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Thread Statistics | Show CCP posts - 189 post(s) |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 00:09:00 -
[1] - Quote
What is the point of telling us the cost of the SI (100 mil) if we cannot change the SI in the district once we own it? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 02:07:00 -
[2] - Quote
So after you initiate an attack on a district, you then have an hour to start the battles. If you go quickly, you could start 2 or maybe 3 battles in this period? As long as you START the each corp battle within the hour, then you you get to complete them? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 03:01:00 -
[3] - Quote
From the notes here: http://wiki.eveonline.com/en/wiki/Planetary_Conquest#Possible_Conflict_Resolutions
There is a note that reads "Clones not lost in combat but destroyed in MCC destruction do not get biomassed and sold." This only applies to defenders destroying the attackers' MCC, but not vice versa.
When the defenders destroy the attackers' MCC, the clones within DO NOT count towards the biomass payout award for the defenders.
But when the attackers destroy the defenders' MCC, the clones within DO count towards the biomass payout award for the attackers.
Is this true? And why are the rules different for each side here? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 03:25:00 -
[4] - Quote
So FW plexing opens up FW battles in Dust. Is this offensive plexing, defensive plexing or both? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.15 16:10:00 -
[5] - Quote
CCP FoxFour wrote:Garrett Blacknova wrote:If they get to buy another batch, then win with more than 100 clones left from the partial batches, still without reducing the defenders to 0 clones, will they be eligible (since they still don't own a district yet) to buy ANOTHER 100 clones when they attack again? If that's possible, will it mean that a Corporation can attack a high-value district and start off with over 200 clones when they take over? I think my answer to the first paragraph answers this, but because the remainder clones are sold the most a district can have after being taken over with a starter pack of clones is 100 clones. This may even mean that the attacking corporation decides "hey, if we win this right now we will only have like 10 clones at the district. Maybe we should lose and attack again tomorrow with a fresh 100."
Why not allow any corp with no districts AND less than 100 clones be able to buy another 100 from Genelution? That way they wont have to throw those 10 clones away.
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Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.20 01:47:00 -
[6] - Quote
I didn't notice answers for either of these questions:
1) Does the clone survival rate apply for the journey back after the battle is over?
2) When the Attacker MCC explodes the unspawned clones do not count as biomass awards for the Defender. Is this the same when the Defender MCC explodes? |
Absolute Idiom II
BetaMax. CRONOS.
68
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Posted - 2013.03.20 11:44:00 -
[7] - Quote
There are 3 uses for alt corps in Planetary Conquest (PC).
1) At the start to assist with the district 'gold rush' or 'land grab' 2) To provide a battle shield to allow your districts to generate clones in 'peace'. 3) To attack distant districts with a zero clone attrition
Full details here: https://forums.dust514.com/default.aspx?g=posts&m=631677 |
Absolute Idiom II
BetaMax. CRONOS.
78
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Posted - 2013.03.21 00:57:00 -
[8] - Quote
Let's imagine a corp with 3 districts. If only only one is under attack they will will never be at risk of losing the district, no matter the quality of their attackers since they can easily reinforce with 150 clones per day. This principle expands out to larger numbers. A corp will only suffer a net lose of clones if more than 1 third of it's districts are under attack.
At this stage, it's not possible to accurately predict how many districts will be attacked each day and so calls for REQUIRED reinforcements are premature. I'd like to see the current system in action before we start theory crafting that reinforcements are REQUIRED to be allowed. |
Absolute Idiom II
BetaMax. CRONOS.
81
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Posted - 2013.03.21 11:06:00 -
[9] - Quote
Booker DaFooker wrote:Absolute Idiom II wrote:Let's imagine a corp with 3 districts. If only one district is under attack they will never be at risk of losing the district no matter the quality of their attackers since they can easily reinforce with 150 clones per day. This principle expands out to corps with larger numbers of districts. A corp will only suffer a net loss of clones if more than 1 third of it's districts are under attack.
At this stage, it's not possible to accurately predict how many districts will be attacked each day and so calls for REQUIRED reinforcements are premature. I'd like to see the current system in action before we start theory crafting that reinforcements are REQUIRED to be allowed. You are using old numbers, current proposals are 75 or 100 with PF. Even if they went ahead with the 100 and 150 option (which I personally much prefer as it makes districts more valuable) then the 150 will still only apply to a lucky third of districts A restock of 150 would certainly solve the question of any disadvantage tor winning defenders though
Nope, I'm using current numbers :)
150 minimum clone loss for the district under attack. 2x 75 = 150 clone generation for the 2 other districts not under attack. This means that corp can reinforce the attacked district with 150 each day for no net loss of clones - making their districts invulnerable. |
Absolute Idiom II
BetaMax. CRONOS.
81
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Posted - 2013.03.21 13:30:00 -
[10] - Quote
Laurent Cazaderon wrote:Absolute Idiom II wrote:Booker DaFooker wrote:Absolute Idiom II wrote:Let's imagine a corp with 3 districts. If only one district is under attack they will never be at risk of losing the district no matter the quality of their attackers since they can easily reinforce with 150 clones per day. This principle expands out to corps with larger numbers of districts. A corp will only suffer a net loss of clones if more than 1 third of it's districts are under attack.
At this stage, it's not possible to accurately predict how many districts will be attacked each day and so calls for REQUIRED reinforcements are premature. I'd like to see the current system in action before we start theory crafting that reinforcements are REQUIRED to be allowed. You are using old numbers, current proposals are 75 or 100 with PF. Even if they went ahead with the 100 and 150 option (which I personally much prefer as it makes districts more valuable) then the 150 will still only apply to a lucky third of districts A restock of 150 would certainly solve the question of any disadvantage tor winning defenders though Nope, I'm using current numbers :) 150 minimum clone loss for the district under attack. 2x 75 = 150 clone generation for the 2 other districts not under attack. This means that corp can reinforce the attacked district with 150 each day for no net loss of clones - making their districts invulnerable. Yeah but not generating ISK either as they dont sell any excess of clones. THe attack still has an impact on the economic side of the defending corp. The real problems we have are with the cases of 1 small corp with one district facing 1 big corp with several. We all agree a small corp winning 3 fights in a row defending or attacking should keep\get the district. At the moment, there may be loop holes that could prevent that. An i guess there are many other loop holes we havent seen yet.
There aren't any loopholes at the moment, but allowing a corp to send additional reinforcements from their other districts *would* create one, as detailed above.
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