet weave (though I may just be plain terribad) The real idea behind this is that the min scout doesn't have to sacrifice speed to get dampening to levels that are on par with other suits. The real question is, is this overpowered or balanced? Yeah, the percent is large, but that's because it needs to be large to have any effect. We're talking about doing a percentage increase on modules that provide 5-12% bonus on stats that range from 7-8. The bonuses are terribly small. They need to be larger if you want them to serve a purpose. That being said: 50% is too high. That makes them give a 44.5% Increase to sprint speed at Proto. With 8.31 being the base, that makes it 12m/s Work in Reverse. Make 11m/s the desired. Divide by 8.31 to get the multiple needed to achieve with a single module. 1.32, So we need a single kincat to hit 32%. 32 / 12.7 = 2.52 = ~150% 150 / 5 = 30% Efficacy per level. Of course, this only works if you limit Kincats to one per suit, or introduce a speed cap. Hmmm...something tells me your math is wrong (no offense to you whatsoever), as I ran the calculations on my calculator just a few minutes ago. Calculation should look like- 7.91*1.05*(1+(.12*1.05*(1+(x/100))) where x=bonus in percent Remember, its multiplying the PERCENT, not the multiplier as a whole, which, I believe, is what your math did. (didn't actually look over it so I may be wrong) What we get with a 50% bonus per level (or 250% max), is as follows: 7.91*1.05*(1+(.12*1.05*3.5)))=11.96 Oh wait, i was off the first time i did it-i put 2.5 instead of 3.5 So lets try this again, shall we? so well put my first eqn 7.91*1.05*(1+(.12*1.05*(1+(x/100)))=11.12 Then we use algebra and solve for x Easy So, we get x=~175% at level 5. So, per level, the bonus should be 35%, not 50 as i originally stated (sorry guys ) And this is why we leave the number crunching to Appia and Haerr
Click it! I dare you...
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