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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Adipem Nothi
Nos Nothi
8053
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Posted - 2015.03.20 23:02:00 -
[32011] - Quote
IAmDuncanIdaho II wrote: Teamshare and squadshare - not read what you guys have proposed I don't think. Anything shared across a team does seem a bit much though. Short of links hives etc.
Presently, all Active Scanners but one share team-wide. The idea is to set all Active Scanners to squad share unless wielded by a Scout. Because "Scout". In short, it'd be an additional class equipment bonus to accompany cloak fitting. Would give us a role-appropriate non-combat battlefield function and would simultaneously reign in permascan.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
6146
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Posted - 2015.03.20 23:04:00 -
[32012] - Quote
2Berries wrote:I get the feeling we are on the road to abilene on the scout rework (look up road to abilene on youtube for a giggle). Reworking or eliminating an entire classes bonus in order to make 1 less attractive then the rest doesn't seem like the best path to success. I don't want the gal scout to end up to be the next cal logi. On the other hand, i want relevant bonuses again.
Wish i had more to offer. Good points. It does see strange to reshuffle an entire class because of one offender, and even if we get a solid proposal it'd be a tough sell with so many variables.
Is there a simpler option?
What're you looking at me like that for? I'll shank you I will.
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J0LLY R0G3R
And the ButtPirates
2422
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Posted - 2015.03.20 23:06:00 -
[32013] - Quote
XD
No Safety Net.
TLDR : XD
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Adipem Nothi
Nos Nothi
8055
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Posted - 2015.03.20 23:10:00 -
[32014] - Quote
Spademan wrote: Is there a simpler option?
There are a few ...
* Swap Logi and Assault speeds * Reign in high-HP / high- mobility via mass:movement model * Tune shimmer to improve Scout survivability
All of these would improve Scout Efficiency, and all have already been pitched. None of these would address GalScout PC superiority.
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1747
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Posted - 2015.03.20 23:11:00 -
[32015] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote: Teamshare and squadshare - not read what you guys have proposed I don't think. Anything shared across a team does seem a bit much though. Short of links hives etc.
Presently, all Active Scanners but one share team-wide. The idea is to set all Active Scanners to squad share unless wielded by a Scout. Because "Scout". In short, it'd be an additional class equipment bonus to accompany cloak fitting. Would give us a role-appropriate non-combat battlefield function and would simultaneously reign in permascan.
Ahh ok so this is the same idea from Void or a different idea to Void's around scanners? His concern with that was it ties a bonus to a piece of equipment (and that's what we have now for cloaks)
But sure what if scout with scanner is team wide...what is the current scanner skill bonus? Let's ensure we don't create one man Jolly Roger armies. **** too late. Sheesh can you imagine Lightning xVx with a scanner. Anyway I digress.
Again like with cloak, I don't use scanners, but if a scout is for recon AS WELL AS KILLING, then that seems to be in line.
I don't PC either but I think it correct to balance against the end-game. Each time we look at a proposed scout class + role, we should ask whether a field commander wants one, and when? What do they counter? What counters them? |
IAmDuncanIdaho II
Nos Nothi
1747
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Posted - 2015.03.20 23:13:00 -
[32016] - Quote
Spademan wrote:2Berries wrote:I get the feeling we are on the road to abilene on the scout rework (look up road to abilene on youtube for a giggle). Reworking or eliminating an entire classes bonus in order to make 1 less attractive then the rest doesn't seem like the best path to success. I don't want the gal scout to end up to be the next cal logi. On the other hand, i want relevant bonuses again.
Wish i had more to offer. Good points. It does see strange to reshuffle an entire class because of one offender, and even if we get a solid proposal it'd be a tough sell with so many variables. Is there a simpler option?
Start with nothing, add, assess. If gal power is from better EWAR, and EWAR is binary (even with circles) then there is the problem.
[edit]
eheh ok you said simpler, that's not...but you can't simplify on and off (if I've understood that problem as I described above correctly) |
Adipem Nothi
Nos Nothi
8055
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Posted - 2015.03.20 23:13:00 -
[32017] - Quote
IAmDuncanIdaho II wrote:... but I think it correct to balance against the end-game. Completely agree.
PS: Team-shared Scout Scans would be at least 200% less broken than the current meta.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
6146
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Posted - 2015.03.20 23:17:00 -
[32018] - Quote
Adipem Nothi wrote:Spademan wrote: Is there a simpler option?
There are a few ... * Swap Logi and Assault speeds * Reign in high-HP / high- mobility via mass:movement model * Tune shimmer to improve Scout survivability All of these would improve Scout Efficiency, and all have already been pitched. None of these would address GalScout PC superiority. Is the Gal Scout superiority the problem or is it a symptom?
What're you looking at me like that for? I'll shank you I will.
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One Eyed King
Nos Nothi
8699
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Posted - 2015.03.20 23:20:00 -
[32019] - Quote
Spademan wrote:Adipem Nothi wrote:Spademan wrote: Is there a simpler option?
There are a few ... * Swap Logi and Assault speeds * Reign in high-HP / high- mobility via mass:movement model * Tune shimmer to improve Scout survivability All of these would improve Scout Efficiency, and all have already been pitched. None of these would address GalScout PC superiority. Is the Gal Scout superiority the problem or is it a symptom? IMO its a symptom that can be a problem.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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2Berries
Ghosts of Dawn General Tso's Alliance
748
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Posted - 2015.03.20 23:20:00 -
[32020] - Quote
I'm thinking...
Really hate seagull management, which i totally feel like i did with my last post.
I'm trying to make the grass fabulous but the f**king sticks won't work!
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Adipem Nothi
Nos Nothi
8057
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Posted - 2015.03.20 23:21:00 -
[32021] - Quote
Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8057
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Posted - 2015.03.20 23:24:00 -
[32022] - Quote
Proposal v4 - Class Bonuses * Fitting Reduction to Cloak * Set Active Scanners = Teamshare if wielded by Scout
Proposal v3 - Scout Racial Bonuses CA - Base Scan Range (+10%), Active Scanner Cooldown (+5%) GA - Base Scan Range (+5%), Less Cloakblind (-10%) AM - Base Stamina (+5%), Biotic Efficacy (+5%) MN - Base Hacks, Knife Efficacy (no change)
Proposal v3 - Other Items * Set all Active Scanners = Squad Share * Increase cloak active dampening bonus (1 cmp damp + proto cloak = 20dB) * Remove Duvolle Focused scanner until spinscanning is addressed
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Implementing a mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Normalize EWAR interplay * Incentivize use of cloak * Clearly delineate racial strengths * Reign in always-on active scans * Reestablish the Scout's ability to scout
Thoughts?
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1747
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Posted - 2015.03.20 23:25:00 -
[32023] - Quote
Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice.
So it's the binary nature - the next question is, is an unscanned scout OP?
Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle.
Now is that coz of Alpha damage, or hack speeds, or what? |
Adipem Nothi
Nos Nothi
8057
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Posted - 2015.03.20 23:27:00 -
[32024] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what?
Odds are that Scout has to get within a few meters of you to threaten you. When he does, he'll be on your TacNet, and the TacNet of your entire squad.
If Scouts were OP, there performance wouldn't be plummeting. Plummeting performance is the basis of this discussion.
Shoot scout with yes.
- Ripley Riley
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IAmDuncanIdaho II
Nos Nothi
1748
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Posted - 2015.03.20 23:30:00 -
[32025] - Quote
Adipem Nothi wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what? Odds are that Scout has to get within a few meters of you to threaten you. When he does, he'll be on your TacNet, and the TacNet of your entire squad. If Scouts were OP, there performance wouldn't be plummeting. Plummeting performance is the basis of this discussion.
But why are they plummeting? Scannerinas? Why is it important to scan down scouts in PC? Why would an FC go to the lengths of putting out the next lowest scan precision every time a scout or two (or more) refits to get under the previous scan?
[edit] bedtime, more tomorrow |
Adipem Nothi
Nos Nothi
8058
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Posted - 2015.03.20 23:31:00 -
[32026] - Quote
@ Version 4
I understand that we've crossed racial EQ lines, but it makes more sense for the CalScout to wield the scanner than the GalScout. Very much open to alternative ideas and input.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8058
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Posted - 2015.03.20 23:37:00 -
[32027] - Quote
IAmDuncanIdaho II wrote: But why are they plummeting? Scannerinas? Why is it important to scan down scouts in PC? Why would an FC go to the lengths of putting out the next lowest scan precision every time a scout or two (or more) refits to get under the previous scan?
The current PC meta is to field a couple GalLogis to provide team-wide recon. Large sockets are illuminated at 21dB. Gal and Cal Scouts can beat these scans without gimping their fits (so they do). MinScouts can beat the scans running 2 damps. Everyone else is pretty much constantly scanned.
Scouts aren't as big of a deal in competitive play as they used to be. Assaults and Heavies are much more dominant.
Shoot scout with yes.
- Ripley Riley
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
22985
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Posted - 2015.03.20 23:38:00 -
[32028] - Quote
I'm afraid I felt the need to share this link: http://i.imgur.com/OYVttL8.jpg
No, don't go to the site it suggests. Really, don't.
Gallente Guide
"More like a ban farm amirite" - CCP Frame
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Spademan
Fatal Absolution Negative-Feedback
6146
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Posted - 2015.03.20 23:42:00 -
[32029] - Quote
Ark's a fool.
It's a very useful website.
What're you looking at me like that for? I'll shank you I will.
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voidfaction
Nos Nothi
1331
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Posted - 2015.03.20 23:42:00 -
[32030] - Quote
Adipem Nothi wrote:@ Version 4 I understand that we've crossed racial EQ lines, but it makes more sense for the CalScout to wield the scanner than the GalScout. Very much open to alternative ideas and input. I would be ok with that. I use scanner on both my gal and cal scout. cloak blind, passive scan direction arrow/range nerf hurt me bad and forced me into the active scanner. Yes I needed that passive scan crutch
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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One Eyed King
Nos Nothi
8701
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Posted - 2015.03.20 23:45:00 -
[32031] - Quote
IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what? [edit] If gal scout beats everything with the right fit, why don't all squads consist of gal scouts? If pre-echo HMG was OP, why didn't all squads run HMG? Spitballing edit Unscanned, aka Max Dampened Scouts, make significant HP and utilitarian sacrifices to become unscanned, so I don't think they are OP, particularly in the current meta.
What sets Gal Scouts apart is their ability to reach that state with less of a sacrifice, and more room for HP and other utilitarian mods at the same time.
Currently, if I have to Max Dampen my Minja, I need to fill all Lows with CDs, which leaves no room for CBs, KinCats, or HP. Plus because CA, MN, and AM need to have a Pro Cloak active to beat the Max Scans, they are in that state blind outside 5 m and have to deal with the fitting cost and clunkiness of the Cloak as well.
The Gal Scout, if it chooses, can beat scans sans Cloak, and have an extra EQ slot and fitting space as well.
It just has a lot more room for variation when dampened than the other 3.
Lastly, in compared to my Minja, which I run standard, a Std Gal Scout has the slots to beat Max Scans, while I would have to pull out a Proto suit to do the same with Minmatar.
In the current state, it is the probably the most viable/versatile of a possibly UP class.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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voidfaction
Nos Nothi
1332
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Posted - 2015.03.20 23:52:00 -
[32032] - Quote
One Eyed King wrote:IAmDuncanIdaho II wrote:Adipem Nothi wrote:Spademan wrote: Is the Gal Scout superiority the problem or is it a symptom?
A scanned Scout is a dead Scout, and there will always be low-dB baseline scans. The Scout which beats the baseline at the lowest level of investment is the optimal choice. So it's the binary nature - the next question is, is an unscanned scout OP? Because as Ghost has said, if you bring out the next level of scanner to scan down the next level of dampener, and wash rinse repeat until someone wins, that suggests to me that not detecting scouts is a sure way to lose a battle. Now is that coz of Alpha damage, or hack speeds, or what? [edit] If gal scout beats everything with the right fit, why don't all squads consist of gal scouts? If pre-echo HMG was OP, why didn't all squads run HMG? Spitballing edit Unscanned, aka Max Dampened Scouts, make significant HP and utilitarian sacrifices to become unscanned, so I don't think they are OP, particularly in the current meta. What sets Gal Scouts apart is their ability to reach that state with less of a sacrifice, and more room for HP and other utilitarian mods at the same time. Currently, if I have to Max Dampen my Minja, I need to fill all Lows with CDs, which leaves no room for CBs, KinCats, or HP. Plus because CA, MN, and AM need to have a Pro Cloak active to beat the Max Scans, they are in that state blind outside 5 m and have to deal with the fitting cost and clunkiness of the Cloak as well. The Gal Scout, if it chooses, can beat scans sans Cloak, and have an extra EQ slot and fitting space as well. It just has a lot more room for variation when dampened than the other 3. Lastly, in compared to my Minja, which I run standard, a Std Gal Scout has the slots to beat Max Scans, while I would have to pull out a Proto suit to do the same with Minmatar. In the current state, it is the probably the most viable/versatile of a possibly UP class. And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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Adipem Nothi
Nos Nothi
8058
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Posted - 2015.03.20 23:54:00 -
[32033] - Quote
voidfaction wrote:And yet if you take away the profile bonus of the gal scout it is worse than the already worst amarr scout. so 1 15% std dampener is the difference in making the #1 scout the number #4 scout.
Might be best to leave what's working in place, even if it means unevenly distributed PC usage rates.
Shoot scout with yes.
- Ripley Riley
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1310
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Posted - 2015.03.21 00:03:00 -
[32034] - Quote
I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts?
Overlord of Broman
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Adipem Nothi
Nos Nothi
8059
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Posted - 2015.03.21 00:04:00 -
[32035] - Quote
Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts?
Would love to see shimmer reduction in any form.
Shoot scout with yes.
- Ripley Riley
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Spademan
Fatal Absolution Negative-Feedback
6146
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Posted - 2015.03.21 00:07:00 -
[32036] - Quote
Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts? I believe shimmer is off the cards and less cloak blind is terrible. Taking a blindfold off a blind person doesn't make them any less blind.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
8059
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Posted - 2015.03.21 00:08:00 -
[32037] - Quote
Proposal v5
Class Bonuses * Fitting Reduction to Cloak * Set Active Scanners = Teamshare if wielded by Scout
Scout Racial Bonuses CA - No Change GA - No Change AM - Base Stamina (+5%), Biotic Efficacy (+5%) MN - No Change
Other Items * Set all Active Scanners = Squad Share * Increase Cloak Active Damp bonus from 0-5-10 to 10-15-25 * Reduce cloakblind from 85% to 45% * Nerf cloak duration by 50%
Assumptions: * PC usage rates disproportionately favor Gal and Cal * Kill / Spawn efficiency has declined to UP levels since Echo * Implementing a mass:movement model is not presently an option
Goals: * Equalize PC usage rates * Improve kill/spawn efficiency * Normalize EWAR baselines * Make EWAR interplay more dynamic * Incentivize use of cloak * Clearly delineate racial strengths * Reign in always-on active scans * Reestablish the Scout's ability to scout
Thoughts?
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
8060
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Posted - 2015.03.21 00:11:00 -
[32038] - Quote
Spademan wrote: Taking a blindfold off a blind person doesn't make them any less blind.
If your scan range is 20m ...
85% cloakblind means you'll see out to 3m 50% cloakblind means you'll see out to 10m
That's over a 300% improvement. It would be felt.
Shoot scout with yes.
- Ripley Riley
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voidfaction
Nos Nothi
1333
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Posted - 2015.03.21 00:11:00 -
[32039] - Quote
Adipem Nothi wrote:Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts? Would love to see shimmer reduction in any form. Having run lots and lots of 2CB MinScout, I'd be concerned about becoming OP if I could duck permascan with only one damp. Still thinking about it though :-) I just dont get why the alpha transparency value can not just be changed. I don't know how they coded it but I just can not believe the api/object code does not support alpha transparancey value.
noi¦Ü+ö+Æßû+(V)Fac¦Üion
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mollerz
6233
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Posted - 2015.03.21 00:17:00 -
[32040] - Quote
voidfaction wrote:Adipem Nothi wrote:Ares 514 wrote:I like the efficiency bonus to profile dampners to the scout role. Keep the Min scout bonuses. Not sure about Amarr, but here are my ideas for cal and gal.
Give cal scout a reduction on cloak blind say 10% per level. Should be easy to do code wise and be useful yet not OP given the delay to swap out of cloak. Stays with better scans roll without giving OP scans.
Give gal scout a reduction to cloak shimmer. Probably harder to implement but sticks with role of infiltrator.
Thoughts? Would love to see shimmer reduction in any form. Having run lots and lots of 2CB MinScout, I'd be concerned about becoming OP if I could duck permascan with only one damp. Still thinking about it though :-) I just dont get why the alpha transparency value can not just be changed. I don't know how they coded it but I just can not believe the api/object code does not support alpha transparancey value.
It's an animation, so it will have to be adjusted and then baked and then updated to the clients.
Not as hard as some make it out to be, but I was under the impression no one working with Rattati has those skills? But then again, it seems to me, that rattati would stand to professionally benefit by picking them up. It's not really too difficult, and I assume he has fellow employees he can spange knowledge off of.
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