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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.24 20:13:00 -
[1] - Quote
The Assault changes, are they replacing the old bonus, or are they in addition to the current ones?
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.24 20:19:00 -
[2] - Quote
Rattati, you really need to reconsider the changes to grenades. Instead, look at normalizing splash radius, and then having damage increase slightly through the tiers. My numbers are as follows.
Base locus nades: All have 6m range STD: 400 damage ADV: 450 damage PRO: 500 damage
Sleek locus grenades: All have 9m range STD: 300 ADV: 350 PRO: 400
Packed locus grendes: All have 3m range STD: 500 ADV: 550 PRO: 600
This is a logical progression, a nerf to Core nades, a buff to STD/ADV nades, and brings all grenade types to all tiers with a logical progression.
God, I can hear the complaints of grenade spam now if you put your current changes through. Please look at my numbers and reconsider.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.24 20:20:00 -
[3] - Quote
Derrith Erador wrote:Alena Ventrallis wrote:The Assault changes, are they replacing the old bonus, or are they in addition to the current ones? If I read it correctly, it will be added onto the bonus. Also, Soraya is going on a rant, and I'm going to watch. I brought popcorn, and Blaziken has chocolate pretzels. You want in? Why yes, yes I do want in.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.25 03:20:00 -
[4] - Quote
True Adamance wrote:Interesting changes...... still not really enough to make HAV real tanks.
Will there ever be a time in this game when the round I fire from my HAV turret explodes with full AoE effect? True, I have to ask, how would a giant explosion able to damage vehicles be in any way sort of balanced? People would just blap once and scurry into the redline to wait out the cooldown. I doubt we will see anything with a splash radius larger than 7m.
I can see tanks working better if we slowed them down and greatly reduced their acceleration, but any kind of giant explosion is going to be OP in almost all contexts.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.09.25 17:31:00 -
[5] - Quote
Cronar Stenovich wrote:I wanted to get on here and bash the hotfix but I managed to get over my butthurt... then I read this.
Small Blaster Old Splash Radius50 New Splash Radius 200<--- Blasters have a 2 meter splash radius?! Wait BLASTERS HAVE SPLASH!?
Can I have my Rail Turret splash back please? They should at least equal blasters, I have zero chance of taking on a Forge Gunner, Swarmer or Plasma Cannoneer when I have to be more accurate than they do from a nose turret on a dropship while they're knocking me around. Oh and running away just gets me emails that say "*****" so that isn't an option. Yes, they now have 2m splash.
If you're trying to kill anything other than a vehicle with a nose mounted railgun, you're doing it wrong.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.25 20:13:00 -
[6] - Quote
Off-topic, but I want to chime in on the idea of "area-denial" to AV players.
Denying an area means stopping the enemy from operating in that area by posing a threat if they try. That does NOT only mean that you have killed him; killing him is certainly one way to deny him, but by no means the only way.
So when we talk about forge guns denying an area in a 300m bubble, we do not mean that we are always killed if we enter that 300m bubble, only that we are denied doing what we do in that area. We cannot kill infantry or land to drop links if there is a forge gun present, because both of those require us to be relatively still, and that makes us the perfect target for a forge gun. We are denied the area not because of our destruction, but because doing anything other than dodginf forge gun shots will result in our death. Whether we successfully dodge the forge shots or not, the forger has denied us the area, because his team can move and act as though we are not even there.
AV should not be a guaranteed kill against any vehicle. What it should be is something that makes the vehicle stop what it's doing (laying links, killing infantry) and be forced to deal with the threat (by retreating, engaging the AV directly, etc.) Rather than continue with its original mission.
The threat of death does need to be there: that's why armor tanks were OP, because they could basically ignore AV and continue to do whatever they were doing. But death should not be a forgone conclusion just because you pulled out AV.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.26 02:20:00 -
[7] - Quote
Vulpes Dolosus wrote:
-Minmando players who skilled it for the swarm bonus are getting screwed over; there's no explicit reason why the bonus changed suits other than lore (which is pretty poor if you ask me, see Min scouts and NKs)
I need to chime in here: nova knives are not a Caldari weapon. Anymore than the Ishukone Assault SMG is a caldari weapon. It is a Minmatar weapon produced by a Caldari company.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.26 08:41:00 -
[8] - Quote
Adding on to echo's point, if anything g the new GalLogi getting better bonuses then the current MinLogi speaks more to the MinLogi having garbage shields than the GalLogi being OP.
The only issue with the shield stats I see is the armor suits have very short depleted delays, and that sentinels have better delays than scouts. The depleted delays being faster than normal delays should only apply to the Caldari, since they should rely solely on their shields for tank. The rest should have delays longer than their normal delays, with Min having the shortest and Amarr the longest.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
|
Posted - 2015.09.26 19:56:00 -
[9] - Quote
Sole Fenychs wrote: Question: Can you add some kind of feedback to hitting a weak spot? Headshot kills give a sound effect and increased WP. Maybe there could be a "fuell cell/bottom/etc. vehicle damage" WP reward instead of the ordinary "vehicle damage" reward upon hitting the weakspot? The weakpoints of vehicles are one of those mechanics that the game really doesn't go out of its way to explain, and this kind of feedback would really help in learning the interaction without constantly lurking the forums.
Also, I'm not a dedicated AV guy, but I kind of wonder how likely it is to accurately heat the weak spot of an HAV with a swarmer. In my experience, the hills are an important piece of cover in that matchup and indirect fire is king. Then again, it wouldn't be easy with a forge gun, either, unless the HAV is retreating.
Basically, ambush; wait til the HAV is facing away, then let loose. as AV, you will almost always have the first-mover advantage, so make it count.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.27 05:54:00 -
[10] - Quote
CHET CHEWS wrote:I have a question regarding the ROF increase with the gal ass, will the ROF increase for the Tac Ar and the burst? Or just the regular AR? I believe it was said that all would be increased, even the shotgun.
Over thinking, over analyzing separates the body from the mind.
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.10.07 05:26:00 -
[11] - Quote
XxBlazikenxX wrote:Operative 1174 Uuali wrote:Please, please, please make blasters actually hit something on an ADS! Also, I see no reason why swarms should hit my ADS when I come in for a tight loop and they've already fired at me. i.e. how tight a turn should swarms make? My trick flying should count for something to get in and on the back side of a swarmer. They increased the splash radius on small blasters so they should become semiuseable on an ADS The problem with blasters is the hit detection is garbage. I don't know if splash radius will fix that, but maybe it will.
Over thinking, over analyzing separates the body from the mind.
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