Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 01:24:00 -
[1] - Quote
Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument).
Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man! |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 05:13:00 -
[2] - Quote
Baal Roo wrote:Henri Thoreau wrote:Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument). Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man! There isn't a "right" tool for playing videogames. The accuracy of KBM makes gaming LESS fun for many folks. I mean, by your logic the "right" difficulty setting for a videogame is always the easiest one.
So, for YOU it's more "fun" to fight against an inferior (less accurate in your words) control scheme, than it is to actually play the game itself with an input scheme that allows you to do what you want more naturally? That's fascinating, but not terribly surprising considering how vastly different people's opinions can be.
I tend to favor games that have sensible interfaces which allow me to focus on the Yomi of the game and trying to out think my opponent. It may surprise you to learn that practiced skill with a DS3 controller will not net you much in life.
I play games on whichever platform I think suits them best, which is generally dictated by the user interface. FPS happens to be one of those game types I generally prefer playing on a PC, but I suppose 20 years of FPS experience using a particular control scheme is bound to make a person biased. That being said, if whatever form the KB/M support takes in this game feels awkward and unnatural due to some console concessions the devs have to make, I won't use it. I won't cry about it either. I will just accept it as a shortcoming of the game, but continue to enjoy a game that I hope lives up to all of the grand visions.
By the way, I actually use my DS3 controller on my PC when I play some games originally designed for consoles because KB/M feels awkward and inefficient for that game type, or just because the developers who ported the game did a terrible job mapping standard PC inputs to the game. Seems only right I should be able to do the reverse as well. :-) |