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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
voidfaction
Nos Nothi
1333
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Posted - 2015.03.21 00:19:00 -
[32041] - Quote
Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. cal scout lvl 5 with range lvl 5 get to 45m 22m cloaked range sounds so good. even the 15m on the gal scout would be so good.
I miss my passive scans so much
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Spademan
Fatal Absolution Negative-Feedback
6146
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Posted - 2015.03.21 00:25:00 -
[32042] - Quote
Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres.
I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you?
What're you looking at me like that for? I'll shank you I will.
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One Eyed King
Nos Nothi
8704
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Posted - 2015.03.21 00:26:00 -
[32043] - Quote
voidfaction wrote:And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
I wouldn't want that.
What I liked was the original idea that sort of had everyone have a dampening bonus. Because of the utility of Lows, Gals would still have plenty of versatility.
Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
8061
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Posted - 2015.03.21 00:26:00 -
[32044] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres. I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you?
In practice, it'll be more like 15m to 20m (up from 3m). I can see that coming in handy.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8064
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Posted - 2015.03.21 00:29:00 -
[32045] - Quote
One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus:
* MinScout could become OP * Leaves the GalScout without a meaningful role
Shoot scout with yes.
- Ripley Riley
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voidfaction
Nos Nothi
1334
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Posted - 2015.03.21 00:30:00 -
[32046] - Quote
One Eyed King wrote:voidfaction wrote:And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
I wouldn't want that. What I liked was the original idea that sort of had everyone have a dampening bonus. Because of the utility of Lows, Gals would still have plenty of versatility. Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus? I would be all for normalizing the damping across all scouts as long as the gal gets a GOOD bonus as a replacement. being that nobody could ever come up with anything to give the amarr I figured the gal would just get hosed with something as near useless as the amarr scout bonus.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 00:30:00 -
[32047] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres. I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you? I was once insta blapped by a Minmando with a CR from 9 m away because I was using cover, and he happened to be on the other side of a small hill and outside my miniscule FoV. At least give me the satisfaction of saying "F*ck me..." just prior to getting insta blapped.
Also, this would help very much with Uplink hunting, so I could at least have a little bit of room for trying pick them up when I hear them.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 00:34:00 -
[32048] - Quote
Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine.
Then we can figure out a number that would work given that scenario.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1311
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Posted - 2015.03.21 00:38:00 -
[32049] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ... 85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m That's over a 300% improvement. It would be felt. When will you be within 10 metres of an opponent? When you're going in for the kill if I'm not mistaken, and the cloak is something you really don't want out when closing in for a kill. Hacking I suppose, but chances are if someone's around you'll get shot before they're within 10 metres. I just can't see where it'd ever be an advantage, scanning is something you need to build a fit around, why ever compromise it with a cloak that wont hide you?
You could make the bonus bring them back to 90% to increase the strength. Passive without the arrows are not as strong and with the overwhelming nerf to range extenders it wouldn't cause excessive range issues. Combine this bonus with the role bonus of better scan profiles when fitting dampeners and I think cal scouts would have a much better role then currently.
Overlord of Broman
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Adipem Nothi
Nos Nothi
8067
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Posted - 2015.03.21 00:38:00 -
[32050] - Quote
One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario.
Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay.
https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1312
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Posted - 2015.03.21 00:41:00 -
[32051] - Quote
Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role
Given the fitting issues on the mon scout, one of the main reasons the gal is better all around IMO, I don't think we have to worry about that. As for gal role, we can figure that out.
Overlord of Broman
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voidfaction
Nos Nothi
1334
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Posted - 2015.03.21 00:46:00 -
[32052] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario. Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay. https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing How much you going to nurf duration. The std gives just enough time to climb most average height ladders. recharge nerf on the std I could live with because it seems like the recharge is instant. moving up to adv and proto would not be that big of a deal because I find them to be overkil for what i use the cloak for.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 00:50:00 -
[32053] - Quote
Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario. Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay. https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing Ugh. I used every bit of the duration when it was twice as long. I don't know how I would feel about that.
On the one hand, my hacking fit would be a wee bit better at survival when cloaked, but the shorter the Cloak duration, the harder it is to infiltrate, particularly on open maps.
Plus I hate the Cloak and its clunkiness and running at someone head on while decloaking because they spotted me, thinking I am pulling out my knives of flaylock and dying when I have to once again switch to a weapon that I had in actuality already tried switching to.
One of the appealing portions of Scout Class Dampening to me was being able to run my Quaffe Minja without having to wear a cloak to beat scans.
Stupid Cloak. Stupid Gal Logi scans.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Adipem Nothi
Nos Nothi
8067
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Posted - 2015.03.21 00:51:00 -
[32054] - Quote
voidfaction wrote:Adipem Nothi wrote:One Eyed King wrote:Adipem Nothi wrote:One Eyed King wrote: Could we instead or also decrease base Scan Profile a bit for Gal Scouts by 1 to 3 dB ? Would that make a difference at all in addition to some Scout wide Dampening bonus?
My only reservations with a class-wide dampening bonus: * MinScout could become OP * Leaves the GalScout without a meaningful role What if we set a goal of say, 2 Complex Damps to beat scans? This would still give the Gal/Amarr Scouts some versatility that CA/MN lack comparatively, while not creating an OP Super Hacking Invisible machine. Then we can figure out a number that would work given that scenario. Why not buff cloak active damp bonus and nerf cloak duration? Would make for more interesting hunter/hunted interplay. https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing How much you going to nurf duration. The std gives just enough time to climb most average height ladders. recharge nerf on the std I could live with because it seems like the recharge is instant. moving up to adv and proto would not be that big of a deal because I find them to be overkil for what i use the cloak for. Thinking nerf duration by half or so.
Want climb big ladder? Bring big Cloak.
There's really no incentive at the moment to use anything other than STD or ADV.
Shoot scout with yes.
- Ripley Riley
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 00:53:00 -
[32055] - Quote
Adipem Nothi wrote:Thinking nerf duration by half or so. Want climb big ladder? Bring big Cloak. There's really no incentive at the moment to use anything other than STD or ADV. I use it to beat Am/Cal scans. And for open maps running long distances.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pseudogenesis
Nos Nothi
2300
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Posted - 2015.03.21 01:19:00 -
[32056] - Quote
http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
8068
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Posted - 2015.03.21 01:22:00 -
[32057] - Quote
Pseudogenesis wrote:http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on.
Now profitable, huh? Well done, Mr Rattati. o7
Shoot scout with yes.
- Ripley Riley
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Llast 326
An Arkhos
7057
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Posted - 2015.03.21 01:33:00 -
[32058] - Quote
Adipem Nothi wrote:Pseudogenesis wrote:http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on. Now profitable, huh? Well done, Mr Rattati. o7 He did a good jobGǪ I'll miss him when they transfer him somewhere else /tinfoil hat
MOAR Ladders
SpadeGǪ Remember your Warbarge
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mollerz
6236
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Posted - 2015.03.21 01:49:00 -
[32059] - Quote
Pseudogenesis wrote:http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on.
Wait a second...
Sorry my fellow bastards, but my financial experience screams not to take this at face value.
I'd bet all my BPOs there was some sketchy accounting involved.. and when I say sketchy- I don't mean illegal. I mean, you'd discount their usage of "profit" after the facts were presented. CCP is absolutely opaque about everything. IMHO, they are trolling everyone.
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mollerz
6237
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Posted - 2015.03.21 02:11:00 -
[32060] - Quote
voidfaction wrote: ...nurf...
haha i like that better than nerf for some reason.
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Llast 326
An Arkhos
7057
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Posted - 2015.03.21 02:16:00 -
[32061] - Quote
mollerz wrote:voidfaction wrote: ...nurf...
haha i like that better than nerf for some reason. It has a certain Smurfiness to it
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1313
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Posted - 2015.03.21 02:27:00 -
[32062] - Quote
A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love
Overlord of Broman
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One Eyed King
Nos Nothi
8707
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Posted - 2015.03.21 03:06:00 -
[32063] - Quote
Ares 514 wrote:A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love I think you may have to reduce the hacking speed to 3 or 4 %, simply because you could have Am/Ga with 4 CBs, and I don't know what that would be like. It could be nitpicky, it could be significant, IDK.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Pseudogenesis
Nos Nothi
2300
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Posted - 2015.03.21 03:11:00 -
[32064] - Quote
Llast 326 wrote:Adipem Nothi wrote:Pseudogenesis wrote:http://www.polygon.com/2015/3/20/8263823/playstation-3-exclusive-dust-514-is-now-a-profitable-game-for-ccp
There's a lot of bitching about how Hilmar has been talking about Dust and Legion but honestly I think it can only be a good thing. If the CEO of CCP is happy with Dust and optimistic about its future, then it's almost certain to live on. Now profitable, huh? Well done, Mr Rattati. o7 He did a good jobGǪ I'll miss him when they transfer him somewhere else /tinfoil hat Haha there's no way in hell they'll do that. Rattati is practically Che Guevara to the Dust community. Or MLK Jr. or something. There would be riots in the streets. The day he gets transferred somewhere else is the day Dust becomes obsolete and Legion becomes the definitive boots on the ground Eve game. In fact, I wouldn't be surprised if he were working on Legion already, although it's more likely that he's Dust-only for now.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Adipem Nothi
Nos Nothi
8068
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Posted - 2015.03.21 03:44:00 -
[32065] - Quote
Ares 514 wrote:A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love New ideas! Hadn't even considered Biotic Fitting Reduction as a potential bonus. Good stuff, sir!
Shoot scout with yes.
- Ripley Riley
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Dreis Shadowweaver
Ahrendee Inc. Negative-Feedback
2260
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Posted - 2015.03.21 03:50:00 -
[32066] - Quote
One Eyed King wrote:Ares 514 wrote:A few other ideas..
Scout role - profile dampener efficiency - 5% hack speed bonus per level (taken from min scout)
Min scout - NK stays the same - 10% reduction to kincat PG cost per level
Amarr scout - Some RE bonus (I hate REs but making them the explosives expert could really given them that role they have been lacking)
Personally I like the idea all scouts become good hackers and the K.c bonus to min scouts would really help them with fitting KCs for speed which any true min scout would love I think you may have to reduce the hacking speed to 3 or 4 %, simply because you could have Am/Ga with 4 CBs, and I don't know what that would be like. It could be nitpicky, it could be significant, IDK. Tap the button for an instant hack
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis(Ishukone Nova Knives)saxonmish
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Adipem Nothi
Nos Nothi
8069
|
Posted - 2015.03.21 03:58:00 -
[32067] - Quote
https://twitter.com/HilmarVeigar/status/579005914604298240
Shoot scout with yes.
- Ripley Riley
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Quil Evrything
Nos Nothi
1988
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Posted - 2015.03.21 04:00:00 -
[32068] - Quote
I'd be very against nerfing cloak duration. They already made it terrible as an assassination tool. Now I use ADV cloak just to sneak across open spaces. and it doesnt even work half the time because it needs to be full daylight.. otherwise useless.
I use all the current duration. making it shorter, would mean I'd need to use proto for it to be useful. If I had to use proto cloak, I wouldnt be able to fit the other stuff that makes scout just barely useful to me these days.
Which means basically, that I'd most likely just give up scout (or dust entirely!) if cloak duration was shortened.
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Adipem Nothi
Nos Nothi
8070
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Posted - 2015.03.21 04:12:00 -
[32069] - Quote
Good points on Cloak Duration.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8070
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Posted - 2015.03.21 04:18:00 -
[32070] - Quote
Looks like matchmaking was added to next release. A new playmodewas also mentioned something at the round table.
Shoot scout with yes.
- Ripley Riley
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