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Author |
Thread Statistics | Show CCP posts - 178 post(s) |
Ghost Kaisar
Fatal Absolution Negative-Feedback
9957
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Posted - 2015.02.27 04:19:00 -
[30031] - Quote
XxBlazikenxX wrote:Pseudogenesis wrote:All I want out of the cloak is reduced shimmer and for them to fix the damn sprint bug :( I love the cloak so much but it's just not good enough right now. True, I honestly think the cloak isn't worth it that much right now, I barely run it even on scouts now except in large open maps.
I still run it in PC.
Not showing up on long range aim is a blessing when rushing outside points.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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XxBlazikenxX
Y.A.M.A.H
354
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Posted - 2015.02.27 04:20:00 -
[30032] - Quote
Ghost Kaisar wrote:XxBlazikenxX wrote:Pseudogenesis wrote:All I want out of the cloak is reduced shimmer and for them to fix the damn sprint bug :( I love the cloak so much but it's just not good enough right now. True, I honestly think the cloak isn't worth it that much right now, I barely run it even on scouts now except in large open maps. I still run it in PC. Not showing up on long range aim is a blessing when rushing outside points. So true, still I find it so easy to see cloaked scouts it's not even funny.
Terrestrial Combat Officer of Y.A.M.A.H
Join Y.A.M.A.H Today!
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voidfaction
Nos Nothi
1199
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Posted - 2015.02.27 04:34:00 -
[30033] - Quote
Pseudogenesis wrote:All I want out of the cloak is reduced shimmer and for them to fix the damn sprint bug :( I love the cloak so much but it's just not good enough right now. You still getting the sprint bug? I have been getting it again since warlords but not nearly as bad as it was before they fixed it.
noi¦Ü+ö+Æßû+(V)Faction
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Pseudogenesis
Nos Nothi
1884
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Posted - 2015.02.27 04:54:00 -
[30034] - Quote
voidfaction wrote:Pseudogenesis wrote:All I want out of the cloak is reduced shimmer and for them to fix the damn sprint bug :( I love the cloak so much but it's just not good enough right now. You still getting the sprint bug? I have been getting it again since warlords but not nearly as bad as it was before they fixed it. I'm talking about the one with the cloak where if you sprint while switching it it'll cancel unless it's almost done
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Sinboto Simmons
Dead Man's Game RUST415
7805
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Posted - 2015.02.27 07:51:00 -
[30035] - Quote
sir RAVEN WING wrote:voidfaction wrote:Spademan wrote:Adipem Nothi wrote:Adipem Nothi wrote: As for Cloak, this is the Scout's shared class bonus, and this shared bonus should be as effective one race to the next. Cloak's Active Damp effect was removed for a good reason, but that reason no longer exists. The environment has changed with Falloff, Scouts are no longer able to displace Assaults, and cloak has been nerfed many times over with changes to duration, cloak blind, decloak delay.
It's due time for cloak to do something useful again.
Numbers! https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit#gid=0Proposal is straight forward; change cloak's active damp bonus from 0-5-10 to 10-15-25. If my math is right: GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). What do you guys think? Still doesn't seem worth running a cloak. because of the delay, cloak blind, or shimmer? I consider the shimmer the biggest issue I have with the cloak. can't scratch my ass without someone seeing me glowing in the corner. If i had less shimmer I would not be seen for the delay to bother me. Also If I was not blind while cloaked I would know when not to move more often. cloak blind second as I like to play ewar so I rely heavy on tac-net. delay only because it is delayed even when not cloaked. Perhaps I should advise using the Caldari Scout for a bit? I use them all the time and somehow manage to keep my wallhacks while cloaked. Only one or two Gallente scouts evade my Tac-net. Is this suppose to happen, or has the tac-net gods favoured me? [Unrelated] After playing with my team, I am certain the Minmatar Scout needs something taken. Fast, Deadly, and unbelievebly hard to hit. (To the point where Nova Knives seem to phase through them if they take a single step.) Also, fought a frontline, and it survived both swipes from a fully charged IshoNKs to shoot me down. I must question the power of the AF. (Amarr Frontline.) Seriously raven sometimes you have good ideas, and sometimes you pull things from your ass.
What exactly are you planning to take from the minja, it's hp, maybe it's scan radius? There's a reason the minja is considered one of the weakest playstyles in the game, and don't get me started on the fact that you want to take my blades away for a melee bonus we've got grafted in the suit.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Pseudogenesis
Nos Nothi
1885
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Posted - 2015.02.27 08:14:00 -
[30036] - Quote
Yeah, take away anything from my minja and I will give you more holes than a colander.
If anything the minmatar scout is underperforming, but the only kind of buff I would recommend is the very indirect flavor of buff. Maybe positively adjusting a certain stealth equipment would do the trick.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Varoth Drac
Dead Man's Game RUST415
601
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Posted - 2015.02.27 10:14:00 -
[30037] - Quote
Comments on the last few pages (1500 yay!).
There is no consensus on high slot codebreakers. Caldari scouts can compliment their bonus with precision in highs. Whether hscbs would make Min scouts OP is a complex issue.
I'm very glad the wider community seem to have finally come to terms with scouts being off radar. Cloak delay and passive scan nerfing seem to have done it. The question now is, with active scans being targeted at medium and heavy suits, is the prevailing 21db Gal logi scan too precise for mediums to viably dampen from? I don't hear of many fitting 3 complex damps. Would a different bonus be better, like angle for example? The idea of changing damps to reducing active scan time instead of completely hiding is interesting. Maybe make profile do this in general rather than just damps.
Regarding the cloak, there isn't really any need, imo, to improve the dampening effect. Cloaks aren't used like they used to. It's not practical to use as an active dampener anymore as the nerfs mean we spend much more time uncloaked. What I would really like to see, as others have said, is a reduction to shimmer. I seem to be spotted all the time whilst cloaked, at fair distances as well. I think if we sacrifice scans and the ability to react by cloaking we should be rewarded with better invisibility, so we can use the cloak well for it's designed purpose. Also the decloak sprint cancel is very annoying. |
Spademan
Fatal Absolution Negative-Feedback
5959
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Posted - 2015.02.27 11:30:00 -
[30038] - Quote
Adipem Nothi wrote:Spademan wrote:Quote:GA/CA Scouts now beat 15dB scans at 2 damps + basic cloak (instead of 2 damps + proto). MN/AM Scouts now beat 15dB scans at 2 damps + proto cloak (instead of 3 damps + proto). GA/CA Scouts now beat 21dB scans at 0 damps + proto cloak (instead of 1 damp). MN/AM Scouts now beat 21dB scans at 1 damps + advanced cloak (instead of 2 damps).
Still doesn't seem worth running a cloak. Please elaborate. Just as easy to see with eyesight, for merely one extra dampener I can be invisible to all scans permanently and from my experience Gal Logi scans aren't actually used in pc. There's just no benefit to using it that I can see whatsoever. If activating while scanned broke the scan then maybe, but it doesn't so meh.
What're you looking at me like that for? I'll shank you I will.
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Spademan
Fatal Absolution Negative-Feedback
5959
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Posted - 2015.02.27 11:31:00 -
[30039] - Quote
Though I could get behind the Cloak being a fixed number decrease.
What're you looking at me like that for? I'll shank you I will.
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Adipem Nothi
Nos Nothi
6987
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Posted - 2015.02.27 14:48:00 -
[30040] - Quote
Sinboto Simmons wrote: Seriously raven sometimes you have good ideas, and sometimes you pull things from your ass.
I disagree. To the very best of my recollection, Raven has contributed nothing of value in his 100+ posts in this thread. His being here to troll is the likely explanation for his consistency in being wrong.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6987
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Posted - 2015.02.27 14:53:00 -
[30041] - Quote
If shimmer reduction is an option, then yes, absolutely; this would be the optimal fix for cloak. If shimmer reduction is not an option, however, we should consider easily implemented alternatives.
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
Nos Nothi
1547
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Posted - 2015.02.27 15:51:00 -
[30042] - Quote
I feel kinda filthy, but I'm also laughing my ass off.
Scout mk.0
HS: 3x cmplx Myofibs
LS: 2x cmplx Kincats, 1x cmplx Damp
Proto cloak Boundless remotes
STD Flux
ADV BreachScP ADV Flaylock
450+ damage per melee hit. No need to decloak before engaging your target.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Llast 326
An Arkhos
6844
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Posted - 2015.02.27 15:56:00 -
[30043] - Quote
Bastards They are available Nothi Knives And other Officer SidearmsGǪ but really who does not want the Knives
MOAR Ladders
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Pseudogenesis
Nos Nothi
1890
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Posted - 2015.02.27 16:24:00 -
[30044] - Quote
Llast 326 wrote:Bastards They are available Nothi Knives And other Officer SidearmsGǪ but really who does not want the Knives Nothi Knives are better for thematic reasons than gameplay reasons. The walk multiplier is neat, the charge time is neat, the extra damage is good, but none of that is good enough to make me actually want to... use the damn things. I don't wanna lose em. And you're pretty much guaranteed to if you're knifing. Wish they were a bit more powerful, considering they're easily the most dangerous officer weapon to use. Maybe I should've complained more in the announcement thread before Rattati finalized their designs. shrugs
The officer Flaylock, on the other hand... oh my god it's like a gift from the heavens.
Stabby-stabber extraordinaire Gû¼+¦GòÉGòÉn¦ñ
I stabbed Rattati once, you know.
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Llast 326
An Arkhos
6846
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Posted - 2015.02.27 16:47:00 -
[30045] - Quote
Pseudogenesis wrote:Llast 326 wrote:Bastards They are available Nothi Knives And other Officer SidearmsGǪ but really who does not want the Knives Nothi Knives are better for thematic reasons than gameplay reasons. The walk multiplier is neat, the charge time is neat, the extra damage is good, but none of that is good enough to make me actually want to... use the damn things. I don't wanna lose em. And you're pretty much guaranteed to if you're knifing. Wish they were a bit more powerful, considering they're easily the most dangerous officer weapon to use. Maybe I should've complained more in the announcement thread before Rattati finalized their designs. shrugsThe officer Flaylock, on the other hand... oh my god it's like a gift from the heavens. To make sure I don't lose all of my thingsGǪ Make a fit as I normally would, but use a single LP version of a Module that I would normally fit. Keep only ONE of said module stocked. That way i can only intentionally spawn in once with said rare item in a match.
MOAR Ladders
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Adipem Nothi
Nos Nothi
6991
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Posted - 2015.02.27 17:10:00 -
[30046] - Quote
Varoth Drac wrote: There is no consensus on high slot codebreakers.
Agreed 100%.
Shoot scout with yes.
- Ripley Riley
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Adipem Nothi
Nos Nothi
6993
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Posted - 2015.02.27 17:29:00 -
[30047] - Quote
Jebus McKing wrote:The binary nature of scanning is a bad thing. It forces people to either go full dampening or don't bother with it at all. There is no middle ground.
There is absolutely no incentive to use damps on anything but Scouts because most of the time they don't give you enough of an advantage compared to other modules, most prominently HP modules.
The problem with how damps currently work is that they become useless, as soon as there is a scanner around that is too powerful. With a GA Logi on the field, the entire enemy team gets the advantage of the all-seeing eye of that single GA Logi, rendering damps entirely useless if you can't completely hide from that scanner. And damps are the only module that work like that. They are the only module that can become completely useless if you don't stack a lot of them.
One solution would be to buff dampeners, but this would further contribute to the binary nature of scanning, and we don't want that.
But if dampeners reduced the scanned duration, scanning would become less powerful without rendering it useless, and maybe more people would consider using damps even if they can't hide from scanners completely.
Dampeners would become more of a viable alternative to HP modules, especially for medium suits.
Active scanners are the most overpowered piece of equipment in this game. They completely remove the ability to flank enemy positions in anything but scout suits by giving the whole team the exact locations of enemies and on top of that a nice little wallhack chevron above their heads so that the only thing you have to do is to wait until the enemy comes around the corner and shoot them in the head. And there has to be a viable counterplay to that for all suits, not just scouts, and that counterplay should not be stacking as many damps as you can to render scans useless.
Couldn't agree more, Jebus. Going to link this downstairs so it doesn't get buried.
As an aside, I've brought up GalLogi scan concerns with the Logi Community in Cross's thread. For the most part, they seem to think that "everything is fine". Many of them are under the impression that Scouts are still overperforming. Not making much headway. Also not sure if this is the audience we should be engaging. A conversation with Pokey, Cross or Demonsbane would perhaps prove more productive.
PS: Does anyone know why Cross disappeared from the Forums? Is he inactive?
Shoot scout with yes.
- Ripley Riley
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Jebus McKing
Nos Nothi
1548
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Posted - 2015.02.27 17:44:00 -
[30048] - Quote
Adipem Nothi wrote:Couldn't agree more, Jebus. Going to link this downstairs so it doesn't get buried.
As an aside, I've brought up GalLogi scan concerns with the Logi Community in Cross's thread. For the most part, they seem to think that "everything is fine". Many of them are under the impression that Scouts are still overperforming. Not making much headway. Also not sure if this is the audience we should be engaging. A conversation with Pokey, Cross or Demonsbane would perhaps prove more productive. There will never be a meaningful discussion about things like that because everyone is too focused on not losing their toys. Most people in the forums don't give **** about balance, all they do is to protect their own playstyle. Few people care or are even able to think outside of their own tiny, little box, unfortunately. And I seriously hope Rattati is not listening to the stupid whining of many of those people in the forums.
That being said, of course the Logis will disagree with these changes, because it means they will get less WPs. The problem with the scanner is, it is way more powerful than the WPs for scanning suggest. Maybe we should increase the duration for intel assist points to last slightly longer than the actual scanned duration.
Combined with the idea of damps reducing scanned duration this would result in less wallhacks but not in less WPs for the Logis.
pé¿pâûpé¦pü»pé¦pé¡pâúpâ¦péÆs½îpüúpüªpüäpéïpÇé wwwwwwwwwww
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Adipem Nothi
Nos Nothi
6993
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Posted - 2015.02.27 17:53:00 -
[30049] - Quote
Jebus McKing wrote: That being said, of course the Logis will disagree with these changes, because it means they will get less WPs. The problem with the scanner is, it is way more powerful than the WPs for scanning suggest. Maybe we should increase the duration for intel assist points to last slightly longer than the actual scanned duration.
Combined with the idea of damps reducing scanned duration this would result in less wallhacks but not in less WPs for the Logis.
I agree with you on extending the Intel Assist window.
Pitched swapping the GalLogi Precision bonus for a Cooldown bonus. Less cycle time = more scans = more WP.
Shoot scout with yes.
- Ripley Riley
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Ansla Valier
One Corps
16
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Posted - 2015.02.27 17:55:00 -
[30050] - Quote
Adipem Nothi wrote: Couldn't agree more, Jebus. Going to link this downstairs so it doesn't get buried.
As an aside, I've brought up GalLogi scan concerns with the Logi Community in Cross's thread. For the most part, they seem content to play the "everything is fine" card. Many of them are under the impression that Scouts are still overperforming. Not making much headway.
Yes and no. EWAR is definitely better now than it used to be. I don't like that you need a proto scanner to be even remotely effective against me. Otherwise you'll probably just going to get a scan error. Overall I prefer scouts because for their speed and ewar but I agree they're not overperforming as much as people seem to think. Motivation to use damps on scouts is too low IMO. If there's a proto logi around I will but otherwise my passives are usually good enough with a Gal scout.
Couple solutions I can think of would either: 1. First reduce scan precision of scanners. Then break being scanned into 2 thresholds. If you're close to being fully scanned then still scan the player but set the scan time to like 0.1 to 1.5 seconds so you can see where scouts or damped mers are briefly before they try to melt back into the shadows. 2. Split EWAR into 2 levels so damps affect active scanners way more than passive. It would make scanners a little less effective and damps more useful to non scouts without throwing off passive EWAR.
I can't see a way to fix it without splitting scanning which I'm not sure CPP either can do technical limitations or if they can do it I doubt they will do due to the amount of time it would take vs the value of the end result. |
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Jebus McKing
Nos Nothi
1549
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Posted - 2015.02.27 18:06:00 -
[30051] - Quote
Adipem Nothi wrote:Pitched swapping the GalLogi Precision bonus for a Cooldown bonus. Less cycle time = more scans = more WP. In theory it is a good idea. The problem though is that we would have to change a lot of stats to balance scanning once again, because without that precision bonus it is too easy for scouts to hide from scans, IMO. Even I think that Scouts should have to use at least one cmplx Damp to hide from a proto scanner. (So that would result in the need to buff proto scanner to 25db? Which would result in Assaults only need 2 cmplx Damps to avoid it too.)
Jebus hates scans.
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Sinboto Simmons
Dead Man's Game RUST415
7810
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Posted - 2015.02.27 18:13:00 -
[30052] - Quote
I can't take it anymore, I have to fit a scanner, I'm so ******* sick of being blind. A scout that can't scout, really great fun getting my ass torn off by a ***** heavy that I can't see on my scans.
Bloody hell.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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sir RAVEN WING
Horizons' Edge VP Gaming Alliance
3049
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Posted - 2015.02.27 18:24:00 -
[30053] - Quote
Sinboto Simmons wrote:I can't take it anymore, I have to fit a scanner, I'm so ******* sick of being blind. A scout that can't scout, really great fun getting my ass torn off by a ***** heavy that I can't see on my scans.
Bloody hell. Worse part is, the heavies can just turn and see you while cloaked.
Quoth the Raven "Nevermore!" - Edgar Allan Poe
CCP Falcon has betrayed me... twice.
I will steal his hamsters!
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Jebus McKing
Nos Nothi
1549
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Posted - 2015.02.27 18:30:00 -
[30054] - Quote
Sinboto Simmons wrote:I can't take it anymore, I have to fit a scanner, I'm so ******* sick of being blind. A scout that can't scout, really great fun getting my ass torn off by a ***** heavy that I can't see on my scans.
Bloody hell. Uhm, you should be able to see heavies with your 30m "long" range passive scans even without using any modules. When it comes to heavies passive scanning should not have changed too much for you, that is, if you did not use range amps prior to the passive scanning changes. Though, now even Assaults can see heavies on their 30m passive scans.
Logi really is the best suit for scanning. But scanning =/= scouting.
Jebus hates scans.
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Adipem Nothi
Nos Nothi
6997
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Posted - 2015.02.27 18:34:00 -
[30055] - Quote
Jebus McKing wrote:Adipem Nothi wrote:Pitched swapping the GalLogi Precision bonus for a Cooldown bonus. Less cycle time = more scans = more WP. In theory it is a good idea. The problem though is that we would have to change a lot of stats to balance scanning once again, because without that precision bonus it is too easy for scouts to hide from scans, IMO. Even I think that Scouts should have to use at least one cmplx Damp to hide from a proto scanner. (So that would result in the need to buff proto scanner to 25db? Which would result in Assaults only need 2 cmplx Damps to avoid it too.) Came to same conclusion and completely agree.
Proposed a buff to Active Scanners in the event that GalLogi bonus is swapped Precision ----> Cooldown: https://docs.google.com/spreadsheets/d/15wayNGWLrzWDuULDjyIPc1cbB1i3QYQCKa6KC1tiFqM/edit?usp=sharing
Shoot scout with yes.
- Ripley Riley
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Varoth Drac
Dead Man's Game RUST415
605
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Posted - 2015.02.27 18:59:00 -
[30056] - Quote
Adipem Nothi wrote:@ Varoth / Void / Spade
If shimmer reduction is an option, then yes, absolutely; this would be the optimal fix for cloak. If shimmer reduction is not an option, we should consider easily implemented alternatives. I see what you mean. I just don't think it would be worth the aggravation of trying to convince people it's a good idea, as it's not really likely to help much. Possibly if activating the cloak as a reaction to being scanned removed the scan it could work. |
Adipem Nothi
Nos Nothi
6999
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Posted - 2015.02.27 19:02:00 -
[30057] - Quote
Varoth Drac wrote: Possibly if activating the cloak as a reaction to being scanned removed the scan it could work. I suspect that would altogether negate the need for damps, which wouldn't be good for balance.
Shoot scout with yes.
- Ripley Riley
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Ansla Valier
One Corps
16
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Posted - 2015.02.27 19:07:00 -
[30058] - Quote
I think part of it is the old meta. I'm still pretty used to having passives that let me see others merc through walls most of the time. So when I run head first into a heavy because I wasn't being careful who's fault is that?
I do think they are too weak but that a % of my own EWAR death are being by being used to better passives. I start quickly making assumptions about whether or not there are any red berries in a building because I used to be able to see through walls. |
Varoth Drac
Dead Man's Game RUST415
606
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Posted - 2015.02.27 19:12:00 -
[30059] - Quote
Adipem Nothi wrote:Varoth Drac wrote: Possibly if activating the cloak as a reaction to being scanned removed the scan it could work. I suspect that would altogether negate the need damps. I don't believe that would be balanced. I mean if your passive damp plus the cloak damp brings you below the precision of the scan. Rather than having to have it active beforehand.
Love the active scanning proposal (I saw it when you suggsted it originally). I don't see why the logi's don't jump on it. As things are they don't scan scouts, and most assaults won't even bother with two damps, so the only major change from the Gal logi's perspective would be shorter cooldowns. |
Kaeru Nayiri
Ready to Play
512
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Posted - 2015.02.27 19:17:00 -
[30060] - Quote
Pseudogenesis wrote:I'm a little late to the party, but: I'm still in favor of codebreakers moving to high slots. In lows we have armor plates, dampeners, kincats, ferroscales. In high slots, we have shield extenders. And maybe shield regulators? The module diversity in highs is ridiculously low, it's basically stack HP or do nothing. Moving codebreakers to high would encourage diversity, and to me that's more important than preserving the minja's niche.
Although on that note, I seriously doubt any assault would put codebreakers on even if they were in highs. It would still be most useful to minjas since they don't fit much HP anyways.
But my 2x Complex Precision Enhancers D: |
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