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Thread Statistics | Show CCP posts - 189 post(s) |
Belzeebub Santana
SVER True Blood Unclaimed.
438
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Posted - 2013.03.14 18:00:00 -
[1] - Quote
So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? |
Belzeebub Santana
SVER True Blood Unclaimed.
439
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Posted - 2013.03.14 18:15:00 -
[2] - Quote
CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time.
so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? |
Belzeebub Santana
SVER True Blood Unclaimed.
440
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Posted - 2013.03.14 18:25:00 -
[3] - Quote
CCP FoxFour wrote:Belzeebub Santana wrote:CCP FoxFour wrote:Belzeebub Santana wrote:So large corps can put out multiple attacks or defend multiple locations, where a smaller corp has to decide whether they attack or defend?
There is only 1 hr window a day to attack district A? Win or lose you wait another 24hrs to attack?
So a corp of 16 holds 24 districts and can be attacked at each district that day and they have to fight all 24 or what? do the times overlap? Do the defenders choose the time or is it the attackers? The corporation in control of the district chooses the reinforcement time. so how many times can a district be attacked in a day? As defenders do you only defend the district once a day or once a day from every corp trying to take that district that day? Or is it first come first served and only the first corp to try and take the district is the only one the defenders need to fight and that district is locked for 24 hrs? Correct. A district can only be under attack by one other corporation at a time. So each district will provide at most 1 battle per day.
Do the defenders choose who they want attacking if there are multiple opponents? How does this stop a corp from.making a dummy corp to attack their districts and locking them up? |
Belzeebub Santana
SVER True Blood Unclaimed.
441
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Posted - 2013.03.14 21:53:00 -
[4] - Quote
Gunner Nightingale wrote:I know others have shot down the dummy corp idea for holding a district indefinitely given the isk cost but once EVE isk can come into play that can easily be overcome at current isk rates.
So again there needs to be some safeguard beyond ISK to prevent dummycorp to attack valuable districts, if done properly keep the dummy corps to hold no districts, buy 100 clones attack most lucrative districts and keep them perputally engaged in combat 20million isk is nothing to make that happen.
Ya a big corp collecting taxes from the members that just run pub matches can support a dummy corp. pretty well. But I guess this is a legitimate tactic and can see how this can be abused.
Whats stopping you having multi dummy corp. since you cant own space to buy mercs, one simply makes a dozen corps and launders money into them to have them hold hi value places? |
Belzeebub Santana
SVER True Blood Unclaimed.
441
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Posted - 2013.03.14 23:11:00 -
[5] - Quote
Beren Hurin wrote:Belzeebub Santana wrote:Gunner Nightingale wrote:I know others have shot down the dummy corp idea for holding a district indefinitely given the isk cost but once EVE isk can come into play that can easily be overcome at current isk rates.
So again there needs to be some safeguard beyond ISK to prevent dummycorp to attack valuable districts, if done properly keep the dummy corps to hold no districts, buy 100 clones attack most lucrative districts and keep them perputally engaged in combat 20million isk is nothing to make that happen. Ya a big corp collecting taxes from the members that just run pub matches can support a dummy corp. pretty well. But I guess this is a legitimate tactic and can see how this can be abused. Whats stopping you having multi dummy corp. since you cant own space to buy mercs, one simply makes a dozen corps and launders money into them to have them hold hi value places? You can't transfer money from corp to corp yet. How would this happen. As soon as people move they have an employment history you can see in eve. You will be able to see the shell network system pretty quickly.
You can with all three slots you are given and you can make more psn accounts which give you more alts to play with.
How you transfer money between corps?You make Merc A, it makes a corp, your merc B makes a corp. Merc B's corp is the real corp and merc A is the dummy corp. You make merc C the money man, he joins real corp and you give money to merc C from merc B's corp. Merc C then leaves merc B's corp and joins merc A's corp donating all the money that the main corp gave him.
Pretty simple and can be done on a mass scale, the only deterrence is the 20 mill for 100 clonesso you would dummy corp your main districts that make you the most. Who knows what will happen when eve isk get brought into play.
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Belzeebub Santana
SVER True Blood Unclaimed.
441
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Posted - 2013.03.14 23:25:00 -
[6] - Quote
When we do this massive land grab, what side of the globe will you be screwing over?
CCP might have to break up the land grab event to accommodate for different timezones, have half of the 250 up for EU and the other half for Americas?
Reminds me of Far and Away... |
Belzeebub Santana
SVER True Blood Unclaimed.
444
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Posted - 2013.03.16 22:09:00 -
[7] - Quote
What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. |
Belzeebub Santana
SVER True Blood Unclaimed.
444
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Posted - 2013.03.16 22:31:00 -
[8] - Quote
gbghg wrote:Belzeebub Santana wrote:What I haven't read is the 20% of left over clones given to the defenders and how this could help with the mega corp. splitting to smaller ones to get more land off the initial land grab.
If your sister corp. goes to attack your mother corp. and doesn't use a single clone 20 out of the 100 go to the mother, this is half a day production.
As I understand a corp. can do both attack and defend as long as they have the clones to do it.
Mother corp. is locked by a sister corp attacking it. Sister corp doesn't deploy anyone and mother corp. has 1 player sign on and cap all null cannons destroying sister corp. mcc with 100 clones left giving mother corp 20 additional clones. For only 20 mill more sister corp can do it again locking up mother corp. from other attackers, while mother corp can go on to attack other corps not worrying about it.
The whole grudge thing between corps will only happen as long as they are within a couple of jumps of each other or one decides to stay homeless. If the two corps.that don't like each other are too far apart you won't see them attacking each other because of attrition cost. or you're going to see a corp migrate across systems to get into range of the other. and your point about sister corps is unworkable, you would make such a large isk loss doing that it would be unsustainable.
A large enough corp taxing their members I think could easily cover the costs, you get around 200 k a pub match with enough members and the time until this launches it might not be sustainable forever but it could help the mother corp gain a strong foothold immediately and then once they are sustainable by themselves the sister corp doesn't need to be funded. So it isn't a tactic that you would continue just use at the beginning. |
Belzeebub Santana
SVER True Blood Unclaimed.
444
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Posted - 2013.03.16 23:02:00 -
[9] - Quote
Sorry I'm a simple person please tell me what PW is and where you would find said discussion?
I've read through this thread and see where this cant be sustainable but it does seem like an advantage that can be used. |
Belzeebub Santana
SVER True Blood Unclaimed.
444
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Posted - 2013.03.17 00:12:00 -
[10] - Quote
gbghg wrote:Belzeebub Santana wrote:Sorry I'm a simple person please tell me what PW is and where you would find said discussion?
I've read through this thread and see where this cant be sustainable but it does seem like an advantage that can be used. Sorry I meant PC and I've now fixed the post
Thanks, was scratching my head on that one. I'm just saying with enough members and steady tax income I think a large corp can fund a couple sister corps for a little bit in the beginning where it seems it would be most beneficial, no reason to self lock a district once you have enough clones to sustain an attack from an organized corp. |
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Belzeebub Santana
SVER True Blood Unclaimed.
448
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Posted - 2013.03.19 00:25:00 -
[11] - Quote
It's a good day when the community can help show that there are exploits an up coming release and that the Devs aren't so high and mighty not to take notice. We pushed this topic throughout this threadnuaght to the point where some were sure it wasn't feasible. These new new numbers seem legit with the cost of moving mercs being higher also.
With the point of Raiders, they can use Geno to take them to any district and they can fight to get a base for their staging or if they are hired to grief a corp they first have to do this which can be asked for in the price of the contract. The Raider/ Griefer Corp stay as long as they can hold that outpost and expand if they want to and can abandon it for the Employer corp or just up and leave to go back as a districless corp to Raid/ Grief wherever your next employer beckons. |
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