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Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
The Last of DusT. General Tso's Alliance
5160
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Posted - 2014.06.09 15:09:00 -
[15091] - Quote
Rejoice Shotty
Vehicles are being removed from ambush
Also, What hotfix Bravo is going to be like
Headed to Destiny, To Hell with CCP
PSN: EVL_Elgost105
RIP Dust514 05/02/14 GG CCP
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Adipem Nothi
Nos Nothi
1549
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Posted - 2014.06.09 15:10:00 -
[15092] - Quote
Logibro says no knife changes this round :-( https://forums.dust514.com/default.aspx?g=postmessage&t=164373&f=730&q=2201094
Shoot scout with yes...
- Ripley Riley
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Adipem Nothi
Nos Nothi
1550
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Posted - 2014.06.09 16:04:00 -
[15093] - Quote
@ Haerr Very much like the idea of eWar not being black and white, and very much like your ideas. Though, I think this more a potential pursuit for Legion than a realizable request for Dust. Happyface, Sadface. Lol
Shoot scout with yes...
- Ripley Riley
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Appia Vibbia
Molon Labe. General Tso's Alliance
2849
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Posted - 2014.06.09 16:05:00 -
[15094] - Quote
I had an interesting game last night. PC of ML vs 0H, Spine Crescent- Biomass
[E] was my team's home point, it was the surface installation with the tall tower nect to the letter with that "L" shapped building protcting the objective. Then there were 3 other buildings on the other side near the supply depot, and a CRU visible from the bridge.
First battle a red dropship got to the tower at [E] after I hacked the point but before a defense could be set up. I made some futile attempts to climb up there, but there were always 2 sentinels up there. Eventually I said "F- it" and took a slayer suit up there "1 damage mod & 1 shield, Viziam Scrambler Rifle, TY-5 Breach ScP, RE & Allotek Hive, 2 complex plates & 2 complex repair mods"
The place was cleared out, so I used the high ground to clear all their links. Then I killed a few people up there with the ScR. 115m was my longest kill that match. It was on a cloaked scout. Spent the rest of the match in the city going 2:1-3:1 KDR hackig points and losing them because coordination was bad.
Obviously, we lost the match. Re-up.
This time they couldn't get the tower so it was mostly 1st Lieutenant Tiberius, California Catdog, Reisellia and myself at [E]. Tib et al were in Caldari Scouts trying to pick me up on scans and couldn't find me. I was running my 3x damp suit with a Freedom Mass Driver. I'd take out their uplinks as soon as they were down and use it as area-denial as it properly should be, so I could run around and completely mess with them. Then I'd switch to my 2x Damp cloaked shotgun, with 2 complex precision mods, and I could easily find their stationary, cloaked butts. (I say this because it is just extremely easy to see a blue-outline move and I didn't need PE's to do that). They only ever got me when Tib would sacrifice himself at the point to draw me out of hiding as I needed to kill so CatDog would get the kill thn hack it,then i'd kill him and counter-hack
1) Scout v Scout battles are fun 2) Everyone's a Cal-Scout because of shared passive scans and inability to run Minmatar/Amarr Scouts effectively. 3) Only Rei was running 3/4 precision enhancers, CatDog and Tib had more shield modules to be better slayers 4) We lost both games because ML is a terrible corp. When people start saying the reason we lost was everything under the sun except that the other players did a better job you know there's a problem. 5) I love killing people with the TY-5 Breach and wish there was a prototype version 6) Cloaks are so ridiculously easy to spot. I can't comprehend why other's say they're hard to see. 7) Most HMG players are terrible and can't do a thing now that stun-lock is gone.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Llast 326
An Arkhos
3517
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Posted - 2014.06.09 16:05:00 -
[15095] - Quote
Haerr wrote:I have two questions / discussion points: - How do you guys feel about adding falloff to GÇPScan PrecisionGÇ£?
- How would you guys feel about differentiating between:
MiniMap: ((Hidden)) [Personal] Blip [>Shared] Blip [Personal] Direction Arrow [>Shared] Direction Arrow HUD: ((Hidden)) [Personal] Chevron out of line of sight [>Shared] Chevron out of line of sight [Personal] Chevron in line of sight [>Shared] Chevron in line of sight Maybe limit something depending on +/- dB or per scanner type? Other suggestions? Line of sight needs a rework though Right now it seems to be based upon weapon range with a few inconsistencies. If i am Knifing i get less info than if i am carrying a gunGǪ this should be based on something other than weapon range, perhaps my scan range not my weapon. Bolt and Ion pistols suffer from some odd LOS readings that I can't pin down.
KRRROOOOOOM
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Llast 326
An Arkhos
3517
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Posted - 2014.06.09 16:06:00 -
[15096] - Quote
Adipem Nothi wrote:Logibro says no knife changes this round :-( Rattati's shaking things up with Rifles; will be interesting to see how it pans out. Check out this DPS Buff Schedule. Not surprisedGǪ Logibro already alluded to the "might not happen in Bravo" but still disappointed.
KRRROOOOOOM
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Arkena Wyrnspire
Fatal Absolution
14316
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Posted - 2014.06.09 17:16:00 -
[15097] - Quote
TAR buff is gargantuan and needs to be treated with bucketloads of caution.
While I'm pleased as a plasma rifle lover for the AR buffs I'm concerned that this is too much too quickly. The TAR DPS will be mostly paper DPS and it won't be quite as bad as Uprising 1.0 but it's going to be an incredibly nasty weapon for sure and that kind of huge change concerns me.
You have long since made your choice. What you make now is a mistake.
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Llast 326
An Arkhos
3517
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Posted - 2014.06.09 17:36:00 -
[15098] - Quote
Arkena Wyrnspire wrote:TAR buff is gargantuan and needs to be treated with bucketloads of caution.
While I'm pleased as a plasma rifle lover for the AR buffs I'm concerned that this is too much too quickly. The TAR DPS will be mostly paper DPS and it won't be quite as bad as Uprising 1.0 but it's going to be an incredibly nasty weapon for sure and that kind of huge change concerns me. As you say it is paper DPS rather than in game practical DPS. I think the heavy kick of the TAR will keep it in line for making those shots count, but we'll see.
KRRROOOOOOM
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Adipem Nothi
Nos Nothi
1551
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Posted - 2014.06.09 17:38:00 -
[15099] - Quote
Arkena Wyrnspire wrote:TAR buff is gargantuan and needs to be treated with bucketloads of caution.
While I'm pleased as a plasma rifle lover for the AR buffs I'm concerned that this is too much too quickly. The TAR DPS will be mostly paper DPS and it won't be quite as bad as Uprising 1.0 but it's going to be an incredibly nasty weapon for sure and that kind of huge change concerns me.
"Gargantuan" is right! An 80% DPS buff to the TAR! If we focus on that monster, perhaps we'll miss the ...
30% DPS buff to BRAR 20% DPS buff to AR
TBQFH, this Proficiency IV GEK feels pretty d*mn good right now. Can't wait to run it with 4 free complex damage amps!
Has Rattati been entertaining crazytalk ... Aeon?
Shoot scout with yes...
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution
14320
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Posted - 2014.06.09 17:51:00 -
[15100] - Quote
The breach AR kind of needs it, tbh. It has the lowest DPS -by far- of any rifle and nothing going for it at all apart from usable hipfire.
You have long since made your choice. What you make now is a mistake.
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Adipem Nothi
Nos Nothi
1551
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Posted - 2014.06.09 17:58:00 -
[15101] - Quote
The AR variants need help, no doubt. I'm simply balking at the proposed figures.
Numbers like these scream: "Wolfman, Remnant, QA: You guys weren't even close!" I'd like to think they were close; so big numbers like these make me nervous.
Shoot scout with yes...
- Ripley Riley
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Bojo The Mighty
L.O.T.I.S.
3755
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Posted - 2014.06.09 18:16:00 -
[15102] - Quote
Did someone say TAR and BrAR buff?
Put on your surgical gloves bitches
Is this the return of Bojo?
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Llast 326
An Arkhos
3518
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Posted - 2014.06.09 18:17:00 -
[15103] - Quote
Adipem Nothi wrote:The AR variants need help, no doubt. I'm simply balking at the proposed figures.
Numbers like these scream: "Wolfman, Remnant, QA: You guys weren't even close!" I'd like to think they were close; so big numbers like these make me nervous. Perhaps I can allay some nervousness about the TAR. If ROF is not increased it is a semi auto rifle like the ScR but without the spam abilityGǪ looks like they are bringing the shot damage in line with the charge shot from the SCR. The kick even with operation 5 is still very high on the TAC, this should keep the TAR in line as reasonable.
Right now using an Advanced ScR with one Damage mod I can charge shot someone in the head results: Light/Militia = Dead Tanked Lights/Meds = one or two spam shots to kill after Charged Shot. (Hipfire and with no readjustment of aim, just drop out of ADS) Tanked Logi/Heavies = Two spam shots, pause half charge. Armour tanked heavies often require a switch to Sidearm to avoid overheat)
Proto TAR with Two Damage Mods Light/Militia = One headshot and often a second body shot to finish Tanked Light/Militia = about the same as above Tanked Logi/Heavy = The only Heavy I have taken out with the TAR was three headshots but this is limited experience on them. (usually i don't engage Heavies with the TAR not worth giving away my position better off dropping a RE on them)
KRRROOOOOOM
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Arkena Wyrnspire
Fatal Absolution
14322
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Posted - 2014.06.09 19:46:00 -
[15104] - Quote
Okay, that's a charged shot. Requiring a 2 second charge time and a harsh heat penalty.
If the TAR gets that much damage, it'll be able to hit with 18 of those monsters rapid fire.
That thought absolutely terrifies me.
You have long since made your choice. What you make now is a mistake.
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Llast 326
An Arkhos
3520
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Posted - 2014.06.09 20:16:00 -
[15105] - Quote
Arkena Wyrnspire wrote:Okay, that's a charged shot. Requiring a 2 second charge time and a harsh heat penalty.
If the TAR gets that much damage, it'll be able to hit with 18 of those monsters rapid fire.
That thought absolutely terrifies me. I don't know about you, honestly you have more skill than I do, but I cannot rapid fire the TAR the way I can the ScR. The Kick and the actual ROF are limiting.
KRRROOOOOOM
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One Eyed King
Land of the BIind
1860
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Posted - 2014.06.09 20:25:00 -
[15106] - Quote
RE: Scanning
I like Llast's idea about having an unstable profile that can change with actions or become less volatile with mods.
I was also wondering if there could be changes with effective range, much like the weaponry. Perhaps some might choose to have a range tighter with the merc for CQC, while a sniper might want a more effective range further out to be aware of possible threats.
I also like the variability of the HUD display.
And I think they should take off any chevrons from the field if the person isn't directly in your line of sight. Don't get me wrong, it comes in handy when knifing people around a corner, but it is a little much.
The REAL Internet King
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Appia Vibbia
Molon Labe. General Tso's Alliance
2855
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Posted - 2014.06.09 20:55:00 -
[15107] - Quote
Cool additions to the game vs working with what we have. I'm too realistic in my visions to see a new client side update that could add those varying profile mechanics
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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One Eyed King
Land of the BIind
1861
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Posted - 2014.06.09 21:02:00 -
[15108] - Quote
Appia Vibbia wrote:Cool additions to the game vs working with what we have. I'm too realistic in my visions to see a new client side update that could add those varying profile mechanics That is one reason I posted my thoughts here and not in the feedback or discussion threads.
I try to be more realistic when giving actual feedback. Sometimes its nice to dream though.
The REAL Internet King
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Haerr
Legio DXIV
791
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Posted - 2014.06.09 21:07:00 -
[15109] - Quote
Appia Vibbia wrote:Cool additions to the game vs working with what we have. I'm too realistic in my visions to see a new client side update that could add those varying profile mechanics And here I was thinking I kept the suggestions simple. While I would like to see some variety in the results presented on screen, I do believe that adding falloff to Scan Precision would be the easiest way to go. This would also have the benefit of allowing suits to have a higher base range so that they can pickup vehicles on their passive scans with out it effecting their ability to pickup suits. |
Haerr
Legio DXIV
792
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Posted - 2014.06.09 21:14:00 -
[15110] - Quote
I can't remember exactly where but I think some Blue Tag said that they would look at shared scanning and some other CCP Something or an other said something about wanting to make vehicles easier to pickup on scans. Do you guys remember back when there was no falloff on weapons? |
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Arkena Wyrnspire
Fatal Absolution
14326
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Posted - 2014.06.09 21:22:00 -
[15111] - Quote
Llast 326 wrote:Arkena Wyrnspire wrote:Okay, that's a charged shot. Requiring a 2 second charge time and a harsh heat penalty.
If the TAR gets that much damage, it'll be able to hit with 18 of those monsters rapid fire.
That thought absolutely terrifies me. I don't know about you, honestly you have more skill than I do, but I cannot rapid fire the TAR the way I can the ScR. The Kick and the actual ROF are limiting. Edit: Of course if they are as limiting as the Overheat remains to be seen at that DPS. Don;t get me wrong if it ends up being a rapid fire death machine I will be front and centre on curbing it.
You're quite right - you can't quite rapid fire the TAR with the same ease that you can the ScR - but it's quite possible to fire it fairly quickly nonetheless.
Maybe it'd be OP with that damage. Maybe not. I think the safe thing to do is take it in increments - instead of a straight 80% buff, a 40% buff in Bravo then if it still needs it another buff in Charlie, for example.
I don't think it's in such a dire state that it needs something so massive as an 80% buff, though. I had a few goes with it this evening, generally pulled 20+ a round, so it's hardly so unusable that it needs almost twice the damage.
I doubt an 80% TAR buff would actually be just a straight damage buff, though. I imagine it'd have at least part of it applied to the RoF.
You have long since made your choice. What you make now is a mistake.
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Llast 326
An Arkhos
3522
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Posted - 2014.06.09 21:47:00 -
[15112] - Quote
Arkena Wyrnspire wrote:Llast 326 wrote:Arkena Wyrnspire wrote:Okay, that's a charged shot. Requiring a 2 second charge time and a harsh heat penalty.
If the TAR gets that much damage, it'll be able to hit with 18 of those monsters rapid fire.
That thought absolutely terrifies me. I don't know about you, honestly you have more skill than I do, but I cannot rapid fire the TAR the way I can the ScR. The Kick and the actual ROF are limiting. Edit: Of course if they are as limiting as the Overheat remains to be seen at that DPS. Don;t get me wrong if it ends up being a rapid fire death machine I will be front and centre on curbing it. You're quite right - you can't quite rapid fire the TAR with the same ease that you can the ScR - but it's quite possible to fire it fairly quickly nonetheless. Maybe it'd be OP with that damage. Maybe not. I think the safe thing to do is take it in increments - instead of a straight 80% buff, a 40% buff in Bravo then if it still needs it another buff in Charlie, for example. I don't think it's in such a dire state that it needs something so massive as an 80% buff, though. I had a few goes with it this evening, generally pulled 20+ a round, so it's hardly so unusable that it needs almost twice the damage. I doubt an 80% TAR buff would actually be just a straight damage buff, though. I imagine it'd have at least part of it applied to the RoF. Good points Arkena. It would be better to go slow, and I am looking at this as a straight damage buff. Without a RoF increase (possibly a decrease) or touching the kick i think it could be reasonable as a short range precision strike weapon, which is what I would like to see. It has potential as the Quickscope go to rifle, but my thoughts on where this takes the TAC may not be what they are getting at. Limited RoF, decrease in clip, and quick ADS speed would be good for designing it reasonably, but it will need some stopping power which it currently lacks. This proposal had my hopes up in that respect, but as alwaysGǪ we waitGǪ we seeGǪ we accept the failure of CCP designGǪ then lobby for months
KRRROOOOOOM
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Arkena Wyrnspire
Fatal Absolution
14328
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Posted - 2014.06.09 21:51:00 -
[15113] - Quote
I actually adore the TAR. I think I'll be using it more often, even if it doesn't get buffed for ages.
You have long since made your choice. What you make now is a mistake.
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Llast 326
An Arkhos
3522
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Posted - 2014.06.09 21:59:00 -
[15114] - Quote
Haerr wrote:I can't remember exactly where but I think some Blue Tag said that they would look at shared scanning and some other CCP Something or an other said something about wanting to make vehicles easier to pickup on scans. Do you guys remember back when there was no falloff on weapons?
Oh I rememberGǪ
And as for vehicles being easier to pick up on scansGǪ it's in Beta. Though the wording is "increase to vehicle profile" Which i don't think is the actual problem. It seems more related to where the profile is measured from, makes vehicles only show up when the driver gets in range not the vehicle.
KRRROOOOOOM
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Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
1860
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Posted - 2014.06.09 22:04:00 -
[15115] - Quote
Llast 326 wrote:Haerr wrote:I can't remember exactly where but I think some Blue Tag said that they would look at shared scanning and some other CCP Something or an other said something about wanting to make vehicles easier to pickup on scans. Do you guys remember back when there was no falloff on weapons? Oh I rememberGǪ And as for vehicles being easier to pick up on scansGǪ it's in Beta. Though the wording is "increase to vehicle profile" Which i don't think is the actual problem. It seems more related to where the profile is measured from, makes vehicles only show up when the driver gets in range not the vehicle. That and the range for most dropsuits is, what? 10-20 metres?
Tanks should probably be noticeable from way off.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Adipem Nothi
Nos Nothi
1555
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Posted - 2014.06.09 22:48:00 -
[15116] - Quote
Spademan wrote:
Tanks should probably be noticeable from way off.
Unless, of course, they "sneak" up from behind you. Jokes.
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
361
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Posted - 2014.06.09 22:59:00 -
[15117] - Quote
hey guys, been a long time since Ive posted here (or anywhere else for that matter as my main is banned and i forgot about this guy), but Id just like to check in about how you all are feeling with this new hot fix alpha stuff, and particularly in its effect on the minmitar scout. For some reason, I just feel that its usefulness has declined since the hot fix
Kills-Archduke Ferdinand
Balance!
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One Eyed King
Land of the BIind
1867
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Posted - 2014.06.09 23:06:00 -
[15118] - Quote
Gavr1Io Pr1nc1p wrote:hey guys, been a long time since Ive posted here (or anywhere else for that matter as my main is banned and i forgot about this guy), but Id just like to check in about how you all are feeling with this new hot fix alpha stuff, and particularly in its effect on the minmitar scout. For some reason, I just feel that its usefulness has declined since the hot fix
We are pretty much agreed on minjas being less viable, but are still discussing ways in which to remedy the situation, whether it be specific minmatar buffs, reduction to cal scout scanning, or a separate scanning adjustment like making dampening a scout thing instead of just a gal thing etc.
I think most of the discussion has taken place in the last 5 to 10 pages, so it wouldn't be too hard to find the relevant posts if you wanted to look.
The REAL Internet King
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Adipem Nothi
Nos Nothi
1557
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Posted - 2014.06.09 23:06:00 -
[15119] - Quote
Gavr1Io Pr1nc1p wrote:hey guys, been a long time since Ive posted here (or anywhere else for that matter as my main is banned and i forgot about this guy), but Id just like to check in about how you all are feeling with this new hot fix alpha stuff, and particularly in its effect on the minmitar scout. For some reason, I just feel that its usefulness has declined since the hot fix
o/ Gav
We've been back-and-forth about this quite a 'bit. The general consensus is: A) The Minmatar Scout is PG starved B) The Minmatar Scout is having a hard time sneaking about
Shoot scout with yes...
- Ripley Riley
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Gavr1Io Pr1nc1p
361
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Posted - 2014.06.09 23:08:00 -
[15120] - Quote
Adipem Nothi wrote:Gavr1Io Pr1nc1p wrote:hey guys, been a long time since Ive posted here (or anywhere else for that matter as my main is banned and i forgot about this guy), but Id just like to check in about how you all are feeling with this new hot fix alpha stuff, and particularly in its effect on the minmitar scout. For some reason, I just feel that its usefulness has declined since the hot fix
o/ Gav We've been back-and-forth about this quite a 'bit. The general consensus is: A) The Minmatar Scout is PG starved B) The Minmatar Scout is having a hard time sneaking about iv actually been thinking of a solution...bout to do the math really quickly
Kills-Archduke Ferdinand
Balance!
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