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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.26 15:31:00 -
[1] - Quote
Looks like a lot of work was done
Surprised there was no alteration to super mario bros. moonjumping, instead more incentive to stack myos to punch infantry and vehicles.
Gunlogi having faster recovery is welcome, feel like tanks will be seldom seen on a map for more than a drive by before it is recalled or popped... return of the deep redline tank. Any vehicle short of proto will pop like todays Lav with the amount of AV, guessing flaylocks for everyone?
Nade buff seems to coincide with gallente buff... odd that ccp actually worked on two sides of an equation but am guessing it is by chance. Hopefully nade buff stays if gallente will have equivilent of better than 2 built in damage mods on assualt rifles as well as a chance to stack 3 more without penalty. Seems like a bit much.
Caldari shield buff will be interesting to try out, still not sure why logi shields were buffed higher than assaults but why complain, my be time to dust off cal logi to absorb some nade spam while dishing it out.
Nice to see so many changes.. looks like lavs and tanks will all but disappear, with somewhat of a return of dropships... going to be annoying with the amount of high camping swarm/mass driver commandos, the return of Blast Damage 514... moonjumping nade spam, flaylock spam, mass driver spam and gall assault with 30% damage bonus on tac AR.... see what happens I guess, I'm sure i'll make someones melee HAV compilation video.
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Doc DDD
TeamPlayers Negative-Feedback
536
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Posted - 2015.09.26 15:34:00 -
[2] - Quote
Tebu Gan wrote:Kallas Hallytyr wrote:Genral69 death wrote:I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most likely break your hands Bear in mind that Gunnies are getting a recharge and depleted delay buff,as well as recharge rate buff. With a single PRO Shield Regulator you get a 2.25s recharge delay, which is the same as a max operation AFG's charge time. It's not all bad for Gunnies! No, but def not enough. Recharge is just a small part of the issue. Like, have you ever tried fitting a reg to a gunnie? What happens when you do so? And is it worth it over what you lose. This buff will have nearly no noticeable affect on their performance.
Will help Gunlogi recover faster in redline which is likely where the Madrugers will also be... I guess it's time to start asking for raill range buffs to have something to do back there....
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Doc DDD
TeamPlayers Negative-Feedback
555
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Posted - 2015.10.08 00:23:00 -
[3] - Quote
For this hotfix to work I would suggest a few alterations.
Revert equipment carry numbers to pre buff amount to limit grenade spam and have some element of tactical planning when tossing a grenade. Also will help with impending officer mass driver spam.
Revert vehicle hardener delay back to one second. There is going to be next to zero reason for any vehicle to leave the Redline for the next 6 months, having hardeners activate before the vehicle instantly explodes may make playing a little more tolerable. Rushing out the next level of HAVS wouldn't hurt, something with innate resistances, but I won't hold my breath. While you are at it, give the Gladius and Marduk a sensible cpu/pg buff as whoever set the current levels must have been confused.
Reduce jump height modifier on myos by 75%, or have each jump with 3 myos cost 300 stamina. Super Mario Brothers is getting old fast and the explosion buff is going to remove any 'tactical shooter' element.
Increase large rail turret range by 100m, tanks will be pushed 200m back into the Redline to avoid being meleed, flay locked swarmed, militia grenaded, plasma canoned, nova knived, mass driven, forged, orbitaled and shot by other tanks... seeing as the only reason they were Nerfed was so that the CPM that only flew dropships could rack up 50+ kills without spending isk, maybe it is time to have a tank turret that can shoot further than a sniper rifle. 400-450m would give all the Redline tanks something to do instead of explode.
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Doc DDD
TeamPlayers Negative-Feedback
557
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Posted - 2015.10.08 00:39:00 -
[4] - Quote
Amazing Feedback |
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