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oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 15:03:00 -
[901] - Quote
ChromeBreaker wrote:oso tiburon wrote:ChromeBreaker wrote:oso tiburon wrote:Forget the fact i cant turn around, forget the fact that scouts can regularly mario over me and run away. Part of the game is that im a slow heavy, and cant turn or go into open areas, because guys with side arms out range me.Get in side of 20 to 15 m, your dead plain and simple.
What Sota says above hits it on the head. You give me that and hell, give every one free tac duvolles with all the firing speed you want, let em have grenade rounds comming out of them (and yes ccp you realy did screw up the ammar heavy it blows). But i still am doing better as a heavy on this build than the last. Ive had 6 30+ kill matches in the last week and my kdr is rapidly climbing Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work very true on the team work the reason i do so well is i have anubis to back me up and i back him up like a heavy team but its hard to find a logi that will stick with us repping and tossing nanos they want to run off and get kills they think they are a heavy assult as for turning im not asking to be like a ballerena just the ability to maybe if i have hit markers from behind be able to at least turn around in a reasonable time usualy if im getting hit from behind and im shooting at things in front of me ill pray someone get the guy behind me or face the fact i just lost a suit Its another problem that negatively effects the heavy, true "logi's" are having a very hard time at the moment. Needles are very hit and miss, and rep tools stop giving rewards pretty quickly. Fix those and we may see more logi's and they might be willing to follow us around more On a side note, try squading up with other heavies... its hilarious hitting up 5 other heavies and rolling together anubis is a heavy im a adv heavy usualy we have reaper of dust a forge heavy thing that kills us is our logis think they can just bail on us my lady plays logi but shes still pretty low sp and her choice of gallente logi was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 15:03:00 -
[902] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense.
??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else |
Lance 2ballzStrong
SyNergy Gaming EoN.
2150
|
Posted - 2013.06.07 15:06:00 -
[903] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else
are you honestly saying the HMG is NOT cqc? not sure if serious
The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument! |
ChromeBreaker
SVER True Blood Unclaimed.
555
|
Posted - 2013.06.07 15:18:00 -
[904] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else are you honestly saying the HMG is NOT cqc? not sure if serious The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument!
? Im pretty serious yeah... i dont really try to generalise to such a degree, I imagine HMG as a cone and if you get close to its point its harder to hit "but" if you do get a hit it wrecks them.
Think of a Heavy as having a type of minimum range. Lets be honest here, you can normally murder anything before it gets that close but its a point that allows other suits to have a chance... if they can get there.
Long range or incradibly short range is a HMG's acillies. There are things you can do to mitigate that of course which is where player skill comes in. |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:00:00 -
[905] - Quote
ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else. oso tiburon wrote: Anubis is a heavy, im a adv heavy, usualy we have reaper of dust a forge heavy. Thing that kills us is our logis, think they can just bail on us. My lady plays logi but shes still pretty low sp and her choice of gallente logi. Was well she trys real hard but when shes not with us we have very very few true logis maybe 3 or 4 that will stick with us and keep the tape flowing
A pure 6 man Proto Heavy squad is a beautiful thing. Mix in some FG's and your golden no becuase then all the call of duty fan boys on here would start screaming and QQ heavys are op heavys are op all over again then its back to us having marshmellow shooters and paper 10 ton suits .... ccp hates heavys |
jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
11
|
Posted - 2013.06.07 16:02:00 -
[906] - Quote
under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
|
Fargen Icehole
SyNergy Gaming EoN.
111
|
Posted - 2013.06.07 16:05:00 -
[907] - Quote
SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :(
I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:06:00 -
[908] - Quote
jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg
|
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:07:00 -
[909] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden |
oso tiburon
The Generals EoN.
8
|
Posted - 2013.06.07 16:15:00 -
[910] - Quote
oso tiburon wrote:Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( hey ccp taking notes I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health) agreed hard cap gone slight turn speed buff ... golden
|
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jamstar saa187
Imperial Populicide Legion Alpha Wolf Pack
11
|
Posted - 2013.06.07 17:04:00 -
[911] - Quote
oso tiburon wrote:jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg
is this with/ without the lag issue?
as stated, i had issues with lag, when i tried PC. i usually have a decent (ie. positive) K/D ration when playing Pub matches, i just found that the usual handicaps were exacerbated by the lag in PC. if you dont have the Lag problem i suspect the game should run as usual, and u'd get the usual results. |
XxWarlordxX97
Internal Error. Negative-Feedback
1925
|
Posted - 2013.06.07 17:05:00 -
[912] - Quote
jamstar saa187 wrote:oso tiburon wrote:jamstar saa187 wrote:under normal circumstances i admit the heavy is 'manageable' right now, in pub matches. if you are talking about PC battles (Currently) Proto or not, with the lag experiences in PC battles, this is just a swelled up Red Dot ready for the popping!
i got my ass handed to me yesterday, sentinel suit n all, in a couple PC battles. i was a noob to PC admittedly, but i think my main problem was the lag issue. had i not had to deal with that, in addition to the existing turning mechanics, i think my stats would have been better. however considering the above, they were downright awful!
so, unless you have a decent connection to the server id say stay away from PC if u r a Heavy. (unless you figure a way to decrease gravity in Eve/ or you are a bunny hop king)
i have not seen any difference in pc outside of i last a little longer , i use a min 7 hmg and a ak0 so far im around 20 and 2 avg is this with/ without the lag issue? as stated, i had issues with lag, when i tried PC. i usually have a decent (ie. positive) K/D ration when playing Pub matches, i just found that the usual handicaps were exacerbated by the lag in PC. if you dont have the Lag problem i suspect the game should run as usual, and u'd get the usual results.
I.E. Positive? |
Oxskull Duncarino
Shadow Company HQ
199
|
Posted - 2013.06.07 17:34:00 -
[913] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. It's not a CQB weapon as in the sense of a shotgun. It covers outside the shotgun range up to the 15/20m range. The heavy might have issues but they are minor, and just might be sorted by the introduction of falloff damage. We have alot of weaknesses, but feckin hell, we rock in the right situations. It's mainly our logi support that need issues sorted to have us running at optimal. Fair enough, I've only being running heavy for the last 4 months or so with 12mil+SP sank into the class, so maybe some others using it longer have a better idea. Either way, we are maybe the most (least worst) balanced class at the moment. The only major issue I have is how useless the burst HMG is in most situations. All the forgeguns have their place and are fairly perfect, but the burst HMG is not even in my thoughts for fittings. |
Oxskull Duncarino
Shadow Company HQ
199
|
Posted - 2013.06.07 17:48:00 -
[914] - Quote
Lance 2ballzStrong wrote:ChromeBreaker wrote:Lance 2ballzStrong wrote:ChromeBreaker wrote:Im against increasing the turn speed too much. If someone gets right up close to a heavy then they should have the advantage. This also helps promote team work a CQC weapon with a slow turn speed... yea that's logical I shouldn't have to rely on my team to KILL someone in my domain, CQC. Sorry, that makes no sense. ??? A shotgun, or Nova knive is CQC. A HMG is short to Med range... and it is VERY good at those ranges. Its a factor of balancing it against everything else are you honestly saying the HMG is NOT cqc? not sure if serious The range makes this gun a CQC and a very short medium range weapon. Balancing? You're making less sense in your argument! Come off it. There are grey areas in all ranges. Maybe you're just looking to stir it up, but in fairness, cop on and look at the overall picture. Range supremacy is Sniper > Tac AR, scrambler rifle, and hopefully after a fix the laser rifle > Auto ARs > HMG, SMG, Scrambler pistol, maybe Flaylock with good aim > Shotgun > Nova knives, and Melee. Each weapon might have an optimum range band, but operates overlapping with the next, finally being less powerful or more powerful as the overlap goes more in favour of the lower or higher weapon. The last 2 weapons are the only ones that have a set range, nose to nose with the target. |
D legendary hero
One-Armed Bandits Unclaimed.
130
|
Posted - 2013.06.07 20:48:00 -
[915] - Quote
^^actually the HMG is supposed to be in the same range band as the Auto ARs. isnt that OP?
yeah, yeah, everyone screams OP when i talk about thier precious ARs that win in all situations. ok, the HMG is supposed to be in tha auto AR range, because its high dispersion and low accuracy balance it out against the ARs low dispersion and high accuracy.
the HMG is a suppresion weapon i cant suppress anything if i cant threaten it. if my bullets cnt go far enough to hit you there is no threat therefor eno suppression.
also, the HMG was never, meant to excel in CQC, slow turn speed, and low damage per shot is a bad combo for cqc. CQC weapons are high mobility, and high damage (shotguns, nova knives, melee, smgs [w/ headshots]) mid range weapons are slightly lower turn speed (to help with accuracy at that range) and medium damage (which accounts for the increased range) (auto ARs, HMGs [if they ever fix the damn thing]) long range weapons are pretty obvious, high damage low rate of fire (firing to fast to far away will waste ammo)
as you can see the HMG should not be in CQC, its optimal range should be midrange the same as an full auto AR. now an hmg can be used in cqc like any other weapon can be used in cc, but they will always be out classed by nova knives and shotguns. but of course people who use ARs dnt want the hmg to be good at midrange because then they will actually be forced to aim.
the advantage of AR over HMG in midrange encounters is accuracy, but both should have identical range.
P.S. chrome breaker is right. there is no such thing as a CQC weapon with low turn speed, it just doesnt happen. shotguns, nova knives, smgs are much more effective close range and should be for a variety of reasons. |
Podge89
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.06.08 10:32:00 -
[916] - Quote
Breakin Stuff wrote:D legendary hero wrote:Breakin Stuff wrote: D Legendary Hero, please teach me how to play heavy
if you insist. Insert Irrelevant tinfoil hat crap. Me? Ask you to teach me how to play Heavy? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA I'm sorry when I want to go back to the toddler class for Fatsuits I'll ask you for a how-to manual. Unfortunately I'll correct it with red crayon before continuing on. And medium suits with the same EHP as my fatsuit? Only in their sweetest, most orgasmic dreams. I don't run heavy with less than 1100 HP. Ever. Your sad man. This has gone from a genuine thread to a vendetta between you and another, **** off somewhere else and argue! We got a problem that needs fixin
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Breakin Stuff
Goonfeet
968
|
Posted - 2013.06.08 11:04:00 -
[917] - Quote
Podge89 wrote: Your sad man. This has gone from a genuine thread to a vendetta between you and another, **** off somewhere else and argue! We got a problem that needs fixin
got bored. wandered off.
I could come back, but since CCP fixed the HMG already I was blowing off steam with someone who's better at threadjacking than providing actual evidence.
I can only have a battle of wits with the unarmed for so long before It gets dull. |
D legendary hero
One-Armed Bandits Unclaimed.
139
|
Posted - 2013.06.08 15:52:00 -
[918] - Quote
Master Jaraiya wrote:D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit. Well there's your problem right there guy. I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.) You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up! Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil. Then get some complex reppers/armor plates. Then mabey a complex damage mod or shield extender. Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload. You cannot depend on the suit bro. I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod. I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot. I do agree that the turn speed needs to be tweaked up just a bit though.
i see what you mean. but i only have advanced lvl heavy suits. i have lvl 5 HMG proficiency, and lvl5 damage mods. i have points into shields and armor as well. i worked on my core. but the heavy weapons altogether eat up alot of SP, for very poor retunrs. with my std AR i can do much more. and since i can carry equipment im more useful to my team placing drop uplinks everywhere.
idk, maybe CCP should just get rid of heavies, i mean my std AR has better dps than an HMG, and i pwn pretty much any heavy i face 1v1. and i have no points in light weaponry at all...lol
P.S. for the others that said i provided no evidence. i have been spewing out facts left and right with statistics and first hand accounts that are easily verifible. just because you want to ignore the facts doesnt mean they arent there. if your only evidence is sarcasm then you can have, you win. because i sonly speak with people who are willing to accept fact. @ breakin stuff
anyways, im done with this thread. sorry if i ruined it for everyone. peace out |
oso tiburon
The Generals EoN.
9
|
Posted - 2013.06.08 16:19:00 -
[919] - Quote
D legendary hero wrote:Master Jaraiya wrote:D legendary hero wrote:you think i dnt know how to play heavy? i have 5 million SP put into heavies and heavy gear. i use everything from the standard to the proto gear. i use cover, i use tactics, i work with my squad. but in all the areas my heavy is supposed to excel here comes a logi or assault that can do it better. im asking for buffs to balance the suit. Well there's your problem right there guy. I have about 5.5 mil in my heavy. While I can run proto guns I choose not to. I haven't even specced into suits at all! I run in the MLT. (mostly because I do not want amarr which is another topic altogether.) You have the flashy suit, and the fancy gun, you see, but you have no backbone to hold it all up! Invest SP into shield upgrades and armor upgrades. lvl 5 for both those skills takes about 1.3 mil. Then get some complex reppers/armor plates. Then mabey a complex damage mod or shield extender. Get your HMG proficiency skill to lvl 5. then start rounding it out with rapid reload. You cannot depend on the suit bro. I currently run MLT suit with Standard HMG, Comp. repper and Comp. Damage Mod. I consistently get a 3 KDR in FW with something like 21 HMG kills. I have gotten 28 kills without an Orbital Strike. This in an MLT Suit with like 850 total HP and only 1 High slot/1 Low slot. I do agree that the turn speed needs to be tweaked up just a bit though. i see what you mean. but i only have advanced lvl heavy suits. i have lvl 5 HMG proficiency, and lvl5 damage mods. i have points into shields and armor as well. i worked on my core. but the heavy weapons altogether eat up alot of SP, for very poor retunrs. with my std AR i can do much more. and since i can carry equipment im more useful to my team placing drop uplinks everywhere. idk, maybe CCP should just get rid of heavies, i mean my std AR has better dps than an HMG, and i pwn pretty much any heavy i face 1v1. and i have no points in light weaponry at all...lol P.S. for the others that said i provided no evidence. i have been spewing out facts left and right with statistics and first hand accounts that are easily verifible. just because you want to ignore the facts doesnt mean they arent there. if your only evidence is sarcasm then you can have, you win. because i sonly speak with people who are willing to accept fact. @ breakin stuff anyways, im done with this thread. sorry if i ruined it for everyone. peace out ok lets look at this from ccps veiw k. eve has been around for eons like 10 years or better most players on eve have been on for around that same lenght of time , the title of this game is eve dust 514 . this is not a game where you reach max level in a few weeks it will take at least a year if not more , yes being a heavy is expensive i agree but if you throw every thing you have just into a gun and say **** your suits and shields of course you will get mowed down over and over same thing if you just put all your sp into suit and nothing into guns then hey guess what youll live a long time but wont have **** for kills. like me im hmg prof 4 opt 1 my cores are 5 armor 5 shield 3 weapon upgrades then all 3s in the armor plates reps shield regs rechargers and extenders 3s in the electronics why this its called a balanced build why do this why go onto the battle field with a howitzer if youre weaing bikini as for the heavys im glad you can get 30 plus kills a match do me one favor go look at your kdr if its under 3.0 youre wasting money the heavys have 3 jobs fire team support i.e. pushing in on a objective laying suppressive fire how many assult guys will have 4 guys stop what they are dont to drop them none how many times have i walked up with my back up and had every redot turn and look at me saying oh **** heavy and having the wisdom on how to use my gun and suit gave my team the ability to take the objective , if your running around in call of duty mode then yes its pointless to be a heavy a, the isk pay out isnt enough to recover if you lose a suit and b, its just a bunch of call of duty fan boys running around killing each other no real stratagey involved . 2 point defence weve taken the letter now we are slow so what does a good heavy do guards it some of my best 30 + games comes from me holding a letter whiles scouts and assult guys pile up dead in front of what ever im holding ,and last intimidation realy oh no a proto assult ass clown with 500 total hp oh no , yea ive never heard that either now oh **** heavy heavy heavy i hear that all the time hence the reason we go down what seems like so fast because most GOOD players will stop what they are doing to gang up on a heavy .. but hey on the bright side the new call of duty is comming out soon so maybe we wont hear all this op QQing or heavys dont belong any more on this page maybe will rid ourselves of the sqeakers finaly till then run around in your proto assult ill keep my boundless and watch my isk and kdr keep growing |
crazy space 1
Unkn0wn Killers
1311
|
Posted - 2013.06.08 18:10:00 -
[920] - Quote
CCP Remnant wrote:martinofski wrote:
I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track the guy running and jumping in minmatar logi using their 4high,4low,4equip setup and duvolles.
This patch was indead bad for the heavys since you either use what is available and run the sentinel that you don't want, or you do like me and don't upgrade the dropsuit and use the militia one to save your SP.
Yeah... right now only the Amarr heavy frame model is complete. In Uprising we've started pushing all the suits more into specific race profiles, but of course when you're missing 75% of the other frame options you're bound to have some balance holes. The Caldari, Minmatar and Gallente heavy frames are coming, but not as soon as we'd all like. To that point though, how would you guys like us to approach that? Would you want Type-IIs and more sidegrade variants to tide you over until the other suits come online? (Even knowing that we'll probably retire them once the others arrive?) YES YES YES YES YES
there is a 18 page thread asking for that! started by the CPM of all things! Are you not reading the forum???
Please just add 3 more ammar heavies, call them type 2-3-4 Then add in the show info that without time to make their own frames the other factions have stolen the ammar frames and done their best to make them work for their mercs needs.
You can even state that it's expensive and the factions are working as fast as possible
Please do the same with LAVs, HAVs, please : ( You released your game without finshing it! WHY! eve online didn't come out with only 2 races that would of been crazy! Eve online doesn't release content and leave out races they just don't.
What do you think would of happen if they released those new tier 3 battle cruisers, but just left out the ammar one becuase art wasn't ready. And it took 6 months to get it out, people would be RAGING. Eve online players like me as mad, and fps players don't get why. I hope you understand you hit the point on the head when you said, balance holes are bound to happen...
So don't let them happen! This is your game! Also do you need more art done? I'll sign an NDA and start modeling off any concept art you've got for free. I know you guys were thinking about adding eve online to steams awesome model your own stuff program. Dust needs to get finished!
*note when I say finished I mean JUST the basics* also if the ammar scout is amazing I will start a huge 30 page epic rage thread asking for my scout skill points back. Because eve online would never pull that **** on me. Sorry, yes I'm a little frustrated, I'm trying to not be a child :/
Thanks if you took the time to read my post for whatever it's worth.
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crazy space 1
Unkn0wn Killers
1318
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Posted - 2013.06.08 18:16:00 -
[921] - Quote
Fargen Icehole wrote:SoTa PoP wrote:How to fix heavies: Little more range on HMG, 5+ even would up my KDR which has been steadily rising as of late past 4 (Pathetic I know) Increase turn speed for "Doom" mode for HMG. Increase turn speed for normal aiming for HMG. Racial place holders - even just the basic frame. Amaar - I love you - but you blow.
Anything more and we'll be called OP again.
I'm not exactly sure how some of you heavies are dropping so quickly. The only way it's possible is if majority of shots land on you - which means you weren't using cover, your map, or your team.
Our survive ability would go up if we didn't need to get in close to kill. It's pretty ******** that we move so slow with this much HP trying to get into optimal. It's a very boring process and often a waiting game for the good heavies who know better then to rush.
I just... want some range... :( I agree, we need a TINY (and I mean tiniest) increase in turn speed. Obviously we need the other racial variants. I think HMG will be fine once CCP changes the weapon range system from a HARD cap to a soft/tiered cap like BF3. They'll be able to keep HMG maximally effective in close/mid range, and minimally effective in the longer ranges. (although we'll be able to actually do 1 or 2 dmg per round to finish off that guy that tends to get away now with a sliver of health)
The issue with turn seed is that there are no mods to increase base movement speed. They should be a highslot item like the sprint boost but just for your non sprinting speed. This number effects turning rate as well. Not sure how to balance the influx of scout using them though, I'm guessing that's why they don't have it yet.
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D legendary hero
One-Armed Bandits Unclaimed.
141
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Posted - 2013.06.09 05:57:00 -
[922] - Quote
^^this is what im talking about.
well, although CCP doesn't always respond. they read most of the threads. so, i'm hoping they make a good judgement call. removing the hard range cap will fix alot of things.
a speed buff, and turning speed buff, will fix it more.
if they do impliment the armor plats that self heal that will do heavies some good. (i use armor repers as a heavy and can survive pretty well without a logi.)
im just saying anyone who puts 5million SP into a suit, weapon, gear and mods should have no problem keeping up with ppl in militia gear, im just saying. people with free dragon fly scout suits and free toxin SMGs just completely own my heavy. but when i run AR i win periond....lol
and is 30% resistance to small arms really alot? will that really make a heavy OP? they nerfed the TACs and they still own heavies at all ranges, especially close range. the TAcs are not as effective against faster armor but heavy suits are still easy targets.
Honestly. use logic and explain to me why this is always the case. i am a reasonable man. but i need facts.
(please dnt talk about using cover with a heavy. your not fast enough to peek out cover, and fire. your not accurate enoguh with an HMG to shoot over cover, and everyone else who weakens you can simply vault/jump over your cover and finish you off. cover + heavy doesnt work very well. in very specific situations i can use cover to great effect but for the most part, you have to have some decent movement speed to utilize cover.) |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
197
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Posted - 2013.06.09 06:55:00 -
[923] - Quote
Look, the HMG should do the same DPS in CQC to Short range as the AR does at Short to Mid range as the TAC does at Mid to Long range as the Charge Sniper rifle does at Long to HOMOSNIPINGFROMTHEMCC range.
End of discussion. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
225
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Posted - 2013.06.09 07:18:00 -
[924] - Quote
imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
198
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Posted - 2013.06.09 07:34:00 -
[925] - Quote
Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period.
Normally i would agree, but the other classes have remained basically the same - the OG nerf was to the HMG. It would just be easier to put it back the way it was before, no? laughably limited range with 30 - 40% higher damage. |
Karazantor
Mannar Focused Warfare Gallente Federation
16
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Posted - 2013.06.09 07:36:00 -
[926] - Quote
Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered. |
Ignatius Crumwald
IMPSwarm Negative-Feedback
558
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Posted - 2013.06.09 07:43:00 -
[927] - Quote
Novawolf McDustingham The514th wrote: laughably limited range with 30 - 40% higher damage, 2x the heat build-up.
This.
Karazantor wrote:Seem to die from HMG's pretty damned often, regardless of what i'm using.
Any calls for a buff are well, 'self interested' to say the least. They are damned nasty and only go down when vastly outnumbered.
My sympathies... The only fun I have killing heavies is in my militia scout set-uo. I added flux grenades to it and it takes all the fun out of it.
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D legendary hero
One-Armed Bandits Unclaimed.
143
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Posted - 2013.06.09 12:01:00 -
[928] - Quote
Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period.
heavies have nothing to do in the game, right now except get raped or gang raped by everyone else |
oso tiburon
The Generals EoN.
12
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Posted - 2013.06.09 13:57:00 -
[929] - Quote
D legendary hero wrote:Ludvig Enraga wrote:imo what they need to do is not buff heavy or HMG. They should nerf (yes nerf - thats the only balancing tool that does not run the risk of balance inflation) assault and especially logi HP - logi HP should not be able to match Heavy HP which it currently can. This will make those suits more killable by HMG. If you increase turn speed or make Heavies buffer you would totally screw scouts over. As is whatever meager existance that scouts have in the game is in large part owed to scouts being able to sneak up on heavies, since both logi and assault outright own scouts no matter what. If you make heavies buffer - yes you would make them better againts assault and logi but that would mean that scouts will have nothing to do in the game period. heavies have nothing to do in the game, right now except get raped or gang raped by everyone else i sir do not expierence this symptom at all i personaly last night in a pc drilled home about 15 scouts and 3 assults dont even get started on the anal exams i give in pub matches
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oso tiburon
The Generals EoN.
12
|
Posted - 2013.06.09 14:06:00 -
[930] - Quote
D legendary hero wrote:^^this is what im talking about.
well, although CCP doesn't always respond. they read most of the threads. so, i'm hoping they make a good judgement call. removing the hard range cap will fix alot of things.
a speed buff, and turning speed buff, will fix it more.
if they do impliment the armor plats that self heal that will do heavies some good. (i use armor repers as a heavy and can survive pretty well without a logi.)
im just saying anyone who puts 5million SP into a suit, weapon, gear and mods should have no problem keeping up with ppl in militia gear, im just saying. people with free dragon fly scout suits and free toxin SMGs just completely own my heavy. but when i run AR i win periond....lol
and is 30% resistance to small arms really alot? will that really make a heavy OP? they nerfed the TACs and they still own heavies at all ranges, especially close range. the TAcs are not as effective against faster armor but heavy suits are still easy targets.
Honestly. use logic and explain to me why this is always the case. i am a reasonable man. but i need facts.
(please dnt talk about using cover with a heavy. your not fast enough to peek out cover, and fire. your not accurate enoguh with an HMG to shoot over cover, and everyone else who weakens you can simply vault/jump over your cover and finish you off. cover + heavy doesnt work very well. in very specific situations i can use cover to great effect but for the most part, you have to have some decent movement speed to utilize cover.) are you serious dont you know how to hide behind crates just to the corner of it and strafe back and forth a little jesus man just spec into a scout leave this job to the big boys
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