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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
SoTa of PoP
Circle of Huskarl Minmatar Republic
205
|
Posted - 2013.05.11 22:24:00 -
[751] - Quote
General Tiberius1 wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff Which - considering the SP sinks - means they were dedicated AV to begin with. |
General Tiberius1
ZionTCD Unclaimed.
673
|
Posted - 2013.05.12 00:22:00 -
[752] - Quote
SoTa of P=General Tiberius1 wrote:XxWarlordxX97 wrote:SoTa of PoP wrote:Talruum Tezztarozza wrote:SoTa of PoP wrote: costs roughly 50,000 SP - how do you not have that?
By 50,000, you mean grab a saga alone and run everything else in militia ? I'm not sure if that is a good idea, or is it ? it is actually. You can now survive AV nades and a single forge/swarm shot. Giving you time to respond. Now I'm going to try it lol, they still die pretty easily so long as the person shooting you isn't using militia AV stuff Which - considering the SP sinks - means they were dedicated AV to begin with.[/quote]
not me
LV 4 FG and HMG. i hedged my bets when the expansion hit. the HMG sucked, but as i had FG's, i was still able to do something.
plus, advanced is SO much cheaper for such a slight reduction in effectivness (still likr the proto suit though, i like my slots) |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
8
|
Posted - 2013.05.12 15:02:00 -
[753] - Quote
I want to respec my sp where is the petition for that |
Superhero Rawdon
Bloodwolves Battalion Alpha Wolf Pack
31
|
Posted - 2013.05.12 21:31:00 -
[754] - Quote
bumping this just bc sota and tiberius and lance and other heavies including myself have worked so hard to keep this afloat
heres to u, fatboys!! |
XxWarlordxX97
Internal Error. Negative-Feedback
1731
|
Posted - 2013.05.13 03:05:00 -
[755] - Quote
Superhero Rawdon wrote:bumping this just bc sota and tiberius and lance and other heavies including myself have worked so hard to keep this afloat
heres to u, fatboys!! thank you |
Orin the Freak
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
602
|
Posted - 2013.05.13 03:16:00 -
[756] - Quote
Grenadez Rollack wrote:I want to respec my sp where is the petition for that
I'm going to laugh so hard when everyone specs out of heavy, then they buff the crap out of the heavy.
"GIV 'NOTHER RESPACK CCP!1!1!! OR I KWIT 4EVAR!!11"! |
XxWarlordxX97
Internal Error. Negative-Feedback
1731
|
Posted - 2013.05.13 04:16:00 -
[757] - Quote
Orin the Freak wrote:Grenadez Rollack wrote:I want to respec my sp where is the petition for that I'm going to laugh so hard when everyone specs out of heavy, then they buff the crap out of the heavy. "GIV 'NOTHER RESPACK CCP!1!1!! OR I KWIT 4EVAR!!11"!
But if that happens I will stay heavy still |
Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
9
|
Posted - 2013.05.13 15:16:00 -
[758] - Quote
Yes that is true orin but what we suppose to do just get picked on until they decide to buff the heavy. That may take weeks. While until then we continue to get slaughtered by militia gear. Dont get me wrong ive had good games but on boards with less cover its hard and not fun. You have to catch the person close up and they have nowhere to run then u can do your role as a heavy. Truthfully you catch a group of ppl close range you can kill them. But just out of your range then you only getting laughed at. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:01:00 -
[759] - Quote
Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? |
SoTa of PoP
Circle of Huskarl Minmatar Republic
216
|
Posted - 2013.05.13 18:17:00 -
[760] - Quote
Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
1577
|
Posted - 2013.05.13 18:24:00 -
[761] - Quote
SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot.
yeea. It's a dance with L1 cuz DOOM mode sucks. It slows down the turn speed too much, so it's a constant battle between ADS and not ADS. Annoying when there's multiple targets. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:27:00 -
[762] - Quote
SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot.
This I try to do as much as possible. I have noticed lately though that at really close range when firing from the hip it doesn't seem like I'm getting proper hit detection on enemies. It kinda seems like I have to have the center dot on the reticule dead center on the hostile to get any detection. |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:30:00 -
[763] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. yeea. It's a dance with L1 cuz DOOM mode sucks. It slows down the turn speed too much, so it's a constant battle between ADS and not ADS. Annoying when there's multiple targets.
Yeah I only really use ADS when my target is 20 - 30 m out any closer and they move way to fast to track. |
SoTa of PoP
Circle of Huskarl Minmatar Republic
216
|
Posted - 2013.05.13 18:33:00 -
[764] - Quote
Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. |
Lance 2ballzStrong
SyNergy Gaming EoN.
1577
|
Posted - 2013.05.13 18:37:00 -
[765] - Quote
SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap.
Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game.
Increasing turn speed would be nice since...well...we're using a CQQ weapon after all
The irony of using a CQC weapon and not being able to track target in my effective range... |
MassiveNine
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
169
|
Posted - 2013.05.13 18:41:00 -
[766] - Quote
Lance 2ballzStrong wrote:SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game. Increasing turn speed would be nice since...well...we're using a CQQ weapon after all The irony of using a CQC weapon and not being able to track target in my effective range...
I personally like the doom mode, if I have enough time to get into it before dying. I enjoyed it much more in the last build, the transition to ADS now is very clunky and pretty much makes it impossible to hit anything or even aim at anything for a full second, and by that time my shields are already gone. It pretty much completely disorients you while in transition. |
martinofski
Rebelles A Quebec Orion Empire
92
|
Posted - 2013.05.13 18:51:00 -
[767] - Quote
Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now?
I did some test for range a week ago and tested this too. I noticed that (when the enemy isn't moving at all), if you aim dead center, you will hit pretty good, even though you can notice some misses.
If the center of the reticle is just outside of the target, but he is still completely inside the reticle. You get way less hit. about 20-30%, but I really can't say, since it was a corp mate. I would need to try it with FF to get better results, like recording fire duration until death. All due to our great dispersion of bullet.
I thought this thread died, look like not .
I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out... |
martinofski
Rebelles A Quebec Orion Empire
92
|
Posted - 2013.05.13 18:52:00 -
[768] - Quote
MassiveNine wrote:Lance 2ballzStrong wrote:SoTa of PoP wrote:Doom mode is mostly un-usuable. CCP needs to buff turning speed asap. Yea i don't get its purpose...is it for aesthetics? i would just rather have increased zoom over some novelty thing from another game. Increasing turn speed would be nice since...well...we're using a CQQ weapon after all The irony of using a CQC weapon and not being able to track target in my effective range... I personally like the doom mode, if I have enough time to get into it before dying. I enjoyed it much more in the last build, the transition to ADS now is very clunky and pretty much makes it impossible to hit anything or even aim at anything for a full second, and by that time my shields are already gone. It pretty much completely disorients you while in transition.
Now you actually doom yourself |
Master Jaraiya
Ultramarine Corp Orion Empire
33
|
Posted - 2013.05.13 18:55:00 -
[769] - Quote
martinofski wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? I did some test for range a week ago and tested this too. I noticed that (when the enemy isn't moving at all), if you aim dead center, you will hit pretty good, even though you can notice some misses. If the center of the reticle is just outside of the target, but he is still completely inside the reticle. You get way less hit. about 20-30%, but I really can't say, since it was a corp mate. I would need to try it with FF to get better results, like recording fire duration until death. All due to our great dispersion of bullet. I thought this thread died, look like not . I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out...
Nice to see im not the only one who noticed this. |
WhataguyTTU
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
4
|
Posted - 2013.05.13 19:25:00 -
[770] - Quote
Heavies are great now, they can do some serious damg.
Now for the competitive drawbacks.
1.) good duvolle tac users will crumble your heavy suit like tin foil before Your accuracy has the opportunity to hit these targets at range. 2.) veteran players will prevent you from making any push on the By hiding behind something to cook a grenade, which of you try pushing will get a grenade to the face to welcome your push. 3.) good players that know the heavies range well enough to never put themselves in troubles way, comes back to heavies needing to camp capture points to force them to you while hoping to god that they don't get that right angle on you to push you out. Or bank a nade of a wall at you. 4.) good SG users, but this is the way it should be. 5.) turn speed is still a vice, but manageable with good aiming at maxed sensitivity.
Other then these, heavies just need to pick their battles wisely and do need help against Top notch players. I'm sure there are plenty more situations that heavies are bad at but I find these problems most often upon deaths.
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
113
|
Posted - 2013.05.13 21:01:00 -
[771] - Quote
Master Jaraiya wrote:SoTa of PoP wrote:Master Jaraiya wrote:Is it just me or does it seem like you have to have your target dead center of your reticule to get any hit detection now? You actually have to go a little a head of them, just a tad, if they're moving. Otherwise if they're not mostly in your circle your going to miss a lot. This I try to do as much as possible. I have noticed lately though that at really close range when firing from the hip it doesn't seem like I'm getting proper hit detection on enemies. It kinda seems like I have to have the center dot on the reticule dead center on the hostile to get any detection.
I also notice that our HMG is now more................ accurate ? In fact, I noticed it ever since the start of Uprising. While our reticle is still a one big ass circle as ever, our bullets aren't spreading that much, especially if you hold the trigger for awhile. Our storm of bullet is deadly accurate. They go right at center of our screen except........we don't have a proper reticle there. This sound like a good thing but I can see a newbie struggling with it and The OPness in the hand of veteran. So I'm not quite sure if this is for the good of the weapon itself. I do prefer my bullets to spread out evenly all over my reticle to limited its usage over long range rather than an artificial range limit we currently have. But I will leave it to CCP decision.
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Grenadez Rollack
A.N.O.N.Y.M.O.U.S.
13
|
Posted - 2013.05.13 23:39:00 -
[772] - Quote
Hmg still sucks |
Lance 2ballzStrong
SyNergy Gaming EoN.
1581
|
Posted - 2013.05.13 23:51:00 -
[773] - Quote
WhataguyTTU wrote:Heavies are great now, they can do some serious damg.
Now for the competitive drawbacks.
1.) good duvolle tac users will crumble your heavy suit like tin foil before Your accuracy has the opportunity to hit these targets at range. 2.) veteran players will prevent you from making any push on them By hiding behind something to cook a grenade, which if you try pushing will result n getting a grenade to the face to welcome your push. 3.) good players that know the heavies range well enough to never put themselves in troubles way,this comes back to heavies needing to camp capture points to force them to you while hoping to god that they don't get that right angle on you to push you out. Or bank a nade of a wall at you. 4.) good SG users, but this is the way it should be. 5.) turn speed is still a vice, but manageable with good aiming at maxed sensitivity.
Other then these, heavies just need to pick their battles wisely and do need help against Top notch players. I'm sure there are plenty more situations that heavies are bad at but I find these problems most often upon deaths.
basically without proper range, we're even more useless than Chromosome. In corp matches last build I could lend a hand to teammates and defend an objective. Now? I picture myself only defending.
The range isn't there to keep people's head down still. They're gonna remove the hard range cap soon, but that means what for the bullet spread exactly? Does it mean after a certain range it keeps the spread, or it goes wider as the range goes on? Taking off the range cap means nothing if the bullet spread grows over distance.
I understand damage drop off is needed, but if that's the case, they need to keep the spread and not make it worse over distance as well. Otherwise we'll be back here complaining about the HMGs again, like nothing ever happened |
Chinduko
KILL-EM-QUICK RISE of LEGION
53
|
Posted - 2013.05.14 00:25:00 -
[774] - Quote
martinofski wrote:[quote=Master Jaraiya]
I am the only one thinking they haven't fix much? HMG got a 5% buff to dmg and 5% reduction to dispersion. Something else is wrong. I guess it's range....oh yeah, that is the first thing we pointed out...
Technically the HMG wasn't buffed as CCP gave extra dmg to all weapons which pretty much negates the extra HMG dmg. They seem to not want to help the heavy and HMG much.
At least they're offering the respect. I can put those SP into assault or logi suits which only have a few hundred less HP and use more powerful weapons than the HMG. |
Master Jaraiya
Ultramarine Corp Orion Empire
37
|
Posted - 2013.05.14 00:52:00 -
[775] - Quote
Talruum Tezztarozza wrote:I also notice that our HMG is now more................ accurate ? In fact, I noticed it ever since the start of Uprising. While our reticle is still a one big ass circle as ever, our bullets aren't spreading that much, especially if you hold the trigger for awhile. Our storm of bullet is deadly accurate. They go right at center of our screen except........we don't have a proper reticle there. This sound like a good thing but I can see a newbie struggling with it and The OPness in the hand of veteran. So I'm not quite sure if this is for the good of the weapon itself. I do prefer my bullets to spread out evenly all over my reticle to limited its usage over long range rather than an artificial range limit we currently have. But I will leave it to CCP decision.
This.
I liked it much better when damage started as soon as the reticule was over a target. The way it is now when I get swarmed by several reds it doesn't seem as effective; I can't do what I like to call a "clean sweep" and push enemies back. I have to focus fire on only one enemy while getting shredded by 2 or 3 where before I could kind of sweep back and forth and take out two or three together. It worked really well for holding back a crowd while defending an objective till my team showed up.
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Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.05.14 02:37:00 -
[776] - Quote
Master Jaraiya wrote:This.
I liked it much better when damage started as soon as the reticule was over a target. The way it is now when I get swarmed by several clustered reds it doesn't seem as effective; I can't do what I like to call a "clean sweep" and push enemies back. I have to focus fire on only one enemy while getting shredded by 2 or 3 where before I could kind of sweep back and forth and take out two or three clustered together. It worked really well for holding back a crowd while defending an objective till my team showed up. Oh yea, this as well. It doesn't matter much right now that we have our damage unnerfed. First few days of uprising is very frustrating. Even if you can completely flanked the whole squad, you simply can't kill the first guy fast enough before he run behind his friend or worse, a proper cover. You will end up damage everyone of them without killing a single one before you died. Now that we have our damage back. We are back to business . I can simply shred through all (or at least half) of them if I caught them exposed. Charging a squad head on is still a very bad idea with our range handicap. You will get shredded before you even reach them but that is to expected.
HMG is doing good now. Just don't use it as suppression weapon. It just isn't. It's a good old beast that plow through everything at close range. CCP seem to clearly state that this is their vision for HMG. I am fine with it and will use it accordingly. Btw heavies love telling HMG whiners to HTFU, L2P, stay away and snipe us at range. So this is what we get and we deserve it. So let's adapt and let the range go.
I still hoping CCP will add long(er) range suppression heavy weapon sooner or later though. We need that option and it seem to fit our suit image nicely.
Alternatively, I also want to suggest CCP to add LMG to the game as well. Light suppression weapon with relatively large clip, some range and not so much damage for everyone, a Mimintar's combat rifle perhaps. |
General Tiberius1
ZionTCD Unclaimed.
710
|
Posted - 2013.05.14 02:53:00 -
[777] - Quote
holy wall of text batman, it's still alive?!?! |
Lance 2ballzStrong
SyNergy Gaming EoN.
1583
|
Posted - 2013.05.14 02:54:00 -
[778] - Quote
General Tiberius1 wrote:holy wall of text batman, it's still alive?!?!
almost 40 pages now |
Talruum Tezztarozza
Seraphim Auxiliaries CRONOS.
115
|
Posted - 2013.05.14 02:54:00 -
[779] - Quote
The story of HMG never end, man. |
General Tiberius1
ZionTCD Unclaimed.
711
|
Posted - 2013.05.14 03:01:00 -
[780] - Quote
Talruum Tezztarozza wrote:The story of HMG never end, man.
lol
and, LMAO i got the 777 post, i am feeling lucky |
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