|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Balistyc Farshot
MONSTER SYNERGY
398
|
Posted - 2015.09.24 16:55:00 -
[1] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon. Wait, there are meant to be 'best' weapons? o_O
Do you know what it takes to Forge a vehicle? Plus it is very tough to forge infantry since the myo jumping and splash removal. Let us heavies have that.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Balistyc Farshot
MONSTER SYNERGY
398
|
Posted - 2015.09.24 17:06:00 -
[2] - Quote
Plus with a ninja hotfix he put things in the DK shop - BPOs and skins.
Take some credit for that Ratati or let people like Frame for that!
As far as AV, just everyone put it away. The nerf versus buff is a sensitive battle. Just let them take this new stab at it.
Anyone who thinks a FG is going to snipe like it used to, isn't aware of the fact that sniping has become much more painful with all the good snipers having stacks of Thales in their closet.
The only request I have and I hate to derail a nice hotfix discussion, is there going to be any interface changes? (Like say removing the server change menu during battle to remove that as a potential source of lag.)
Also, will we get any information about how the data collection went with those other contracts? (If no, I understand.)
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Balistyc Farshot
MONSTER SYNERGY
401
|
Posted - 2015.09.24 21:31:00 -
[3] - Quote
Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles.
Sorry, I had my mouth full of sour patch kids.
Yeah, you sir have never used a Forge Gun for 5h1t!
Leave FGs out of this conversation. Sentinels are the most abused suit out there! So leave those who use them alone.
Being slow, scanned, and unable to do more than crawl while the FG is charged makes killing things with it a huge pain. If you still see forge snipers, they are trolling. It is so much harder than it used to be with accurate RRs, SCRs, and officer snipers in the hands of the elite snipers (I respect those guys because I hate them.) Next time one gets you, just send him some tasty tears in an email because he earned them.
Also Sentinels have bonuses that don't do squat for the new mobility rules playstyle.
Now back to swarms. It lost 25m. That didn't really need to happen, but whatever, it will be changed back eventually. I remember Break-in being accused of wanting to have swarms filled with q-tips to wax his tank while he mowed over the infantry, so I don't understand people thinking that he will save them. Swarms can be slapped onto a scout suit with kins and sprint to maintain lock-on. Cal mandos with swarms will be interesting. Will they put on myos and fire from vantage points?
Lets see how things go. Just plan a change or adjustment in 3 months tuning in these changes.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Balistyc Farshot
MONSTER SYNERGY
401
|
Posted - 2015.09.24 22:27:00 -
[4] - Quote
Arkena Wyrnspire wrote:Balistyc Farshot wrote:Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles. Sorry, I had my mouth full of sour patch kids. Yeah, you sir have never used a Forge Gun for 5h1t! Leave FGs out of this conversation. Sentinels are the most abused suit out there! So leave those who use them alone. Being slow, scanned, and unable to do more than crawl while the FG is charged makes killing things with it a huge pain. If you still see forge snipers, they are trolling. It is so much harder than it used to be with accurate RRs, SCRs, and officer snipers in the hands of the elite snipers (I respect those guys because I hate them.) Next time one gets you, just send him some tasty tears in an email because he earned them. Also Sentinels have bonuses that don't do squat for the new mobility rules playstyle. Your objection begins with "You have obviously never used a forge" but your entire objection to Soraya's statement is based around the disadvantages of the sentinel suit in general and not the forge gun. While I appreciate that yes, those are relevant to forge gun usage, using a forge gun is literally point and shoot. As a weapon, they are very easy to use. You don't have to worry about arc, travel time is negligible, and if you have a clear line to the target you don't need to worry about other obstacles that, say, swarms might get caught on. I appreciate that there are difficulties associated with the other parts of using the weapon, but when it comes down to it the shooting operation is charge, point, shoot. The mobility penalties aren't actually that bad on account of the sorta hilarious jumpglitching you can do to strafe. But honestly, forge guns aren't actually the focal point of this disagreement. It's just swarms. I don't think anyone is calling for forge guns to be nerfed here, so let's not panic about that. They're more being used as a comparison. Is the swarm nerf significant? Is it necessary? Are swarms in a place that seems reasonable to both the AV user and the vehicle user at the moment? Will they be after the nerf?
You are right. I was just pissed he thinks being a sent forge gunner is easy when I doubt he has ever done it regardless of what he says. Those guys get cut down hard by other suits.
As far as swarms being useless at 150m that is less important I believe. The swarm launcher is getting a buff against HAVs from what I read in exchange for the 25m. Why is he focusing on the 25m and not seeing that 1-2 of his missiles will actually hurt tanks more now. He must not be seeing those OP hardened/repping Maddies like the rest of us have been.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Balistyc Farshot
MONSTER SYNERGY
404
|
Posted - 2015.09.25 15:12:00 -
[5] - Quote
Adipem Nothi wrote:Cat Merc wrote:Forge skill requirements are overrated. Agreed. Forging is more about managing one's surroundings and ammo supply than precision aiming. I'd encourage anyone who thinks (like I once did) that Forge Gunners have to lead their targets to try the weapon out for themselves. The projectile is far faster than you'd expect it to be. Edit: Note that I'm describing sniping with the "standard' forge gun. The assault variant is more skill intensive when it comes to popping infantry as you have to time your shots; it cannot hold a charge.
I had a long rebuttal to this, but I realize you aren't comparing the FG to the sniper rifle, which would have eaten you and your buddy's lunch because you idiots didn't even try moving around if a FG got you. Imagine every time you get FG sniped, if that guy was a Cal Sent with a Charged sniper. Yeah, you would have had some serious butthurt. (Not asking for a sniper nerf!)
This update seems nice except the cal and gal assaults are going to be insane now. I worry my fellow min assaults will be very unhappy with our current bonus to the stupid sidearm ammo (Who runs out of ammo in their sidearm?). Guess, I need to skill into another assault.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
Balistyc Farshot
MONSTER SYNERGY
420
|
Posted - 2015.10.12 16:59:00 -
[6] - Quote
Everyone talks about DMG and range without talking about my favorite part, the concussive effects of AV.
Can we perhaps have the short range version perform the same damage (Then we have less separation that way.) and focus more on improvements in concussion on the DS. Then the long range swarms can be DS preferred deterrents without too much impact to the DMG profile. I would say make the close swarm into 2 projectiles - This will make anti tank easier because you won't expect to lose 2 missiles to collission with environment during dispersion.
Then make the long range swarm missiles really shake up the pilots. Then the most skilled pilots will roll and come out OK again, but most average pilots will lose their baring. The area denial would be huge and getting close to terrain would potentially be deadly. This might also help with LAVs because shaking them up flips them often.
So make the long range swarm a breach swarm, with 1 fewer shot in the clip, worse tracking. but with say 50% increase to the jostle.
The standard swarms get reduced to 2 missiles but with comparable dmg profiles. Reduce lockon range to 150m and leave the lockon time alone for them. Turn up the missile turn speed so it almost straight lines to the target.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
|
|
|
|