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Thread Statistics | Show CCP posts - 178 post(s) |
First Prophet
Nos Nothi
2742
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Posted - 2015.03.22 01:58:00 -
[32161] - Quote
Murt Lesp wrote:First Prophet wrote:
If only CCP would listen to me and bring in racial knives.
I'd love to see these, personally. I could see slightly different damage and charge times and maybe one is a single blade rather than twin. I loved it when they brought in a pistol for each race and same with the Rifles. Knives and AV are all I can think of for infantry gear that could use a racial version. I could see the Minmatar having Haywire Blades that have the added effect of brief HUD static. Give the Amarr an Honor Edge with sheer brute force and slower charge. Give the Gallente a Plasma Knife that leaves a 3s bleed effect that further delays shield regen. Just spitballing again Racial Heavy Weapons are the one other thing. But yeah, I would shank someone for racial AV.
It'd be great if Minmatar knives added a tetanus status affect to clones.
People find this this review helpful!
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Murt Lesp
Leviathan Battalion
333
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Posted - 2015.03.22 02:01:00 -
[32162] - Quote
First Prophet wrote:Murt Lesp wrote:First Prophet wrote:
If only CCP would listen to me and bring in racial knives.
I'd love to see these, personally. I could see slightly different damage and charge times and maybe one is a single blade rather than twin. I loved it when they brought in a pistol for each race and same with the Rifles. Knives and AV are all I can think of for infantry gear that could use a racial version. I could see the Minmatar having Haywire Blades that have the added effect of brief HUD static. Give the Amarr an Honor Edge with sheer brute force and slower charge. Give the Gallente a Plasma Knife that leaves a 3s bleed effect that further delays shield regen. Just spitballing again Racial Heavy Weapons are the one other thing. But yeah, I would shank someone for racial AV. It'd be great if Minmatar knives added a tetanus status affect to clones.
Would I be allowed to make a Minmatar Aur variant called "The Rusty Shank"? Win the next sidearm event with it
Edit: The armor corrosion effect. Like Flux but armor
Amarr by blood, but ISK buys more loyalty
I love my AScR
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mollerz
6254
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Posted - 2015.03.22 02:03:00 -
[32163] - Quote
Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both.
Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. |
Llast 326
An Arkhos
7081
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Posted - 2015.03.22 02:05:00 -
[32164] - Quote
O CRAP Who is going to have "the Talk" with J0LLYGǪ Where's Noob
Also didn't that become illegal in British ****.
MOAR Ladders
SpadeGǪ Remember your Warbarge
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voidfaction
Nos Nothi
1355
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Posted - 2015.03.22 02:09:00 -
[32165] - Quote
mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. I never get the headshot gong anymore. I get plenty of +60 headshots though. Also have got a lot of +60 headshots and watched someone revive them.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Pseudogenesis
Nos Nothi
2338
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Posted - 2015.03.22 02:11:00 -
[32166] - Quote
First Prophet wrote: Racial Heavy Weapons are the one other thing. But yeah, I would shank someone for racial AV.
Rattati has stated that the new Assault HMG is basically the Minmatar AV. I also think he wants to do a kind of poor man's heavy Amarr weapon using assets from the PLC or laser rifle as well, trello link here: https://trello.com/c/e0JgWHGT/69-heavy-amarr-laser
The concept sounds badass. Instead of seizing up your weapon, it constantly deals overheat damage after a certain threshold, meaning there's a risk/reward between continuing to fire the super high damage laser while it steadily melts your HP. I love mechanics where you sacrifice HP for some benefit, so I hope this weapon gets added.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Murt Lesp
Leviathan Battalion
334
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Posted - 2015.03.22 02:12:00 -
[32167] - Quote
voidfaction wrote:mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. I never get the headshot gong anymore. I get plenty of +60 headshots though. Also have got a lot of +60 headshots and watched someone revive them. The gong is still a feature, but it's often covered up by other battlefield sounds now. It's mainly heard when sniping because your boots aren't clunking and there aren't bullets flying at you (If you're doing it right).
Amarr by blood, but ISK buys more loyalty
I love my AScR
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Llast 326
An Arkhos
7084
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Posted - 2015.03.22 02:13:00 -
[32168] - Quote
voidfaction wrote:mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. I never get the headshot gong anymore. I get plenty of +60 headshots though. Also have got a lot of +60 headshots and watched someone revive them. No +60 on Knives, Flaylock, Breach FlaylockGǪ Actually tested these specifically. Though I don't remember if there was an efficiency increase on Knives when lined up. The Breach certainly reads higher efficiency you can even point blank em in the head because the splash is so low
MOAR Ladders
SpadeGǪ Remember your Warbarge
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First Prophet
Nos Nothi
2744
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Posted - 2015.03.22 02:23:00 -
[32169] - Quote
Pseudogenesis wrote:First Prophet wrote: Racial Heavy Weapons are the one other thing. But yeah, I would shank someone for racial AV.
Rattati has stated that the new Assault HMG is basically the Minmatar AV. I also think he wants to do a kind of poor man's heavy Amarr weapon using assets from the PLC or laser rifle as well, trello link here: https://trello.com/c/e0JgWHGT/69-heavy-amarr-laserThe concept sounds badass. Instead of seizing up your weapon, it constantly deals overheat damage after a certain threshold, meaning there's a risk/reward between continuing to fire the super high damage laser while it steadily melts your HP. I love mechanics where you sacrifice HP for some benefit, so I hope this weapon gets added. Edit: More info here: https://trello.com/c/IsvEusOa/68-amarr-heavy-weapon So is RinTinTin going to increase the Breach MD's effectiveness against vehicles too? That'd help round out racial AV on the Min. side. If the AssHMG is the heavy AV, then shouldn't the breach MD be the light AV?
Although, I'm still super disappointed. This is not the AV I wanted. D:
Guess it'll have to do. :(
People find this this review helpful!
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mollerz
6254
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Posted - 2015.03.22 02:26:00 -
[32170] - Quote
It would go a long way if development of skill bonuses spoke to a narrative vs this merry go round of balancing distinct niches amongst one role. If only it was about the role playing aspect vs the spreadsheet game.
The min scout is so almost good. They are hunted by amarr, so they need to hide to strive (oops!). They have to use improvised weapons (oops again- but this time on CCPs part- give us min knives). High alpha damage and stealthy speed to get in close speaks to that story.
And I mention this from time to time- but no race would only have one type of scout. They'd have purpose trained scouts. Some for assassination, some for recon, and so on. All roles should have minor specializations that all races scouts share with cool little niches to truly differentiate them. This way it wouldn't be necessarily about the skills it would be about what race you were. Very much like Eve's ships are.
Just reskin a suit and change it's skill bonuses. They've demonstrated that this is possible with Ratati.
Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?). Min scouts are the premiere assassins. But they could easily also have a sub genre that is infiltrators- hacking and dampening?
Why not get some variation (spice of life anyone?) vs these weird cement like head scratching skill mashups. |
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IAmDuncanIdaho II
Nos Nothi
1777
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Posted - 2015.03.22 02:34:00 -
[32171] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Spademan wrote:How different would things be if Active scanner followed the Cloak method of altering stats?
By which I mean lowering precision by a percentage.
Alternatively, the Cloak dropping to a hard number like todays scanner. Or raising profile. Or both. Already mentioned many pages back. But it would affect passive scans. Maybe that's ok. Attaching the change to the scanned suit feels correct. It allows natural things to happen based on what your suits stats begin at (e.g. a heavily dampened suit doesn't stay scanned for long, if at all) I'm a big believer in making things happen naturally like this. It just ******* works (most of the time ;-) ) and there's less room for breaking **** you didn't realise was gonna break. [edit] I would say what I just described is exactly how target painting in EVE works. And the word painting is the clue in where the change is applied Would be cool to match Active Scanner precision with suit precision, but it won't pan out how you think ... Gallente make one piece of the equipment ... the scanner. Logis get bonuses to equipment. If the GalLogi were to lose position as "provider of best scans" it would have legitimate cause for complaints of role bleed. The natural response would be to ask for a precision buff. Now imagine if that blob you were trying clear from the point had intense inner and mid-ring scans. As bad as GalLogis are now -- and they are bad -- they could be alot worse.
Not sure I follow...
Hypothetical scenario
Suit A = 15 dB scan profile Suit B = 20 dB scan profile Suit C = 30 dB scan profile
Merc scans suits A, B and C with a scan strength of 28 dB, and a "ping time" (dunno what it's actually called in-game) of 10 seconds.
As it stands today, only suit C appears on tacnet, for 10 seconds; A and B do not.
Now lets say we define some values and apply as follows.
Let's say that the scanner has a "painting effect" of 100%.
In the first of the ten seconds, Suits A, B and C receive an increase to scan profile of 100%.
Suit A = 30 dB Suit B = 40 dB Suit C = 60 dB
Each second that elapses, each suit's profile gradually drops back down to its original value
2 seconds Suit A = 28.5 dB Suit B = 38 dB Suit C = 57 dB
3 seconds Suit A = 27 dB Suit B = 36 dB Suit C = 54 dB
4 seconds... 5 seconds... 6 seconds... 7 seconds...
8 seconds Suit A = 19.5 dB Suit B = 26 dB Suit C = 39 dB
9 seconds... 10 seconds...scan complete, perma the next one in
- All three suits appear on tacnet in the first second of scan duration - After two seconds, Suit A is no longer scanned due to low starting profile - After 8 seconds, Suit B is now no longer scanned either - Suit C's profile starts higher than the scanner rating so is visible for the full duration
You could do things like have another scan on the same suit override any existing scan to not only prevent a problem where scan profiles end up huge, but also to penalise spam-scans without at least a little co-ordination. It would be like kill-stealing except you're scan-stealing and possibly applying a different quality one.
You might be able to just apply a formula to the existing dB set on the scanner to get the percentage increase to apply instead of have to define something new on the equipment. Reason I suggest this is because the whole point of this approach is not to change the equipment, but to change the suits it has an effect on. Which may or may not be easier (or possible) to implement.
This also removes the binary nature, at least of active scanners, by something as simple as changing a static value on a suit to a dynamic one.
Note that these figures are not intended to be balanced, merely to demonstrate the concept. |
Murt Lesp
Leviathan Battalion
334
|
Posted - 2015.03.22 02:38:00 -
[32172] - Quote
@ mollerz
I too want to see a narrative addition to the game. Sure I'm Amarr by blood, but I've run a suit from each race at one point or another. I used to be hardcore Min Logi and had it as a blood-traitor who sympathized with the Minmatar. Now I run Gal Scout, so I guess I'm betraying the political ideals I was bred with. Liberty and money!
A damage mod for 5 million clones made sense, but why not give a blurb about it? The deaths of 5 million clones enabled the development of Krin's damage mod to better amplify standard battlefield weaponry damage against infantry. In other words, destroyed suits gave information about "weak spots" on them.
Let's have the Warlords of this update do something worthy of the name.
Amarr by blood, but ISK buys more loyalty
I love my AScR
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Adipem Nothi
Nos Nothi
8173
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Posted - 2015.03.22 02:39:00 -
[32173] - Quote
IAmDuncanIdaho II wrote: snip I must've misunderstood. The idea I thought I was responding to involved Active Scanner precision being affected by the precision of the suit wielding it. Meaning, recon units would run precision enhancers + active scanner much like stealth units run profile dampeners + cloak.
^ This is a neat idea, but I am concerned about implementation for reasons previously identified.
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1778
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Posted - 2015.03.22 02:52:00 -
[32174] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: snip I must've misunderstood. The idea I thought I was responding to involved Active Scanner precision being affected by the precision of the suit wielding it. Meaning, recon units would run precision enhancers + active scanner much like stealth units run profile dampeners + cloak. ^ This is a neat idea, but I am concerned about implementation for reasons previously identified.
Ahh I see ok. Nah not what I meant at all. Perhaps I misunderstood Spade's suggestion in the first place. |
Pseudogenesis
Nos Nothi
2339
|
Posted - 2015.03.22 03:02:00 -
[32175] - Quote
mollerz wrote: Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?).
??? That's honestly one of the silliest things I've heard you say. Scouts are all about sneaking, espionage, running interference and taking objectives. A hacking bonus fits perfectly.
By contrast, logistics are slow, weak, visible, and meant to stick with groups and provide direct combat support. Why would it make sense for them to get a bonus that encourages the exact opposite?
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Murt Lesp
Leviathan Battalion
334
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Posted - 2015.03.22 03:04:00 -
[32176] - Quote
Pseudogenesis wrote:mollerz wrote: Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?).
??? That's honestly one of the silliest things I've heard you say. Scouts are all about sneaking, espionage, running interference and taking objectives. A hacking bonus fits perfectly. By contrast, logistics are slow, weak, visible, and meant to stick with groups and provide direct combat support. Why would it make sense for them to get a bonus that encourages the exact opposite? Squad pushes for objectives. That's my thought anyways
Mercenaries are basically Alchemist Soldiers: They turn lead into gold on the battlefield
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voidfaction
Nos Nothi
1356
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Posted - 2015.03.22 03:05:00 -
[32177] - Quote
Pseudogenesis wrote:mollerz wrote: Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?).
??? That's honestly one of the silliest things I've heard you say. Scouts are all about sneaking, espionage, running interference and taking objectives. A hacking bonus fits perfectly. By contrast, logistics are slow, weak, visible, and meant to stick with groups and provide direct combat support. Why would it make sense for them to get a bonus that encourages the exact opposite? Don't forget that the knife is a good tool to pop open panels and cut wires to speed up the hacking, lol
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Pseudogenesis
Nos Nothi
2339
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Posted - 2015.03.22 03:09:00 -
[32178] - Quote
Murt Lesp wrote:Pseudogenesis wrote:mollerz wrote: Plus I always felt like the min logis got ripped off when they lost the hacking bonus which would be a much better fit than a scout who runs knives and can hack (wut?).
??? That's honestly one of the silliest things I've heard you say. Scouts are all about sneaking, espionage, running interference and taking objectives. A hacking bonus fits perfectly. By contrast, logistics are slow, weak, visible, and meant to stick with groups and provide direct combat support. Why would it make sense for them to get a bonus that encourages the exact opposite? Squad pushes for objectives. That's my thought anyways Well that doesn't explain giving the buff to the logi in particular. Pretty much everyone else is better suited to hacking since they have more HP. The logi is better off taking the time to watch everyone else's back.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
8176
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Posted - 2015.03.22 03:45:00 -
[32179] - Quote
The MN Logi seems pretty dang useful at the moment.
Shoot scout with yes.
- Ripley Riley
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J0LLY R0G3R
And the ButtPirates
2444
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Posted - 2015.03.22 03:53:00 -
[32180] - Quote
Adipem Nothi wrote:The MN Logi seems pretty dang useful at the moment.
Side note, so since I have a registry now shotty. How do i make it more offical, I need advice from the best register creater on the forums. Do I just put numbers all over the place, or do I go the route of paying people psn cards? XD
Also who was it that made that awesome scrambler rifle op pie chart? I need to get one for the train map.
No Safety Net.
TLDR : XD
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Adipem Nothi
Nos Nothi
8176
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Posted - 2015.03.22 03:54:00 -
[32181] - Quote
J0LLY R0G3R wrote:Adipem Nothi wrote:The MN Logi seems pretty dang useful at the moment. Side note, so since I have a registry now shotty. How do i make it more offical, I need advice from the best register creater on the forums. Do I just put numbers all over the place, or do I go the route of paying people psn cards? XD Also who was it that made that awesome scrambler rifle op pie chart? I need to get one for the train map.
Think it was demzor or assert from RND. Will find it.
Shoot scout with yes.
- Ripley Riley
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sir RAVEN WING
Corrosive Synergy Rise Of Legion.
3231
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Posted - 2015.03.22 03:58:00 -
[32182] - Quote
mollerz wrote:Adipem Nothi wrote:voidfaction wrote: hitting a head shot with NK's im sure is a lot easer in CqC than headshots with a sniper in CqC.
You should try it. I'll bet you miss your first 100 attempts with both. Agreed. It's not even a consideration. Even if I get/got one I wouldn't even know the difference. It doesn't trigger the head gong (unless something changed) and they were dead either way. Have gotten 2 headshot kills with a SR within 5m.
Didn't know it was possible with knives.
My PLC is named 'God's Wrath'
Why?
It strikes you from the Heavens and sends you to Hell.
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J0LLY R0G3R
And the ButtPirates
2447
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Posted - 2015.03.22 04:03:00 -
[32183] - Quote
Adipem Nothi wrote:J0LLY R0G3R wrote:Adipem Nothi wrote:The MN Logi seems pretty dang useful at the moment. Side note, so since I have a registry now shotty. How do i make it more offical, I need advice from the best register creater on the forums. Do I just put numbers all over the place, or do I go the route of paying people psn cards? XD Also who was it that made that awesome scrambler rifle op pie chart? I need to get one for the train map. Think it was demzor or assert from RND. Will find it.https://forums.dust514.com/default.aspx?g=posts&m=2682067#post2682067As for Registry ideas ... hmmm ... I'd ask everyone who registers to: Describe in three words or less how the seeing the train map makes you feel.Then list their names and feelings on Post #1. Should be pretty funny.
Messaged him in game asking for help on a chart. so no psn cards , whew that's good. That would of assaulted my wallet prolly. ohh first 3 words that you or a squad member say when the train rolls up. i like it
No Safety Net.
TLDR : XD
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First Prophet
Nos Nothi
2745
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Posted - 2015.03.22 04:10:00 -
[32184] - Quote
You can't have a successful registry without my name included.
I will join your registry if you pay ISK.
People find this this review helpful!
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mollerz
6255
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Posted - 2015.03.22 05:06:00 -
[32185] - Quote
lolz |
FLAYLOCK Steve
Nos Nothi
601
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Posted - 2015.03.22 07:10:00 -
[32186] - Quote
Just a thought, I know the Devs said no to charging nova knives while sprinting. But what about swinging the knifes while sprinting? Wouldn't that work? It would make make the nova knife bonus to min scout more pleasing. |
Haerr
Nos Nothi
2585
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Posted - 2015.03.22 09:25:00 -
[32187] - Quote
3 words or less on the Gallente Lag Facility
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J0LLY R0G3R
And the ButtPirates
2450
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Posted - 2015.03.22 10:27:00 -
[32188] - Quote
Decided to play a few rounds of ambush. XD Picked 3 of these up in salvage. So purple
No Safety Net.
TLDR : XD
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Spademan
Fatal Absolution Negative-Feedback
6154
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Posted - 2015.03.22 10:34:00 -
[32189] - Quote
Adipem Nothi wrote:Spademan wrote:First Prophet wrote:voidfaction wrote: with min scout they only want but do not want to trade off any of even their minor advantages.
Stop saying this. I've been trying to trade off knife bonus since forever. It does amaze me how strongly minscouts want to cling to their knives when it's potentially preventing the suit from being viable. If there's one thing CCP got really right with Scouts, it is the MinScout's bonus to knives. There are few things in Dust more exhilarating than running around with knives and 300HP. Super-squishy NK Scouts may not meet competitive viability standards, but they're way more fun than the things which do. Removing this archetype from the game would be a serious loss for Dust. At this point it's an archtype that can be fullfilled by any scout and even some assaults, they just lose a little damage. And when you consider how much damage it does it's like losing a single pellet from a shotgun.
What're you looking at me like that for? I'll shank you I will.
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Spademan
Fatal Absolution Negative-Feedback
6154
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Posted - 2015.03.22 10:40:00 -
[32190] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:IAmDuncanIdaho II wrote: snip I must've misunderstood. The idea I thought I was responding to involved Active Scanner precision being affected by the precision of the suit wielding it. Meaning, recon units would run precision enhancers + active scanner much like stealth units run profile dampeners + cloak. ^ This is a neat idea, but I am concerned about implementation for reasons previously identified. Ahh I see ok. Nah not what I meant at all. Perhaps I misunderstood Spade's suggestion in the first place. Sorry about that, but yeah, my first suggestion was akin to Adipems. But what of Cloaks acting like Scanners and dropping to a number? So a focused cloak that dropped your profile down straight to 15dB
What're you looking at me like that for? I'll shank you I will.
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