| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 300 400 500 600 700 800 900 1000 1100 1200 1300 1400 1500 1600 1700  :: one page | 
      
      
        | Author | Thread Statistics | Show CCP posts - 178 post(s) | 
      
      
        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 338
 
 
      | Posted - 2013.07.14 16:32:00 -
          [451] - Quote 
 
 Rich o wrote:According to this  1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit 
 Great find, Rico o!
 
 I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed.
 
 - Shotty
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        |  Django Quik
 R.I.f.t
 
 933
 
 
      | Posted - 2013.07.14 16:55:00 -
          [452] - Quote 
 
 Shotty GoBang wrote:Rich o wrote:According to this  1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o!  I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon!
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        |  Krom Ganesh
 Holdfast Syndicate
 Amarr Empire
 
 195
 
 
      | Posted - 2013.07.14 17:20:00 -
          [453] - Quote 
 
 Django Quik wrote:Shotty GoBang wrote:Rich o wrote:According to this  1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o!  I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon! 
 My thoughts as well. This passage "The dropsuit adjustments were the component discussed on our internal forums in advance of code freeze, and its been very promising to see CCP Remnant listening closely to our feedback and wielding the scalpel here as opposed to a sledgehammer GÇô despite the amount of tears on the forums about this particular class of suits." seems to indicate the class is being nerfed not buffed.
 
 I just don't think there has been enough time since CCP noticed the decline in scout performance using their statistics for them to debate how to buff scouts and then play test said buffs.
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        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 338
 
 
      | Posted - 2013.07.14 18:06:00 -
          [454] - Quote 
 July 14th, 17:00 - Killboard Updated
 (See Pages 1 & 21)
 
 
 Accolades
 
 
  Eric Del Carlo has progressed to Tier IV, having collected over 10,000 kills.
 Denak Kalamari has progressed to Tier III, having collected over 5,000 kills.
 Decasor has progressed to Tier II, having collected over 2,500 kills.
 Hagintora has progressed to Tier II, having collected over 2,500 kills.
 Bashir Zek has progressed to Tier I, having collected over 1,250 kills.
 
 Brothers Found
 
 
  Tier IV - Godin Thekiller
 Tier II - Snipe UmAll
 ++ Gaelon Thrace, JieXi Bao (< 1250 kills)
 
 
 Happy Hunting,
 Shotty GoBang
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        |  Aythadis Smith
 The Generals
 EoN.
 
 70
 
 
      | Posted - 2013.07.14 18:10:00 -
          [455] - Quote 
 
 Krom Ganesh wrote:Django Quik wrote:Shotty GoBang wrote:Rich o wrote:According to this  1.3 will bring dropsuit changes. Unfortunately it does not show which dropsuit(s) will be affected but let's hope it's our lovely scout-suit Great find, Rico o!  I've linked Han's post to the front-page News. While it is non-specific by nature, dropsuit balance sounds promising. Also of interest was the unexpected consequence of performance improvement...perhaps we Scouts were nerfed inadvertently. Time will tell; fingers crossed. - Shotty My impression is that the dropsuit balance will likely be to logis but we shall see... hopefully really soon! My thoughts as well. This passage "The dropsuit adjustments were the component discussed on our internal forums in advance of code freeze, and its been very promising to see CCP Remnant listening closely to our feedback and wielding the scalpel here as opposed to a sledgehammer GÇô despite the amount of tears on the forums about this particular class of suits."  seems to indicate the class is being nerfed not buffed.  I just don't think there has been enough time since CCP noticed the decline in scout performance using their statistics for them to debate how to buff scouts and then play test said buffs. I doubt a "scalpel" is in their tool kit.
 
 If we are getting a nerf, this nerf must include a job description for this class. Maybe something to give it a reason to push it further from a non-com role.
 
 Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
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        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 338
 
 
      | Posted - 2013.07.14 18:14:00 -
          [456] - Quote 
 
 Aythadis Smith wrote:If we are getting a nerf, this nerf ...
 
 Seems unlikely we'd be nerfed (further). The Devs have already responded to our declining statistics with assurances that "Dev Love" would be in our future.
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        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 338
 
 
      | Posted - 2013.07.14 18:19:00 -
          [457] - Quote 
 
 Aythadis Smith wrote:Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
 
 +1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight.
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        |  Aythadis Smith
 The Generals
 EoN.
 
 70
 
 
      | Posted - 2013.07.14 18:30:00 -
          [458] - Quote 
 
 Shotty GoBang wrote:Aythadis Smith wrote:If we are getting a nerf, this nerf ...
 Seems unlikely we'd be nerfed (further). The Devs have noticed our declining performance:https://forums.dust514.com/default.aspx?g=posts&t=34744&p=3 "We are planning on giving Scout role some love in the future. We can see their performance dropping in game overall."  -Cmdr Wang I doubt the courtship of "flowers and boxed candies" will be what is necessary. A reevaluation of what is a scout, what should a scout do, and how does it do it. What is this classes choice if say, this is the stealth one hit kill, what does it do if it loses the surprise of war.
 
 Honestly, I cant hit the broad side of a bar with CQB being broke as it is. Up close, I cant even Scrambler rifle, or pistol. (on lightly shielded targets) the Flaylock replaced what the Shotgun on being the terror of close quarters.
 
 CQB hit detection and add a small buff to health and go from there. Scouts where gods when hit detection was broken. With ranged fixed, but CQB is now broken......
 
 Gotta get the core of this game working better, then we can get better balance
 
 But...we all know this
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        |  chode ibex
 Paperthinz
 
 1
 
 
      | Posted - 2013.07.14 19:15:00 -
          [459] - Quote 
 Hi, can you add mine been a scout for a while now after the respec:
 Currently 2691 kills
 
 thanks
 
 
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        |  Appia Vibbia
 Hellstorm Inc
 League of Infamy
 
 144
 
 
      | Posted - 2013.07.14 19:19:00 -
          [460] - Quote 
 
 Shotty GoBang wrote:Aythadis Smith wrote:Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
 +1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight. 
 
 They equalized the price of everything. All Proto gear costs the same. This was good for the heavies, who were better off in STD gear because even then each suit cost nearly 150K. 57K for a suit, 47K for a light weapon, 22K for a sidearm. I can lose 1 suit per match and go ISK positive. Same for everyone.
 
 Last build, I had donated 300M ISK to my corp and corp-mates, that still left me with 120M ISK before they took all our items and sold them on May 6th.
 
 I still make ISK faster than others that play the same number of matches. If you aren't going ISK positive then you should scale down your gear till you can afford it.
 
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        |  Aythadis Smith
 The Generals
 EoN.
 
 72
 
 
      | Posted - 2013.07.14 21:06:00 -
          [461] - Quote 
 
 Appia Vibbia wrote:Shotty GoBang wrote:Aythadis Smith wrote:Speed, a drop in proto price and CQB hit detection will be a start of bringing a smile back on my face. A high slot wont hurt
 +1 to pricing adjustment. The price of a Proto Scout matches that of a Proto Heavy. This must have been an oversight. They equalized the price of everything. All Proto gear costs the same. This was good for the heavies, who were better off in STD gear because even then each suit cost nearly 150K. 57K for a suit, 47K for a light weapon, 22K for a sidearm. I can lose 1 suit per match and go ISK positive. Same for everyone.  Last build, I had donated 300M ISK to my corp and corp-mates, that still left me with 120M ISK before they took all our items and sold them on May 6th.  I still make ISK faster than others that play the same number of matches. If you aren't going ISK positive then you should scale down your gear till you can afford it. Keeping it ADV.
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        |  Aythadis Smith
 The Generals
 EoN.
 
 72
 
 
      | Posted - 2013.07.14 21:08:00 -
          [462] - Quote 
 What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit.
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        |  RatchetMAN
 What The French
 CRONOS.
 
 0
 
 
      | Posted - 2013.07.14 22:05:00 -
          [463] - Quote 
 Je suis navr+¬ de vous dire que je ne suis plus scout mais
 Assaut minmatar. Mais merci de m avoir mis dans ce classement
 
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        |  Niuvo
 The Phoenix Federation
 
 250
 
 
      | Posted - 2013.07.15 12:59:00 -
          [464] - Quote 
 I'm almost at tier 3.
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        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 347
 
 
      | Posted - 2013.07.15 14:33:00 -
          [465] - Quote 
 
 RatchetMAN wrote:Je suis navr+¬ de vous dire que je ne suis plus scout mais Assaut minmatar. Mais merci de m avoir mis dans ce classement   
 Je suis d+¬+ºu pour vous voir partir, fr+¿re. Bonne chance cependant! o7
 
 -Shotty GoBang
 
 *Ratchetman (Tier V) retires Scout Suit in favor of Minmatar Assault.
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        |  Dominus Fatali
 Intrepidus XI
 EoN.
 
 84
 
 
      | Posted - 2013.07.15 15:47:00 -
          [466] - Quote 
 I would like to join, if at all possible.
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        |  Shotty GoBang
 Pro Hic Immortalis
 League of Infamy
 
 347
 
 
      | Posted - 2013.07.15 15:56:00 -
          [467] - Quote 
 
 Dominus Fatali wrote:I support this thread; perhaps it will bring about some buffs to the Scouts. 
 Hi Dominus,
 
 Thanks for stopping in. Let me know if you're running a Scout suit and I'll add you to the killboard.
 
 Thanks,
 Shotty
 
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        |  Daxxis KANNAH
 Tronhadar Free Guard
 Minmatar Republic
 
 196
 
 
      | Posted - 2013.07.15 16:18:00 -
          [468] - Quote 
 
 Aythadis Smith wrote:What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit. 
 With the speed vehicles are now deployed you really dont even have that advantage.
 
 Any hiccup in your deployment and kiss good bye to reaching anything before an LAV
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        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 4
 
 
      | Posted - 2013.07.15 16:22:00 -
          [469] - Quote 
 A certain someone has been banned from the forum.
 
 I shall be posting on her behalf.
 
 *hint**hint* I said, "her."
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        |  Aythadis Smith
 The Generals
 EoN.
 
 72
 
 
      | Posted - 2013.07.15 17:27:00 -
          [470] - Quote 
 
 Cass Caul wrote:A certain someone has been banned from the forum.
 I shall be posting on her behalf.
 
 *hint**hint* I said, "her."
 No clue
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        |  Cass Caul
 Namtar Elite
 Gallente Federation
 
 4
 
 
      | Posted - 2013.07.15 17:57:00 -
          [471] - Quote 
 
 Aythadis Smith wrote:What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit. 
 But it really does. My play-style depends on Speed. I feel sluggish without 2 knicats (10.01m/s), because I flank I am away from the logi so I need an Armor Repairer. 3 Low Slots right there. The changes to Stamina makes me place a Cardiac Regulator in that 4th slot.
 
 I run proto all-day, every-day. The prices should be costing me that much per suit. 130K/suit.
 
 I've got the Covenant Suit, and both dragonfly suits. If I really need to make some ISK quick I go in an ambush with those, but I haven't done that this month.
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        |  Ghost Kaisar
 Intrepidus XI
 EoN.
 
 148
 
 
      | Posted - 2013.07.15 18:32:00 -
          [472] - Quote 
 
 Cass Caul wrote:Aythadis Smith wrote:What I should have said is, the longevity of the suit doesnt equate the price. If they gain a little more UMPH to the suit, it would be a viable option. Other wise, it is just rush, uplink, change suit. But it really does. My play-style depends on Speed. I feel sluggish without 2 knicats (10.01m/s), because I flank I am away from the logi so I need an Armor Repairer. 3 Low Slots right there. The changes to Stamina makes me place a Cardiac Regulator in that 4th slot. I run proto all-day, every-day. The prices should be costing me that much per suit. 130K/suit. I've got the Covenant Suit, and both dragonfly suits. If I really need to make some ISK quick I go in an ambush with those, but I haven't done that this month. 
 Yeah, imagine if you only had 2 low slots :(
 
 the extra high slots are nice, but my suit doesnt have enough cpu/pg to make up for it.
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        |  pseudosnipre
 DUST University
 Ivy League
 
 73
 
 
      | Posted - 2013.07.15 18:48:00 -
          [473] - Quote 
 All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle???
 
 Gallente scouts have to choose between armor tank and speed tank due to stingy powergrid allocation. Fully maxed skills give what, 55pg on adv fit? The only sidearm that doesnt devour more pg is the flaylock and no high-tier player remains respectable when spamming that garbage...
 
 My adv fits run 20k, proto is 100k+ so they stay hanging in the closet for now.
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 723
 
 
      | Posted - 2013.07.15 18:55:00 -
          [474] - Quote 
 I'm having problems with pg on my suit, something I never thought would happen......ever
 
 By the way why are the biotic mods so danm cpu/pg heavy? They're mostly used by scouts so you'd think it'd be less
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        |  Niuvo
 The Phoenix Federation
 
 256
 
 
      | Posted - 2013.07.15 19:48:00 -
          [475] - Quote 
 ^ I don't think they that heavy on the cpu/pg. I want to get green juice lvl. 3.
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        |  Sinboto Simmons
 SVER True Blood
 Public Disorder.
 
 723
 
 
      | Posted - 2013.07.15 19:58:00 -
          [476] - Quote 
 
 Niuvo wrote:^ I don't think they that heavy on the cpu/pg. I want to get green juice lvl. 3. Trust me when I say at proto level the pg output for biotic mods kincats especially is rather high more so then any prototype weapons and the cardiac being just around a proto weapon's range pg wise
 
 Although yes the cpu isn't bad
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        |  Daxxis KANNAH
 Tronhadar Free Guard
 Minmatar Republic
 
 196
 
 
      | Posted - 2013.07.15 21:00:00 -
          [477] - Quote 
 
 Niuvo wrote:^ I don't think they that heavy on the cpu/pg. I want to get green juice lvl. 3. 
 Yeah - 9/5 is really great and a good deal of stamina for me. Only double jumps hurt me sometimes.
 
 Kin Cat at 15(PG) hurts, imagine coupling that with a ScR
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        |  Daxxis KANNAH
 Tronhadar Free Guard
 Minmatar Republic
 
 196
 
 
      | Posted - 2013.07.15 21:08:00 -
          [478] - Quote 
 
 pseudosnipre wrote:All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle???
 Gallente scouts have to choose between armor tank and speed tank due to stingy powergrid allocation. Fully maxed skills give what, 55pg on adv fit? The only sidearm that doesnt devour more pg is the flaylock and no high-tier player remains respectable when spamming that garbage...
 
 My adv fits run 20k, proto is 100k+ so they stay hanging in the closet for now.
 
 Cant believe you are complaining - you can make your proto faster with more stamina than a minnie suit or faster with armor/repair/hack.
 
 Yeah we have shields and that can be a quick buffer if we play right but I am thinking about just going damage mods since my shields are disappearing quick anyway. If we get a price reduction I think that will be my play.
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        |  pseudosnipre
 DUST University
 Ivy League
 
 74
 
 
      | Posted - 2013.07.15 21:57:00 -
          [479] - Quote 
 
 Daxxis KANNAH wrote:pseudosnipre wrote:All the unnecessary jumping from null cannon platforms, hill crevices, line harvest pipes, etc are really eating up my stamina. What is so hard about lifting your knee to clear a 12" obstacle???
 Gallente scouts have to choose between armor tank and speed tank due to stingy powergrid allocation. Fully maxed skills give what, 55pg on adv fit? The only sidearm that doesnt devour more pg is the flaylock and no high-tier player remains respectable when spamming that garbage...
 
 My adv fits run 20k, proto is 100k+ so they stay hanging in the closet for now.
 Cant believe you are complaining - you can make your proto faster with more stamina than a minnie suit or faster with armor/repair/hack. Yeah we have shields and that can be a quick buffer if we play right but I am thinking about just going damage mods since my shields are disappearing quick anyway. If we get a price reduction I think that will be my play. How do ya figure, sports fan?
 
 4x proto kincats suffer from stacking penalties and top you out at 11m/s IFF you are willing to run tier 1 gear in every other slot. I like your math better than CCP's.
  Plus you're about as thick as a durex with no armor rep. Good luck w that! | 
      
      
        |  Dominus Fatali
 Intrepidus XI
 EoN.
 
 85
 
 
      | Posted - 2013.07.15 22:30:00 -
          [480] - Quote 
 
 Shotty GoBang wrote:Dominus Fatali wrote:I support this thread; perhaps it will bring about some buffs to the Scouts. Hi Dominus, Thanks for stopping in. Let me know if you're running a Scout suit and I'll add you to the killboard. Thanks, Shotty I would greatly appreciate it. I don't know what information I need to give you, so if you catch me in the Scout chat let me know what you need.
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